Gary the level 9 Yeek Summoner by queue_78

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp9 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower42 (base 33)
Cunning26 (base 19)

Resources

Life139/139
Equilibrium18
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage23
Accuracy28
Crit Chance7%
APR15
Speed1.00

Offense: Offhand

Damage24
Accuracy28
Crit Chance7%
APR15
Speed1.00

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower34
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense16
Ranged Defense16
Fatigue2
Physical Save8
Spell Save20
Mental Save31

Defense: Resistances

Blight+ 10%( 70%)
Lightning+ 15%( 70%)
Nature+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance69%
Instadeath Resistance100%
Poison Resistance70%
Silence Resistance34%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done

Equipment

Tool
On fingers
Around neck
In main hand
On feet
In off hand
Main armor
Light source

Inventory

Achievements

The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Gary the Yeek Summoner level 9
2nd Summertide 122nd year of Ascendancy at 16:52
see stats

Log


Bought:
movement infusion of the psychic (speed 693%; cd 14) for 59.57 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Movement.

Resting starts...

Talent Infusion: Movement is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal back here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).

Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.


There is a Passageway into the Trollmire here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).