









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 22 / 86% |
| Size | small |
| Lifes / Deaths | Killed by Xerissra the thief at level 22 on the 13rd Dusk 122nd year of Ascendancy at 15:37 / 1 |
Primary Stats
| Strength | 56 (base 51) |
| Dexterity | 14 (base 12) |
| Constitution | 5 (base 10) |
| Magic | 20 (base 10) |
| Willpower | 59 (base 43) |
| Cunning | 27 (base 12) |
Resources
| Life | -153/135 |
| Psi | 0/316 |
| Healing Factor | 0.54043647948393 |
| Regeneration | 12.024711668517 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +67.647058823528% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 29 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -55% |
| Darkness | -44% |
| Fire | -45% |
| Mind | -52% |
| All | -55% |
Offense: Damage Penetration
| Physical | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.93674050493 (81.694915254237%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 29 |
| Physical Save | 28.84 |
| Spell Save | 27.3 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Lightning | + 12%( 70%) |
| Darkness | + 35%( 70%) |
| Cold | + 6%( 70%) |
| Blight | + 11%( 70%) |
| Acid | + 15%( 70%) |
| Fire | + 27%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 74% |
| Teleport Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 17% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Possession | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Force Shield |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 55%. Harassed |
| beneficial effect | Mindpower (raw) increased by 8. Sadist |
| detrimental effect | The target has a 50% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
| detrimental effect | The target is poisoned, taking 76.68 nature damage per turn. Damage dealt is reduced by 10%. Deadly Poison |
| detrimental effect | The target's has a cursed wound, reducing healing by 53%. Cursed Wound |
| detrimental effect | The more the target summons creatures the longer it will take to summon more (+25 turns). Summoning Destabilization |
| detrimental effect | Plek is fed upon by Xerissra the thief. Fed Upon |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-40% global speed). Solipsism |
| beneficial effect | The target is near a protective aura, granting +6 armour and +12 physical save. Protective Aura |
| detrimental effect | Plek has heard the hateful whisper. Hateful Whisper |
Quests
You successfully escorted the lost defiler to the recall portal on level 17 of Infinite Dungeon. Escort: lost defiler (level 17 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 14 of Infinite Dungeon. Escort: lost warrior (level 14 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: Random Artifact: Glowjustice (120% power, 4 apr, acid element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Glowrebel | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: Random Artifact: Yvissra (24/24, 118% power, 7 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. Porothra the pair of iron boots (9 def, 4 armour) (On feet)]Porothra the pair of iron boots (9 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +9 (+9 eff.) (-) Fatigue: +2% (-) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-10) item temporal energize Infravision radius: +1 (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Saloyamira' (Light source)]brass lantern 'Saloyamira' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2(-) acid Changes resistances: +6%(-) cold Changes damage: +3%(-) mind Mental save: +5 (+3 eff.) (-) Light radius: +3 (-) See stealth: +7 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Salavea (0 def, 9 armour) (On head)]Salavea (0 def, 9 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Armour: +9 (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +1(-) Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. evasive elven-wood totem of stinging [power 376] (7.5/15 cooldown) (Tool)]evasive elven-wood totem of stinging [power 376] (7.5/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 376 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Adudavea the Dourwake (On fingers, 1 of 2)]Adudavea the Dourwake Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 21% Damage (Melee): 0(-10) item darkness numbing Changes resistances: +3%(-) darkness / +9%(-) fire Mental save: +5 (+3 eff.) (-) Confusion immunity: +22% (-) Only die when reaching: -60.00 life (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Adudavea the Dourwake (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 26 * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-10) item darkness numbing / 8 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 26 Damage (Ranged): 6 physical Changes stats: +8 Cun / +5 Mag Changes resistances: +22%(+19%) darkness / +0%(-9%) fire Changes damage: +11% darkness Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Confusion immunity: +0% (-22%) Hate when firing a critical mind attack: +1.00 Only die when reaching: +0.00 life (+60.00 life) Maximum hate: +6.00 Spellpower: +6 (+3 eff.) Infravision radius: +1 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of recklessness (Around waist)]noble's rough leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% (-) Physical power: +4 (+1 eff.) (-) Changes stats: +3(-) Cun / +3(-) Wil Damage against: +15% (-)Summoned Reduced damage from: +15% (-)Summoned Critical mult.: +5.00% (-) A belt that goes around your waist. |
| In main hand | [vs. Aerenne (159% power, 2 apr) (In main hand)]Aerenne (159% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +7(-) fire When wielded/worn: Changes resistances penetration: +10%(-) physical Massive two-handed mauls. |
| On hands | [vs. Wyrmbreath (0 def, 4 armour) (On hands)]Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 (-) Changes stats: +5(-) Wil Changes resistances: +18%(-) fire / +10%(-) darkness / +10%(-) nature Changes damage: +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 34.52 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | [vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) (Main armor)]impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 (-) Fatigue: +22% (-) Changes resistances: +15%(-) acid A suit of armour made of metal plates. |
