











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Skirmisher |
| Level / Exp | 21 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 21 on the 6th Dusk 122nd year of Ascendancy at 21:32 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 68 (base 49) |
| Constitution | 36 (base 17) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 11) |
| Cunning | 49 (base 35) |
Resources
| Life | -41/653 |
| Stamina | 186/196 |
| Healing Factor | 1.2979202340232 |
| Regeneration | 11.887009783808 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 42.316321645086 |
| See Invisible | 43.316321645086 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 60 |
| Crit Chance | 19% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Nature | +3% |
| Arcane | +12% |
| Mind | +35% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +22% |
| Acid | +22% |
| Physical | +17% |
| Mind | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 36.764593763945 (78.356353989015%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 18 |
| Mental Save | 24 |
Defense: Resistances
| Arcane | + 12%( 70%) |
| Mind | + 23%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 26%( 70%) |
| Physical | + 23%( 70%) |
| Darkness | + 28%( 70%) |
| Cold | + 23%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: Random Artifact: Murkriver (8-11 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 434 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (434)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Corpsejam (19/19, 46-55 power, 3 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 46.0 - 55.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +7.0% Capacity: 19 On weapon hit: * 20% chance to slow global speed by 45% * 20% chance to knock the target back 3 spaces and deal 109 physical damage Travel speed: +200% Damage Shield penetration (this weapon only): +20% Damage (Ranged): +8 physical Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Unrelar (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +6% darkness / +5% cold Changes damage: +6% mind Physical save: +3 (+2 eff.) Spell save: +9 (+5 eff.) Psi when hit: +0.16 Maximum life: +40.00 A cap made of leather. |
| On hands | hardened leather gloves 'Eremehor' (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Effects on melee hit: * 10% chance to reduce armor by 16% Damage (Melee): 7 nature Changes stats: +3 Cun Changes resistances: +5% arcane / +6% nature / +7% darkness Changes damage: +3% nature / +12% arcane Life regen: +1.00 Stamina each turn: +0.80 Maximum stamina: +21.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.6 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of mindblast 'Ce'Nomina' [power 170] (12/13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Mag / +2 Cun / +7 Con Changes damage: +6% mind Light radius: +3 It can be used to blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xorarivea the NightwedgeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +2 Changes stats: +3 Str Changes resistances: +14% mind / +9% darkness Changes resistances penetration: +15% darkness Changes damage: +23% mind Rings make your fingers look great! |
| On fingers | Ivygamina the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +15% acid Changes damage: +12% acid Critical mult.: +15.00% Disarm immunity: +31% Pinning immunity: +27% Knockback immunity: +42% Hate when firing a critical mind attack: +2.00 Maximum life: +38.00 Maximum hate: +4.00 Rings make your fingers look great! |
| Around neck | Ce'Nelle the ShadejamInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -11% Effects on melee hit: * 10% chance to reduce damage dealt by 16% Changes stats: +10 Dex / +8 Cun / +11 Con Changes resistances: +3% mind Changes resistances penetration: +20% mind Life regen: +2.00 Stamina each turn: +0.90 Movement speed: +20% Amulets make your neck look great! |
| In main hand | rough leather sling 'Muckwoe'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Effects on ranged hit: * 20% chance to slow global speed by 45% Changes stats: +1 Dex Light radius: +2 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | drakeskin leather belt 'Gloravea'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +25 (+8 eff.) Armour: +2 Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes resistances penetration: +10% physical Physical save: +17 (+8 eff.) Only die when reaching: -40.00 life Mindpower: +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Alymamnir the Flowerwisp (0 def, 6 armour, 32-38 power, 75.5 block)Requires: - Shield usage training - Cunning 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +76 On weapon hit: * 15% chance to reduce armor by 16% When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +6 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 5 acid / 2 nature Changes stats: +2 Str / +4 Dex Changes resistances: +3% lightning / +20% fire / +12% nature Talent granted: +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Kindlestreaker' (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+3 eff.) Damage when hit (Melee): 6 cold Changes resistances: +20% light / +12% cold Changes damage: +6% acid Physical save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | volcanic hardened leather armour of Eyal (9 def, 14 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +9 (+3 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +13% fire / +12% physical Life regen: +1.00 Maximum life: +38.00 Healing mod.: +10% A suit of armour made of leather. |
