











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Infinite | 
| Mode | Madness Roguelike | 
| Sex | Female | 
| Race | Higher | 
| Class | Enchanter | 
| Level / Exp | 14 / 37% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 52 (base 40) | 
| Dexterity | 56 (base 40) | 
| Constitution | 45 (base 40) | 
| Magic | 58 (base 40) | 
| Willpower | 49 (base 40) | 
| Cunning | 52 (base 40) | 
Resources
| Life | 2095/2103 | 
| Mana | 432/432 | 
| Stamina | 432/432 | 
| Healing Factor | 1.4511689881047 | 
| Regeneration | 42.736926699683 | 
Speed
| Mental | +200% | 
| Attack | +200% | 
| Movement | +90% | 
| Spell | +200% | 
| Global | +165% | 
Vision
| Sight | 15 | 
| Lite | 3 | 
| Infravision | 12 | 
| See Stealth | 66.179959568792 | 
| See Invisible | 66.179959568792 | 
Offense: Mainhand
| Damage | 90 | 
| Accuracy | 63 | 
| Crit Chance | 17% | 
| APR | 79 | 
| Speed | 0.28 | 
Offense: Spell
| Spellpower | 57 | 
| Crit Chance | 16% | 
| Speed | 0.33333333333333 | 
| Cooldown Reduction | 25.35 | 
Offense: Mind
| Mindpower | 53 | 
| Crit Chance | 14% | 
| Speed | 0.33333333333333 | 
Offense: Damage Bonus
| Acid | +26% | 
| Blight | +37% | 
| Arcane | +59% | 
| Cold | +41% | 
| All | 0% | 
| Physical | +29% | 
| Lightning | +36% | 
| Light | +41% | 
| Temporal | +26% | 
| Mind | +47% | 
| Darkness | +57% | 
| Fire | +36% | 
| Nature | +26% | 
Offense: Damage Penetration
| Acid | +26% | 
| Blight | +26% | 
| Arcane | +26% | 
| Cold | +26% | 
| Physical | +26% | 
| Darkness | +26% | 
| Light | +26% | 
| Temporal | +26% | 
| Lightning | +26% | 
| Mind | +26% | 
| Fire | +26% | 
| Nature | +26% | 
Defense: Base
| Armour (hardiness) | 103 (100%) | 
| Defense | 62 | 
| Ranged Defense | 65 | 
| Fatigue | 9 | 
| Physical Save | 86 | 
| Spell Save | 89 | 
| Mental Save | 88 | 
Defense: Resistances
| Acid | + 56%(100%) | 
| Blight | + 93%(100%) | 
| Arcane | + 62%(100%) | 
| Cold | + 72%(100%) | 
| All | + 29%(100%) | 
| Physical | + 55%(100%) | 
| Lightning | + 55%(100%) | 
| Light | + 64%(100%) | 
| Temporal | + 40%(100%) | 
| Mind | + 52%(100%) | 
| Darkness | + 84%(100%) | 
| Fire | + 54%(100%) | 
| Nature | + 62%(100%) | 
Defense: Immunities
| Stun Resistance | 10% | 
| Teleport Resistance | 0% | 
| Poison Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 54% | 
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 7 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 14 turns (1166 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 7 turns. Its effects scale with your Willpower stat.  | 
Class Talents
| Spell / Disenchantment | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Enhancement | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Advanced martial enchantments | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Arcane enchantments | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Inanimation | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Ordered hedgemagic | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Chaotic hedgemagic | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Martial enchantments | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Morph | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.10 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Force | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Mana alchemy | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Race / Higher | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Staff combat | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
Effects
| talent | Arcane Fire Shield | 
| talent | Shield Guardian | 
| talent | Fiery Hands | 
| talent | Vitalise | 
| talent | Shock Hands | 
| talent | Shielding | 
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone | 
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Ravenbloom (2-3 power, 12 apr, mind damage)  | done | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| Psionic focus |  steel shield 'Silessra' (0 def, 4 armour, 42 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex +2 Con offense ------ When Hit 1 lightning When Hit: * 11% chance to reduce armor by 37% defense ------ Armor +4 Fatigue +8% Resistance +12% acid +15% cold +6% mind +11% lightning Damage Reduction +5 all other ------- Talents +1 Block Handheld deflection devices.  | 
| Light source |  Turerain2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) Damage +3% physical defense ------ Defense +5 (+2 eff.) Mind save +6 (+1 eff.) Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Xeruyawen (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +1.0% Damage +9% mind Accuracy +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% Physical save +6 (+2 eff.) A cap made of leather.  | 
| On feet |  Yvida (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Resistance +3% light +3% blight Spell save +9 (+1 eff.) Healmod +5% A pair of boots made of leather.  | 
