










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 12 / 27% |
| Size | big |
| Lifes / Deaths | Killed by Xyrinor the hornet swarm at level 12 on the 10th Mirth 122nd year of Ascendancy at 15:22 / 1 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 48 (base 37) |
| Constitution | 21 (base 16) |
| Magic | 49 (base 37) |
| Willpower | 30 (base 19) |
| Cunning | 21 (base 13) |
Resources
| Life | -21/298 |
| Positive | 32/63 |
| Negative | 41/43 |
| Paradox | 342 |
| Healing Factor | 1.386387434555 |
| Regeneration | 24.598424190254 |
Speed
| Mental | -1.0214051826551E-12% |
| Attack | -1.0214051826551E-12% |
| Movement | -69.411764705882% |
| Spell | -1.0214051826551E-12% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 5 |
| Infravision | 2 |
| See Stealth | 11.832096104943 |
| See Invisible | 11.832096104943 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 34 |
| Crit Chance | 12% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 34 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +7% |
| Light | +10% |
| Fire | +19% |
| Blight | +4% |
| Physical | +8% |
| Mind | +15% |
| Nature | +8% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 22 (35%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 10 |
| Physical Save | 34 |
| Spell Save | 35 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 13%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 7%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Confusion Resistance | 35% |
| Stun Resistance | 35% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 345 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Moon magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Hymn of Perseverance |
| talent | Weapon Folding |
| talent | Jumpgate |
| talent | Contingency |
| talent | Chant of Resistance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target is regaining 17 life per turn and refreshing talents at twice the normal rate. Invigorate |
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 34.16 fire damage, and talent cooldowns are increased by 32% plus 1 turn. Burning Hex |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is disabled, reducing movement speed by 19% and accuracy by 13. Disable |
| detrimental effect | The target is poisoned, taking 96.48 nature damage per turn. Poison |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Huge cut that bleeds, doing 5.48 physical damage per turn. Bleeding |
| beneficial effect | The target is out of phase with reality, increasing defense by 6, resist all by 4%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Ravenwitch (102% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 11)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. Arthiregolach the pair of hardened leather boots (0 def, 3 armour) (On feet)]Arthiregolach the pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Damage when hit (Melee): 8(-) temporal Changes stats: +1(-) Str / +4(-) Mag / +1(-) Wil Maximum encumbrance: +27 (-) Physical save: +9 (+5 eff.) (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (84 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. miner's drakeskin leather cap of dexterity (+3) (0 def, 8 armour) (On head)]miner's drakeskin leather cap of dexterity (+3) (0 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +8 (-) Fatigue: +5% (-) Changes stats: +3(-) Dex Infravision radius: +1 (-) A cap made of leather. |
| On hands | [vs. stone warden's rough leather gloves of dispersion (0 def, 7 armour) (On hands)]stone warden's rough leather gloves of dispersion (0 def, 7 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 (-) Armour Hardiness: +5% (-) Damage (Melee): 4(-) arcane Changes stats: +3(-) Mag / +3(-) Wil / +5(-) Con Changes resistances: +3%(-) arcane / +4%(-) physical It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 15(-) blight Changes damage: +4%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. Duathelstreak the steel ring (On fingers, 1 of 2)]Duathelstreak the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Damage when hit (Melee): 12(-) darkness Changes stats: +4(-) Cun / +5(-) Dex Changes resistances: +3%(-) darkness Changes resistances penetration: +5%(-) darkness Changes damage: +9%(-) fire Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Duathelstreak the steel ring (On fingers, 1 of 2)]Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Damage when hit (Melee): 0(-12) darkness Changes stats: +4 Str / +0(-5) Dex / +4 Wil / +0(-4) Cun Changes resistances: +10% nature / +0%(-3%) darkness Changes resistances penetration: +0%(-5%) darkness Changes damage: +8% physical / +8% nature / +0%(-9%) fire Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of magic (+3) (Around neck)]copper amulet of magic (+3) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Mag Amulets can have magical properties. |