Inventory
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings make your fingers look great! |
Coalsmash the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 8 darkness Changes resistances: +9% fire / +9% nature / +9% cold Changes resistances penetration: +25% darkness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
rough leather belt 'Prismwar'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% arcane / +9% fire Changes resistances penetration: +5% light Changes damage: +15% light Maximum encumbrance: +24 Light radius: +2 A belt that goes around your waist. |
linen cloak 'Growthrazor' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 (+1 eff.) Changes stats: +1 Dex / +2 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe 'Bregazor' (3 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes resistances: +6% cold / +19% light / +9% all Changes damage: +11% arcane / +13% light Physical save: +15 (+7 eff.) Only die when reaching: -60.00 life Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Erodor the Dawnterror (12 def, 7 armour)Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 2 nature Changes resistances: +15% blight / +12% nature / +12% light Changes damage: +9% light / +12% cold Light radius: +2 A suit of armour made of leather. |
Zerudas (0 def, 12 armour, 27-32 power, 120.5 block)Requires: - Shield usage training - Cunning 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +120 Damage (Melee): +12 fire Damage (radius 2) on crit: +19 light / +21 fire When wielded/worn: Armour: +12 Fatigue: +8% Damage when hit (Melee): 9 fire On shield block: * Deals 15 light and fire damage to each enemy blocked Changes stats: +2 Str / +1 Con Changes resistances: +26% lightning / +20% fire / +6% light Talent granted: +1 Block Handheld deflection devices. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Earenarirak' (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature Reduces incoming crit damage: 5.00% Mental save: +3 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gedar the Shimmerfiend [power 458] (12/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 2 light Changes resistances: +3% lightning / +15% cold / +5% arcane / +6% nature Spell save: +12 (+7 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 458 Activation puts all charms on cooldown for 13 turns. When used: * Heal for 92. Natural totems are made by powerful wilders to store nature power. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Zigo the Orc Skirmisher level 21
6th Dusk 122nd year of Ascendancy at 08:46 see stats
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Zigo the Orc Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 14:16 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Zigo the Orc Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 10:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Zigo the Orc Skirmisher level 20
3rd Dusk 122nd year of Ascendancy at 00:52 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zigo the Orc Skirmisher level 15
5th Flare 122nd year of Ascendancy at 09:55 see stats
Log
Thunderstorm hits Zigo for 58 lightning damage.
Urkis, the High Tempest hits Zigo for 219 lightning damage.
Zigo is dazed!
Orc grand master assassin activates Crippling Poison.
Orc grand master assassin deactivates Numbing Poison.
Elven mage casts Earthen Missiles.
Elven mage's spell attains critical power!
Zigo deflects the projectile from Elven mage to the west!
Zigo is not dazed anymore.
Hurricane from Urkis, the High Tempest hits Zigo for 117 lightning damage.
Zigo redirects the effect 'Bleeding'!
Elven mage's Earthen Missiles hits Zigo for 36 physical, 6 physical (42 total damage).
Zigo uses Infusion: Wild.
Zigo is cured!
Zigo lessens the pain.
Zigo uses Infusion: Movement.
Zigo is moving at extreme speed!
Hurricane from Urkis, the High Tempest hits Zigo for 91 lightning damage.
Zigo uses Infusion: Regeneration.
Zigo starts regenerating health quickly.
Zigo slows down.
Hurricane from Urkis, the High Tempest hits Zigo for 107 lightning damage.
Hurricane from Urkis, the High Tempest hits Zigo for 87 lightning damage.
Hurricane from Urkis, the High Tempest hits Zigo for 110 lightning damage.
Zigo the level 21 orc skirmisher was amped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 19 of Infinite Dungeon.








































































