





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 38 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 55 (base 44) |
| Dexterity | 20 (base 12) |
| Constitution | 30 (base 26) |
| Magic | 58 (base 46) |
| Willpower | 18 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 605/816 |
| Hate | 100/100 |
| Vim | 156/178 |
| Healing Factor | 0.85 |
| Regeneration | 3.4 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 62 |
| Crit Chance | 29% |
| APR | 6 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 62 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 14% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | -51% |
| All | -60% |
| Physical | -52% |
| Cold | -40% |
| Nature | -52% |
Offense: Damage Penetration
| Physical | +20% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 53.5 (80%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 5 |
| Physical Save | 40 |
| Spell Save | 30 |
| Mental Save | 29 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | + 93%(100%) |
| Physical | + 6%(100%) |
| Cold | + 18%(100%) |
| All | -20%(100%) |
| Lightning | -11%(100%) |
| Mind | + 14%(100%) |
| Fire | -43%(100%) |
| Nature | -32%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 4. Bloodlust |
| detrimental effect | The target is cursed, reducing all resistances by 26%. Curse of Vulnerability |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Equipment
| On fingers | sneakthief's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +9 (+4 eff.) Changes stats: +6 Cun / +6 Dex Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | AshsmasherInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Str / +2 Dex / +2 Mag / +4 Con Changes resistances: +21% fire Maximum life: +34.00 A belt that goes around your waist. |
| Main armor | Emelovena the dwarven-steel mail armour (14 def, 29 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +29 Defense: +14 (+7 eff.) Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +10% acid / +9% physical / +10% fire / +8% lightning / +7% cold Changes resistances penetration: +15% temporal Changes damage: +9% temporal Physical save: +10 (+4 eff.) Mental save: +18 (+9 eff.) Disease immunity: +15% Mindpower: +20 (+10 eff.) A suit of armour made of mail. It was changed by the digestive sack. |
| In off hand | Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 32.18 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Winter Storm: radius 1 (3 turns remaining) It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area Activation costs 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
| In main hand | Squalorumbra (55-77 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +16.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 46% Damage (radius 1) on hit: +12 nature When wielded/worn: Armour: +14 Changes stats: +3 Str Changes resistances penetration: +20% physical One-handed war axes. |
Inventory
Aragakira the HazeseverCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 40% Changes stats: +5 Dex Changes resistances penetration: +15% acid / +15% cold Talent mastery: +0.39 Cunning / Survival Light radius: +2 Infravision radius: +3 See invisible: +18 Amulets can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Disarm immunity: +24% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
Eilinotha the steel ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 (+4 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 20 Changes resistances: +12% blight Changes damage: +12% blight Critical mult.: +15.00% Maximum mana: +20.00 Maximum vim: +10.00 Spellpower: +11 (+3 eff.) Mindpower: +12 (+6 eff.) Rings can have magical properties. |
gladiator's gold ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +7 Str / +4 Con Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
gold ring 'Dridan'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +7 Dex / +2 Wil Changes resistances: +5% arcane / +15% cold Reduces incoming crit damage: 10.00% Pinning immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +8.00 Maximum life: +55.00 Healing mod.: +14% Rings can have magical properties. |
Dedication (31-43.4 power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Layagama the stralite mace (36.5-51.1 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 darkness Damage against: +11% Living When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +10.0% Armour: +8 Defense: +20 (+10 eff.) Changes stats: +8 Con / +9 Wil Maximum life: +10.00 Blunt and deadly. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 8.42 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
piercing ash totem of summon tentacle [power 155] (10.5/25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 310 Base Damage: 162 Armor: 0 All Resist: 2 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration 'Brighttyphoon' [power 150] (10.5/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Damage when hit (Melee): 4 blight Changes resistances penetration: +10% arcane Changes damage: +9% light / +15% blight Light radius: +2 It can be used to fire a magical bolt dealing 60 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
RoshDos shrugs off Something's 'Dazed'!
RoshDos resists!
Orc corruptor's dazing lightning area effect hits RoshDos for 56 lightning damage.
Talent Lash Out is ready to use.
Weakness Disease from Worm that walks (servant of RoshDos) hits Orc corruptor for 10 blight damage.
Orc corruptor casts Soul Rot.
RoshDos is no longer cursed.
Something performs a melee critical strike against Orc corruptor!
Orc corruptor is afflicted by a rotting disease!
Something performs a melee critical strike against Orc corruptor!
Something hits Orc corruptor for (83 to bones), 0 physical, 5 blight, 7 nature, (52 to bones), 0 physical, 16 cold, 6 blight (35 total damage).
Rotting Disease from Worm that walks (servant of RoshDos) hits Orc corruptor for 21 blight damage.
Weakness Disease from Worm that walks (servant of RoshDos) hits Orc corruptor for 12 blight damage.
Orc corruptor roars triumphantly.
Character control switched to worm that walks (servant of RoshDos).
Orc corruptor's Soul Rot hits RoshDos for 257 blight damage.
Orc corruptor's Soul Rot killed RoshDos!
Orc corruptor casts Curse of Vulnerability.
Worm that walks (servant of RoshDos) is cursed.
Worm that walks (servant of RoshDos)'s winter area effect hits Orc corruptor for 32 cold damage.
Orc corruptor calms down.
Rotting Disease from Worm that walks (servant of RoshDos) hits Orc corruptor for 20 blight damage.
Weakness Disease from Worm that walks (servant of RoshDos) hits Orc corruptor for 12 blight damage.
Worm that walks (servant of RoshDos) deactivates Ruin.
Worm that walks (servant of RoshDos) deactivates Worm that Walks Link.
Worm that walks (servant of RoshDos) is no longer cursed.
Worm that walks (servant of RoshDos) deactivates Infestation.










