| Cloak | [vs. restorative linen cloak of implacability (1 def, 0 armour) (Cloak)]restorative linen cloak of implacability (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +10%(-) nature / +11%(-) blight Physical save: +7 (+3 eff.) (-) Mental save: +5 (+3 eff.) (-) Life regen: +2.00 (-) Only die when reaching: -50.00 life (-) Healing mod.: +11% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Durorab (Around neck)]Durorab Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3(-) Dex / +2(-) Wil Changes resistances: +12%(-) lightning Talent masteries: +0.10(-) Psionic / Possession Spell save: +3 (+2 eff.) (-) Stun/Freeze immunity: +20% (-) Mana each turn: +0.08 (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion of the duelist (speed 442%; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Durorab (Around neck)]Fanged Collar Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-3) Dex / -5(-7) Wil / +10 Cun Changes resistances: +15% blight / +0%(-12%) lightning / +15% darkness / +15% acid Talent mastery: +0.00(-0.10) Psionic / Possession Physical save: +15 (+5 eff.) Spell save: +15 (+6 eff.) (+12 (+5 eff.)) Mental save: -7 (-4 eff.) Stun/Freeze immunity: +0% (-20%) Mana each turn: +0.00 (-0.08) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Durorab (Around neck)]This item will automatically be transmogrified when you leave the level. steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-3) Dex / +0(-2) Wil Changes resistances: +0%(-12%) lightning Talent mastery: +0.00(-0.10) Psionic / Possession Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Stun/Freeze immunity: +0% (-20%) Mana each turn: +0.00 (-0.08) Amulets can have magical properties. |
[vs. Durorab (Around neck)]This item will automatically be transmogrified when you leave the level. steel amulet 'Ce'Nama' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +0(-3) Dex / +6 Mag / +3(+1) Wil Changes resistances: +0%(-12%) lightning Talent mastery: +0.00(-0.10) Psionic / Possession Critical mult.: +5.00% Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Stun/Freeze immunity: +0% (-20%) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +1.00 Maximum mana: +60.00 Spellpower: +9 (+5 eff.) Amulets can have magical properties. |
[vs. Durorab (Around neck)]This item will automatically be transmogrified when you leave the level. steel amulet 'Venomhacker' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 6 acid / 10 lightning Changes stats: +0(-3) Dex / +0(-2) Wil Changes resistances: +0%(-12%) lightning / +11% cold / +11% fire Changes resistances penetration: +10% nature / +10% acid Changes damage: +12% nature Talent mastery: +0.00(-0.10) Psionic / Possession Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Stun/Freeze immunity: +0% (-20%) Mana each turn: +0.00 (-0.08) Amulets can have magical properties. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Loreyadig the Fognail (111% power, 3 apr, acid element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-48%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 (+1) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Defense: +5 (+5 eff.) Changes resistances: +6% darkness Changes resistances penetration: +5% acid / +0%(-10%) physical / +5% darkness Changes damage: +15% acid / +9% darkness / +9% nature Talent granted: +1 Command Staff Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 6.61 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. cruel ash vilestaff of might (111% power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-48%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 (+1) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances penetration: +0%(-10%) physical Changes damage: +15% acid Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+3 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Vorotira (120% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (-39%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 (+2) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances penetration: +10% arcane / +0%(-10%) physical Changes damage: +20% darkness / +6% arcane Talent granted: +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.13 Maximum mana: +43.00 Spellpower: +16 (+8 eff.) Spell crit. chance: +10% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel battleaxe 'Leleblek' (125% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 125% (-35%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 + Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (Melee): +8 arcane Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances penetration: +0%(-10%) physical Changes damage: +9% blight Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +2% Massive two-handed battleaxes. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Glowhue (132% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 133% (-27%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 10% chance to slow global speed by 53% - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (Melee): +20 light Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Changes resistances: +9% fire / +6% cold Changes resistances penetration: +10% lightning / +0%(-10%) physical Massive two-handed mauls. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. manaburning steel greatsword of dampening (128% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 128% (-31%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 19 arcane resource burn - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances: +12% acid / +12% cold / +12% fire / +13% lightning / +5% all Changes resistances penetration: +0%(-10%) physical Spell save: +7 (+2 eff.) Massive two-handed swords. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Goruyarig (147% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% (-12%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 20% chance to reduce armor by 23% - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +10(+3) fire When wielded/worn: Changes resistances: +9% fire Changes resistances penetration: +10% acid / +0%(-10%) physical Changes damage: +6% blight Reduces incoming crit damage: 15.00% Maximum life: +60.00 Massive two-handed swords. