







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Archmage (Technomancer) |
| Level / Exp | 50 / 208762% |
| Size | medium |
| Lifes / Deaths | Killed by Poriyavea the fox at level 50 on the 1st Mirth 122nd year of Ascendancy at 17:05 / 1 |
Primary Stats
| Strength | 45 (base 44) |
| Dexterity | 45 (base 43) |
| Constitution | 40 (base 34) |
| Magic | 50 (base 47) |
| Willpower | 35 (base 31) |
| Cunning | 35 (base 30) |
Resources
| Life | -516/1220 |
| Mana | 51/538 |
| Steam | 100/100 |
| Healing Factor | 1.2222297605397 |
| Regeneration | 0.30555744013492 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Blight | +35% |
| Physical | +12% |
| Fire | +20% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Darkness | + 30%( 70%) |
| Nature | + 11%( 70%) |
| Blight | + 15%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 35% |
| Bleed Resistance | 100% |
| Confusion Resistance | 34% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Stun Resistance | 84% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Occult technomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Tool | woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +35% Confus- +34% Stun/Frz- +34% ---------- misc Stam/turn +0.90 Max.stam +26.00 A pair of boots made of leather. |
| Around waist | insulating rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +2 (+0 eff.) ----- def ----- Resists +5% fire +5% cold Mind.save +5 (+3 eff.) A belt that goes around your waist. |
| Main armor | Hettokalthorim the cashmere robe (0 def, 14 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Dmg.mod +15% blight +12% physical +20% darkness On Hit (Melee): * 23% chance to reduce armor by 34% ----- def ----- Armour +14 Resists +15% blight +30% darkness +11% all ---------- misc Mana/s.crit +2.27 Max.vim +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Quiver | pouch of iron shots (15/15, 16-19 power, 1 apr)3.0 T1 shot ammo [Normal] Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| In main hand | Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+9 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Inventory
Blindrace the stralite battleaxe (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Disrupt Power 44.5 - 66.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 darkness +12 mind Against +35% Unnatural On Crit.r2 +23 light While equipped: Stats +6 Wil dps ---------- Dmg.mod +21% light +24% darkness Res.pen +29% light +15% nature +15% mind Massive two-handed battleaxes. |
enhanced stralite battleaxe (42-62 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +14 Str +13 Dex +10 Mag +12 Wil +13 Cun +12 Con Massive two-handed battleaxes. |
stralite battleaxe of crippling (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 44.0 - 66.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Massive two-handed battleaxes. |
Carrionbolt (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 30.5 - 39.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 23 arcane resource burn While equipped: dps ---------- Res.pen +29% lightning Acc +13 (+6 eff.) On Hit (Melee): * 23% chance to slow global speed by 47% ----- def ----- Defense +13 (+6 eff.) Resists +17% temporal +6% cold Spell.save +21 (+11 eff.) Mind.save +12 (+6 eff.) Disarm- +44% Teleport- +23% Sharp, short and deadly. |
blazebringer's voratun dagger of massacre (50-64 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 49.5 - 64.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +54 fire While equipped: dps ---------- All.spd +4% Res.pen +23% fire Sharp, short and deadly. |
stormbringer's steel dagger (10-13 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +21 lightning +17 cold While equipped: dps ---------- Mov.spd +29% Res.pen +13% lightning +13% cold Sharp, short and deadly. |
iron greatmaul of daylight (18-28 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 light Against +7% Undead Massive two-handed mauls. |
truestriking stralite greatmaul of ruin (56-84 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +42.00% Res.pen +16% physical Acc +20 (+10 eff.) Apr +36 Massive two-handed mauls. |
stormbringer's dwarven-steel greatsword of ruin (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +35 lightning +41 cold While equipped: dps ---------- Phys.crit +14.0% Crit.mult +35.00% Mov.spd +43% Res.pen +21% lightning +21% cold Apr +14 Massive two-handed swords. |
stralite greatsword of crippling (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 46.0 - 73.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
caustic voratun longsword (43-60 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +36 acid +29 nature While equipped: dps ---------- Res.pen +20% acid +12% nature Apr +12 Sharp, long, and deadly. |
thought-forged stralite longsword of erosion (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Nature/Psionic Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +18 mind +17 nature On Hit: * 25% chance to reduce all saves and defense by 21 While equipped: Stats +5 Cun +5 Wil Sharp, long, and deadly. |
Chargerage the voratun mace (47-66 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Cun +6 Dex dps ---------- Res.pen +5% lightning +12% physical Acc +25 (+11 eff.) Apr +15 ---------- misc See.Invis +12 Blunt and deadly. |
creative mossy mindstar of clarity (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of resolve (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +6% Melee+ 12 fire Dmg.mod +9% fire Res.pen +9% fire ----- def ----- Resists +11% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shimmerrock4.0 T4 sling 1H weapon Reqs Shoot [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +229% Ranged+ +21 nature On Crit: * silences the target While equipped: Stats +10 Cun +4 Str dps ---------- Phys.crit +6.0% Res.pen +13% nature ----- def ----- Armour +10 Resists +18% lightning Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +4.00 Slings are used to hurl stones or metal shots at your foes. |
caustic hardened leather sling of cold4.0 T3 sling 1H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +11 cold On Crit.r2 +18 acid +23 nature While equipped: dps ---------- Dmg.mod +17% cold Res.pen +10% acid +13% nature Apr +10 Slings are used to hurl stones or metal shots at your foes. |
