









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 9 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by icy orc wyrmic at level 9 on the 6th Mirth 122nd year of Ascendancy at 05:43 / 1 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 34 (base 33) |
| Constitution | 11 (base 11) |
| Magic | 39 (base 33) |
| Willpower | 17 (base 12) |
| Cunning | 18 (base 13) |
Resources
| Life | -38/213 |
| Positive | 47/54 |
| Negative | 30/54 |
| Paradox | 505 |
| Healing Factor | 1.0082872928177 |
| Regeneration | 0.25207182320443 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | -9.9920072216264E-13% |
| Movement | -2.2204460492503E-14% |
| Spell | -9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 30 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 30 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Light | +6% |
| Fire | +3% |
| Cold | +11% |
| Mind | +3% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 39 |
| Ranged Defense | 41 |
| Fatigue | 9 |
| Physical Save | 26 |
| Spell Save | 36 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Cold | + 33%( 70%) |
| Lightning | + 19%( 70%) |
| Fire | + 32%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Confusion Resistance | 18% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Blind Resistance | 18% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 295 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Moon magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Chant of Resistance |
| talent | Contingency |
| talent | Hymn of Perseverance |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+5 cooldowns). Runic Saturation |
| beneficial effect | Target is out of phase and may move through walls. Probability Travel |
| detrimental effect | The target has recently blinked through a wall using probability travel. Unstable Probabilites |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 6)You completed the challenge and received: Random Artifact: Poloritira of thorny skin [power 13] (14 cooldown) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. Hellsdeath the pair of hardened leather boots (3 def, 3 armour) (On feet)]Hellsdeath the pair of hardened leather boots (3 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Defense: +3 (+1 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Fatigue: +3% (-) Changes resistances: +15%(-) fire Changes resistances penetration: +5%(-) fire Changes damage: +6%(-) light / +3%(-) fire Light radius: +3 (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. clarifying linen wizard hat of frost (+16%) (1 def, 0 armour) (On head)]clarifying linen wizard hat of frost (+16%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +3(-) Cun Changes resistances: +16%(-) cold Changes damage: +11%(-) cold Mental save: +6 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]Poloritira of thorny skin [power 13] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) acid Changes stats: +1(-) Cun Changes resistances: +3%(-) acid Changes damage: +3%(-) mind Hate when firing a critical mind attack: +1.00 (-) Mental crit. chance: +3% (-) It can be used to harden the skin for 7 turns increasing armour by 13 and armour hardiness by 30%, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| Around waist | [vs. spiritwalker's rough leather belt of transcendence (Around waist)]spiritwalker's rough leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Mag Physical save: +6 (+3 eff.) (-) Mana each turn: +0.14 (-) Maximum mana: +21.00 (-) Mindpower: +3 (+2 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]hateful iron waraxe of erosion (104% power, 2 apr) Requires: - Magic 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) Damage (Melee): +6(-) temporal / +5(-) nature / +5(-) darkness Damage against: +5% (-)Living One-handed war axes. Tap to cycle through comparison choices |
| Main armor | [vs. spiked rough leather armour of acid resistance (1 def, 2 armour) (Main armor)]spiked rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +1 (+0 eff.) (-) Fatigue: +6% (-) Damage when hit (Melee): 10(-) physical Changes resistances: +15%(-) acid A suit of armour made of leather. |
| In off hand | [vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 3)]acidic iron dagger of vileness (100% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% (-5%) Range: 1.3x (-0.1x) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) On weapon hit: * 4% chance to disease (+4%) On weapon crit: + splashes the target with acid Damage (Melee): +4 acid / +0(-5) darkness / +6 blight / +0(-5) nature / +0(-6) temporal Damage against: +0% (-5% )Living Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. spellcowled linen cloak of the Shaloren (1 def, 0 armour) (Cloak)]spellcowled linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Wil / +3(-) Mag Spell save: +6 (+3 eff.) (-) Maximum mana: +41.