| In main hand | [vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]dwarven-steel longsword 'Gigakath' (122% power, 4 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +10(-) acid / +8(-) arcane / +7(-) lightning When wielded/worn: Physical crit. chance: +5.0% (-) Damage when hit (Melee): 4(-) mind Changes damage: +12%(-) mind Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt of the giants (Around waist)]blurring rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) (-) Defense: +8 (+4 eff.) (-) Stealth bonus: +6 (-) Spell save: +5 (+3 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In off hand | [vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 3)]Torekath the dwarven-steel dagger (112% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 112% (-10%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Crit. chance: +6.0% (+2.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-7) lightning / +6 light / +0(-8) arcane Damage against: +7% Undead When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 12(8) mind Changes damage: +3%(-9%) mind Mental save: +3 (+1 eff.) Mindpower: +2 (+1 eff.) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Armyndil the elven-silk cloak (3 def, 0 armour) (Cloak)]Armyndil the elven-silk cloak (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) (-) Damage when hit (Melee): 12(-) mind Changes stats: +3(-) Cun / +2(-) Dex Changes resistances: +5%(-) arcane Critical mult.: +10.00% (-) Mental save: +30 (+15 eff.) (-) Heals friendly targets nearby when you use a nature summon: +20 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Ulfiyon the reinforced leather armour (4 def, 7 armour) (Main armor)]Ulfiyon the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-) Defense: +4 (+2 eff.) (-) Fatigue: +8% (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 16(-) mind Changes resistances: +3%(-) blight / +6%(-) physical / +3%(-) temporal Grants telepathy: Humanoid/Orc Physical save: +18 (+9 eff.) (-) Mental save: +6 (+3 eff.) (-) A suit of armour made of leather. |
Inventory
heat beam rune (19 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 19.04 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Duathelstreak the steel ring (On fingers, 1 of 2)]psionicist's copper ring of nature (+22%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Damage when hit (Melee): 0(-12) darkness Changes stats: +0(-5) Dex / +2 Wil / +0(-4) Cun Changes resistances: +22% nature / +0%(-3%) darkness Changes resistances penetration: +0%(-5%) darkness Changes damage: +11% nature / +0%(-9%) fire Mental save: +4 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Duathelstreak the steel ring (On fingers, 1 of 2)]savior's gold ring of the mountain (+10%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Damage when hit (Melee): 0(-12) darkness Changes stats: +0(-4) Cun / +0(-5) Dex Changes resistances: +0%(-3%) darkness / +10% physical Changes resistances penetration: +0%(-5%) darkness Changes damage: +0%(-9%) fire / +10% physical Physical save: +9 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron battleaxe of massacre (125% power, 1 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 125% (+3%) Range: 1.5x (+0.1x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-3) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +0%(-12%) mind Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]steel greatmaul 'Galepython' (132% power, 2 apr) Requires: - Magic 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 132% (+10%) Range: 1.5x (+0.1x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon hit: * 16% chance to cause random gloom (+16%) - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid * cripple the target Damage (Melee): +0(-10) acid / +0(-7) lightning / +13 mind / +0(-8) arcane Burst (radius 2) on crit: +8 lightning When wielded/worn: Physical crit. chance: +9.0% (+4.0%) Physical power: +7 (+2 eff.) Damage when hit (Melee): 0(-4) mind Changes stats: +3 Wil / +2 Cun / +3 Con Changes resistances: +3% blight Changes resistances penetration: +10% physical Changes damage: +0%(-12%) mind Disarm immunity: +20% Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Woeoracle (178% power, 4 apr) Requires: - Magic 48 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% (+56%) Range: 1.5x (+0.1x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to inflict 15% damage reduction (+40%) * 40% chance to blind (+40%) - 25% chance for lightning to arc to a second target + 20% chance to torment the target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-7) lightning / +0(-8) arcane Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 light When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 8 darkness / 0(-4) mind Changes stats: +3 Cun / +1 Wil Changes resistances penetration: +14% mind / +12% darkness Changes damage: +0%(-12%) mind Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron greatsword of daylight (114% power, 1 apr) Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% (-8%) Range: 1.6x (+0.2x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-3) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-7) lightning / +7 light / +0(-8) arcane Damage against: +9% Undead When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +0%(-12%) mind Massive two-handed swords. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. stralite greatsword 'Zanagar' (161% power, 3 apr) Requires: - Magic 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% (+39%) Range: 1.6x (+0.2x) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-1) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +12 temporal / +0(-7) lightning / +13 nature / +0(-8) arcane Burst (radius 1) on hit: +12 acid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 0(-4) mind Changes resistances: +9% lightning / +9% light Changes damage: +0%(-12%) mind Massive two-handed swords. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel longsword of erosion (109% power, 3 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 109% (-13%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-1) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +10 temporal / +0(-7) lightning / +7 nature / +0(-8) arcane When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +0%(-12%) mind Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel mace (107% power, 3 apr) Requires: - Magic 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 107% (-15%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-1) Crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +0%(-12%) mind Blunt and deadly. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)] The Beacon (129% power, 5 apr)The Beacon (129% power, 5 apr) Requires: - Magic 20 - Constitution 20 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 3 Power: 129% (+7%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (+1) Crit. chance: +2.0% (-1.5%) Attack speed: 100% (-) When this weapon hits: Sunburst (10% chance level 3). On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +20% fire / +20% light / +0%(-12%) mind Talent mastery: +0.20 Celestial / Light Physical save: +12 (+6 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) Fear immunity: +100% Spellpower: +12 (+6 eff.) Light radius: +3 The light from this beacon fills you with hope and courage. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]Skullcleaver (120% power, 4 apr) Requires: - Magic 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% (-2%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Crit. chance: +12.0% (+8.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Lifesteal (this weapon only): +10% Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning Damage conversion: 25% blight When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +8% blight / +0%(-12%) mind A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. arcing steel waraxe of paradox (102% power, 3 apr) Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 102% (-20%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-1) Crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +6(-1) lightning / +6 temporal / +0(-8) arcane / +0(-10) acid When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind / 5 temporal Changes resistances: +6% temporal Changes damage: +0%(-12%) mind One-handed war axes. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. iron dagger of dampening (100% power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% (-22%) Range: 1.3x (-0.1x) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+1) Crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes resistances: +7% acid / +7% fire / +7% cold / +7% lightning Changes damage: +0%(-12%) mind Spell save: +5 (+2 eff.) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]fungal ash longbow of power Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% (-57%) Range: 1.1x (-0.3x) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-4) Crit. chance: +0.0% (-3.5%) Attack speed: 125% (+25%) Firing range: +7 On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Damage when hit (Melee): 0(-4) mind Changes stats: +5 Con Changes resistances penetration: +12% physical Changes damage: +0%(-12%) mind / +12% physical Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 68 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. dwarven-steel longsword 'Gigakath' (122% power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steady ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% (-57%) Range: 1.1x (-0.3x) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-4) Crit. chance: +0.0% (-3.5%) Attack speed: 125% (+25%) Firing range: +7 On weapon hit: - 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid - cripple the target Damage (Melee): +0(-10) acid / +0(-8) arcane / +0(-7) lightning