| Tool |  miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Islawen0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane While equipped: offense ------ Damage +11% blight +11% darkness +12% light +12% mind defense ------ Resistance +11% blight +22% darkness +24% light Rings make your fingers look great!  | 
| On fingers |  wizard's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag offense ------ Physical Power +5 (+1 eff.) Spellpower +7 (+2 eff.) Mindpower +6 (+2 eff.) defense ------ Spell save +4 (+0 eff.) Rings make your fingers look great!  | 
| Around neck |  Voltaic Pendant0.1 Encumbrance T1 amulet jewelry [Unique] Arcane/Nature While equipped: offense ------ On-Ranged-Hit 10 lightning defense ------ Stun Resist +10% Chain Lightning: Effective talent level: 1.0 Power cost 18 out of 50/50. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Invokes an arc of lightning doing 60.44 to 181.32 damage (120.88 average) and chaining to another target. The arc can jump to 4 targets at most, up to 10 grids apart, and will never jump to the same target twice, or to the caster. The arc will also strike all creatures between each target. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant.  | 
| In main hand |  Mayuda  (18-22 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] ArcaneEnchantment: Weapon Weapon Damage 18.0 - 21.6 Physical Uses 95% Mag Mastery Enchant Weapon Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +16 Ignore Armor +3 Critical Rate +3.0% Attack Speed 118% On-hit +15 cold While equipped: Stats +1 Cun offense ------ Spell Crit +2% Spellpower +8 (+3 eff.) Damage +18% arcane defense ------ Armor +4 Defense +5 (+2 eff.) Mind save +6 (+1 eff.) other ------- Mana/turn +0.12 Max mana +31.00 Wards +2 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego] Arcane/MasterEnchantment: Heavy Armour While equipped: Stats +2 Dex offense ------ On-Hit 7 light Damage +3% light Accuracy +10 (+3 eff.) defense ------ Armor +2 Resistance +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Around waist |  Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers.  | 
| Cloak |  linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Bindings of Eternal Night  (12 def, 15 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +15 Defense +12 (+3 eff.) Resistance +30% darkness +30% blight -10% fire -10% light +3% all Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
Inventory
 healing infusion (heal 41; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the sneak (heal 310; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 7 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 wild infusion of the psychic (res 29%; magical; dur 6; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 shatter afflictions rune (absorb 37; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great!  | 
 copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great!  | 
 copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Rings make your fingers look great!  | 
 psionicist's gold ring of nature (+20%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil offense ------ Damage +10% nature defense ------ Resistance +20% nature Mind save +4 (+1 eff.) Rings make your fingers look great!  | 
 rogue's gold ring of nature (+22%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +11% nature defense ------ Defense +4 (+1 eff.) Resistance +22% nature Rings make your fingers look great!  | 
 Drodunachak the Strikewreck (10-12 power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Rare] ArcaneEnchantment: Weapon Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Enchant Weapon Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +13 Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +8 (+3 eff.) Damage +10% arcane +9% fire Ignore resists +5% lightning +10% arcane defense ------ Resistance +5% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 cruel elm vilestaff of might (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane/Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 shimmering elm magestaff (10-12 power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% arcane other ------- Mana/turn +0.11 Max mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 shimmering elm starstaff (10-12 power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% physical other ------- Mana/turn +0.12 Max mana +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 shimmering yew vilestaff of fate (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +9 (+3 eff.) Damage +20% blight defense ------ Physical save +5 (+1 eff.) Spell save +6 (+1 eff.) Mind save +7 (+1 eff.) other ------- Mana/turn +0.10 Max mana +45.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 hateful iron battleaxe (16-23 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Psionic Weapon Damage 15.5 - 23.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +7 darkness Damage Against +9% Living Massive two-handed battleaxes.  | 
 hateful iron battleaxe of massacre (20-29 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Master/Psionic Weapon Damage 19.5 - 29.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 darkness Damage Against +9% Living Massive two-handed battleaxes.  | 
