








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 6 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by golem at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:30 / 1 |
Primary Stats
| Strength | 34 (base 28) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 12) |
| Magic | 21 (base 23) |
| Willpower | 11 (base 10) |
| Cunning | 22 (base 18) |
Resources
| Life | -74/249 |
| Mana | 65/95 |
| Stamina | 71/128 |
| Vim | 84/100 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 30.829918032786 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
| See Stealth | 40.861017415569 |
| See Invisible | 40.861017415569 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Lightning | +10% |
| Fire | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 6 |
| Ranged Defense | 8 |
| Fatigue | 10 |
| Physical Save | 16 |
| Spell Save | 11 |
| Mental Save | 11 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Temporal | + 11%( 70%) |
| Fire | + 28%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 143 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 103 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Fiery Hands |
| talent | Horrifying Blows |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | This unit will not die until it has less than -74 HP. Surge of Power |
| beneficial effect | A flow of life spins around the target, regenerating 28.64 life per turn. Regeneration |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. grounding pair of iron boots of uncanny dodging (3 def, 3 armour) (On feet)]grounding pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +3 (+3 eff.) (-) Ranged Defense: +2 (+2 eff.) (-) Fatigue: +2% (-) Changes resistances: +5%(-) lightning / +6%(-) temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. restful rough leather gloves (0 def, 1 armour) (On hands)]restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Life regen: +1.20 (-) Stamina each turn: +0.50 (-) Maximum stamina: +10.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. grounding rough leather cap of strength (+2) (0 def, 1 armour) (On head)]grounding rough leather cap of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Str Changes resistances: +6%(-) lightning / +5%(-) temporal A cap made of leather. |
| Tool | [vs. The Jolt (Tool)]The Jolt Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4(-) Cun Changes damage: +10%(-) mind / +10%(-) lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | [vs. warrior's copper ring of tenacity (On fingers)]warrior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 (-) Changes stats: +2(-) Str Disarm immunity: +20% (-) Pinning immunity: +21% (-) Knockback immunity: +23% (-) Maximum life: +21.00 (-) Rings can have magical properties. |
| Around neck | [vs. insulating copper amulet of mastery (0.10 Technique / Combat training) (Around neck)]insulating copper amulet of mastery (0.10 Technique / Combat training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10%(-) cold / +12%(-) fire Talent masteries: +0.10(-) Technique / Combat training Amulets can have magical properties. |
| In main hand | [vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]hateful iron greatmaul of massacre (124% power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 124% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) Damage (Melee): +9(-) darkness Damage against: +9% (-)Living Massive two-handed mauls. |
| Main armor | [vs. spiked cured leather armour of fire resistance (2 def, 4 armour) (Main armor)]spiked cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +7% (-) Damage when hit (Melee): 11(-) physical Changes resistances: +16%(-) fire A suit of armour made of leather. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level.sun infusion of the psychic (rad 5; power 26; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 13). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 26) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.sun infusion of the sneak (rad 5; power 33; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 33) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. elm magestaff of fate (100% power, 2 apr, arcane element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-24%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (+1) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Physical save: +5 (+4 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. potent ash vilestaff of warding (117% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% (-7%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (+2) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living When wielded/worn: Armour: +5 Defense: +5 (+5 eff.) Maximum wards: +2 blight Changes damage: +18% blight Talents granted: +1 Command Staff +2 Ward Spellpower: +8 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. iron greatsword (112% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% (-12%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living Massive two-handed swords. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced steel longsword of massacre (121% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 122% (-3%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (+2) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +6 (+6 eff.) Disarm immunity: +22% Sharp, long, and deadly. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming steel longsword of massacre (123% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 123% (-1%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (+2) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Burst (radius 1) on hit: +7 fire Damage against: +0% (-9% )Living Sharp, long, and deadly. