Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Cursed |
Level / Exp | 22 / 39% |
Size | big |
Lifes / Deaths | Killed by Poltergeist Spellblaze Shard at level 22 on the 60th Haze 122nd year of Ascendancy at 17:38 / 1 |
Primary Stats
Strength | 67 (base 51) |
Dexterity | 12 (base 10) |
Constitution | 10 (base 10) |
Magic | 15 (base 10) |
Willpower | 48 (base 47) |
Cunning | 14 (base 10) |
Resources
Life | -175/636 |
Hate | 100/100 |
Stamina | 277/278 |
Healing Factor | 1.1100003099961 |
Regeneration | 4.7175013174834 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 135 |
Accuracy | 28 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Physical | +15% |
Arcane | +9% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Temporal | +25% |
Fire | +5% |
Physical | +20% |
Mind | +20% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 55.511077022655 (89.749889547741%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 35 |
Physical Save | 36 |
Spell Save | 31 |
Mental Save | 25 |
Defense: Resistances
Acid | + 21%( 70%) |
Light | + 6%( 70%) |
Lightning | + 10%( 70%) |
Cold | + 32%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 57% |
Disarm Resistance | 28% |
Bleed Resistance | 40% |
Confusion Resistance | 81% |
Fear Resistance | 35% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 85% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Scintillating Caves. Escort: lost tinker (level 3 of Scintillating Caves)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Elara the Fogvagrant (25 def, 1 armour) Elara the Fogvagrant (25 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +10% physical +5% temporal Melee Ret 2 darkness ----- def ----- Armour +1 Defense +25 (+11 eff.) Silence- +21% Confus- +23% Stun/Frz- +22% A pair of boots made of leather. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xarinn the iron helm (10 def, 5 armour) Xarinn the iron helm (10 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Dmg.mod +15% physical ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +5% Resists +6% mind ---------- misc Max.stam +20.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 162.64 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Isliwe the stralite torque of gale force [power 295] (34/15 cooldown) Isliwe the stralite torque of gale force [power 295] (34/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +20% temporal ----- def ----- Resists +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 339 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 24% for 2 turns. 100% to heal for 69. Torques are made by powerful psionics to store psionic powers. |
On fingers | Bokimasus the Forestworth Bokimasus the Forestworth0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold Res.pen +5% fire +20% nature +10% physical ----- def ----- Armour +2 Resists +22% cold Rings make your fingers look great! |
On fingers | warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Around neck | clarifying copper amulet of healing clarifying copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Heal.mod +11% Cut- +40% Confus- +23% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | balanced stralite greatsword of massacre (Madness) (60-96 power, 3 apr) balanced stralite greatsword of massacre (Madness) (60-96 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+6 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +28% Curse of Madness Massive two-handed swords. |
Around waist | Eluvea the rough leather belt =dex= Eluvea the rough leather belt =dex=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Mag ----- def ----- Armour +2 Resists +6% acid Max.HP +31.00 ---------- misc Infravis +1 A belt that goes around your waist. |
In off hand | shocking stralite shield of acid resistance (+15%) (0 def, 8 armour, 48-58 power, 146.5 block) shocking stralite shield of acid resistance (+15%) (0 def, 8 armour, 48-58 power, 146.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 While equipped: dps ---------- Melee+ 11 lightning Melee Ret 10 lightning ----- def ----- Armour +8 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Rimerupture (Corpses) (2 def, 0 armour) Rimerupture (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +9% cold Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 19% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+4 eff.) Mind.save +10 (+5 eff.) Die.at -50.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Beifang (Madness) (0 def, 17 armour) Beifang (Madness) (0 def, 17 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +17 Fatigue +22% Resists +6% light Phys.save +12 (+5 eff.) HP.reg +4.00 Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Madness A suit of armour made of metal plates. |
Inventory
warrior's steel amulet of dexterity (+4) =DEX= warrior's steel amulet of dexterity (+4) =DEX=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Xerudawe the Shiverwreck Xerudawe the Shiverwreck0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +9% cold ----- def ----- Resists +12% blight Phys.save +3 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of tenacity =dex= marksman's copper ring of tenacity =dex=0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
marksman's steel ring of nature (+24%) =DE= marksman's steel ring of nature (+24%) =DE=0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% nature Acc +4 (+2 eff.) ----- def ----- Resists +24% nature Rings make your fingers look great! |
