
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 50 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:59 / 267Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:16 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:15 Killed by mutilator at level 3 on the 75th Pyre 122nd year of Ascendancy at 07:38 Killed by demonic clerk at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:09 Killed by wretchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:51 Killed by Bengin the dwarf at level 7 on the 8th Flare 122nd year of Ascendancy at 19:43 Killed by Bengin the dwarf at level 7 on the 8th Flare 122nd year of Ascendancy at 19:58 Killed by Bengin the dwarf at level 7 on the 8th Flare 122nd year of Ascendancy at 20:50 Killed by Cthri the shalore at level 7 on the 8th Flare 122nd year of Ascendancy at 21:11 Killed by Cthri the shalore at level 7 on the 8th Flare 122nd year of Ascendancy at 21:50 Killed by Arcela the human at level 7 on the 8th Flare 122nd year of Ascendancy at 22:05 Killed by skeleton archer at level 10 on the 4th Dusk 122nd year of Ascendancy at 06:00 Killed by Zubetira the skeleton warrior at level 10 on the 5th Dusk 122nd year of Ascendancy at 01:28 Killed by Bethavena the multi-hued drake hatchling at level 12 on the 16th Dusk 122nd year of Ascendancy at 00:34 Killed by Vorabretha the cutpurse at level 12 on the 16th Dusk 122nd year of Ascendancy at 15:09 Killed by Porurita the snow giant chieftain at level 15 on the 28th Dusk 122nd year of Ascendancy at 12:13 Killed by Porurita the snow giant chieftain at level 15 on the 28th Dusk 122nd year of Ascendancy at 13:21 Killed by losgoroth at level 16 on the 29th Dusk 122nd year of Ascendancy at 09:55 Killed by snow giant thunderer at level 16 on the 29th Dusk 122nd year of Ascendancy at 13:25 Killed by fire drake at level 16 on the 29th Dusk 122nd year of Ascendancy at 14:34 Killed by faeros at level 16 on the 29th Dusk 122nd year of Ascendancy at 15:26 Killed by fire drake hatchling at level 16 on the 30th Dusk 122nd year of Ascendancy at 11:20 Killed by Elamivena the ultimate telugoroth at level 16 on the 30th Dusk 122nd year of Ascendancy at 18:23 Killed by Elamivena the ultimate telugoroth at level 16 on the 30th Dusk 122nd year of Ascendancy at 19:21 Killed by Elamivena the ultimate telugoroth at level 16 on the 30th Dusk 122nd year of Ascendancy at 20:22 Killed by Elamivena the ultimate telugoroth at level 16 on the 30th Dusk 122nd year of Ascendancy at 20:54 Killed by greater teluvorta at level 16 on the 31st Dusk 122nd year of Ascendancy at 01:12 Killed by ultimate telugoroth at level 16 on the 31st Dusk 122nd year of Ascendancy at 08:45 Killed by greater telugoroth at level 16 on the 31st Dusk 122nd year of Ascendancy at 09:54 Killed by Ben Cruthdar, the Abomination at level 16 on the 31st Dusk 122nd year of Ascendancy at 11:33 Killed by dredgling at level 17 on the 31st Dusk 122nd year of Ascendancy at 12:23 Killed by dredgling at level 17 on the 31st Dusk 122nd year of Ascendancy at 16:01 Killed by void horror at level 17 on the 31st Dusk 122nd year of Ascendancy at 21:35 Killed by Gagamira the void horror at level 17 on the 31st Dusk 122nd year of Ascendancy at 22:19 Killed by dredge at level 18 on the 32nd Dusk 122nd year of Ascendancy at 03:42 Killed by temporal stalker at level 18 on the 32nd Dusk 122nd year of Ascendancy at 05:35 Killed by Chronolith Clone at level 18 on the 32nd Dusk 122nd year of Ascendancy at 06:30 Killed by Chronolith Twin at level 18 on the 32nd Dusk 122nd year of Ascendancy at 09:41 Killed by Dea at level 18 on the 32nd Dusk 122nd year of Ascendancy at 12:22 Killed by