The Caller the level 12 Cornac Summoner by diee3240

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp12 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity13 (base 11)
Constitution18 (base 10)
Magic13 (base 10)
Willpower45.681397447342 (base 33)
Cunning44.872558978937 (base 31)

Resources

Life175/302
Equilibrium18
Healing Factor1.2175557328465
Regeneration7.6097233302904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth42.98431693337
See Invisible42.98431693337

Offense: Mainhand

Damage62
Accuracy29
Crit Chance14%
APR48
Speed1.00

Offense: Offhand

Damage51
Accuracy29
Crit Chance13%
APR36
Speed1.00

Offense: Spell

Spellpower13
Crit Chance11%
Speed1

Offense: Mind

Mindpower47
Crit Chance21%
Speed1

Offense: Damage Bonus

Acid+13%
Lightning+5%
Darkness+11%
Physical+12%
Fire+13%
All0%

Offense: Damage Penetration

Mind+20%
Lightning+7%
Fire+5%
Acid+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save26
Spell Save21
Mental Save44

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 16%( 70%)
Physical+ 24%( 70%)
Cold+ 14%( 70%)
All+ 9%( 70%)
Darkness+ 37%( 70%)
Temporal+ 14%( 70%)
Mind+ 12%( 70%)
Fire+ 33%( 70%)
Lightning+ 26%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Teleport Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
2/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
4/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
1/5
0/5
Cunning / Survival1.00
2/5
3/5
1/5
1/5
Wild-gift / Mindstar mastery1.41
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By The Caller the Cornac Summoner level 10
4th Mirth 122nd year of Ascendancy at 23:58
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By The Caller the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 13:34
see stats

Log

Turtle's armor corrodes!
Armoured skeleton warrior hits Turtle for 21 physical, 2 acid, 9 physical, 3 acid, 8 physical, 3 acid (45 total damage).
Turtle uses
Taunt.

Turtle leaves the cover of its shell.

Armoured skeleton warrior hits Turtle for 36 physical, 3 cold (39 total damage).

Talent Turtle is ready to use.
Skeleton master archer uses
Pinning Shot.
Turtle is pinned to the ground.

Armoured skeleton warrior hits Turtle for 38 physical, 3 cold (41 total damage).
Skeleton master archer's Pinning Shot hits Turtle for
57 physical, 5 temporal, 7 fire (70 total damage).

Armoured skeleton warrior hits Turtle for 33 physical, 3 acid (36 total damage).
Turtle is fully armored again.

Turtle is not stunned anymore.

Skeleton master archer uses
Crippling Shot.
Turtle slows down.

Armoured skeleton warrior hits Turtle for 46 physical, 3 cold (49 total damage).
Skeleton master archer's Crippling Shot hits Turtle for
52 physical, 5 temporal, 7 fire (65 total damage).

Armoured skeleton warrior uses
Shield Pummel.
Turtle is stunned!

Armoured skeleton warrior hits Turtle for 21 physical, 6 acid, 31 physical, 6 acid (63 total damage).
Your summoned turtle disappears.
Skeleton master archer shoots!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (skeleton master archer)).