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatsword (146% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% (-13%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +10%(-) physical Massive two-handed swords. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Silanor (103% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% (-56%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes stats: +3 Wil / +2 Mag Changes resistances penetration: +0%(-10%) physical Teleport immunity: +20% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Damage Shield penetration: +20% Sharp, long, and deadly. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming dwarven-steel longsword of massacre (134% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 134% (-25%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (+2) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +5(-2) fire When wielded/worn: Changes resistances penetration: +0%(-10%) physical Sharp, long, and deadly. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel dagger (102% power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% (-57%) Range: 1.3x (-0.2x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 (+4) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances penetration: +0%(-10%) physical Sharp, short and deadly. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. blooming vined mindstar (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-74%) Range: 1.1x (-0.4x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances penetration: +0%(-10%) physical Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +11 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. gifted vined mindstar of life (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-74%) Range: 1.1x (-0.4x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire When wielded/worn: Changes resistances penetration: +0%(-10%) physical Life regen: +0.70 Maximum life: +12.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. vined mindstar of disruption (83% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% (-76%) Range: 1.1x (-0.4x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire Damage against: +8% Unnatural When wielded/worn: Changes resistances penetration: +0%(-10%) physical Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. vined mindstar of disruption (83% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% (-76%) Range: 1.1x (-0.4x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire Damage against: +6% Unnatural When wielded/worn: Changes resistances penetration: +0%(-10%) physical Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel steamsaw of crippling (110% power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 110% (-49%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 (+6) Crit. chance: +2.0% (+0.5%) Attack speed: 100% (-) Block value: +20 On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +0(-7) fire Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +7.0% Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Changes resistances penetration: +0%(-10%) physical Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. thought-forged steel steamsaw of massacre (122% power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 122% (-37%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 (+6) Crit. chance: +2.0% (+0.5%) Attack speed: 100% (-) Block value: +22 On weapon hit: * 10% chance to reduce all saves and defense by 26 - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Damage (Melee): +9 mind Damage (radius 1) on hit: +0(-7) fire Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Changes stats: +2 Cun / +1 Wil Changes resistances penetration: +0%(-10%) physical Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
[vs. Aerenne (159% power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. overgrown steel steamgun of cunning (+2) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (+7) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +7 When this weapon hits: Overgrowth (10% chance level 2). On weapon hit: - 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: - Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Travel speed: +600% Damage (radius 1) on hit: +0(-7) fire Attacks use: 2.0 Steam When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10%(-) physical Life regen: +0.90 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.pouch of steel shots of accuracy (10/13, 120% power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 121% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 13 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Sootweeper the iron shield (0 def, 3 armour, 44.5 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Fatigue: +8% Changes resistances: +6% darkness Changes damage: +15% light Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Quenchseam (0 def, 6 armour, 62.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 3 lightning Changes stats: +2 Dex Changes resistances: +13% lightning Maximum wards: +4 lightning / +4 temporal / +4 darkness / +4 fire / +4 nature / +4 blight / +5 cold / +4 arcane / +4 light Talents granted: +1 Block +1 Ward Handheld deflection devices. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 (-9) Defense: +12 (+10 eff.) Fatigue: +0% (-22%) Changes stats: +3 Cun / +4 Wil Changes resistances: +15%(-) acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 5.66 to 7.07 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of nature (+16%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-17) Fatigue: +0% (-22%) Changes resistances: +16% nature / +0%(-15%) acid Changes damage: +11% nature Mental save: +17 (+7 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-13) Defense: +6 (+6 eff.) Fatigue: +7% (-15%) Changes resistances: +0%(-15%) acid Life regen: +2.40 Stamina each turn: +0.80 A suit of armour made of leather. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating iron mail armour of acid resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-13) Defense: +2 (+2 eff.) Fatigue: +12% (-10%) Changes resistances: +16%(+1%) acid Life regen: +2.70 Stamina each turn: +0.50 A suit of armour made of mail. |
