









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Store Wish List 1.6.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.6.0Donators/Buyers bonus! Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 22 / 12% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 30 (base 26) |
Dexterity | 13 (base 10) |
Constitution | 45 (base 39) |
Magic | 14 (base 14) |
Willpower | 36 (base 33) |
Cunning | 13 (base 10) |
Resources
Life | 666/720 |
Mana | 356/356 |
Equilibrium | 48 |
Healing Factor | 1.2441860465116 |
Regeneration | 0.31104651162791 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 40 |
Accuracy | 26 |
Crit Chance | 8% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 26 |
Crit Chance | 7% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Nature | +4% |
Defense: Base
Armour (hardiness) | 37.413408721348 (66.666666666667%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 27 |
Physical Save | 27 |
Spell Save | 19 |
Mental Save | 18 |
Defense: Resistances
Nature | + 15%( 70%) |
Cold | + 24%( 70%) |
Fire | + 33%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -200 life. The duration and life will increase by 1% for every 1% life you have lost (currently 200 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Vines |
talent | Shards |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 2.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Mov.spd +25% Apr +4 ----- def ----- Armour +3 A pair of boots made of leather. |
On hands | ![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 nature Dmg.mod +4% nature Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +7 (+4 eff.) Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
In main hand | ![]() 7.0 T2 shield armor [Ego] Master/Psionic When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 17 On Melee Ret: * 13% chance to reduce all saves and defense by 17 ----- def ----- Armour +4 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
In off hand | ![]() 7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() 14.0 T3 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +3 (+3 eff.) Fatigue +6% Phys.save +7 (+3 eff.) A suit of armour made of mail. |
Inventory
![]() 0.1 T4 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +3 Con dps ---------- Melee+ 7 light 9 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 9% chance to reduce damage dealt by 15% * 7% chance to blind ----- def ----- Phys.save +9 (+4 eff.) Max.HP +45.00 HP.reg +5.00 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
![]() 17.0 T1 massive armor [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% A suit of armour made of metal plates. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By D'hur the Dwarf Stone Warden level 22
19th Voratun 122nd year of Ascendancy at 03:34 see stats
By D'hur the Dwarf Stone Warden level 16
17th Voratun 122nd year of Ascendancy at 22:48 see stats
By D'hur the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 01:33 see stats
By D'hur the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 18:13 see stats
Log
Crystaline Half (D'hur)'s deep wound closes.
The shield around Stone Half (D'hur) crumbles.
Rej Arkatis hits Stone Half (D'hur) for (8 absorbed), 0 physical, (25 absorbed), 0 darkness, (6 absorbed), 0 physical, (13 absorbed), 11 darkness (11 total damage).
Bleeding from Crystaline Half (D'hur) hits Rej Arkatis for 28 physical damage.
Stone Vine from D'hur hits Rej Arkatis for 15 nature, 13 arcane (29 total damage).
You fail to use Nature's Touch due to your equilibrium!
Stone Half (D'hur) uses Taunt.
Rej Arkatis casts Illuminate.
D'hur loses sight!
Crystaline Half (D'hur) shrugs off the effect 'Blinded'!
Your shield crumbles under the damage!
The shield around D'hur crumbles.
Something hits Something for (52 absorbed), 43 light (43 total damage).
Something hits D'hur for (56 absorbed), 30 light (30 total damage).
Something hits Something for 96 light damage.
D'hur uses Nature's Touch.
D'hur receives 350 healing.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Almost Master of Arena!
D'hur recovers sight.
Talent Infusion: Wild is ready to use.
The smoke around Crystaline Half (D'hur) dissipates.
D'hur deactivates Shards.
D'hur deactivates Stone Vines.
The smoke around Stone Half (D'hur) dissipates.
Stone Half (D'hur) recovers sight.