Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Possessor |
Level / Exp | 103 / 7% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 242.2693 (base 100) |
Dexterity | 143.3572 (base 20) |
Constitution | 43 (base 10) |
Magic | 134.3543 (base 100) |
Willpower | 84 (base 69) |
Cunning | 198.6054 (base 40) |
Resources
Life | 6243/15160 |
Stamina | 591/599 |
Psi | 796/796 |
Healing Factor | 1.0397742564935 |
Regeneration | 9.5651060869494 |
Speed
Mental | +15% |
Attack | +15% |
Movement | +1149.4376038619% |
Spell | +15% |
Global | +192.54570001616% |
Vision
Sight | 10 |
Lite | 22.347413023857 |
Infravision | 6 |
See Stealth | 79.814678081286 |
See Invisible | 100.8146780813 |
Offense: Mainhand
Damage | 692 |
Accuracy | 133 |
Crit Chance | 103% |
APR | 75 |
Speed | 0.87 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 71% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 87 |
Crit Chance | 83% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Lightning | +13% |
Light | +8% |
Blight | +12% |
Physical | +44% |
Fire | +8% |
All | +2% |
Offense: Damage Penetration
Darkness | +40% |
Physical | +51% |
Arcane | +50% |
Fire | +35% |
All | +30% |
Defense: Base
Armour (hardiness) | 108.24067428187 (90.295814134324%) |
Defense | 98 |
Ranged Defense | 98 |
Fatigue | 1.0905888374945 |
Physical Save | 96.95 |
Spell Save | 90.65 |
Mental Save | 98 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 57%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 61%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 62%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Mind | + 62%( 70%) |
Defense: Immunities
Stun Resistance | 79% |
Confusion Resistance | 77% |
Fear Resistance | 0% |
Poison Resistance | 50% |
Blind Resistance | 79% |
Silence Resistance | 63% |
Bleed Resistance | 19% |
Disarm Resistance | 100% |
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 772 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 315 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 545 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 777% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. |
Class Talents
Psionic / Possession | 1.90 |
| 5/5 |
| 6/5 |
| 10/5 |
| 6/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 6/5 |
| 1/5 |
| 10/5 |
| 3/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.50 |
| 4/5 |
| 1/5 |
| 8/5 |
| 5/5 |
Psionic / Psychic blows | 1.30 |
| 8/5 |
| 10/5 |
| 9/5 |
| 8/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 7/5 |
| 3/5 |
| 3/5 |
| 20/5 |
| 24/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 2/5 |
| 10/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shattering Impact |
talent | Force Shield |
talent | Channel Pain |
talent | Skate |
talent | Kinetic Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+60% global speed). Clarity |
beneficial effect | Increases defense by 32. Mobile Defense |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
beneficial effect | Infinite Dungeon Challenge (Level 103): Rush Hour (320) Challenge |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
beneficial effect | Mindpower (raw) increased by 13. Sadist |
beneficial effect | Movement is 1000% faster. Step Up |
beneficial effect | The target is surrounded by a magical shield, absorbing 462/462 damage before it crumbles. Damage Shield |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Cinderwasp | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 100): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 101): Rush Hour (389)Turns left: 178 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 102): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 103): Rush Hour (320)Turns left: 272 | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (227)Turns left: 110 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: Random Artifact: Vorossra (20/20, 109% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: Random Artifact: Urthalathadas (0 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: Random Artifact: Stormvalor (132% power, 16 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Cinder's kiss of shielding [power 314] (21 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 24): Near SightedYou completed the challenge and received: Random Artifact: Lightvice (136% power, 6 apr, light element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Araldassra (0 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 36): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: Random Artifact: Girdle of the Calm Waters | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 344 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (344)Turns left: 284 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: Random Artifact: Icelady | done |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 51): Rush