










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Early Infinite Dungeon 1.3.0Allows you to use the stairs from the Ruined Dungeon to the Infinite Dungeon, even if you haven't completed the campaign. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 101 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Mayovena the bandit at level 54 on the 17th Dusk 122nd year of Ascendancy at 01:21 / 1 |
Primary Stats
| Strength | 157 (base 94) |
| Dexterity | 139 (base 105) |
| Constitution | 152 (base 104) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 90 (base 44) |
Resources
| Life | 4653/4653 |
| Stamina | 392/425 |
| Vim | 500/500 |
| Healing Factor | 2.4914906832298 |
| Regeneration | 118.09691156278 |
Speed
| Mental | +28.08845445521% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 16 |
| See Stealth | 16 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 295 |
| Accuracy | 83 |
| Crit Chance | 88% |
| APR | 42 |
| Speed | 0.78 |
Offense: Offhand
| Damage | 207 |
| Accuracy | 83 |
| Crit Chance | 95% |
| APR | 45 |
| Speed | 0.78 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Fire | +3% |
| Physical | +61% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +20% |
| Lightning | +20% |
| Physical | +81% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 66 (82.720637027206%) |
| Defense | 72 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 42 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 31%( 70%) |
| All | + 24%( 70%) |
| Mind | + 31%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 86% |
| Confusion Resistance | 90% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 38% |
| Silence Resistance | 45% |
| Bleed Resistance | 100% |
| Disarm Resistance | 14% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 159 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 820 damage for 6 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 59%, your defense is increased by 59 and all your resistances by 59%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 8/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.20 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Cunning / Poisons | 0.90 |
| 9/5 |
| 1/5 |
| 8/5 |
| 1/5 |
| Technique / Dual techniques | 1.40 |
| 9/5 |
| 9/5 |
| 1/5 |
| 9/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Throwing knives | 1.20 |
| 1/5 |
| 7/5 |
| 6/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 9/5 |
| 6/5 |
| 9/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 7/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 9/5 |
| 4/5 |
| 8/5 |
| 3/5 |
| 8/5 |
| 7/5 |
Effects
| talent | Crippling Poison |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Total Thuggery |
| beneficial effect | The thrill of combat improves the target's maximum life by 15%, life regeneration by 34.75, and stamina regeneration by 6.95. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 65% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 4 Net Damage: 179 - 250 Accuracy: 101 (knife) APR: 38 Crit Chance: +106% Crit mult: 218% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 82% chance to deflect up to 106 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the injured seer to the recall portal on level 26 of Infinite Dungeon. Escort: injured seer (level 26 of Infinite Dungeon)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 13 of Infinite Dungeon. Escort: lone alchemist (level 13 of Infinite Dungeon)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 28 of Infinite Dungeon. Escort: lost anorithil (level 28 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 11 of Infinite Dungeon. Escort: lost sun paladin (level 11 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 16 of Infinite Dungeon. Escort: lost sun paladin (level 16 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 22 of Infinite Dungeon. Escort: repented thief (level 22 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by cold flames trap. Escort: repented thief (level 3 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by gwelgoroth. Escort: repented thief (level 9 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Infinite Dungeon. Escort: temporal explorer (level 7 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 44) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 54) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 56) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 61) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 67) | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 34)0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 52) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 53) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 39)You completed the challenge and received: Random Artifact: Cobraqueller (24 def, 25 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 25) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 58) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8) | failed |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 31)Turns left: -1 | failed |
