











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 20 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Layimina the gwelgoroth at level 18 on the 2nd Dusk 122nd year of Ascendancy at 16:10 1 / 4Killed by Warmaster Gnarg at level 20 on the 6th Dusk 122nd year of Ascendancy at 20:09 Killed by Islarin the rogue sapper at level 20 on the 7th Dusk 122nd year of Ascendancy at 02:31 Killed by Warmaster Gnarg at level 20 on the 7th Dusk 122nd year of Ascendancy at 04:12 |
Primary Stats
| Strength | 20 (base 16) |
| Dexterity | 42 (base 35) |
| Constitution | 19 (base 13) |
| Magic | 63 (base 48) |
| Willpower | 25 (base 13) |
| Cunning | 20 (base 10) |
Resources
| Life | 551/551 |
| Paradox | 300 |
| Healing Factor | 1.1791723257555 |
| Regeneration | 6.1906547102165 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 52 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Light | +10% |
| Nature | +6% |
| Mind | +9% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +20% |
| Darkness | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 11 |
| Physical Save | 16 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Lightning | + 24%( 70%) |
| Darkness | + 20%( 70%) |
| Temporal | + 12%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 67% |
| Bleed Resistance | 20% |
| Confusion Resistance | 50% |
| Stun Resistance | 76% |
| Knockback Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.43 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Hurichik (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Dex +4 Wil +5 Cun +2 Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Weepraven the ash wand of shielding [power 176] (18/20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% blight +20% acid Phasing +30% Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Islolle the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% fire Phys.save +3 (+3 eff.) Mind.save +3 (+2 eff.) Max.HP +40.00 HP.reg +2.00 Disease- +20% Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
| Around neck | steel amulet 'Zerabar'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Melee Ret 4 temporal ----- def ----- Resists +13% lightning +6% physical +6% temporal Stun/Frz- +26% ---------- misc Stam/turn +0.30 Masteries +0.13 Chronomancy/Temporal Hounds Amulets make your neck look great! |
| In main hand | Winterterror the dwarven-steel mace (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 28.0 - 39.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 While equipped: dps ---------- Dmg.mod +6% cold Acc +5 (+2 eff.) Melee Ret 2 cold ----- def ----- Defense +7 (+3 eff.) Resists +6% temporal Disarm- +27% Blunt and deadly. |
| Around waist | Magmatide the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% nature Melee Ret 10 fire ----- def ----- Resists +6% fire Max.HP +31.00 A belt that goes around your waist. |
| In off hand | Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 109.71 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | Kheliduthad (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +9% mind ----- def ----- Defense +3 (+1 eff.) Resists +3% blight +3% acid Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of thunder (6 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +5% Phys.pwr +10 (+3 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% lightning Max.HP +30.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
Inventory
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+9 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
clarifying linen wizard hat of time (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% temporal ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe of the Iron Throne (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +20.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Oie the Cornac Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 22:29 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Oie the Cornac Temporal Warden level 16
7th Flare 122nd year of Ascendancy at 07:14 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Oie the Cornac Temporal Warden level 11
10th Mirth 122nd year of Ascendancy at 19:50 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Oie the Cornac Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 02:23 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Oie the Cornac Temporal Warden level 20
6th Dusk 122nd year of Ascendancy at 09:43 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Oie the Cornac Temporal Warden level 16
8th Flare 122nd year of Ascendancy at 01:53 see stats
Log
Warmaster Gnarg hits Temporal hound for 521 physical damage.
Melee retaliation hits Warmaster Gnarg for (1 absorbed), 0 temporal, (3 absorbed), 1 fire, (0 absorbed), 0 cold (2 total damage).
Melee retaliation hits Warmaster Gnarg for (1 absorbed), 0 temporal, (5 absorbed), 2 fire, (0 absorbed), 0 cold (3 total damage).
Warmaster Gnarg killed Oie's temporal clone!
LIFE LOST WARNING!
Oie activates his Weepraven the ash wand of shielding!
A shield forms around temporal hound.
A shield forms around Oie.
Temporal hound performs a melee critical strike against Warmaster Gnarg!
Temporal hound hits Warmaster Gnarg for (16 absorbed), 0 temporal, (16 absorbed), 0 physical (0 total damage).
The shield around Warmaster Gnarg crumbles.
Oie is not crippled anymore.
Oie receives 29 healing from Temporal Restoration Field.
Warmaster Gnarg casts Rune: Shielding.
A shield forms around Warmaster Gnarg.
Warmaster Gnarg uses Death Dance.
Your shield crumbles under the damage!
The shield around Oie crumbles.
Oie starts to bleed.
Warmaster Gnarg hits Oie for (176 absorbed), 281 physical (281 total damage).
Warmaster Gnarg hits Temporal hound for 0 physical damage.
Melee retaliation hits Warmaster Gnarg for (1 absorbed), 0 temporal, (6 absorbed), 2 fire, (1 absorbed), 0 cold (3 total damage).
Oie the level 20 cornac temporal warden was hacked apart to death by Warmaster Gnarg on level 18 of Infinite Dungeon.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Warmaster Gnarg killed Oie!
Saving game...
Saving done.










































































