Timid the level 6 Kruk Ogre Sun Paladin by fateriddle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeInsane Exploration
SexFemale
RaceKruk Ogre
ClassSun Paladin
Level / Exp6 / 97%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic19 (base 17)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life200/200
Positive0/55
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage35
Accuracy22
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.62 (59.10447761194%)
Defense5
Ranged Defense9
Fatigue1
Physical Save20
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
3/5
0/5

Effects

talent

Quests

active
active

Equipment

On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By Timid the Kruk Ogre Sun Paladin level 6
13rd Retaking 124th year of Ascendancy at 13:25
see stats

Log

Resting starts...
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the melting of
quiver of elm arrows (11/11, 105% power, 5 apr).
You gain 1.00 gold from the melting of
spiked rough leather armour (1 def, 2 armour).
You gain 1.70 gold from the melting of
spiked cured leather armour of acid resistance (2 def, 4 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 2.50 gold from the melting of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (103% power, 0 apr).
You gain 1.95 gold from the melting of
shimmering elm vilestaff (100% power, 2 apr, darkness element).
You gain 2.50 gold from the melting of
elm vilestaff of illumination (100% power, 2 apr, blight element).
You gain 2.80 gold from the melting of
mighty rough leather sling of power.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 2.15 gold from the melting of
balanced iron dagger (97% power, 5 apr).
You gain 1.65 gold from the melting of
shielding rune of the psychic (absorb 74 for 4 turns).
You gain 1.22 gold from the melting of
shielding rune (absorb 76 for 3 turns).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.63 gold from the melting of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a Huge door to Kaltor's Shop here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Timid deactivates Weapon of Light.