 thought-forged steel battleaxe of erosion (20-29 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Nature/Psionic Weapon Damage 19.5 - 29.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature +9 mind On Hit: * 16% chance to reduce all saves and defense by 32 While equipped: Stats +3 Cun +3 Wil Massive two-handed battleaxes.  | 
 hateful iron greatmaul of massacre (28-41 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Master/Psionic Weapon Damage 27.5 - 41.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 darkness Damage Against +9% Living Massive two-handed mauls.  | 
 iron greatmaul of projection (16-24 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego+] Psionic Weapon Damage 16.0 - 24.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed mauls.  | 
 arcing iron greatsword of massacre (23-37 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage Massive two-handed swords.  | 
 acidic iron longsword (10-14 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly.  | 
 balanced iron longsword (10-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +20% Sharp, long, and deadly.  | 
 iron longsword of daylight (12-17 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 light Damage Against +6% Undead Sharp, long, and deadly.  | 
 arcing steel longsword of daylight (16-23 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 light Damage Against +5% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage Sharp, long, and deadly.  | 
 flaming steel longsword of massacre (19-27 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +7 fire Sharp, long, and deadly.  | 
 iron waraxe (10-14 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes.  | 
 iron waraxe of erosion (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Nature Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 nature One-handed war axes.  | 
 arcing steel waraxe of massacre (18-25 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage One-handed war axes.  | 
 hateful steel waraxe of vileness (10-15 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane/Psionic Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 blight +6 darkness Damage Against +5% Living On Hit: * 9% chance to reduce strength, dexterity, and constitution by 27 One-handed war axes.  | 
 iron dagger 'Cyralle' (12-16 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Accuracy +6 (+2 eff.) defense ------ Defense +5 (+2 eff.) Physical save +3 (+1 eff.) Disarm Resist +24% Sharp, short and deadly.  | 
 Elovea the Ravenbringer (12-16 power, 13 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% Ignore Shields +10% On-hit +7 blight +4 darkness On Hit: * 9% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +2 Wil offense ------ Damage +6% darkness Accuracy +6 (+2 eff.) defense ------ Defense +8 (+2 eff.) Disarm Resist +23% Sharp, short and deadly.  | 
 slime-covered steel dagger of massacre (17-22 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 5% chance to slow global speed by 60% Sharp, short and deadly.  | 
 creative mossy mindstar of balance (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +1% Critical power +6.00% Mindpower +2 (+1 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +2 (+0 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative mossy mindstar of clarity (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +1% Critical power +7.00% Mindpower +2 (+1 eff.) defense ------ Mind save +2 (+0 eff.) other ------- Max psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative mossy mindstar of life (2-2 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +1% Critical power +7.00% Mindpower +2 (+1 eff.) defense ------ Life +12.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar 'Karegorn' (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% nature +3% mind defense ------ Resistance +3% blight +3% temporal Healmod +15% Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar of balance (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar of frost (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 5 cold Damage +4% cold Ignore resists +5% cold defense ------ Armor +6 Resistance +5% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar of life (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Life +13.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar of venom (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 5 acid Damage +4% acid Ignore resists +5% acid defense ------ Resistance +6% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 nature's mossy mindstar of life (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +3% nature defense ------ Resistance +2% blight Life +10.00 Life Regen +0.50 Disease Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 vined mindstar 'Yarydostir' (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Str +3 Dex +2 Cun offense ------ Mind Crit +2% Critical power +6.00% Mindpower +4 (+1 eff.) Damage +3% physical defense ------ Physical save +3 (+1 eff.) Spell save +4 (+0 eff.) Mind save +2 (+0 eff.) Life +16.00 Life Regen +0.50 other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 nature's thorny mindstar of clarity (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +2% nature defense ------ Resistance +3% blight Mind save +2 (+0 eff.) Disease Resist +15% other ------- Max psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative pulsing mindstar of life (12-13 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +4% Critical power +6.00% Mindpower +8 (+3 eff.) defense ------ Life +13.