Sampatrick the level 1 Drem Necromancer by sampatrick

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassNecromancer
Level / Exp1 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic20 (base 18)
Willpower12 (base 13)
Cunning11 (base 11)

Resources

Life94/94
Mana110/110
Soul6/10
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save11
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 4 turns (stop reason: taken damage).
Sampatrick slows down.

Plasmic disruptor's Slime Spit hits
Sampatrick for 32 nature damage.

Ran for 3 turns (stop reason: hostile spotted to the east (plasmic disruptor)).


Sampatrick casts
Chill of the Tomb.
Plasmic disruptor uses
Slime Spit.
Sampatrick speeds up.

Sampatrick slows down.

Plasmic disruptor's Slime Spit hits
Sampatrick for 32 nature damage.
Sampatrick's Chill of the Tomb hits Plasmic disruptor for
69 cold damage.

Sampatrick casts
Invoke Darkness.
Sampatrick's Invoke Darkness hits Plasmic disruptor for
55 darkness damage.
Sampatrick's Invoke Darkness killed Plasmic disruptor!

Talent Invoke Darkness is ready to use.
Sampatrick speeds up.


Talent Chill of the Tomb is ready to use.
Ran for 4 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Resting starts...

Rested for 28 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: didn't move).