Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Female |
Race | Yeek |
Class | Possessor |
Level / Exp | 21 / 72% |
Size | small |
Lifes / Deaths | Killed by Moraxhok the Bringer of Doom at level 21 on the 3rd Dusk 122nd year of Ascendancy at 12:02 / 1 |
Primary Stats
Strength | 52 (base 50) |
Dexterity | 13 (base 12) |
Constitution | 19 (base 10) |
Magic | 19 (base 10) |
Willpower | 57 (base 29) |
Cunning | 38 (base 27) |
Resources
Life | -24/182 |
Psi | 0/300 |
Healing Factor | 1.0791723257555 |
Regeneration | 2.42813773295 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +112.58159546285% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 29.641450861482 |
See Invisible | 29.641450861482 |
Offense: Mainhand
Damage | 79 |
Accuracy | 27 |
Crit Chance | 9% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Nature | 0% |
Temporal | +4% |
Mind | +6% |
Arcane | +5% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 21.413408721348 (65.897138898113%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 19 |
Physical Save | 25 |
Spell Save | 23 |
Mental Save | 35 |
Defense: Resistances
Arcane | + 5%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 11%( 70%) |
Light | + 9%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 1%( 70%) |
Cold | + 50%( 70%) |
Fire | + 12%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 53% |
Confusion Resistance | 100% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 40% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 162 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Possession | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | insulating pair of hardened leather boots of speed (0 def, 3 armour) insulating pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +5% fire / +5% cold Movement speed: +25% A pair of boots made of leather. |
Light source | ethereal brass lantern of focus ethereal brass lantern of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes damage: +6% mind Spellpower: +6 (+3 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Mehell' (0 def, 4 armour) dwarven-steel helm 'Mehell' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex / +4 Wil / +2 Cun Changes resistances: +7% fire / +5% cold Mental save: +6 (+3 eff.) Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | quick steel torque of psionic shield [power 39] (15/16 cooldown) quick steel torque of psionic shield [power 39] (15/16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 39 for 5 turns Activation puts all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Carrionbliss' steel ring 'Carrionbliss'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Effects on melee hit: * 10% chance to slow global speed by 53% Changes stats: +3 Str Changes resistances: +1% physical Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.31 cold and 15.52 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 16/60. This azure ring seems to be always moist to the touch. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 147, based on Magic) for 10 turns Activation costs 17 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Ivyvena the Shiverraptor (136% power, 2 apr) Ivyvena the Shiverraptor (136% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 26 * 25% chance for lightning to strike from the target to a second target dealing 38 damage On weapon crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 Damage (Melee): +11 mind / +8 cold When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances: +6% mind Changes damage: +3% cold Massive two-handed mauls. |
On hands | dwarven-steel gauntlets 'Alesus' (0 def, 2 armour) dwarven-steel gauntlets 'Alesus' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 6 arcane / 8 temporal Damage (Ranged): 10 temporal Changes stats: +6 Mag / +3 Wil Changes resistances: +7% temporal / +5% arcane / +6% light Changes damage: +5% arcane / +4% temporal Silence immunity: +20% Pinning immunity: +10% Life regen: +2.00 Stamina each turn: +1.10 Maximum stamina: +13.00 Spellpower: +4 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Xanyrama the steel mail armour (12 def, 6 armour) Xanyrama the steel mail armour (12 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +6 Defense: +12 (+6 eff.) Fatigue: +12% Changes stats: +6 Con Changes resistances: +15% cold Maximum stamina: +20.00 A suit of armour made of mail. |
Cloak | enveloping kruk cloak of Iron Throne (5 def, 0 armour) enveloping kruk cloak of Iron Throne (5 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +2 Str / +2 Con Physical save: +6 (+3 eff.) A stylish kruk-style cloak, to look awesome. |
Around neck | copper amulet 'Blackradiance' copper amulet 'Blackradiance'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning / +3% light Changes resistances penetration: +5% lightning Changes damage: +9% darkness Stun/Freeze immunity: +23% Amulets make your neck look great! |
Inventory
Yvassra the copper amulet Yvassra the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +2 Fatigue: -5% Changes stats: +1 Cun Changes damage: +9% mind Life regen: +1.00 Stamina each turn: +3.00 Hate when firing a critical mind attack: +3.