[vs. impenetrable dwarven-steel plate armour of acid resistance (0 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-11) Defense: +2 (+2 eff.) Fatigue: +12% (-10%) Changes resistances: +0%(-15%) acid A suit of armour made of mail. |
[vs. noble's rough leather belt of recklessness (Around waist)]This item will automatically be transmogrified when you leave the level. insulating rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Changes stats: +0(-3) Cun / +0(-3) Wil Changes resistances: +6% cold / +7% fire Damage against: +0% (-15% )Summoned Reduced damage from: +0% (-15% )Summoned Critical mult.: +0.00% (-5.00%) A belt that goes around your waist. |
[vs. noble's rough leather belt of recklessness (Around waist)]This item will automatically be transmogrified when you leave the level. nightruned rough leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Changes stats: +0(-3) Cun / +0(-3) Wil Changes resistances: +6% light / +6% darkness Damage against: +0% (-15% )Summoned Reduced damage from: +0% (-15% )Summoned Critical mult.: +0.00% (-5.00%) Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
[vs. Porothra the pair of iron boots (9 def, 4 armour) (On feet)]This item will automatically be transmogrified when you leave the level. miner's pair of rough leather boots of tirelessness (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Fatigue: +0% (-2%) Damage (Melee): 0(-10) item temporal energize Stamina each turn: +0.40 Maximum stamina: +12.00 Infravision radius: +1 (-) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A pair of boots made of leather. |
[vs. Porothra the pair of iron boots (9 def, 4 armour) (On feet)]This item will automatically be transmogrified when you leave the level. stealthy pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Fatigue: +0% (-2%) Damage (Melee): 0(-10) item temporal energize Changes stats: +6 Lck / +4 Dex Stealth bonus: +6 Stamina each turn: +0.40 Maximum stamina: +12.00 Infravision radius: +0 (-1) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A pair of boots made of leather. |
[vs. Wyrmbreath (0 def, 4 armour) (On hands)]This item will automatically be transmogrified when you leave the level. Eilinith the iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 (-3) Fatigue: +1% Changes stats: +2(-3) Wil / +3 Mag Changes resistances: +0%(-18%) fire / +0%(-10%) darkness / +0%(-10%) nature Changes resistances penetration: +10% blight Changes damage: +0%(-10%) fire Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +23% Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Wyrmbreath (0 def, 4 armour) (On hands)]This item will automatically be transmogrified when you leave the level. steady iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +7 (+3 eff.) Armour: +1 (-3) Fatigue: +1% Changes stats: +2 Str / +0(-5) Wil Changes resistances: +0%(-18%) fire / +0%(-10%) darkness / +0%(-10%) nature Changes damage: +0%(-10%) fire Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Salavea (0 def, 9 armour) (On head)]This item will automatically be transmogrified when you leave the level. grounding linen wizard hat of lightning (+22%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Armour: +0 (-9) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Str / +0(-1) Dex Changes resistances: +22% lightning / +6% temporal Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
This item will automatically be transmogrified when you leave the level.67 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. evasive elven-wood totem of stinging [power 376] (7.5/15 cooldown) (Tool)]iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. evasive elven-wood totem of stinging [power 376] (7.5/15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. cleansing steel torque of clear mind [power 2] (7.5/40 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 40 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Plek the Yeek Possessor level 19
3rd Dusk 122nd year of Ascendancy at 18:24 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Plek the Yeek Possessor level 15
4th Flare 122nd year of Ascendancy at 02:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Plek the Yeek Possessor level 10
5th Mirth 122nd year of Ascendancy at 18:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Plek the Yeek Possessor level 20
5th Dusk 122nd year of Ascendancy at 05:42 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Plek the Yeek Possessor level 3
76th Pyre 122nd year of Ascendancy at 08:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Plek the Yeek Possessor level 21
8th Dusk 122nd year of Ascendancy at 20:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Plek the Yeek Possessor level 15
4th Flare 122nd year of Ascendancy at 02:28 see stats
Log
Xerissra the thief uses Hateful Whisper.
Plek has heard the hateful whisper!
Xerissra the thief hits Plek for 0 mind damage.
Your body died! You quickly return to your normal one but the shock is terrible!
Plek is stunned!
Shadow hits Plek for 3 physical damage.
Melee retaliation hits Shadow for 1 acid damage.
Burning from Plek hits Shadow for 2 fire damage.
Xerissra the thief is no longer poisoned.
Plek's Rune: Teleportation has been disrupted by anti-magic forces!
Plek converts some damage to Psi!
Deadly Poison from Xerissra the thief hits Plek for 3 to psi, 45 nature (48 total damage).
Xerissra the thief uses Reproach.
Xerissra the thief hits Plek for 80 mind damage.
Shadow hits Plek for 3 physical damage.
Force Shield hits Shadow for 18 mind, 3 physical, 4 fire, 18 lightning (43 total damage).
Force Shield hits Xerissra the thief for 14 lightning damage.
Burning from Plek hits Shadow for 2 fire damage.
Plek moves reluctantly!
Burning from Plek killed Shadow!
Plek's Rune: Teleportation has been disrupted by anti-magic forces!
Talent Possession Talent 2 is ready to use.
Plek converts some damage to Psi!
Deadly Poison from Xerissra the thief hits Plek for 3 to psi, 45 nature (48 total damage).
Xerissra the thief uses Harass Prey.
Plek has been harassed.
Plek is no longer being stalked by Xerissra the thief.
Saving game...







































