truestriking dwarven-steel battleaxe of phasing (Shrouds) (31-46 power, 14 apr) truestriking dwarven-steel battleaxe of phasing (Shrouds) (31-46 power, 14 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +6.5% Atk.spd 100% Phasing +17% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+3 eff.) Apr +10 Curse of Shrouds Massive two-handed battleaxes. |
truestriking steel dagger of erosion (Misfortune) (13-17 power, 6 apr) truestriking steel dagger of erosion (Misfortune) (13-17 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature/Master Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Res.pen +5% physical Acc +5 (+2 eff.) Apr +7 Curse of Misfortune Sharp, short and deadly. |
dwarven-steel greatmaul of crippling (Madness) (40-60 power, 2 apr) dwarven-steel greatmaul of crippling (Madness) (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Curse of Madness Massive two-handed mauls. |
inquisitor's dwarven-steel greatmaul of massacre (Corpses) (56-84 power, 2 apr) inquisitor's dwarven-steel greatmaul of massacre (Corpses) (56-84 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Disrupt/Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Curse of Corpses Massive two-handed mauls. |
truestriking dwarven-steel greatsword of massacre (Madness) (50-80 power, 2 apr) truestriking dwarven-steel greatsword of massacre (Madness) (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+6 eff.) Apr +10 Curse of Madness Massive two-handed swords. |
Gisevena the Chargore (Corpses) (14-20 power, 3 apr) Gisevena the Chargore (Corpses) (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 acid On Hit.r1 +8 acid +29 fire While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +9% acid Curse of Corpses Sharp, long, and deadly. |
elemental dwarven-steel mace (Madness) (25-35 power, 4 apr) elemental dwarven-steel mace (Madness) (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 16 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +5% cold Res.pen +19% cold Curse of Madness Blunt and deadly. |
creative thorny mindstar of frost (Corpses) (8-9 power, 24 apr, mind damage) creative thorny mindstar of frost (Corpses) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +6 (+2 eff.) Melee+ 8 cold Dmg.mod +8% cold Res.pen +5% cold ----- def ----- Armour +9 Resists +7% cold ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of sand (Nightmares) (9-10 power, 24 apr, nature damage) creative thorny mindstar of sand (Nightmares) (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+2 eff.) Melee+ 9 physical Dmg.mod +7% physical Res.pen +7% physical ----- def ----- Resists +7% physical ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of life (Misfortune) (9-10 power, 24 apr, nature damage) gifted thorny mindstar of life (Misfortune) (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +14 (+4 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar of sand (Corpses) (8-9 power, 24 apr, mind damage) honing thorny mindstar of sand (Corpses) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 10 physical Dmg.mod +7% physical Res.pen +13% physical ----- def ----- Resists +11% physical ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (Madness) (10-11 power, 24 apr, mind damage) thorny mindstar of flames (Madness) (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 10.0 - 11.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +3% Melee+ 4 fire Dmg.mod +4% fire Res.pen +4% fire ----- def ----- Resists +4% fire ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galulenarigorn the ash magestaff (Madness) (15-18 power, 3 apr, arcane element) Galulenarigorn the ash magestaff (Madness) (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Phys.crit +8.0% Spell.crit +2% Spell.pwr +13 (+9 eff.) Mind.pwr +25 (+8 eff.) Melee+ 20 arcane Dmg.mod +15% arcane Res.pen +35% temporal ---------- misc Equi/ret +0.08 Max.mana +33.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Blindwend (Shrouds) (22-30 power, 3 apr) Blindwend (Shrouds) (22-30 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 light While equipped: Stats +9 Cun ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 See.Invis +6 Curse of Shrouds One-handed war axes. |
warbringer's steel waraxe (Corpses) (12-18 power, 3 apr) warbringer's steel waraxe (Corpses) (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +10% Curse of Corpses One-handed war axes. |
hardened leather belt of burglary hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +3 Cun +7 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +10 Infravis +3 A belt that goes around your waist. |
Ashstun the cashmere cloak (Madness) (2 def, 0 armour) =DEX= Ashstun the cashmere cloak (Madness) (2 def, 0 armour) =DEX=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +12% fire Res.pen +15% lightning +10% cold +15% fire Acc +3 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +15% fire Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Freezetrencher the pair of rough leather boots (0 def, 3 armour) =DEX= Freezetrencher the pair of rough leather boots (0 def, 3 armour) =DEX=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +5% cold ----- def ----- Armour +3 Resists +3% nature Spell.save +9 (+4 eff.) Disease- +10% Confus- +20% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 59% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Adurin (0 def, 2 armour) =DEX= Adurin (0 def, 2 armour) =DEX=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +12% nature +3% light Phys.save +3 (+2 eff.) HP.reg +2.00 Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Gunosta' (0 def, 2 armour) dwarven-steel gauntlets 'Gunosta' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Acc +8 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness Die.at -60.00 life Max.HP +60.00 Disarm- +20% Confus- +20% Stun/Frz- +20% ---------- misc Max.mana +80.00 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Beitir the dwarven-steel helm (0 def, 4 armour) =DEX= Beitir the dwarven-steel helm (0 def, 4 armour) =DEX=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +9 Wil +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% acid ----- def ----- Armour +4 Fatigue +4% Resists +9% blight +10% temporal +7% lightning Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Adaba the steel mail armour (Nightmares) (2 def, 6 armour) =DEX= Adaba the steel mail armour (Nightmares) (2 def, 6 armour) =DEX=14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +4 Dex ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% fire ---------- misc Infravis +3 See.Invis +18 Curse of Nightmares A suit of armour made of mail. |
steel mail armour of resilience (Nightmares) (2 def, 6 armour) steel mail armour of resilience (Nightmares) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +25.00 Curse of Nightmares A suit of armour made of mail. |
enlightening steel plate armour (Shrouds) (0 def, 9 armour) enlightening steel plate armour (Shrouds) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +14 (+7 eff.) Curse of Shrouds A suit of armour made of metal plates. |
dwarven-steel shield of resistance (0 def, 6 armour, 26-31 power, 86.5 block) dwarven-steel shield of resistance (0 def, 6 armour, 26-31 power, 86.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 26.0 - 31.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +5% fire +7% lightning +8% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Hanidir the Murkqueller (21/21, 20-28 power, 7 apr) Hanidir the Murkqueller (21/21, 20-28 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Arcane Power 20.0 - 28.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Ranged+ +16 acid +20 temporal On Hit: * 20% chance to reduce armor by 19% * 20% chance to reduce damage dealt by 21% * 31% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
139 alchemist agate 139 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethydassra the Thunderbraze (dig speed 9 turns) Bethydassra the Thunderbraze (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +3% lightning +8% fire +8% mind +3% blight Res.pen +5% blight +15% lightning Apr +10 ----- def ----- Resists +9% lightning +6% blight Mind.save +7 (+4 eff.) ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging [power 116] (34/15 cooldown) elm totem of stinging [power 116] (34/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ryo the Ogre Cursed level 14
12nd Dusk 122nd year of Ascendancy at 04:46 see stats
By Ryo the Ogre Cursed level 18
72nd Dusk 122nd year of Ascendancy at 07:08 see stats
By Ryo the Ogre Cursed level 20
74th Dusk 122nd year of Ascendancy at 00:24 see stats
By Ryo the Ogre Cursed level 10
3rd Summertide 122nd year of Ascendancy at 05:49 see stats
By Ryo the Ogre Cursed level 20
73rd Dusk 122nd year of Ascendancy at 22:11 see stats
By Ryo the Ogre Cursed level 21
49th Haze 122nd year of Ascendancy at 23:09 see stats
By Ryo the Ogre Cursed level 19
73rd Dusk 122nd year of Ascendancy at 22:07 see stats
By Ryo the Ogre Cursed level 9
7th Mirth 122nd year of Ascendancy at 23:35 see stats
By Ryo the Ogre Cursed level 15
61st Dusk 122nd year of Ascendancy at 05:27 see stats
By Ryo the Ogre Cursed level 21
33rd Haze 122nd year of Ascendancy at 06:20 see stats
By Ryo the Ogre Cursed level 18
72nd Dusk 122nd year of Ascendancy at 02:22 see stats
Log
Ryo hits Grave wight for 16 physical, 2 lightning, 1 cold, 2 lightning (20 total damage).
Poltergeist Spellblaze Shard steals life from Ryo!
Poltergeist Spellblaze Shard hits Ryo for (16 rampage shugs off), 53 physical, 17 blight, 17 fire, 60 physical, 17 blight, 17 fire (180 total damage).
Melee retaliation hits Poltergeist Spellblaze Shard for 5 acid, 1 darkness, 5 lightning, 5 acid, 1 darkness, 5 lightning (24 total damage).
Grave wight casts Glacial Vapour.
Poltergeist Spellblaze Shard's mind surges with critical power!
Mindrot hits Ryo for 6 mind, 7 darkness (13 total damage).
Grave wight's glacial vapour area effect hits Grave wight for 4 cold damage.
Grave wight's glacial vapour area effect hits Poltergeist Spellblaze Shard for 17 cold damage.
Grave wight's glacial vapour area effect hits Ryo for 10 cold damage.
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Grave wight is being stalked by Ryo!
Ryo hits Grave wight for 14 physical, 2 lightning, 1 cold, 2 lightning (19 total damage).
Ryo is no longer rampaging.
Ryo's mind surges with critical power!
Talent Disarm is ready to use.
Talent Blindside is ready to use.
Talent Slam is ready to use.
Talent Block is ready to use.
Weakness Disease from Poltergeist Spellblaze Shard hits Ryo for 14 blight damage.
Mindrot hits Grave wight for 4 mind, 3 darkness (7 total damage).
Mindrot hits Poltergeist Spellblaze Shard for 2 mind, 4 darkness (5 total damage).
Ryo is no longer being stalked by Poltergeist Spellblaze Shard.
Poltergeist Spellblaze Shard performs a melee critical strike against Ryo!
Poltergeist Spellblaze Shard hits Ryo for 90 physical, 17 blight (107 total damage).
Melee retaliation hits Poltergeist Spellblaze Shard for 5 acid, 1 darkness, 5 lightning, 5 acid, 1 darkness, 5 lightning (24 total damage).
Ryo the level 22 ogre cursed was poxed to death by a Poltergeist Spellblaze Shard on level 3 of Ruined halfling complex.
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Grave wight is no longer being stalked by Ryo.