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. serendipitous steel amulet of visionserendipitous steel amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +7 (+4 eff.) Changes stats: +11 Lck Blindness immunity: +17% Infravision radius: +3 Sight radius: +2 See invisible: +6 Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level. iron greatsword 'Zubinne' (110% power, 3 apr)iron greatsword 'Zubinne' (110% power, 3 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 110% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 26 Damage (Melee): +12 mind When wielded/worn: Armour penetration: +5 Defense: +10 (+5 eff.) Changes stats: +7 Cun / +3 Wil Spell save: +6 (+3 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of coldmighty ash longbow of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 cold When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Str Changes damage: +12% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. halfling cured leather sling of true flighthalfling cured leather sling of true flight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +5 (+3 eff.) Physical crit. chance: +6.0% Changes damage: +10% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ethereal ash magestaff of channeling (111% power, 3 apr, lightning element)ethereal ash magestaff of channeling (111% power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +12 (+6 eff.) Changes damage: +15% lightning Talent granted: +1 Command Staff Mana each turn: +0.19 Spellpower: +19 (+10 eff.) Spell crit. chance: +2% Damage Shield penetration: +14% Damage Shield Power: +7% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of blight (+12%) (0 def, 0 armour)shimmering woollen robe of blight (+12%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% blight / +9% all Changes damage: +10% arcane / +12% blight Maximum mana: +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. Momnir the Sparktaint (1 def, 0 armour)Momnir the Sparktaint (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +1 (+1 eff.) Changes stats: +6 Dex Changes resistances: +16% acid / +1% physical Changes damage: +11% acid / +3% lightning Stamina each turn: +3.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. clarifying linen wizard hat of balance (1 def, 0 armour)clarifying linen wizard hat of balance (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Mental save: +6 (+3 eff.) Equilibrium when hit: +0.90 Psi when hit: +0.80 Hate when hit: +0.80 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of cold resistance (6 def, 4 armour)rejuvenating cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +17% cold Life regen: +2.00 Stamina each turn: +0.90 A suit of armour made of leather. |
Dazzlemalice the steel plate armour (0 def, 9 armour) Dazzlemalice the steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 2 light Changes stats: +3 Cun Changes resistances: +15% cold Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Mindpower: +10 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. arcing quiver of ash arrows of accuracy (20/21, 120% power, 7 apr)arcing quiver of ash arrows of accuracy (20/21, 120% power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 121% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +14 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage Arrows are used with bows to pierce your foes to death. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
283 alchemist agate 283 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mardafast the iron pickaxe (dig speed 36 turns) Mardafast the iron pickaxe (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +1 Wil / +1 Cun Changes resistances: +3% blight Hate when firing a critical mind attack: +2.00 Maximum psi: +40.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Snowspar the ash wand of shielding [power 182] (15/17 cooldown) Snowspar the ash wand of shielding [power 182] (15/17 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% cold Changes resistances penetration: +10% acid Changes damage: +12% cold It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 11% for 2 turns. * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Siinve the Yeek Possessor level 3
75th Pyre 122nd year of Ascendancy at 22:49 see stats
By Siinve the Yeek Possessor level 16
3rd Flare 122nd year of Ascendancy at 04:17 see stats
By Siinve the Yeek Possessor level 10
5th Mirth 122nd year of Ascendancy at 02:26 see stats
By Siinve the Yeek Possessor level 20
10th Flare 122nd year of Ascendancy at 06:23 see stats
By Siinve the Yeek Possessor level 5
78th Pyre 122nd year of Ascendancy at 12:48 see stats
By Siinve the Yeek Possessor level 15
1st Flare 122nd year of Ascendancy at 10:06 see stats
Log
Siinve's tidal wave hits Moraxhok the Bringer of Doom for 0 cold, 0 physical (0 total damage).
Talent Unleashed Mind is ready to use.
Burning from Moraxhok the Bringer of Doom hits Siinve for (66 absorbed), 0 fire (0 total damage).
Moraxhok the Bringer of Doom's ability to fight has recovered.
Moraxhok the Bringer of Doom hits Moraxhok the Bringer of Doom for 0 fire damage.
Moraxhok the Bringer of Doom resists the wave!
Siinve's tidal wave hits Moraxhok the Bringer of Doom for 0 cold, 0 physical (0 total damage).
Moraxhok the Bringer of Doom casts Healing Light.
Moraxhok the Bringer of Doom receives 267 healing.
Siinve stops burning.
Siinve uses quick steel torque of psionic shield!
Moraxhok the Bringer of Doom resists the wave!
Siinve's tidal wave hits Moraxhok the Bringer of Doom for 0 cold, 0 physical (0 total damage).
Moraxhok the Bringer of Doom hits Moraxhok the Bringer of Doom for 0 fire damage.
Moraxhok the Bringer of Doom uses Evasion.
Moraxhok the Bringer of Doom tries to evade attacks.
Moraxhok the Bringer of Doom resists the wave!
Siinve's tidal wave hits Moraxhok the Bringer of Doom for 0 cold, 0 physical (0 total damage).
Moraxhok the Bringer of Doom stops burning.
Moraxhok the Bringer of Doom is free from the domination.
Moraxhok the Bringer of Doom uses Throw Boulder.
Moraxhok the Bringer of Doom hurls a huge boulder at Siinve!
Your shield crumbles under the damage!
The shield around Siinve crumbles.
Siinve is knocked back!
Siinve converts some damage to Psi!
Moraxhok the Bringer of Doom hits Siinve for (39 flat reduction), (80 resilience), (96 absorbed), 2 to psi, 72 physical (74 total damage).
Siinve the level 21 yeek possessor was smashed to death by Moraxhok the Bringer of Doom on level 16 of Infinite Dungeon.