imagine the level 5 Skeleton Cultist of Entropy by The_Tapir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassCultist of Entropy
Level / Exp5 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity14 (base 10)
Constitution12 (base 12)
Magic27 (base 27)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life148/156
Insanity0/100
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy18
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Mind+3%
Light+10%
All0%

Defense: Base

Armour (hardiness)8.6923886894873 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save9
Spell Save12
Mental Save8

Defense: Resistances

Cold+ 16%( 70%)
Mind+ 12%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Madness1.30
2/5
1/5
0/5
0/5
Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Nether1.30
2/5
1/5
0/5
0/5
Demented / Void1.30
1/5
1/5
0/5
0/5
Demented / Timethief1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
0/5
0/5
0/5
0/5
Demented / Calamity1.30
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Demented / Doom1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Netherblast is ready to use.
The shield around imagine crumbles.

Talent Rune: Blink is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Imagine picks up (g.):
rough leather belt.
You pickup 0.65 gold pieces.

You pickup 0.50 gold pieces.

Imagine picks up (c.):
balanced iron dagger of erosion (10-13 power, 5 apr).
Imagine picks up (f.):
potent ash vilestaff of fate (17-20 power, 3 apr, blight element).
There is a next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Imagine wears (replacing
scorching brass lantern of clarity): Summertide Phial.

You gain 3.29 gold from the transmogrification of
scorching brass lantern of clarity.
Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Imagine deactivates
Chaos Orbs.
Imagine activates
Chaos Orbs.
Imagine deactivates
Jinxed Touch.
Imagine activates
Jinxed Touch.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Void Stars
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.