Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Possessor |
Level / Exp | 39 / 82% |
Size | small |
Lifes / Deaths | Killed by searing horror at level 39 on the 41st Dusk 122nd year of Ascendancy at 05:25 / 1 |
Primary Stats
Strength | 73 (base 60) |
Dexterity | 38 (base 24) |
Constitution | 23 (base 10) |
Magic | 73 (base 56) |
Willpower | 62 (base 29) |
Cunning | 51 (base 28) |
Resources
Life | -65/264 |
Psi | 80/377 |
Healing Factor | 1.1099022211821 |
Regeneration | 2.4972799976597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +118.41281712929% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 58.316655175669 |
See Invisible | 68.316655175669 |
Offense: Mainhand
Damage | 163 |
Accuracy | 67 |
Crit Chance | 19% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 13% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Physical | +17% |
Nature | +20% |
Blight | +8% |
Arcane | +14% |
Darkness | +14% |
All | +2% |
Offense: Damage Penetration
Lightning | +10% |
Physical | +12% |
Nature | +15% |
Blight | +10% |
Arcane | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 60.292304923968 (87.807182003187%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 16 |
Physical Save | 44 |
Spell Save | 46 |
Mental Save | 45 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 34%( 70%) |
All | + 7%( 70%) |
Darkness | + 29%( 70%) |
Light | + 13%( 70%) |
Temporal | + 22%( 70%) |
Physical | + 13%( 70%) |
Lightning | + 14%( 70%) |
Mind | + 16%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Stoning Resistance | 0% |
Confusion Resistance | 96% |
Disarm Resistance | 23% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Silence Resistance | 39% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 465 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 124 damage for 4 turns. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Body snatcher | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Psionic / Psychic blows | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (257)Turns left: 165 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 377 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (377)Turns left: 146 You completed the challenge and received: Random Artifact: Duathelborn (18/18, 102% power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Toruleg of psionic shield [power 155] (30 cooldown) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: Random Artifact: Charkiss (9 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 440 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 26): Rush Hour (440)Turns left: 128 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 27): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Dourblood (97% power, 1 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of dwarven-steel boots 'Filthparry' (7 def, 4 armour) pair of dwarven-steel boots 'Filthparry' (7 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Fatigue: -3% Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +5 Wil / +4 Mag Changes resistances penetration: +5% mind Maximum encumbrance: +28 Physical save: +8 (+3 eff.) Psi when hit: +0.08 Maximum hate: +2.00 Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Isothra the alchemist's lamp Isothra the alchemist's lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Changes stats: +3 Str / +2 Dex / +7 Wil / +2 Cun / +1 Con Critical mult.: +15.00% Mental save: +8 (+3 eff.) Light radius: +7 See stealth: +9 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Toruleg of psionic shield [power 155] (23/30 cooldown) Toruleg of psionic shield [power 155] (23/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 2 temporal Changes resistances: +9% temporal Changes resistances penetration: +10% arcane Changes damage: +12% arcane It can be used to setup a psionic shield, reducing all damage taken by 155 for 5 turns Activation puts all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Oozewend OozewendCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+6 eff.) Armour penetration: +10 Defense: +12 (+6 eff.) Damage when hit (Melee): 4 nature / 2 light Changes stats: +8 Dex / +7 Cun / +4 Con Changes damage: +18% nature Spell save: +13 (+4 eff.) Maximum stamina: +19.00 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.5 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Earthbreacher EarthbreacherPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +8 Str / +4 Con Changes resistances: +24% darkness / +6% nature Changes resistances penetration: +15% nature Changes damage: +12% darkness Rings make your fingers look great! |