earthen ash vilestaff of warding (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Armour +6 Hardiness +2% Defense +4 (+2 eff.) Phys.save +2 (+1 eff.) ---------- misc Wards +2 fire Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elm starstaff of fate (12-14 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego] Arcane Power 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +12% physical ----- def ----- Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of might (32-38 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +17 (+5 eff.) Dmg.mod +32% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of vileness (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 One-handed war axes. |
linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+6 eff.) Resists +25% nature +13% all Phys.save +15 (+8 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +7 Mag +5 Wil ----- def ----- Resists +14% blight +15% all Max.HP +74.00 HP.reg +5.80 Heal.mod +11% ---------- misc Mana/turn +0.21 Psi/turn +0.35 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
restful drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +3 Con ----- def ----- Armour +3 Phys.save +27 (+14 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+5 eff.) HP.reg +7.00 Disarm- +47% ---------- misc Stam/turn +1.60 Max.stam +26.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +19 (+10 eff.) A cap made of leather. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +18 (+9 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +16 Defense +4 (+2 eff.) Fatigue +4% Resists +17% light +16% darkness Phys.save +13 (+7 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% blight +14% darkness +24% acid ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour 'Arima' (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +20 Defense +5 (+2 eff.) Fatigue +2% Resists +30% acid +6% darkness +3% blight Phys.save +15 (+8 eff.) Max.HP +96.00 Cut- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +15% nature +19% blight D.Red.from +9% Unnatural A suit of armour made of mail. |
Kelin the reinforced leather armour (32 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +5 Con dps ---------- Mind.pwr +34 (+14 eff.) Dmg.mod +15% mind +9% physical Res.pen +20% mind Acc +25 (+11 eff.) ----- def ----- Armour +7 Defense +32 (+16 eff.) Fatigue +8% Resists +12% lightning +27% fire +18% acid ---------- misc Max.hate +11.45 A suit of armour made of leather. |
cleansing drakeskin leather armour of the deep (20 def, 9 armour)9.0 T5 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +9 Defense +20 (+10 eff.) Fatigue +8% Resists +12% acid +12% cold +16% nature +20% blight ---------- misc Breathe water A suit of armour made of leather. |
prismatic rough leather armour of temporal resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% temporal +11% light +12% darkness A suit of armour made of leather. |
Salyvea the Tundrapeal (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% blight +9% cold ----- def ----- Armour +20 Fatigue +22% Resists +20% light +26% cold +20% darkness +10% arcane Spell.save +27 (+14 eff.) Blind- +23% Confus- +23% Teleport- +10% A suit of armour made of metal plates. |
exposing voratun shield of fire resistance (+26%) (0 def, 10 armour, 202 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 14% chance to reduce all saves and defense by 21 On Melee Ret: * 26% chance to reduce all saves and defense by 21 ----- def ----- Armour +10 Fatigue +8% Resists +26% fire ---------- misc Talents +1 Block Handheld deflection devices. |
scouring voratun shield of cold resistance (+16%) (0 def, 10 armour, 193.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- Melee+ 23 acid 22 nature On Hit (Melee): * 25 arcane resource burn On Melee Ret: * 12 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +16% acid +29% cold +20% nature ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Howl the Ghoul Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Howl the Ghoul Archmage level 20
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Howl the Ghoul Archmage level 30
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Howl the Ghoul Archmage level 40
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Howl the Ghoul Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Howl the Ghoul Archmage level 50
1st Mirth 122nd year of Ascendancy at 04:28 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Howl the Ghoul Archmage level 50
74th Pyre 122nd year of Ascendancy at 12:05 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Howl the Ghoul Archmage level 1
74th Pyre 122nd year of Ascendancy at 11:14 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Howl the Ghoul Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:11 see stats
Log
Ran for 1 turns (stop reason: didn't move).
Howl's glacial vapour area effect hits Howl for (145 resilience), 610 cold (610 total damage).
Howl stops surging mana.
Talent Glacial Vapour is ready to use.
PAI_STATE_HUNT
PAI_STATE_FIGHT
PAI_STATE_REST
Resting starts...
Rested for 0 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 1 turns (stop reason: didn't move).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Poriyavea the fox rushes out, claws sharp and ready!
Poriyavea the fox resists the wave!
Howl's cold repulsion area effect hits Poriyavea the fox for (32 flat reduction), 339 cold, (32 flat reduction), 384 physical (723 total damage).
Howl's ice storm area effect hits Poriyavea the fox for (32 flat reduction), 822 cold (822 total damage).
Howl's spell attains critical power!
Talent Rune: Shielding is ready to use.
Thunderstorm hits Poriyavea the fox for (32 flat reduction), 5 lightning (5 total damage).
Poriyavea the fox throws two quick punches.
Ran for 2 turns (stop reason: taken damage).
Poriyavea the fox performs a melee critical strike against Howl!
Poriyavea the fox hits Howl for 517 physical, (91 resilience), 610 physical (1127 total damage).
Howl the level 50 ghoul archmage was minced to death by Poriyavea the fox on level 2 of Noxious Caldera.
The furious lightning storm around Howl calms down and disappears.













































































