Hour (50)Turns left: 41 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 53): PacifistYou completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 54): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 644 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 55): Rush Hour (644)Turns left: 127 You completed the challenge and received: Random Artifact: Dourblow | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 60): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Bethana the dreaming horror'. Infinite Dungeon Challenge (Level 61): Dream HunterYou completed the challenge and received: Random Artifact: Gloomwhisper | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: Random Artifact: Thunderbone (176% power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 64): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 65): Rush Hour (389)Turns left: 80 You completed the challenge and received: Random Artifact: Eilinyth | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 66): Near SightedYou completed the challenge and received: Random Artifact: Voratun Hammer of the Deep Bellow (193% power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: Random Artifact: Sparkreeve (112% power, 41 apr, nature damage) | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 71): Rush Hour (197)Turns left: 30 You completed the challenge and received: Random Artifact: Woeknave (136% power, 6 apr, arcane element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 74): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 77): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror MatchYou completed the challenge and received: Random Artifact: Glownigh (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (161)Turns left: 90 You completed the challenge and received: Random Artifact: Shinesweeper (0 def, 5 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 86): Near SightedYou completed the challenge and received: Random Artifact: Lightpain (179% power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 90): Near SightedYou completed the challenge and received: Random Artifact: Brightcut (140% power, 5 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 91): Near SightedYou completed the challenge and received: Random Artifact: Radiancepeal (118% power, 24 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: Random Artifact: Morningbliss (170% power, 4 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (218)Turns left: 169 You completed the challenge and received: Random Artifact: Dourtyphoon (97% power, 6 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 95): Rush Hour (293)Turns left: 31 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: Random Artifact: Brightobeisance (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): ExterminatorYou completed the challenge and received: Random Artifact: Sepsiswilder (0 def, 3 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Cinderstriker CinderstrikerCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +14 (+3 eff.) Changes resistances: +6% darkness / +3% temporal Changes resistances penetration: +5% fire / +20% arcane / +14% all Physical save: +20 (+2 eff.) Spell save: +26 (+3 eff.) Mental save: +19 (+4 eff.) Maximum life: +60.00 Light radius: +11 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Ragodunathel (11 def, 22 armour) Ragodunathel (11 def, 22 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +6 (+0 eff.) Armour: +22 Defense: +11 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +2 Dex / +9 Cun / +4 Con Changes resistances: +13% acid / +13% fire / +15% lightning / +10% cold Physical save: +6 (+1 eff.) Maximum stamina: +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | voratun torque of psionic shield 'Emelotha' [power 167] (16 cooldown) voratun torque of psionic shield 'Emelotha' [power 167] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% cold Mental save: +12 (+2 eff.) Cut immunity: +22% Pinning immunity: +10% Life regen: +4.31 Spellpower on spell critical (stacks up to 3 times): +2 It can be used to setup a psionic shield, reducing all damage taken by 167 for 5 turns Activation puts all charms on cooldown for 16 turns. When used: * Reduce fatigue by 55% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 29% chance to slow global speed by 75% Changes stats: +8 Str / +1 Wil / +7 Cun / +12 Con Changes resistances: +12% fire Spell save: +15 (+2 eff.) Disarm immunity: +35% Pinning immunity: +38% Knockback immunity: +38% Maximum life: +38.00 Maximum stamina: +28.00 Light radius: +4 See invisible: +12 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Charwrest CharwrestCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +2.0% Armour: +24 Damage when hit (Melee): 2 temporal Changes stats: +16 Str / +11 Dex / +8 Wil / +18 Cun / +1 Con Changes damage: +9% physical / +6% fire Mindpower: +15 (+3 eff.) Rings make your fingers look great! |