Leave the level in less than 138 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (138) (Level 40)Turns left: 3 You completed the challenge and received: Random Artifact: Aerofang (47-65.8 power, 21 apr) | done |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 30)Turns left: -1 | failed |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 46)Turns left: -1 | failed |
Leave the level in less than 291 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (291) (Level 57)Turns left: -1 | failed |
Leave the level in less than 297 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (297) (Level 62)Turns left: -1 | failed |
Leave the level in less than 66 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (66) (Level 55)Turns left: -1 | failed |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 32)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Starwilder the pair of dwarven-steel boots (5 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 4 light Changes stats: +4 Cun / +4 Con Changes resistances: +3% lightning Physical save: +19 (+5 eff.) Spell save: +30 (+10 eff.) Mental save: +17 (+6 eff.) Poison immunity: +10% Silence immunity: +35% Confusion immunity: +38% Stun/Freeze immunity: +35% Maximum stamina: +25.00 Light radius: +2 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +33% Confusion immunity: +21% Maximum life: +64.00 Light radius: +8 See stealth: +16 See invisible: +17 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Murkwrack the drakeskin leather cap (12 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +15 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +5% Changes stats: +7 Str / +10 Con Changes resistances: +9% nature Changes resistances penetration: +20% nature Changes damage: +27% physical Critical mult.: +12.00% Only die when reaching: -40.00 life Healing mod.: +20% A cap made of leather. |
| On hands | drakeskin leather gloves 'Char's kiss' (0 def, 9 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +26 (+5 eff.) Armour: +9 Effects on melee hit: * 15% chance to blind Changes stats: +12 Cun Changes resistances: +9% temporal / +29% darkness / +6% fire / +3% nature / +6% light Changes resistances penetration: +20% lightning / +10% fire Changes damage: +3% fire Mental save: +14 (+5 eff.) Maximum life: +69.00 Infravision radius: +8 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Urthydan (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Fatigue: -8% Changes stats: +8 Str / +5 Dex / +6 Cun Changes resistances: +12% acid / +3% darkness / +3% blight / +3% fire / +9% mind Blindness immunity: +5% Knockback immunity: +5% Infravision radius: +5 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Changes stats: +8 Str Changes resistances: +26% acid / +26% fire / +20% lightning / +19% cold Rings can have magical properties. |
| On fingers | Armalentir the CoallordInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +8 Str / +15 Con Changes resistances: +3% acid / +1% physical / +15% blight / +12% nature / +5% arcane Changes resistances penetration: +10% darkness Changes damage: +9% darkness Reduces incoming crit damage: 5.00% Spell save: +20 (+7 eff.) Mental save: +9 (+3 eff.) Poison immunity: +29% Disease immunity: +25% Silence immunity: +10% Maximum stamina: +40.00 Rings can have magical properties. |
| Around neck | wanderer's voratun amulet of dexterity (+17)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +17 Dex / +10 Cun / +10 Con Life regen: +1.40 Stamina each turn: +1.00 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Namarach the voratun mace (59.5-83.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +20 blight When wielded/worn: Armour penetration: +15 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +1 Str Changes resistances: +3% blight Changes resistances penetration: +20% physical Changes damage: +27% physical Grants telepathy: Humanoid/Orc Disease immunity: +35% Only die when reaching: -60.00 life Light radius: +3 Infravision radius: +3 See invisible: +3 Blunt and deadly. |
| Around waist | Burnguile the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -12% Damage when hit (Melee): 20 light / 24 fire Changes stats: +4 Str / +3 Wil / +6 Cun Changes resistances: +9% light / +30% fire Reduces incoming crit damage: 24.00% Maximum life: +59.00 A belt that goes around your waist. |