Dea at level 18 on the 33rd Dusk 122nd year of Ascendancy at 19:32 Killed by Xenorhem the wretchling at level 18 on the 34th Dusk 122nd year of Ascendancy at 18:50 Killed by snow giant boulder thrower at level 19 on the 34th Dusk 122nd year of Ascendancy at 20:21 Killed by fire wyrm at level 19 on the 34th Dusk 122nd year of Ascendancy at 22:13 Killed by Xanyleda the fire drake hatchling at level 19 on the 34th Dusk 122nd year of Ascendancy at 22:24 Killed by gwelgoroth at level 19 on the 65th Dusk 122nd year of Ascendancy at 19:15 Killed by Ahtrair the shalore at level 19 on the 66th Dusk 122nd year of Ascendancy at 12:21 Killed by Ianci the halfling at level 19 on the 66th Dusk 122nd year of Ascendancy at 13:31 Killed by Ianci the halfling at level 19 on the 66th Dusk 122nd year of Ascendancy at 14:31 Killed by skeleton warrior at level 19 on the 67th Dusk 122nd year of Ascendancy at 14:39 Killed by skeleton warrior at level 19 on the 67th Dusk 122nd year of Ascendancy at 15:47 Killed by skeleton archer at level 19 on the 67th Dusk 122nd year of Ascendancy at 17:36 Killed by skeleton archer at level 19 on the 67th Dusk 122nd year of Ascendancy at 18:48 Killed by forest wight at level 19 on the 67th Dusk 122nd year of Ascendancy at 19:59 Killed by skeleton warrior at level 20 on the 67th Dusk 122nd year of Ascendancy at 21:22 Killed by skeleton archer at level 20 on the 67th Dusk 122nd year of Ascendancy at 22:36 Killed by skeleton warrior at level 20 on the 67th Dusk 122nd year of Ascendancy at 23:52 Killed by Gloravena the armoured skeleton warrior at level 20 on the 68th Dusk 122nd year of Ascendancy at 01:02 Killed by skeleton warrior at level 20 on the 68th Dusk 122nd year of Ascendancy at 02:07 Killed by skeleton mage at level 20 on the 68th Dusk 122nd year of Ascendancy at 03:13 Killed by Xewen the gwelgoroth at level 20 on the 68th Dusk 122nd year of Ascendancy at 12:52 Killed by Dea at level 22 on the 71st Dusk 122nd year of Ascendancy at 10:36 Killed by Dea at level 22 on the 71st Dusk 122nd year of Ascendancy at 12:13 Killed by temporal hound at level 23 on the 72nd Dusk 122nd year of Ascendancy at 12:21 Killed by skeleton warrior at level 26 on the 12nd Haze 122nd year of Ascendancy at 06:42 Killed by skeleton warrior at level 26 on the 13rd Haze 122nd year of Ascendancy at 11:56 Killed by skeleton warrior at level 27 on the 13rd Haze 122nd year of Ascendancy at 15:58 Killed by armoured skeleton warrior at level 27 on the 13rd Haze 122nd year of Ascendancy at 17:39 Killed by emperor wight at level 27 on the 13rd Haze 122nd year of Ascendancy at 19:24 Killed by emperor wight at level 27 on the 13rd Haze 122nd year of Ascendancy at 19:46 Killed by skeleton master archer at level 27 on the 13rd Haze 122nd year of Ascendancy at 22:08 Killed by skeleton master archer at level 27 on the 13rd Haze 122nd year of Ascendancy at 23:33 Killed by grave wight at level 27 on the 14th Haze 122nd year of Ascendancy at 13:00 Killed by skeleton mage at level 27 on the 15th Haze 122nd year of Ascendancy at 04:25 Killed by The Master at level 28 on the 15th Haze 122nd year of Ascendancy at 15:41 Killed by The Master at level 28 on the 15th Haze 122nd year of Ascendancy at 16:32 Killed by The Master at level 28 on the 15th Haze 122nd year of Ascendancy at 17:13 Killed by skeleton warrior at level 29 on the 16th Haze 122nd year of Ascendancy at 11:07 Killed by Celia at level 29 on the 19th Haze 122nd year of Ascendancy at 06:31 Killed by Nerariana the skeleton master archer at level 29 on the 19th Haze 122nd year of Ascendancy at 07:47 Killed by shadow at level 30 on the 19th Haze 122nd year of