When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +3.0% (-2.0%) Damage when hit (Melee): 0(-4) mind Changes damage: +0%(-12%) mind Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Nelarin the quiver of yew arrows (20/23, 139% power, 10 apr) (Second weapon set: Quiver)]thought-forged quiver of elm arrows of erosion (17/17, 108% power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 108% (-31%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-5) Crit. chance: +1.0% (-1.0%) Capacity: 17 (-6) Turns elapse between self-loadings: 6 On weapon hit: * 0% chance to disease (-20%) * 15% chance to cause random gloom (-25%) - 25% chance for lightning to arc to a second target Damage (Ranged): +0(-8) lightning / +9 temporal / +8 mind / +9 nature Burst (radius 1) on hit: +0(-4) temporal Arrows are used with bows to pierce your foes to death. |
[vs. Nelarin the quiver of yew arrows (20/23, 139% power, 10 apr) (Second weapon set: Quiver)]Quiver of the Sun (20/25, 142% power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% (+3%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 70% Dex Damage type: Bright light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 (+5) Crit. chance: +2.0% (-) Capacity: 25 (2) On weapon hit: * 0% chance to disease (-20%) * 0% chance to cause random gloom (-40%) - 25% chance for lightning to arc to a second target Travel speed: +300% Shots beam through all targets. Damage (Ranged): +0(-8) lightning Burst (radius 1) on hit: +0(-4) temporal This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
[vs. Torekath the dwarven-steel dagger (112% power, 7 apr) (In off hand)]This item will automatically be transmogrified when you leave the level. coruscating steel shield (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-7) Crit. chance: +0.0% (-6.0%) Attack speed: inf% (inf%) Damage (Melee): +0(-6) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 0(-12) mind / 12 fire Changes stats: +2 Str Changes resistances: +10% fire Changes damage: +0%(-3%) mind Talent granted: +2 Block Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Handheld deflection devices. |
[vs. Torekath the dwarven-steel dagger (112% power, 7 apr) (In off hand)]This item will automatically be transmogrified when you leave the level. icy steel shield (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-7) Crit. chance: +0.0% (-6.0%) Attack speed: inf% (inf%) Damage (Melee): +0(-6) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 11 ice / 0(-12) mind Changes damage: +0%(-3%) mind Talent granted: +2 Block Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Handheld deflection devices. |
[vs. Ulfiyon the reinforced leather armour (4 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. shimmering woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-7) Defense: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (-8%) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-16) mind Changes resistances: +0%(-3%) blight / +0%(-6%) physical / +0%(-3%) temporal Changes damage: +12% arcane Grants telepathy: Humanoid/Orc Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum mana: +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Ulfiyon the reinforced leather armour (4 def, 7 armour) (Main armor)]Mireripper the cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-3) Defense: +2 (+1 eff.) (-2 (-1 eff.)) Fatigue: +7% (-1%) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 12 nature / 0(-16) mind Changes resistances: +0%(-6%) physical / +0%(-3%) blight / +31% cold / +0%(-3%) temporal / +15% fire Changes resistances penetration: +10% fire Grants telepathy: Humanoid/Orc Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) A suit of armour made of leather. |
[vs. Armyndil the elven-silk cloak (3 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) (+4 (+2 eff.)) Damage when hit (Melee): 0(-12) mind Changes stats: +0(-3) Cun / +0(-2) Dex Changes resistances: +0%(-5%) arcane Critical mult.: +0.00% (-10.00%) Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-30 (-15 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-20) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Armyndil the elven-silk cloak (3 def, 0 armour) (Cloak)]Xerewe the Shadow's kiss (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-1 (-1 eff.)) Damage when hit (Melee): 0(-12) mind Changes stats: +0(-2) Dex / +2 Wil / +0(-3) Cun Changes resistances: +9% darkness / +0%(-5%) arcane Changes resistances penetration: +10% acid / +10% darkness Critical mult.: +0.00% (-10.00%) Mental save: +8 (+4 eff.) (-22 (-11 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-20) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Arthiregolach the pair of hardened leather boots (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. insulating pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (+5%) Damage when hit (Melee): 0(-8) temporal Changes stats: +0(-1) Str / +0(-4) Mag / +0(-1) Wil Changes resistances: +5% cold / +6% fire Maximum encumbrance: +0 (-27) Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. miner's drakeskin leather cap of dexterity (+3) (0 def, 8 armour) (On head)]This item will automatically be transmogrified when you leave the level. Poredhena the Skydeath (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-8) Defense: +1 (+0 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Dex / +1 Mag Changes resistances: +15% fire Changes damage: +10% fire Grants telepathy: Humanoid/Orc Light radius: +3 Infravision radius: +0 (-1) A pointy cloth hat, very wizardly... |