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Saloyarata4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +11 fire While equipped: Stats +1 Con offense ------ Damage +12% fire defense ------ Resistance +3% temporal Spell save +6 (+1 eff.) Knockbk Resist +10% Longbows are used to shoot arrows at your foes.  | 
 ranger's rough leather sling4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Dex Slings are used to hurl stones or metal shots at your foes.  | 
 rough leather sling 'Voidwreath'4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-Hit, radius 1 +4 darkness On-crit, radius 2 +12 darkness While equipped: Stats +1 Con offense ------ Physical Crit +1.0% Damage +3% darkness Accuracy +6 (+2 eff.) defense ------ Resistance +6% darkness Slings are used to hurl stones or metal shots at your foes.  | 
 mighty cured leather sling of acid4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 acid While equipped: Stats +1 Str offense ------ Physical Power +6 (+1 eff.) Damage +8% acid Slings are used to hurl stones or metal shots at your foes.  | 
 mighty cured leather sling of fire4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +6 fire While equipped: Stats +1 Str offense ------ Physical Power +6 (+1 eff.) Damage +9% fire Slings are used to hurl stones or metal shots at your foes.  | 
 ranger's cured leather sling of fire4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +7 fire While equipped: Stats +1 Dex offense ------ Damage +10% fire Slings are used to hurl stones or metal shots at your foes.  | 
 mighty drakeskin leather sling of fire4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +5 fire While equipped: Stats +1 Str offense ------ Physical Power +6 (+1 eff.) Damage +12% fire Slings are used to hurl stones or metal shots at your foes.  | 
 overgrown iron steamgun of dampening4.0 Encumbrance T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Disrupt/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% On Hit: 10% Overgrowth level 1 Uses 2.0 Steam While equipped: defense ------ Resistance +8% acid +8% lightning +8% cold +7% fire +3% all Spell save +5 (+1 eff.) Life Regen +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 quiver of elm arrows of vileness (17/17, 11-15 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Arcane Weapon Damage 11.0 - 15.4 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 17 On-ranged-hit +9 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 27 Arrows are used with bows to pierce your foes to death.  | 
 deadly quiver of ash arrows of paradox (14/14, 28-38 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane/Master Weapon Damage 27.5 - 38.5 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 14 On-ranged-hit +9 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death.  | 
 high-capacity quiver of ash arrows of daylight (40/40, 21-29 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane/Master Weapon Damage 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 40 On-ranged-hit +11 light Damage Against +8% Undead While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death.  | 
 barbed pouch of iron shots (17/17, 22-26 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego+] Master Weapon Damage 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +9.0% Capacity 17 On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death.  | 
 pouch of iron shots 'Nightpunish' (15/15, 14-17 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Psionic Weapon Damage 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 Auto Reload 6 On-ranged-hit +4 lightning +8 darkness +6 mind On-Hit, radius 1 +8 arcane On Hit: * 20% chance to reduce damage dealt by 26% * 11% chance to reduce all saves and defense by 32 Shots are used with slings to pummel your foes to death.  | 
 thought-forged pouch of iron shots of wind (19/19, 16-19 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Nature/Psionic Weapon Damage 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 19 Auto Reload 6 Projectile Speed +200% On-ranged-hit +7 mind On Hit: * 12% chance to reduce all saves and defense by 32 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 215 physical damage Shots are used with slings to pummel your foes to death.  | 
 reinforced iron shield of cold resistance (+15%) (0 def, 4 armour, 43 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +4 Fatigue +8% Resistance +15% cold other ------- Talents +1 Block Handheld deflection devices.  | 