Ascendancy at 08:58 Killed by shadow at level 30 on the 19th Haze 122nd year of Ascendancy at 10:05 Killed by Elawen the archlich at level 30 on the 20th Haze 122nd year of Ascendancy at 07:22 Killed by Xurenne the master vampire at level 30 on the 20th Haze 122nd year of Ascendancy at 08:04 Killed by Velurevea the lesser vampire at level 30 on the 20th Haze 122nd year of Ascendancy at 14:28 Killed by Gleba the elder vampire at level 30 on the 20th Haze 122nd year of Ascendancy at 19:29 Killed by Dea at level 30 on the 49th Haze 122nd year of Ascendancy at 15:13 Killed by war hound at level 30 on the 50th Haze 122nd year of Ascendancy at 02:46 Killed by Glywen the crimson ooze at level 30 on the 50th Haze 122nd year of Ascendancy at 04:28 Killed by Aravena the slimy ooze at level 30 on the 50th Haze 122nd year of Ascendancy at 06:34 Killed by Glabeth the slimy ooze at level 31 on the 50th Haze 122nd year of Ascendancy at 11:49 Killed by Glaselaith the slimy ooze at level 31 on the 50th Haze 122nd year of Ascendancy at 14:18 Killed by Glaselaith the slimy ooze at level 31 on the 50th Haze 122nd year of Ascendancy at 15:29 Killed by Glaselaith the slimy ooze at level 31 on the 50th Haze 122nd year of Ascendancy at 16:13 Killed by Dea's Inner Demon at level 31 on the 50th Haze 122nd year of Ascendancy at 18:11 Killed by Vorybremira the golem at level 31 on the 56th Haze 122nd year of Ascendancy at 12:43 Killed by Aroldavea the Guardian at level 31 on the 58th Haze 122nd year of Ascendancy at 02:14 Killed by elven blood mage at level 31 on the 2nd Wintertide 123rd year of Ascendancy at 07:15 Killed by Dea at level 32 on the 55th Regrowth 123rd year of Ascendancy at 19:58 Killed by elven corruptor at level 32 on the 63rd Regrowth 123rd year of Ascendancy at 13:58 Killed by elven corruptor at level 32 on the 63rd Regrowth 123rd year of Ascendancy at 14:52 Killed by elven corruptor at level 32 on the 63rd Regrowth 123rd year of Ascendancy at 20:06 Killed by elven cultist at level 32 on the 64th Regrowth 123rd year of Ascendancy at 03:01 Killed by Glorylrabrema the elven warrior at level 32 on the 64th Regrowth 123rd year of Ascendancy at 06:52 Killed by elven blood mage at level 32 on the 64th Regrowth 123rd year of Ascendancy at 09:03 Killed by elven cultist at level 32 on the 64th Regrowth 123rd year of Ascendancy at 11:50 Killed by Godhetira the elven cultist at level 32 on the 64th Regrowth 123rd year of Ascendancy at 13:25 Killed by Layuralaith the mean looking elven guard at level 32 on the 64th Regrowth 123rd year of Ascendancy at 18:21 Killed by Arukira the barrow wight at level 33 on the 3rd Pyre 123rd year of Ascendancy at 17:30 Killed by skeleton master archer at level 34 on the 4th Pyre 123rd year of Ascendancy at 16:02 Killed by multi-hued drake at level 34 on the 5th Pyre 123rd year of Ascendancy at 01:52 Killed by greater multi-hued wyrm at level 34 on the 5th Pyre 123rd year of Ascendancy at 02:56 Killed by skeleton master archer at level 35 on the 6th Pyre 123rd year of Ascendancy at 04:49 Killed by Dea's Inner Demon at level 35 on the 39th Pyre 123rd year of Ascendancy at 18:00 Killed by Polowyn the crimson ooze at level 35 on the 39th Pyre 123rd year of Ascendancy at 22:21 Killed by Neronor the brittle clear ooze at level 35 on the 39th Pyre 123rd year of Ascendancy at 23:27 Killed by Mayyda the crimson ooze at level 35 on the 40th Pyre 123rd year of Ascendancy at 01:09 Killed by Cyruthra the crimson ooze at level 35 on the 40th Pyre 123rd year of Ascendancy at 02:39 Killed by Aerykira the poison ooze at level 35 on the 40th Pyre 123rd year of Ascendancy at 05:20 Killed by