| In off hand | Chalymakath the Scaldclamor (47-61.1 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +12 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 12 fire Changes stats: +6 Str / +4 Con Changes resistances: +6% blight Changes resistances penetration: +10% physical Changes damage: +7% physical Disarm immunity: +14% Stamina when hit: +2.00 Sharp, short and deadly. |
| Cloak | marshal's elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +30% darkness / +30% temporal Physical save: +13 (+3 eff.) Maximum life: +105.00 Defense after a teleport: +29 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gorodar the Nightfoe (20 def, 18 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +20 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 4 darkness Changes stats: +6 Cun Changes damage: +3% darkness Critical mult.: +5.00% Mental save: +28 (+9 eff.) Life regen: +8.00 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +4.00 Maximum life: +200.00 Maximum psi: +30.00 Mental crit. chance: +3% Healing mod.: +53% A suit of armour made of leather. |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dourtrial (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 19% chance to inflict 15% damage reduction * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 lightning / +24 darkness Burst (radius 1) on hit: +8 acid When wielded/worn: Physical crit. chance: +15.0% Physical power: +14 (+3 eff.) Changes stats: +3 Str / +4 Dex Changes resistances: +6% darkness Changes damage: +9% light Critical mult.: +9.00% Physical save: +12 (+3 eff.) Sharp, long, and deadly. |
Isuriwyn the Blazestreaker (43.5-60.9 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +40% Damage (Melee): +8 light When wielded/worn: Accuracy: +29 (+6 eff.) Physical crit. chance: +11.0% Defense: +15 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +6 Wil Changes damage: +12% blight / +15% physical Disarm immunity: +44% Stamina when hit: +2.50 Spellpower: +4 (+4 eff.) Spell crit. chance: +2% Sharp, long, and deadly. |
Lightkiller the voratun mace (59-82.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * cripple the target When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +15.0% Physical power: +10 (+2 eff.) Armour: +6 Effects on melee hit: * 20% chance to disease Changes stats: +3 Dex / +7 Con Changes resistances: +9% light / +3% physical Life regen: +0.60 Blunt and deadly. |
Bokyblek the Mucusreek (52.5-73.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 temporal Burst (radius 2) on crit: +4 nature / +8 arcane When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 14 temporal Changes stats: +4 Con Changes resistances: +3% light / +9% temporal Changes resistances penetration: +12% physical Changes damage: +3% light Disarm immunity: +20% One-handed war axes. |
Fulyruithel the DourbloodInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +20 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +9% temporal / +9% darkness / +15% blight / +9% arcane / +24% nature Changes resistances penetration: +15% darkness Reduces incoming crit damage: 25.00% Physical save: +15 (+4 eff.) Spell save: +40 (+13 eff.) Blindness immunity: +10% Cut immunity: +10% Pinning immunity: +25% Teleport immunity: +25% Mindpower: +11 (+6 eff.) A belt that goes around your waist. |
reinforced drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+4 eff.) Changes stats: +6 Wil Physical save: +25 (+6 eff.) Mental save: +14 (+5 eff.) Maximum life: +110.00 A belt that goes around your waist. |
Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Spellpower: +4 (+4 eff.) Mindpower: +4 (+2 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
quiver of dragonbone arrows 'Arcschism' (21/21, 62-86.8 power, 23 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +32.0% Capacity: 21 On weapon hit: * 60% chance to daze at end of turn * 20% chance to curse the target * 10% chance to knock the target back On weapon crit: * cripple the target Travel speed: +300% Damage (Ranged): +16 lightning / +75 physical / +30 darkness / +30 blight / +8 arcane Arrows are used with bows to pierce your foes to death. |
275 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +33% Confusion immunity: +15% Light radius: +9 See stealth: +10 See invisible: +23 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 329.60 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone wand of conjuration 'Scumrazor' [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +18% blight / +12% nature / +6% light Changes damage: +15% nature Blindness immunity: +20% Poison immunity: +20% Stun/Freeze immunity: +15% Only die when reaching: -60.00 life It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By MarauderSteveDave the Skeleton Marauder level 74
