I Got Spells, They're Mul the level 3 Yeek Adventurer by Speenza

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceYeek
ClassAdventurer
Level / Exp3 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 21)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic12 (base 12)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Hate50/100
Psi108/108
Life104/104
Positive0/46
Stamina126/126
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.00
1/5
0/5
0/5
0/5
Technique / Shield defense1.00
1/5
0/5
0/5
0/5
Cursed / Rampage1.00
3/5
0/5
0/5
0/5
Wild-gift / Ooze1.00
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Augmented mobility1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
In main hand

Inventory

Achievements

Log

You have gained one more life (2 remaining).
Welcome to level 3 [I Got Spells, They're Mul].
I Got Spells, They're Mul has 9 stat point(s), 7 class talent point(s), 5 generic talent point(s), 7 category point(s) to spend. Press p to use them.

Accepted quest 'Following The Way'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Saving done.


I Got Spells, They're Mul uses Rampage.

I Got Spells, They're Mul begins rampaging!
I Got Spells, They're Mul can not wear (in off hand):
iron shield (4 def, 2 armour, 9.5-11.4 power, 24 block) (missing dependency).
I Got Spells, They're Mul wears:
iron greatsword (17-27.2 power, 1 apr).

Your movements fuel your rampage! (+1 duration)

I Got Spells, They're Mul is no longer rampaging.

Talent Rampage is ready to use.

You require a weapon and a shield to use this talent.


I Got Spells, They're Mul activates Weapon of Light.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


I Got Spells, They're Mul deactivates Weapon of Light.