


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sawbutcher |
| Level / Exp | 17 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 12 on the 13rd Dusk 122nd year of Ascendancy at 03:50 1 / 5Killed by Ivomira the sick black bear at level 14 on the 59th Dusk 122nd year of Ascendancy at 13:54 Killed by Eilinolle the copperhead snake at level 15 on the 66th Dusk 122nd year of Ascendancy at 16:27 Killed by Salomina the crimson crystal at level 17 on the 79th Dusk 122nd year of Ascendancy at 01:43 Killed by Astra at level 17 on the 79th Dusk 122nd year of Ascendancy at 03:17 |
Primary Stats
| Strength | 52 (base 43) |
| Dexterity | 25 (base 10) |
| Constitution | 31 (base 16) |
| Magic | 12 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 59 (base 31) |
Resources
| Life | 537/537 |
| Positive | 87/98 |
| Steam | 100/100 |
| Healing Factor | 1.2907164179104 |
| Regeneration | 4.7111149253731 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 44 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 44 |
| Crit Chance | 21% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Arcane | +9% |
| Physical | +4% |
| Nature | +18% |
Offense: Damage Penetration
| Arcane | +5% |
| Acid | +25% |
| Light | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 38.08934837382 (100%) |
| Defense | 28 |
| Ranged Defense | 31 |
| Fatigue | 34 |
| Physical Save | 39 |
| Spell Save | 12 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 16%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 7%( 70%) |
| Fire | + 31%( 70%) |
| Physical | + 13%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Disarm Resistance | 93% |
| Bleed Resistance | 25% |
| Knockback Resistance | 21% |
| Stun Resistance | 23% |
| Pinning Resistance | 18% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Secrets of the Eternals |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by blue crystal. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Geturamas the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% acid Res.pen +25% acid ----- def ----- Armour +3 Fatigue +2% Resists +12% acid HP.reg +1.50 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Yvebeth the Carrioncutter2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Res.pen +10% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Max.HP +43.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eilinileyawen (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +6 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +30 (+10 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Heal/summ +30 Disease- +10% ---------- misc Equi/ret +0.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Brightripper the rough leather gloves (0 def, 7 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Disarm- +70% ---------- misc Light +2 Infravis +2 Telepathy Dragon Talents +2 Iron Grip Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 7 bleed Ranged+ 8 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Urthykath the Lustrepierce0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Res.pen +10% light On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Defense +6 (+3 eff.) Resists +3% lightning +6% cold +3% light Rings can have magical properties. |
| Around neck | steel amulet 'Sileramina'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +8 Cun +9 Con dps ---------- Mov.spd +20% Dmg.mod +9% arcane Res.pen +5% arcane ----- def ----- Fatigue -9% Resists +5% arcane +3% blight HP.reg +0.70 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
| In main hand | Pinwheel (107% power, 10 apr) 3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 107% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target * splashes acid on your target dealing 28 damage and reducing their armor Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+4 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
| Around waist | Fulidesin1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Max.HP +32.00 Blind- +15% Cut- +25% Silence- +10% A belt that goes around your waist. |
| In off hand | insidious iron steamsaw of fire resistance (+16%) (101% power, 0 apr) 3.0 T1 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Melee+ +11 insidious poison On Hit: * splashes acid on your target dealing 28 damage and reducing their armor Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +16% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Lustrestoker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +4 Dex +3 Wil +3 Cun +3 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gyrath (3 def, 8 armour) 17.0 T1 massive armor [Rare] Nature While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +1% Crit.mult +15.00% ----- def ----- Armour +8 Hardiness +20% Defense +3 (+2 eff.) Fatigue +25% Resists +6% acid +6% physical +6% cold +6% fire +6% lightning Disarm- +23% Stun/Frz- +23% Knockbk- +21% ---------- misc Psi/ret +0.20 Max.psi +20.00 Telepathy Humanoid/Orc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 96% / cooldown 81%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 96% efficiency and cooldown mod of 81%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 100% / cooldown 67%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 67%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 6)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.5 steam per turn. Can be activated for an instant burst of 28 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 5)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.3 steam per turn. Can be activated for an instant burst of 27 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the warrior (heal 237 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Betildara'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) Res.pen +5% blight ----- def ----- Fatigue -4% Spell.save +3 (+3 eff.) HP.reg +0.90 Heal/summ +10 Amulets can have magical properties. |
mindweaver's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 6 light 7 darkness Dmg.mod +7% light +6% darkness On Melee Ret: * 7% chance to blind * 7% chance to inflict 15% damage reduction ----- def ----- Mind.save +6 (+3 eff.) Confus- +12% Amulets can have magical properties. |
copper ring 'Brandpiercer'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% fire HP.reg +1.50 Stun/Frz- +21% Rings can have magical properties. |
psionicist's gold ring of the mountain (+12%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% physical ----- def ----- Resists +12% physical Mind.save +10 (+5 eff.) Rings can have magical properties. |
rogue's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+3 eff.) Resists +22% light Rings can have magical properties. |
steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings can have magical properties. |
iron mace 'Morbusgrit' (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 darkness Against +6% Living While equipped: dps ---------- Dmg.mod +15% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +6% light ---------- misc Light +2 Blunt and deadly. |