Around waist | Isilrathra the hardened leather belt Isilrathra the hardened leather beltPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Changes stats: +6 Mag Changes resistances: +8% lightning / +7% temporal / +3% blight Changes resistances penetration: +10% blight Changes damage: +6% blight Mana each turn: +0.16 Maximum mana: +20.00 It can be used to create a temporary shield that absorbs 221 damage Activation puts all charms on cooldown for 20 turns. A belt that goes around your waist. |
In main hand | Shimmerrigor (181% power, 4 apr) Shimmerrigor (181% power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +14 Effects on melee hit: * 20 arcane resource burn Changes resistances penetration: +10% lightning / +12% physical / +5% mind Maximum hate: +6.00 Massive two-handed mauls. |
On hands | Tulidor the dwarven-steel gauntlets (0 def, 8 armour) Tulidor the dwarven-steel gauntlets (0 def, 8 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +8 Fatigue: +3% Damage (Melee): 5 acid / 6 physical Changes stats: +2 Mag / +5 Wil Changes resistances: +7% acid Changes damage: +5% acid / +5% physical Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Neryyata (3 def, 14 armour) Neryyata (3 def, 14 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Changes resistances: +18% acid / +13% cold / +7% physical Allows you to breathe in: water Physical save: +14 (+5 eff.) Maximum mana: +40.00 Damage Shield penetration: +30% A suit of armour made of mail. |
Cloak | cashmere cloak 'Ivymissra' (2 def, 8 armour) cashmere cloak 'Ivymissra' (2 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 23 Changes stats: +1 Dex / +5 Mag / +6 Wil / +2 Cun Changes resistances: +16% cold Spell save: +7 (+2 eff.) Maximum mana: +47.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Bethiba BethibaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +8 Cun / +4 Con Changes resistances: +10% mind / +6% light / +5% arcane Confusion immunity: +22% Life regen: +2.00 Stamina each turn: +0.30 Movement speed: +10% Amulets make your neck look great! |
Inventory
shatter afflictions rune of the warrior (absorb 133; cd 18) shatter afflictions rune of the warrior (absorb 133; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating gold amulet of mastery (0.17 Psionic / Solipsism) insulating gold amulet of mastery (0.17 Psionic / Solipsism)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% fire / +10% cold Talent mastery: +0.17 Psionic / Solipsism Amulets make your neck look great! |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +17 (+4 eff.) Changes stats: +8 Str / +3 Dex / +6 Con Changes resistances: +13% arcane / +15% temporal Changes damage: +13% arcane / +15% temporal It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Tirakai's Maul (180% power, 15 apr) Tirakai's Maul (180% power, 15 apr)Requires: - Level 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +14.0% Attack speed: 100% Damage (radius 2) on crit: +60 flameshock When wielded/worn: Physical crit. chance: +5.0% Changes stats: +10 Dex / +10 Cun / +10 Mag Changes damage: +10% all / +20% fire Spell crit. chance: +5% Mental crit. chance: +5% Fire opal: Fire It can be used to imbue the hammer with a gem of your choice Activation costs 7 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. This item has been sent to the Item's Vault. |
Isena the stralite greatsword (162% power, 3 apr) Isena the stralite greatsword (162% power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +24 acid / +37 nature / +16 mind When wielded/worn: Armour penetration: +13 Changes stats: +16 Str / +6 Dex / +10 Mag / +25 Wil / +13 Cun / +27 Con Changes resistances penetration: +24% acid / +19% nature Changes damage: +3% mind Maximum life: +111.00 See invisible: +9 Massive two-handed swords. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Elonn (0 def, 2 armour) Elonn (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 Effects on melee hit: * 10% chance to reduce all saves and defense by 31 Damage (Melee): 12 light Damage when hit (Melee): 2 mind / 4 arcane Changes stats: +3 Cun / +4 Mag Changes resistances: +9% darkness / +8% light / +3% mind Changes resistances penetration: +10% mind / +5% arcane Changes damage: +18% arcane / +8% light Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 17 power out of 50/50) : Effective talent level: 3.5 Power cost: 17 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 67.33 fire and 77.23 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour (18 def, 7 armour)nimble reinforced leather armour (18 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +18 (+9 eff.) Fatigue: +8% Changes stats: +6 Dex Movement speed: +20% A suit of armour made of leather. |