Around waist | Splendourseam the drakeskin leather belt Splendourseam the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Physical crit. chance: +12.0% Physical power: +10 (+1 eff.) Defense: +5 (+1 eff.) Changes stats: +6 Cun / +9 Dex Changes resistances: +14% darkness / +3% mind / +12% light Changes damage: +6% light Critical mult.: +25.00% Physical save: +15 (+2 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +14% Light radius: +2 A belt that goes around your waist. |
In main hand | voratun greatmaul 'Salena' (176% power, 4 apr) voratun greatmaul 'Salena' (176% power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 176% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +27 darkness / +20 mind Damage (radius 2) on crit: +8 mind Damage against: +26% Living When wielded/worn: Accuracy: +34 (+4 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +20 (+2 eff.) Armour: +8 Changes stats: +2 Con Changes resistances penetration: +16% all Critical mult.: +10.00% Mindpower: +15 (+3 eff.) Massive two-handed mauls. |
On hands | Mayyth the voratun gauntlets (0 def, 3 armour) Mayyth the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +12 Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 75% Damage (Melee): 13 lightning Changes stats: +6 Dex / +2 Mag / +12 Cun / +3 Con Changes resistances: +7% lightning / +3% cold / +11% darkness Changes damage: +9% lightning Spell save: +9 (+1 eff.) Infravision radius: +3 See invisible: +9 When used to modify unarmed attacks: Power: 135% Range: 1.4x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +23 Armour Penetration: +22 Crit. chance: +21.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +25 darkness Damage (radius 2) on crit: +9 lightning It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Gorylakor the Blindjam (34 def, 24 armour) Gorylakor the Blindjam (34 def, 24 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +24 Defense: +34 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 36% * 26% chance to reduce armor by 40% Damage when hit (Melee): 4 lightning Changes stats: +6 Cun Changes resistances: +15% acid / +15% cold / +15% darkness Changes resistances penetration: +10% darkness Changes damage: +3% lightning Allows you to breathe in: water Mental save: +25 (+5 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Cloak | Runisakalthosus the elven-silk cloak (3 def, 4 armour) Runisakalthosus the elven-silk cloak (3 def, 4 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Armour: +4 Defense: +3 (+1 eff.) Damage when hit (Melee): 2 arcane Changes stats: +6 Str / +12 Dex / +6 Cun / +6 Con Talent mastery: +0.40 Technique / Combat training Spell save: +14 (+2 eff.) Mental save: +15 (+3 eff.) Silence immunity: +20% Life regen: +4.64 Stamina each turn: +1.50 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet of perfection (0.40 Psionic / Deep horror,0.40 Psionic / Possession) voratun amulet of perfection (0.40 Psionic / Deep horror,0.40 Psionic / Possession)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.40 Psionic / Deep horror +0.40 Psionic / Possession Amulets make your neck look great! |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level. stralite dagger of evisceration (132% power, 9 apr)stralite dagger of evisceration (132% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 428 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +11.0% Physical power: +13 (+1 eff.) Sharp, short and deadly. |
Dawnlady the hardened leather belt Dawnlady the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 36% Changes resistances: +7% acid / +18% light / +6% fire / +7% cold / +5% lightning Changes resistances penetration: +10% light / +25% cold Light radius: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. reinforced pair of voratun boots of massiveness (0 def, 15 armour)reinforced pair of voratun boots of massiveness (0 def, 15 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +14% acid / +15% fire / +15% lightning / +15% cold Changes damage: +10% physical Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+7 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+4 eff.) Spell save: +35 (+4 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
461 alchemist agate 461 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Siluba' (dig speed 10 turns) voratun pickaxe 'Siluba' (dig speed 10 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +5 (+0 eff.) Armour penetration: +1 Physical power: +10 (+1 eff.) Changes stats: +3 Str Changes resistances: +15% nature Changes resistances penetration: +5% physical Changes damage: +15% fire / +15% mind / +10% nature Critical mult.: +27.20% Mental save: +13 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spellpower: +15 (+4 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 62 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 19 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Izpiza the Yeek Possessor level 48