 reinforced iron shield of fire resistance (+17%) (0 def, 3 armour, 41 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +3 Fatigue +8% Resistance +17% fire other ------- Talents +1 Block Handheld deflection devices.  | 
 mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +2 Mag offense ------ Spellpower +6 (+2 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings.  | 
 mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +2 Mag offense ------ Spellpower +6 (+2 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings.  | 
 mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +5 Mag offense ------ Spellpower +10 (+3 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings.  | 
 mummy wrappings of protection (8 def, 4 armour)6.0 Encumbrance T4 mummy armor [Ego] Master While equipped: Stats +1 Mag offense ------ Spellpower +9 (+3 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +4 Defense +8 (+2 eff.) Fatigue +2% Resistance -25% fire Physical save +19 (+4 eff.) Decaying mummy wrappings.  | 
 linen robe of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +6% blight +7% all Life +42.00 Life Regen +1.70 Healmod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 mindwoven linen robe of frost (+16%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) Damage +11% cold defense ------ Resistance +7% all +16% cold Mind save +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+4 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes.  | 
 cleansing rough leather armour of cold resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% blight +17% cold +10% nature A suit of armour made of leather.  | 
 cleansing rough leather armour of lightning resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +15% lightning +11% nature +11% blight A suit of armour made of leather.  | 
 cleansing rough leather armour of resilience (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature/Disrupt While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% nature +11% blight Life +23.00 A suit of armour made of leather.  | 
 rough leather armour 'Duredar' (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +1 Con offense ------ Physical Crit +1.0% Ignore Armor +4 defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% mind Mind save +10 (+2 eff.) A suit of armour made of leather.  | 
 rough leather armour of acid resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% acid A suit of armour made of leather.  | 
 Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+4 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 15 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 78.99 to 236.98 lightning damage (157.98 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck.  | 
 prismatic cured leather armour of cold resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +15% cold +11% light +11% darkness A suit of armour made of leather.  | 
 prismatic cured leather armour of fire resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +17% fire +10% light +10% darkness A suit of armour made of leather.  | 
 Faloharahek (9 def, 8 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +3% defense ------ Armor +8 Defense +9 (+3 eff.) Fatigue +8% Resistance +23% acid +17% fire +9% cold other ------- Mana-on-crit +2.00 Breathe water A suit of armour made of leather.  | 
 cleansing iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training [Ego] Disrupt While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% nature +10% blight A suit of armour made of mail.  | 
 cleansing iron mail armour of acid resistance (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% acid +10% nature +10% blight A suit of armour made of mail.  | 
 impenetrable iron mail armour (2 def, 10 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training [Ego] Master While equipped: defense ------ Armor +10 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail.  | 
 rejuvenating steel mail armour of fire resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% fire Life Regen +2.70 other ------- Stamina/turn +0.50 A suit of armour made of mail.  | 
 prismatic stralite mail armour of acid resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +16% acid +11% light +10% darkness A suit of armour made of mail.  | 
 cleansing iron plate armour (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego] Disrupt While equipped: defense ------ Armor +7 Fatigue +22% Resistance +10% nature +11% blight A suit of armour made of metal plates.  | 
 impenetrable iron plate armour of resilience (0 def, 14 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego] Nature/Master While equipped: defense ------ Armor +14 Fatigue +22% Life +21.00 A suit of armour made of metal plates.  | 
 impenetrable steel plate armour of lightning resistance (0 def, 15 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Master While equipped: defense ------ Armor +15 Fatigue +22% Resistance +16% lightning A suit of armour made of metal plates.  | 