Rainkin (dig speed 23 turns) Rainkin (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +3 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 33% Changes stats: +2 Str / +2 Dex Changes resistances: +5% arcane / +18% cold Changes resistances penetration: +20% cold Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 67 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Yeegrax the Yeek Possessor level 25
7th Dusk 122nd year of Ascendancy at 11:48 see stats
By Yeegrax the Yeek Possessor level 29
13rd Dusk 122nd year of Ascendancy at 11:19 see stats
By Yeegrax the Yeek Possessor level 33
28th Dusk 122nd year of Ascendancy at 11:39 see stats
By Yeegrax the Yeek Possessor level 24
4th Dusk 122nd year of Ascendancy at 09:08 see stats
By Yeegrax the Yeek Possessor level 15
3rd Flare 122nd year of Ascendancy at 03:42 see stats
By Yeegrax the Yeek Possessor level 30
20th Dusk 122nd year of Ascendancy at 19:23 see stats
By Yeegrax the Yeek Possessor level 33
28th Dusk 122nd year of Ascendancy at 03:33 see stats
By Yeegrax the Yeek Possessor level 10
8th Mirth 122nd year of Ascendancy at 00:54 see stats
By Yeegrax the Yeek Possessor level 20
10th Flare 122nd year of Ascendancy at 00:00 see stats
By Yeegrax the Yeek Possessor level 30
15th Dusk 122nd year of Ascendancy at 09:49 see stats
By Yeegrax the Yeek Possessor level 30
18th Dusk 122nd year of Ascendancy at 10:49 see stats
By Yeegrax the Yeek Possessor level 30
19th Dusk 122nd year of Ascendancy at 12:37 see stats
By Yeegrax the Yeek Possessor level 19
9th Flare 122nd year of Ascendancy at 08:10 see stats
By Yeegrax the Yeek Possessor level 2
75th Pyre 122nd year of Ascendancy at 16:34 see stats
By Yeegrax the Yeek Possessor level 16
3rd Flare 122nd year of Ascendancy at 15:28 see stats
By Yeegrax the Yeek Possessor level 24
4th Dusk 122nd year of Ascendancy at 00:36 see stats
By Yeegrax the Yeek Possessor level 15
3rd Flare 122nd year of Ascendancy at 01:53 see stats
Log
Searing horror's Body of Fire hits Yeegrax for 38 to psi, 109 fire (147 total damage).
Searing horror speeds up.
Yeegrax's spell attains critical power!
Yeegrax converts some damage to Psi!
Yeegrax's static net area effect hits Searing horror for 46 lightning damage.
Raze hits Searing horror for 16 darkness damage.
Searing horror's blazing light area effect hits Yeegrax for 5 to psi, 14 fire, 3 to psi, 9 light (30 total damage).
Yeegrax's spell attains critical power!
Yeegrax's spell attains critical power!
Your body died! You quickly return to your normal one but the shock is terrible!
Yeegrax deactivates Kinetic Shield.
Yeegrax deactivates Raze.
Yeegrax is stunned!
Yeegrax converts some damage to Psi!
Searing horror hits Yeegrax for 7 to psi damage.
Melee retaliation hits Yeegrax for 3 to psi, 0 light, 7 to psi, 0 fire (10 total damage).
Yeegrax hits Searing horror for 275 physical, 12 arcane, 3 acid, 4 physical, 12 arcane, 21 lightning (326 total damage).
Raze hits Searing horror for 10 darkness, 10 darkness, 10 darkness, 10 darkness, 16 darkness, 16 darkness (72 total damage).
Talent Psychic Crush is ready to use.
Searing horror casts Searing Light.
Yeegrax converts some damage to Psi!
Searing horror hits Yeegrax for (68 resilience), 45 to psi, 129 light (173 total damage).
Yeegrax converts some damage to Psi!
Searing horror's Body of Fire hits Yeegrax for 25 to psi, 71 fire (96 total damage).
Yeegrax converts some damage to Psi!
Yeegrax's static net area effect hits Searing horror for 23 lightning damage.
Searing horror's light area effect hits Yeegrax for 30 to psi, 86 light (116 total damage).
Searing horror's blazing light area effect hits Yeegrax for 5 to psi, 13 fire, 4 to psi, 11 light (33 total damage).
Yeegrax the level 39 yeek possessor was purified to death by a searing horror on level 27 of Infinite Dungeon.