Zinzin the level 22 Skeleton Archer by shades_74

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp22 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength69 (base 39)
Dexterity84 (base 47)
Constitution12 (base 11)
Magic22 (base 10)
Willpower19 (base 10)
Cunning28 (base 18)

Resources

Life471/471
Stamina76/76
Healing Factor1.2191526171258
Regeneration8.838856474162

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision7
See Stealth30.549391208114
See Invisible31.549391208114

Offense: Mainhand

Damage139
Accuracy59
Crit Chance15%
APR10
Speed1.11

Offense: Spell

Spellpower23
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+14%
Lightning+25%
Nature+8%
Temporal+9%
Fire+39%
Arcane+25%
Cold+25%
All0%

Offense: Damage Penetration

Lightning+25%
Temporal+15%
Cold+25%
Arcane+25%
Fire+25%
Nature+15%

Defense: Base

Armour (hardiness)46.681521956224 (49.569870734552%)
Defense40
Ranged Defense40
Fatigue19
Physical Save34
Spell Save14
Mental Save34

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 10%( 70%)
Fire+ 19%( 70%)
Arcane+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Sniper1.30
2/5
2/5
2/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
2/5
1/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
2/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
2/5

Generic Talents

Technique / Combat training1.43
0/5
1/5
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
5/5
3/5
3/5
4/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

failed
done
done
done
done
done
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Zinzin the Skeleton Archer level 14
32nd Dusk 122nd year of Ascendancy at 22:49
see stats
Exterminator Killed 1000 creatures.
By Zinzin the Skeleton Archer level 19
67th Dusk 122nd year of Ascendancy at 20:15
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Zinzin the Skeleton Archer level 20
70th Dusk 122nd year of Ascendancy at 05:13
see stats
Level 10 Got a character to level 10.
By Zinzin the Skeleton Archer level 10
7th Flare 122nd year of Ascendancy at 15:12
see stats
Level 20 Got a character to level 20.
By Zinzin the Skeleton Archer level 20
68th Dusk 122nd year of Ascendancy at 16:09
see stats
The Arena Unlocked Arena mode.
By Zinzin the Skeleton Archer level 9
3rd Flare 122nd year of Ascendancy at 01:22
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Zinzin the Skeleton Archer level 18
66th Dusk 122nd year of Ascendancy at 14:36
see stats

Log


Space around you starts to dissolve...

Zinzin deactivates
Concealment.

Resting starts...

Talent Concealment is ready to use.
Zinzin activates
Concealment.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.47 gold from the transmogrification of
steel mail armour of acid resistance (2 def, 6 armour).
You gain 1.85 gold from the transmogrification of
rough leather cap of knowledge (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 8.46 gold from the transmogrification of
linen cloak of the voidstalker (1 def, 0 armour).
You gain 4.38 gold from the transmogrification of
surging ash vilestaff of illumination (15-18 power, 3 apr, fire element).
You gain 1.99 gold from the transmogrification of
earthen ash magestaff (15-18 power, 3 apr, cold element).
You gain 2.12 gold from the transmogrification of
ash magestaff of power (15-18 power, 3 apr, cold element).
You gain 2.25 gold from the transmogrification of
nature's thorny mindstar of balance (8-9 power, 24 apr, nature damage).
You gain 1.53 gold from the transmogrification of
steel mace of erosion (12-18 power, 3 apr).
You gain 15.28 gold from the transmogrification of
steel mace 'Noonpeal' (12-18 power, 3 apr).
You gain 3.67 gold from the transmogrification of
steady yew longbow of lightning.
You gain 2.73 gold from the transmogrification of
ranger's ash longbow of fire.
You gain 11.82 gold from the transmogrification of
steel greatsword 'Doursun' (21-34 power, 2 apr).
You gain 1.99 gold from the transmogrification of
chilling iron greatsword of erosion (18-28 power, 1 apr).
You gain 2.14 gold from the transmogrification of
steel battleaxe of daylight (24-35 power, 2 apr).
You gain 2.01 gold from the transmogrification of
biting gale rune of the psychic (damage 180; dur 4; cd 22).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.