[vs. miner's drakeskin leather cap of dexterity (+3) (0 def, 8 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-2) Fatigue: +8% (+3%) Changes stats: +5 Str / +0(-3) Dex / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) Infravision radius: +0 (-1) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Nelarin the quiver of yew arrows (20/23, 139% power, 10 apr) (Second weapon set: Quiver)]70 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-10) Crit. chance: +0.0% (-2.0%) Capacity: 0 (-23) On weapon hit: * 0% chance to disease (-20%) * 0% chance to cause random gloom (-40%) - 25% chance for lightning to arc to a second target Damage (Ranged): +0(-8) lightning Burst (radius 1) on hit: +0(-4) temporal When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]This item will automatically be transmogrified when you leave the level. brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Maximum life: +40.00 Light radius: +2 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Defense: +5 (+2 eff.) Damage when hit (Melee): 0(-15) blight Changes stats: +5 Lck Changes damage: +0%(-4%) blight Trap disarming bonus: +5 When carried: Talent granted: +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]This item will automatically be transmogrified when you leave the level. arcane elm wand of conjuration [power 85] (13/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes damage: +0%(-4%) blight When carried: Talent granted: +0(+-1) Dig It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]This item will automatically be transmogrified when you leave the level. yew wand of firewall 'Glara' [power 145] (13/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +0 (-5) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 0(-15) blight Changes damage: +12%(+8%) blight Stun/Freeze immunity: +5% When carried: Talent granted: +0(+-1) Dig It can be used to creates a wall of flames lasting 4 turns (dealing 69 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Lorean of the Dust the Shalore Temporal Warden level 11
7th Mirth 122nd year of Ascendancy at 01:11 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Lorean of the Dust the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 09:09 see stats
Log
Lorean of the Dust casts Invigorate.
Something hits Lorean of the Dust for (36 absorbed), 0 fire (0 total damage).
Lorean of the Dust reflects damage back to Something!
Lorean of the Dust hits Something for 99 reflected damage.
Poison from Xyrinor the hornet swarm hits Lorean of the Dust for (99 absorbed), 0 nature (0 total damage).
Bleeding from Isobeth the cold drake hatchling hits Lorean of the Dust for (5 absorbed), 0 physical (0 total damage).
Lorean of the Dust reflects damage back to Something!
Lorean of the Dust hits Something for 30 reflected, 3 temporal, 8 darkness, 5 blight, 19 mind, 5 light (69 total damage).
Something hits Lorean of the Dust for (30 absorbed), 0 physical (0 total damage).
Something performs a melee critical strike against Lorean of the Dust!
Lorean of the Dust reflects damage back to Something!
Lorean of the Dust hits Something for 59 reflected, 3 temporal, 8 darkness, 5 blight, 9 mind, 5 light (89 total damage).
Something hits Lorean of the Dust for (59 absorbed), 0 physical (0 total damage).
Lorean of the Dust casts Rune: Teleportation.
Lorean of the Dust reflects damage back to Something!
Something hits Lorean of the Dust for (82 absorbed), 0 darkness (0 total damage).
Lorean of the Dust hits Something for 82 reflected damage.
Your shield crumbles under the damage!
The shield around Lorean of the Dust crumbles.
Your summoned Lorean of the Dust's temporal clone disappears.
Lorean of the Dust reflects damage back to Something!
Lorean of the Dust hits Something for 34 reflected damage.
Poison from Xyrinor the hornet swarm hits Lorean of the Dust for (34 absorbed), 36 nature (36 total damage).
Bleeding from Isobeth the cold drake hatchling hits Lorean of the Dust for 3 physical damage.
Lorean of the Dust is confused and fails to use Barrier.
Something hits Lorean of the Dust for 36 light damage.
Saving game...






























































































