 prismatic steel plate armour of lightning resistance (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Arcane/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +15% lightning +10% light +11% darkness A suit of armour made of metal plates.  | 
 Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+3 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater.  | 
 Ce'Negathra the Flashsquall1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +9% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 defense ------ Physical save +5 (+1 eff.) A belt that goes around your waist.  | 
 grounding pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +6% temporal A pair of boots made of leather.  | 
 insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +5% fire +5% cold other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather.  | 
 miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Ego] Arcane/MasterEnchantment: Heavy Armour While equipped: defense ------ Armor +4 other ------- Stamina/turn +0.40 Max stamina +11.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 radiant dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 6 light Damage +3% light defense ------ Armor +2 Fatigue +3% Resistance +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 9 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 58.66 to 175.97 lightning damage (117.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms.  | 
 Erelidas (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +16% nature +3% acid Physical save +3 (+1 eff.) Confus Resist +20% A pointy cloth hat, very wizardly...  | 
psion's sandstone wardstone of acid warding psion's sandstone wardstone of acid warding1.0 Encumbrance T1 wardstone armor [Ego] Nature/Psionic While equipped: offense ------ Damage +11% acid defense ------ Defense +2 (+1 eff.) Resistance +10% acid Damage Reduction +1 all Mind save +11 (+2 eff.) Slow Projectiles +10% other ------- Wards +2 acid Talents +1 Ward Handheld warding devices  | 
 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals.  | 
 12 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals.  | 
 9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals.  | 
 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals.  | 
 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals.  | 
 73 alchemist ametrine0.0 Encumbrance T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals.  | 
 Blastsmasher2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% lightning defense ------ Physical save +5 (+1 eff.) Healmod +10% other ------- Max psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 bright brass lantern of focus2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 survivor's brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +6 (+2 eff.) Mind save +6 (+1 eff.) Healmod +11% other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 567.20 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.  | 
 evasive yew totem of summon tentacle [power 205]  (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 416 Base Damage: 247 Armor: 9 All Resist: 15 Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 supercharged elm wand of clairvoyance [power 9]  (12 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 67 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
Achievements
			Are you out of your mind?! (Madness (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By madd the mad the Higher Enchanter level 8
76th Pyre 122nd year of Ascendancy at 06:18 see stats
			Bringer of Doom (Madness (Roguelike) difficulty)
			Killed a Bringer of Doom.By madd the mad the Higher Enchanter level 9
77th Pyre 122nd year of Ascendancy at 20:36 see stats
			Dragon's Greed (Madness (Roguelike) difficulty)
			Amassed 8000 gold pieces.By madd the mad the Higher Enchanter level 9
77th Pyre 122nd year of Ascendancy at 11:17 see stats
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By madd the mad the Higher Enchanter level 10
79th Pyre 122nd year of Ascendancy at 02:21 see stats
			Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.By madd the mad the Higher Enchanter level 4
75th Pyre 122nd year of Ascendancy at 16:38 see stats
			Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.By madd the mad the Higher Enchanter level 2
74th Pyre 122nd year of Ascendancy at 17:07 see stats
Log
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Ward is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Madd the mad deactivates Defensive Posture.
Madd the mad casts Enchanted Pommel Gem.
You imbue your Mayuda (18-22 power, 3 apr, lightning element) with quartz.
Madd the mad wears: Mayuda  (18-22 power, 3 apr, lightning element).
Resting starts...
Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Ward is ready to use.
Talent Defensive Posture is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).
Madd the mad refocuses the energies of her staff.
Madd the mad casts Animate Shield.
Madd the mad wears: steel shield 'Silessra' (0 def, 4 armour, 42 block).
Saving game...
Saving done.

































































































