Diond the level 7 Dwarf Writhing One by Axlthecat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWrithing One
Level / Exp7 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic27 (base 27)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life278/278
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy25
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+4%
Arcane+4%

Defense: Base

Armour (hardiness)13 (30%)
Defense13
Ranged Defense13
Fatigue2
Physical Save15
Spell Save14
Mental Save8

Defense: Resistances

Physical+ 15%( 70%)
Light+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
2/5
0/5
0/5
Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
5/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Talent Infusion: Regeneration is ready to use.
Talent Shed Skin is ready to use.

Resting starts...

Talent Decayed Devourers is ready to use.
You are yanked out of this place!

Rested for 34 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.25 gold from the transmogrification of
arcing iron waraxe of phasing (11-15 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron battleaxe of massacre (22-32 power, 1 apr).
You gain 1.20 gold from the transmogrification of
potent elm starstaff (12-14 power, 2 apr, physical element).
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 92; cd 14).
There is a portal to the Maggot here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 8 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).