44th Dusk 122nd year of Ascendancy at 14:41 see stats
By Izpiza the Yeek Possessor level 60
65th Dusk 122nd year of Ascendancy at 21:53 see stats
By Izpiza the Yeek Possessor level 90
41st Haze 122nd year of Ascendancy at 08:21 see stats
By Izpiza the Yeek Possessor level 95
42nd Haze 122nd year of Ascendancy at 22:27 see stats
By Izpiza the Yeek Possessor level 80
20th Haze 122nd year of Ascendancy at 00:00 see stats
By Izpiza the Yeek Possessor level 33
19th Dusk 122nd year of Ascendancy at 02:02 see stats
By Izpiza the Yeek Possessor level 24
1st Dusk 122nd year of Ascendancy at 04:37 see stats
By Izpiza the Yeek Possessor level 27
7th Dusk 122nd year of Ascendancy at 20:13 see stats
By Izpiza the Yeek Possessor level 98
45th Haze 122nd year of Ascendancy at 21:28 see stats
By Izpiza the Yeek Possessor level 18
2nd Flare 122nd year of Ascendancy at 03:18 see stats
By Izpiza the Yeek Possessor level 100
48th Haze 122nd year of Ascendancy at 12:15 see stats
By Izpiza the Yeek Possessor level 27
7th Dusk 122nd year of Ascendancy at 17:03 see stats
By Izpiza the Yeek Possessor level 39
25th Dusk 122nd year of Ascendancy at 21:55 see stats
By Izpiza the Yeek Possessor level 46
40th Dusk 122nd year of Ascendancy at 05:22 see stats
By Izpiza the Yeek Possessor level 57
59th Dusk 122nd year of Ascendancy at 03:22 see stats
By Izpiza the Yeek Possessor level 65
75th Dusk 122nd year of Ascendancy at 06:47 see stats
By Izpiza the Yeek Possessor level 72
10th Haze 122nd year of Ascendancy at 12:08 see stats
By Izpiza the Yeek Possessor level 80
29th Haze 122nd year of Ascendancy at 12:13 see stats
By Izpiza the Yeek Possessor level 90
39th Haze 122nd year of Ascendancy at 07:17 see stats
By Izpiza the Yeek Possessor level 34
21st Dusk 122nd year of Ascendancy at 06:04 see stats
By Izpiza the Yeek Possessor level 10
4th Mirth 122nd year of Ascendancy at 06:09 see stats
By Izpiza the Yeek Possessor level 20
5th Flare 122nd year of Ascendancy at 03:01 see stats
By Izpiza the Yeek Possessor level 30
12nd Dusk 122nd year of Ascendancy at 15:31 see stats
By Izpiza the Yeek Possessor level 40
27th Dusk 122nd year of Ascendancy at 08:17 see stats
By Izpiza the Yeek Possessor level 50
45th Dusk 122nd year of Ascendancy at 16:39 see stats
By Izpiza the Yeek Possessor level 72
10th Haze 122nd year of Ascendancy at 20:35 see stats
By Izpiza the Yeek Possessor level 25
5th Dusk 122nd year of Ascendancy at 03:55 see stats
By Izpiza the Yeek Possessor level 29
11st Dusk 122nd year of Ascendancy at 06:44 see stats
By Izpiza the Yeek Possessor level 17
1st Flare 122nd year of Ascendancy at 20:20 see stats
By Izpiza the Yeek Possessor level 6
78th Pyre 122nd year of Ascendancy at 07:09 see stats
By Izpiza the Yeek Possessor level 89
37th Haze 122nd year of Ascendancy at 06:08 see stats
By Izpiza the Yeek Possessor level 24
1st Dusk 122nd year of Ascendancy at 06:06 see stats
By Izpiza the Yeek Possessor level 50
45th Dusk 122nd year of Ascendancy at 18:00 see stats
By Izpiza the Yeek Possessor level 24
1st Dusk 122nd year of Ascendancy at 08:13 see stats
By Izpiza the Yeek Possessor level 15
2nd Summertide 122nd year of Ascendancy at 14:32 see stats
By Izpiza the Yeek Possessor level 54
53rd Dusk 122nd year of Ascendancy at 09:50 see stats
Log
Talent Juggernaut is ready to use.
Rested for 61 turns (stop reason: all resources and life at maximum).
Izpiza picks up (b.): stralite dagger of evisceration (132% power, 9 apr).
Izpiza picks up (d.): reinforced pair of voratun boots of massiveness (0 def, 15 armour).
Izpiza casts Rune: Shielding.
A shield forms around Izpiza.
Ran for 4 turns (stop reason: hostile spotted to the west (ghoul)).
Izpiza performs a melee critical strike against Ghoul!
Izpiza performs a melee critical strike against Ghoul!
The shattering blow creates a shockwave!
Ghoul is weakened by the darkness!
Ghoul is crippled.
Izpiza hits Ghoul for (641 resilience), 1872 physical, 641 physical, 26 darkness, 15 lightning, 15 fire, 15 acid, 10 lightning, 28 darkness, 20 mind, 15 lightning, 15 fire, 15 acid, 8 mind (2695 total damage).
Izpiza is empowered by the suffering of others!
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Izpiza performs a melee critical strike against Ghoul!
You collect a new ingredient: chunk of ghoul flesh (1).
Izpiza performs a melee critical strike against Ghoul!
Izpiza prepares for the next kill!
Izpiza hits Ghoul for (1746 resilience), 1872 physical (1872 total damage).
Izpiza killed Ghoul!
You pickup 2.90 gold pieces.
Izpiza deactivates Shattering Impact.
Izpiza deactivates Kinetic Shield.
Izpiza deactivates Skate.