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of strength (+2) (Around neck)]copper amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Str Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.manasurge rune of the wizard (865% regen over 10 turns; 43 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 865% for 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. elm vilestaff (100% power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-5%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-6) temporal / +0(-5) nature / +0(-5) darkness Damage against: +0% (-5% )Living When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful steel greatmaul (134% power, 2 apr) Requires: - Magic 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% (+30%) Range: 1.5x (+0.1x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-6) temporal / +10(+5) darkness / +0(-5) nature Damage against: +9% (+4% )Living Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced iron greatsword of massacre (127% power, 1 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 127% (+23%) Range: 1.6x (+0.2x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-6) temporal / +0(-5) nature / +0(-5) darkness Damage against: +0% (-5% )Living When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +9 (+3 eff.) Disarm immunity: +29% Massive two-handed swords. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful steel greatsword of erosion (123% power, 2 apr) Requires: - Magic 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 123% (+19%) Range: 1.6x (+0.2x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) Damage (Melee): +7(+1) temporal / +10(+5) nature / +7(+2) darkness Damage against: +7% (+2% )Living Massive two-handed swords. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel mace (113% power, 3 apr) Requires: - Magic 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 113% (+8%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+1) Crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-6) temporal / +0(-5) nature / +0(-5) darkness Damage against: +0% (-5% )Living Blunt and deadly. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. flaming iron waraxe (104% power, 2 apr) Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-6) temporal / +0(-5) nature / +0(-5) darkness Burst (radius 1) on hit: +7 fire Damage against: +0% (-5% )Living One-handed war axes. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. inquisitor's iron waraxe of massacre (117% power, 2 apr) Requires: - Magic 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 117% (+12%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 11 arcane resource burn (+11) On weapon crit: + burns latent spell energy Damage (Melee): +0(-5) darkness / +0(-6) temporal / +0(-5) nature Damage against: +0% (-5% )Living One-handed war axes. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of erosion (104% power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced steel waraxe (108% power, 3 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 108% (+3%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) Damage (Melee): +0(-6) temporal / +0(-5) nature / +0(-5) darkness Damage against: +0% (-5% )Living When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+3 eff.) Disarm immunity: +23% One-handed war axes. Tap to cycle through comparison choices |
[vs. high-capacity quiver of elm arrows (43/43, 110% power, 5 apr) (Second weapon set: Quiver)]This item will automatically be transmogrified when you leave the level. quiver of ash arrows (18/18, 123% power, 7 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 123% (+13%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 (+2) Crit. chance: +1.5% (+0.5%) Capacity: 18 (-25) When wielded/worn: Ammo reloads per turn: +0 (-3) Arrows are used with bows to pierce your foes to death. |
[vs. high-capacity quiver of elm arrows (43/43, 110% power, 5 apr) (Second weapon set: Quiver)]Quiver of the Lost Sands (24/24, 179% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 179% (+69%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 (+13) Crit. chance: +3.0% (+2.0%) Capacity: 24 (-19) On weapon hit: * Slows global speed by 20% (+20%) + 25% chance for lightning to arc to a second target + 10% chance to knock the target back + 20% chance to torment the target Damage (Ranged): +20 lightning / +50 physical / +20 darkness / +4 acid / +8 nature / +13 mind Burst (radius 1) on hit: +12 nature / +12 acid Burst (radius 2) on crit: +4 nature / +8 acid When wielded/worn: Ammo reloads per turn: +0 (-3) Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
[vs. spiked rough leather armour of acid resistance (1 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven linen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +0% (-6%) Damage when hit (Melee): 0(-10) physical Changes resistances: +16% darkness / +0%(-15%) acid Changes damage: +11% darkness Spell save: +15 (+6 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spiked rough leather armour of acid resistance (1 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. slimy woollen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +0% (-6%) Effects when hit in melee: * Slows global speed by 4% * 3 arcane resource burn Damage when hit (Melee): 0(-10) physical Changes resistances: +0%(-15%) acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spiked rough leather armour of acid resistance (1 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Lisidhewen the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+7) Defense: +4 (+1 eff.) (+3 (+1 eff.)) Fatigue: +22% (+16%) Damage when hit (Melee): 0(-10) physical Changes stats: +2 Cun / +1 Wil Changes resistances: +0%(-15%) acid / +6% physical / +12% darkness / +15% cold / +12% light Physical save: +13 (+7 eff.) Mental save: +3 (+1 eff.) Maximum psi: +20.00 A suit of armour made of metal plates. |