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. manaburning iron waraxe of persecution (105% power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% (-18%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Crit. chance: +3.5% (+3.0%) Attack speed: 100% (-) On weapon hit: * 11 arcane resource burn (+11) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living / +7% Unnatural When wielded/worn: Changes stats: +1 Wil One-handed war axes. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing steel dagger of massacre (118% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 119% (-5%) Range: 1.3x (-0.2x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+5) Crit. chance: +5.0% (+4.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning / +0(-9) darkness Damage against: +0% (-9% )Living Sharp, short and deadly. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-49%) Range: 1.1x (-0.4x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living When wielded/worn: Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. gifted vined mindstar of resolve (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% (-37%) Range: 1.1x (-0.4x) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+17) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +0(-9) darkness Damage against: +0% (-9% )Living When wielded/worn: Changes stats: +2 Wil Physical save: +2 (+2 eff.) Mindpower: +7 (+5 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. hateful iron greatmaul of massacre (124% power, 1 apr) (In main hand)]cured leather sling 'Deepswild' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-1) Crit. chance: +0.0% (-0.5%) Attack speed: 125% (+25%) Firing range: +8 On weapon hit: * 40% chance to inflict 15% damage reduction (+40%) Damage (Melee): +0(-9) darkness Damage (Ranged): +12 lightning Damage against: +0% (-9% )Living When wielded/worn: Changes stats: +1 Dex Changes damage: +17% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.manaburning quiver of ash arrows of accuracy (21/21, 118% power, 7 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 118% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 On weapon hit: * 15 arcane resource burn Arrows are used with bows to pierce your foes to death. |
[vs. spiked cured leather armour of fire resistance (2 def, 4 armour) (Main armor)]prismatic stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 (+4) Defense: +4 (+4 eff.) (+2 (+2 eff.)) Fatigue: +16% (+9%) Damage when hit (Melee): 0(-11) physical Changes resistances: +0%(-16%) fire / +10% light / +10% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.blurring rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+9 eff.) Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +20 A belt that goes around your waist. |
[vs. grounding pair of iron boots of uncanny dodging (3 def, 3 armour) (On feet)]traveler's pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-3 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: -3% (-5%) Changes resistances: +0%(-5%) lightning / +0%(-6%) temporal Maximum encumbrance: +21 Physical save: +5 (+4 eff.) A pair of boots made of leather. |
[vs. restful rough leather gloves (0 def, 1 armour) (On hands)]temporal iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 7 temporal Damage (Ranged): 6 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +3% arcane / +3% temporal Life regen: +0.00 (-1.20) Stamina each turn: +0.00 (-0.50) Maximum stamina: +0.00 (-10.00) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. grounding rough leather cap of strength (+2) (0 def, 1 armour) (On head)]This item will automatically be transmogrified when you leave the level. grounding linen wizard hat of corrosion (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Changes stats: +0(-2) Str Changes resistances: +16% acid / +6%(+1%) temporal / +5%(-1%) lightning Changes damage: +11% acid A pointy cloth hat, very wizardly... |
[vs. grounding rough leather cap of strength (+2) (0 def, 1 armour) (On head)]iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +5% (+4%) Changes stats: +0(-2) Str / +2 Con Changes resistances: +0%(-6%) lightning / +0%(-5%) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern (Light source)]This item will automatically be transmogrified when you leave the level. brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. The Jolt (Tool)]iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +0(-4) Cun Changes damage: +0%(-10%) mind / +0%(-10%) lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Golem reflects damage back to Kilaeki the Wrathful!
Kilaeki the Wrathful hits Golem for (50 absorbed), 0 physical, (9 absorbed), 0 darkness, (12 absorbed), 0 fire, (8 absorbed), 0 fire (0 total damage).
Golem hits Kilaeki the Wrathful for 50 reflected, 9 reflected, 12 reflected, 8 reflected (79 total damage).
Golem reflects damage back to Kilaeki the Wrathful!
Burning from Kilaeki the Wrathful hits Golem for (4 absorbed), 0 fire (0 total damage).
Golem hits Kilaeki the Wrathful for 4 reflected damage.
Golem reflects damage back to Kilaeki the Wrathful!
Golem hits Kilaeki the Wrathful for 38 physical, 11 reflected (49 total damage).
Kilaeki the Wrathful hits Golem for (11 absorbed), 0 physical (0 total damage).
Talent Infusion: Wild is ready to use.
Kilaeki the Wrathful casts Fiery Grasp.
Golem reflects damage back to Kilaeki the Wrathful!
Burning from Kilaeki the Wrathful hits Golem for (4 absorbed), 0 fire (0 total damage).
Golem hits Kilaeki the Wrathful for 4 reflected damage.
Golem casts Eye Beam.
Golem hits Kilaeki the Wrathful for 125 lightning damage.
Talent Draining Assault is ready to use.
Talent Infusion: Regeneration is ready to use.
Golem stops burning.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Kilaeki the Wrathful stops regenerating health quickly.
Kilaeki the Wrathful uses Infusion: Regeneration.
Kilaeki the Wrathful starts regenerating health quickly.
Golem casts Eye Beam.
Saving game...























































































