Cleanserip the steel steamsaw (109% power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Master/Steamtech Power 109% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +26 Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +15% nature ----- def ----- Armour +3 Defense +9 (+5 eff.) Fatigue +6% Resists +3% nature +3% darkness Proj.evade +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced iron steamsaw of daylight (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Melee+ +5 light Against +6% Undead Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +7 (+4 eff.) Fatigue +4% Disarm- +21% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +14 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of acid resistance (+15%) (103% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 104% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +15% acid ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw 'Baridur' (112% power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 112% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.crit +2% Spell.pwr +6 (+6 eff.) Mind.pwr +16 (+7 eff.) Dmg.mod +6% mind Res.pen +25% temporal ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Mind.save +30 (+14 eff.) ---------- misc Max.hate +4.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Unlightwolf the iron waraxe (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Temporal Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +8 darkness +4 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +12% darkness +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
grounding rough leather belt of valiance1.0 T1 belt armor [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Resists +7% lightning +6% temporal Mind.save +6 (+3 eff.) Max.HP +40.00 A belt that goes around your waist. |
rough leather belt 'Elenykalthofast'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +25% physical ----- def ----- Resists +5% lightning +5% temporal ---------- misc Max.stam +15.00 A belt that goes around your waist. |
Bethuthra (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Crit.dmg- 10.00% Phys.save +30 (+10 eff.) Max.HP +33.00 Blind- +10% Disease- +10% Disarm- +25% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neroriada the linen robe (0 def, 6 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Armour +6 Hardiness +0% Fatigue +0% Resists +30% nature Spell.save +9 (+8 eff.) Mind.save +30 (+14 eff.) Die.at -80.00 life Silence- +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
Chabar (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Melee+ 5 nature Dmg.mod +4% nature Apr +2 ----- def ----- Armour +1 Resists +6% nature Max.HP +10.00 Disarm- +0% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic rough leather gloves of butchering (0 def, 5 armour)1.0 T1 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+2 eff.) Apr +6 ----- def ----- Armour +5 Resists +6% blight Spell.save +9 (+8 eff.) Mind.save +6 (+3 eff.) Max.HP +44.00 Disarm- +0% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Manorain the Chargewilter (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +2 Mag ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Phys.save +11 (+4 eff.) ---------- misc Light +1 Telepathy Dragon Demon/Major Demon/Minor A hat made of leather. Very stylish. |
Radiancebutcher the iron helm (0 def, 4 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +0 Cun dps ---------- Dmg.mod +3% light Res.pen +10% light Melee Ret 4 blight ----- def ----- Armour +4 Fatigue +5% Mind.save +0 (+0 eff.) ---------- misc Light +3 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salykira (0 def, 5 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Mag +1 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) S.pwr/crit +2 ----- def ----- Armour +5 Fatigue +3% Resists +9% cold Spell.save +3 (+3 eff.) ---------- misc Max.mana +20.00 Infravis +2 Breathe water A cap made of leather. |
linen wizard hat 'Stardash' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +11% acid Res.pen +10% light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +16% acid Mind.save +0 (+0 eff.) ---------- misc Equi/ret +0.04 Light +2 A pointy cloth hat, very wizardly... |
linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
rough leather cap 'Aerifast' (3 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +0 Cun +3 Str dps ---------- Crit.mult +3.00% Res.pen +25% physical ----- def ----- Armour +7 Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +1% Mind.save +0 (+0 eff.) ---------- misc Stam/turn +0.20 Infravis +1 A cap made of leather. |
Aerissra (2 def, 4 armour)14.0 T1 heavy armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight +9% mind Res.pen +10% blight Phasing +20% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% arcane Spell.save +33 (+20 eff.) ---------- misc Mana/s.crit +2.00 A suit of armour made of mail. |
Glintmonster the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +12% mind Res.pen +25% light Melee Ret 12 mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +15% lightning +9% light ---------- misc Light +2 A suit of armour made of mail. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
138 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 80/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adomithra the Lustresteel2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Acc +2 (+1 eff.) ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Resists +9% light HP.reg +0.20 ---------- misc Stam/turn +0.60 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +43.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 130] simple healing salve [power 130]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 130 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brodomasta [power 23] (20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Res.pen +15% acid ----- def ----- Fatigue -2% Resists +6% acid Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +3 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Astra the Shalore Sawbutcher level 10
9th Flare 122nd year of Ascendancy at 15:18 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Astra the Shalore Sawbutcher level 13
47th Dusk 122nd year of Ascendancy at 19:09 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Astra the Shalore Sawbutcher level 9
4th Flare 122nd year of Ascendancy at 07:49 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Astra the Shalore Sawbutcher level 9
6th Flare 122nd year of Ascendancy at 01:51 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Astra the Shalore Sawbutcher level 15
67th Dusk 122nd year of Ascendancy at 18:45 see stats
Log
Astra deactivates Overheat Saws.
Astra deactivates Furnace.
Astra deactivates Tempest of Metal.
Astra deactivates Saw Wheels.
Faerlhing deactivates Phantasmal Shield.
Faerlhing deactivates Arcane Power.
Spitting spider feels pain again.
The shield around spitting spider crumbles.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Salomina the crimson crystal killed Astra!
Resting starts...
Talent Furnace is ready to use.
Talent Spinal Break is ready to use.
Talent Grinding Shield is ready to use.
Talent Saw Wheels is ready to use.
Your summoned faerlhing disappears.
Your summoned spitting spider disappears.
Talent Tempest of Metal is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Bathe in Light is ready to use.
Talent Secrets of the Eternals is ready to use.
Talent Grace of the Eternals is ready to use.
Astra activates Secrets of the Eternals.
Rested for 56 turns (stop reason: all resources and life at maximum).
--------------------------------
Saving done.
Saving game...




























































