31st Dusk 122nd year of Ascendancy at 00:48 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By MarauderSteveDave the Skeleton Marauder level 36
10th Flare 122nd year of Ascendancy at 11:03 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By MarauderSteveDave the Skeleton Marauder level 41
4th Dusk 122nd year of Ascendancy at 15:57 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By MarauderSteveDave the Skeleton Marauder level 33
8th Flare 122nd year of Ascendancy at 11:38 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By MarauderSteveDave the Skeleton Marauder level 26
3rd Summertide 122nd year of Ascendancy at 23:02 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By MarauderSteveDave the Skeleton Marauder level 42
7th Dusk 122nd year of Ascendancy at 03:10 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By MarauderSteveDave the Skeleton Marauder level 56
18th Dusk 122nd year of Ascendancy at 13:50 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By MarauderSteveDave the Skeleton Marauder level 74
30th Dusk 122nd year of Ascendancy at 20:46 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By MarauderSteveDave the Skeleton Marauder level 79
34th Dusk 122nd year of Ascendancy at 21:48 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By MarauderSteveDave the Skeleton Marauder level 90
45th Dusk 122nd year of Ascendancy at 04:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By MarauderSteveDave the Skeleton Marauder level 10
79th Pyre 122nd year of Ascendancy at 23:34 see stats
Level 20 (Roguelike)
Got a character to level 20.By MarauderSteveDave the Skeleton Marauder level 20
10th Mirth 122nd year of Ascendancy at 21:13 see stats
Level 30 (Roguelike)
Got a character to level 30.By MarauderSteveDave the Skeleton Marauder level 30
6th Flare 122nd year of Ascendancy at 02:15 see stats
Level 40 (Roguelike)
Got a character to level 40.By MarauderSteveDave the Skeleton Marauder level 40
3rd Dusk 122nd year of Ascendancy at 22:47 see stats
Level 50 (Roguelike)
Got a character to level 50.By MarauderSteveDave the Skeleton Marauder level 50
12nd Dusk 122nd year of Ascendancy at 00:25 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By MarauderSteveDave the Skeleton Marauder level 75
31st Dusk 122nd year of Ascendancy at 18:48 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By MarauderSteveDave the Skeleton Marauder level 43
8th Dusk 122nd year of Ascendancy at 03:08 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By MarauderSteveDave the Skeleton Marauder level 97
53rd Dusk 122nd year of Ascendancy at 18:17 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By MarauderSteveDave the Skeleton Marauder level 55
18th Dusk 122nd year of Ascendancy at 07:41 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By MarauderSteveDave the Skeleton Marauder level 38
2nd Dusk 122nd year of Ascendancy at 14:58 see stats
Unstoppable (Roguelike)
Returned from the dead.By MarauderSteveDave the Skeleton Marauder level 54
17th Dusk 122nd year of Ascendancy at 01:22 see stats
Log
Thief shrugs off the effect 'Dazed'!
Thief is crippled.
MarauderSteveDave performs a melee critical strike against Thief!
Thief is dazed!
Thief counters the attack!
Talent Flurry is ready to use.
MarauderSteveDave hits Thief for 301 blight, 10 blight, 0 arcane, 679 physical, 0 arcane, 16 fire, 317 blight, 11 blight, 0 arcane, 768 physical, 0 arcane, 18 fire (2119 total damage).
Player used:T_FLURRY
MarauderSteveDave uses Flurry.
MarauderSteveDave misses Thief.
MarauderSteveDave performs a melee critical strike against Thief!
Thief is not dazed anymore.
Poison bursts out of Thief's corpse!
MarauderSteveDave performs a melee critical strike against Thief!
MarauderSteveDave performs a melee critical strike against Thief!
MarauderSteveDave performs a melee critical strike against Thief!
MarauderSteveDave misses Thief.
MarauderSteveDave hits Thief for 935 physical damage.
MarauderSteveDave killed Thief!
You pickup 2.75 gold pieces.
You pickup 2.05 gold pieces.
Talent Rune: Teleportation is ready to use.
MarauderSteveDave deactivates Apply Poison.
MarauderSteveDave no longer revels in blood quite so much.
MarauderSteveDave deactivates Total Thuggery.
MarauderSteveDave deactivates Crippling Poison.
MarauderSteveDave deactivates Numbing Poison.












































































































