










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 577 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Aramira the large brown snake at level 577 on the 7th Mirth 122nd year of Ascendancy at 12:55 / 1 |
Primary Stats
| Strength | 596 (base 586) |
| Dexterity | 597 (base 586) |
| Constitution | 408 (base 390) |
| Magic | 18 (base 12) |
| Willpower | 200 (base 191) |
| Cunning | 54 (base 45) |
Resources
| Life | -56/49782 |
| Stamina | 2315/2336 |
| Healing Factor | 2.1728719723183 |
| Regeneration | 0.54321799307958 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 1590 |
| Accuracy | 190 |
| Crit Chance | 29% |
| APR | 17 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +27% |
| Physical | +9% |
| Darkness | +9% |
Offense: Damage Penetration
| Lightning | +11% |
| Darkness | +8% |
| Physical | +14% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 21 (100%) |
| Defense | 115 |
| Ranged Defense | 117 |
| Fatigue | 0 |
| Physical Save | 118 |
| Spell Save | 50 |
| Mental Save | -245 |
Defense: Resistances
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| All | +101%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery prowess | 1.60 |
| 57/5 |
| 57/5 |
| 57/5 |
| 57/5 |
| Technique / Sniper | 1.50 |
| 57/5 |
| 1/5 |
| 57/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 57/5 |
| 1/5 |
| 57/5 |
| 57/5 |
| Technique / Marksmanship | 2.00 |
| 57/5 |
| 57/5 |
| 1/5 |
| 49/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 51/5 |
| 51/5 |
| 51/5 |
| 57/5 |
| Technique / Combat training | 1.20 |
| 43/5 |
| 8/5 |
| 23/5 |
| 57/5 |
| 51/5 |
| 51/5 |
Effects
| detrimental effect | The target is on fire, taking 29.11 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target's mental faculties have been impaired, reducing its mental save by 187. Sundered Mind |
| beneficial effect | The target is wide awake and has 8% resistance to sleep effects. Insomnia |
| detrimental effect | The target is asleep and unable to perform most actions. Every 465 damage it takes will reduce the duration of the effect by one turn. Sleep |
| detrimental effect | The target's dreams have been broken by the dreamforge, reducing its mental save by 146 and reducing its chance of successfully casting a spell by 50%. Broken Dream |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Infinite Dungeon. Escort: lone alchemist (level 3 of Infinite Dungeon)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Infinite Dungeon. Escort: lone alchemist (level 5 of Infinite Dungeon)As a reward you improved spell save by +4. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Infinite Dungeon. Escort: repented thief (level 4 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of rough leather boots of strife (0 def, 7 armour)2.0 T1 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Wil +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +7 Fatigue +1% ---------- misc Infravis +2 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 110 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | elemental quiver of ash arrows of crippling (18/18, 20.5-28.7 power, 7 apr)3.0 T2 arrow ammo [Ego++] Arcane/Master Power 20.5 - 28.7 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +7 Crit +15.5% Capacity 18 On Hit: * Random elemental explosion On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| On hands | Noonwrecker (12 def, 11 armour)1.5 T5 hands armor [Rare] Psionic While equipped: Stats +7 Str +8 Dex +6 Cun +12 Con dps ---------- Dmg.mod +27% arcane Acc +13 (+1 eff.) Apr +10 On Hit (Melee): * 82% chance to blind ----- def ----- Armour +11 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Resists +15% darkness +24% light Phys.save +52 (+8 eff.) ---------- misc Stam/turn +0.80 Infravis +4 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| Tool | warded elm totem of thorny skin [power 18] (25/20 cooldown)2.0 T1 totem charm [Ego+] Nature While equipped: ---------- misc Wards +2 acid +2 nature +2 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| Around waist | ravager's rough leather belt of containment1.0 T1 belt armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +9% physical Res.pen +8% physical ----- def ----- Anom.red +12 Max.HP +66.00 ---------- misc Max.mana +38.00 Max.stam +33.00 Max.hate +12.00 Max.psi +23.00 Max.vim +23.00 Max.P.En +24.00 Max.N.En +24.00 A belt that goes around your waist. |
| Main armor | rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
| In main hand | thunderous elm longbow of nature4.0 T1 longbow 2H weapon [Ego++] Nature Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +17 nature On Hit: * 12% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Res.pen +11% nature +11% lightning ----- def ----- Resists +6% all Longbows are used to shoot arrows at your foes. |
| Cloak | shadow linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +5% Dmg.mod +9% darkness Res.pen +8% darkness ----- def ----- Defense +1 (+0 eff.) Resists +13% darkness Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | survivor's brass lantern of the zealot2.0 T1 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Heal.mod +14% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Dark Codex: 'Rex Necrotrus'2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 1000 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
iron greatsword (14-22.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
River's Fury (23-32.2 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+1 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.24 cold damage and 3.53 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
quiver of elm arrows (15/15, 14-19.6 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 15 Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Renlyev the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Renlyev the Cornac Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 30 (Roguelike)
Got a character to level 30.By Renlyev the Cornac Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 40 (Roguelike)
Got a character to level 40.By Renlyev the Cornac Adventurer level 40
74th Pyre 122nd year of Ascendancy at 12:36 see stats
Level 50 (Roguelike)
Got a character to level 50.By Renlyev the Cornac Adventurer level 50
74th Pyre 122nd year of Ascendancy at 12:36 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Renlyev the Cornac Adventurer level 392
79th Pyre 122nd year of Ascendancy at 19:33 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Renlyev the Cornac Adventurer level 280
76th Pyre 122nd year of Ascendancy at 07:15 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Renlyev the Cornac Adventurer level 280
76th Pyre 122nd year of Ascendancy at 07:15 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Renlyev the Cornac Adventurer level 371
78th Pyre 122nd year of Ascendancy at 17:42 see stats
Log
Aramira the large brown snake breathes acid!
Aramira the large brown snake's mind surges with critical power!
Renlyev shrugs off the critical damage!
Aramira the large brown snake hits Renlyev for (147 to ice), 220 acid (220 total damage).
Ice wall hits Renlyev for (31 to ice), 46 cold (46 total damage).
Ice wall hits Renlyev for (31 to ice), 46 cold (46 total damage).
Ice wall hits Renlyev for (31 to ice), 46 cold (46 total damage).
Renlyev is free from the ice.
Renlyev's dreams have been broken.
Aramira the large brown snake uses Sleep.
Aramira the large brown snake's mind surges with critical power!
Renlyev has been put to sleep.
Renlyev shrugs off the critical damage!
Renlyev is suffering from insomnia.
Renlyev is no longer distorted.
Bleeding from Renlyev hits Aramira the large brown snake for (133 blocked), 0 physical (0 total damage).
Dreamforge hits Renlyev for 15 mind, 8 fire (23 total damage).
Burning from Aramira the large brown snake hits Renlyev for 5 fire damage.
Aramira the large brown snake receives 3 healing (50 psi heal).
Ice wall hits Renlyev for 155 cold damage.
Aramira the large brown snake uses Dissolve.
Aramira the large brown snake misses Renlyev.
Aramira the large brown snake performs a melee critical strike against Renlyev!
Renlyev shrugs off the critical damage!
Aramira the large brown snake performs a melee critical strike against Renlyev!
Renlyev shrugs off the critical damage!
Aramira the large brown snake performs a melee critical strike against Renlyev!
Renlyev shrugs off the critical damage!
Saving game...





















