[vs. Hellsdeath the pair of hardened leather boots (3 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. grounding pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +0 (+0 eff.) (-3 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +2% (-1%) Changes resistances: +5% lightning / +6% temporal / +0%(-15%) fire Changes resistances penetration: +0%(-5%) fire Changes damage: +0%(-6%) light / +0%(-3%) fire Light radius: +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Claws of Night (1 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Dex Changes resistances: +10% darkness / +10% cold It can be used to activate talent Sigil of Shrouding (costing 15 power out of 18/18) : Effective talent level: 1.0 Power cost: 15 out of 18/18. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will be blinded for 4 turns. The sigil is a hidden trap (17 detection and 21 disarm power based on your Magic) and lasts for 6 turns. At raw talent level 5, these sigils are placed in a radius 1 around the target. They appear to be made of a metal you have never seen before. Shadows cling to them. |
dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +2 Changes stats: +2 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern (Light source)]This item will automatically be transmogrified when you leave the level. brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]iron pickaxe (dig speed 39 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +1 Str / +0(-1) Cun Changes resistances: +0%(-3%) acid Changes damage: +0%(-3%) mind Hate when firing a critical mind attack: +0.00 (-1.00) Mental crit. chance: +0% (-3%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]Astrolabe Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +0(-1) Cun Changes resistances: +0%(-3%) acid Changes damage: +10% darkness / +0%(-3%) mind Hate when firing a critical mind attack: +0.00 (-1.00) Spellpower: +5 (+3 eff.) Mental crit. chance: +0% (-3%) Infravision radius: +2 A carefully constructed device for measuring and predicting the movements of celestial bodies. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. elm totem of thorny skin [power 17] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +0(-1) Cun Changes resistances: +0%(-3%) acid Changes damage: +0%(-3%) mind Hate when firing a critical mind attack: +0.00 (-1.00) Mental crit. chance: +0% (-3%) It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. natural elm totem of cure ailments [power 1] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +0(-1) Cun Changes resistances: +0%(-3%) acid Changes damage: +0%(-3%) mind Hate when firing a critical mind attack: +0.00 (-1.00) Mental crit. chance: +0% (-3%) It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
[vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. forceful yew totem of thorny skin [power 35] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +0(-1) Cun Changes resistances: +0%(-3%) acid Changes damage: +0%(-3%) mind Hate when firing a critical mind attack: +0.00 (-1.00) Mental crit. chance: +0% (-3%) It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
[vs. Poloritira of thorny skin [power 13] (14 cooldown) (Tool)]quick elm wand of clairvoyance [power 8] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +0(-1) Cun Changes resistances: +0%(-3%) acid Changes damage: +0%(-3%) mind Hate when firing a critical mind attack: +0.00 (-1.00) Mental crit. chance: +0% (-3%) It can be used to reveal the area around you, dispelling darkness (radius 8, power 56 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Your summoned Lorean of the Dust's temporal clone disappears.
Ghast uses Ghoulish Leap.
Ghast speeds up.
Lorean of the Dust casts Rune: Shielding.
A shield forms around Lorean of the Dust.
Lorean of the Dust warps space-time to equip: hateful iron waraxe of erosion
acidic iron dagger of vileness.
Lorean of the Dust hits Ghast for 38 physical, 6 temporal, 5 nature, 5 darkness, 20 temporal, 18 physical, 6 blight, 4 acid, 20 temporal (122 total damage).
Talent Moonlight Ray is ready to use.
Talent Dimensional Step is ready to use.
Talent Healing Light is ready to use.
Talent Blade Shear is ready to use.
Talent Searing Light is ready to use.
Talent Warp Mine Toward is ready to use.
Talent Jumpgate: Teleport To is ready to use.
Talent Warp Blade is ready to use.
Ghast misses Lorean of the Dust.
Lorean of the Dust casts Rune: Phase Door.
Lorean of the Dust is out of phase.
Talent Arrow Echoes is ready to use.
Talent Dig is ready to use.
Icy orc wyrmic calms down.
Thunderstorm hits Lorean of the Dust for (31 absorbed), 0 lightning (0 total damage).
Elven tempest casts Lightning.
Your shield crumbles under the damage!
The shield around Lorean of the Dust crumbles.
Your Contingency triggered Rune: Reflection Shield!
Icy orc wyrmic roars triumphantly.
Saving game...









































































