Emelassra the black jelly at level 35 on the 40th Pyre 123rd year of Ascendancy at 07:35 Killed by Zubulle the slimy ooze at level 35 on the 40th Pyre 123rd year of Ascendancy at 09:01 Killed by Emelassra the black jelly at level 35 on the 40th Pyre 123rd year of Ascendancy at 10:40 Killed by Poluyanne the poison ooze at level 35 on the 40th Pyre 123rd year of Ascendancy at 12:30 Killed by Emeluba the gelatinous cube at level 35 on the 40th Pyre 123rd year of Ascendancy at 14:37 Killed by war hound at level 35 on the 40th Pyre 123rd year of Ascendancy at 15:47 Killed by war hound at level 35 on the 40th Pyre 123rd year of Ascendancy at 16:48 Killed by ritch flamespitter at level 35 on the 40th Pyre 123rd year of Ascendancy at 18:02 Killed by ritch flamespitter at level 35 on the 40th Pyre 123rd year of Ascendancy at 19:35 Killed by war hound at level 35 on the 40th Pyre 123rd year of Ascendancy at 20:49 Killed by fire drake at level 35 on the 40th Pyre 123rd year of Ascendancy at 22:04 Killed by Emelyrita the slimy ooze at level 35 on the 40th Pyre 123rd year of Ascendancy at 23:14 Killed by Adanne the brittle clear ooze at level 35 on the 41st Pyre 123rd year of Ascendancy at 03:50 Killed by Adussra the slimy ooze at level 35 on the 41st Pyre 123rd year of Ascendancy at 04:58 Killed by Adussra the slimy ooze at level 35 on the 41st Pyre 123rd year of Ascendancy at 06:16 Killed by Neryriata the poison ooze at level 35 on the 41st Pyre 123rd year of Ascendancy at 07:58 Killed by Neryriata the poison ooze at level 35 on the 41st Pyre 123rd year of Ascendancy at 09:13 Killed by Silenn the storm drake hatchling at level 36 on the 72nd Pyre 123rd year of Ascendancy at 14:47 Killed by skeleton warrior at level 39 on the 7th Mirth 123rd year of Ascendancy at 14:40 Killed by orc pyromancer at level 39 on the 8th Mirth 123rd year of Ascendancy at 02:52 Killed by orc high pyromancer at level 39 on the 8th Mirth 123rd year of Ascendancy at 04:21 Killed by orc high cryomancer at level 39 on the 8th Mirth 123rd year of Ascendancy at 06:12 Killed by multi-hued drake at level 39 on the 8th Mirth 123rd year of Ascendancy at 12:08 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 13:08 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 14:08 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 15:12 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 16:25 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 17:28 Killed by overpowered greater multi-hued wyrm at level 40 on the 8th Mirth 123rd year of Ascendancy at 18:34 Killed by overpowered greater multi-hued wyrm at level 40 on the 8th Mirth 123rd year of Ascendancy at 19:42 Killed by overpowered greater multi-hued wyrm at level 40 on the 8th Mirth 123rd year of Ascendancy at 20:41 Killed by overpowered greater multi-hued wyrm at level 40 on the 8th Mirth 123rd year of Ascendancy at 21:41 Killed by overpowered greater multi-hued wyrm at level 40 on the 8th Mirth 123rd year of Ascendancy at 22:46 Killed by overpowered greater multi-hued wyrm at level 40 on the 9th Mirth 123rd year of Ascendancy at 00:03 Killed by overpowered greater multi-hued wyrm at level 41 on the 9th Mirth 123rd year of Ascendancy at 01:05 Killed by overpowered greater multi-hued wyrm at level 41 on the 9th Mirth 123rd year of Ascendancy at 03:02 Killed by overpowered greater multi-hued wyrm at level 41 on the 9th Mirth 123rd year of Ascendancy at 04:14 Killed by orc pyromancer at level 42 on the 9th Mirth 123rd year of Ascendancy at 20:54 Killed by orc pyromancer at level 42 on the 10th Mirth 123rd year of Ascendancy at 15:42 Killed by war hound at level 42 on the 10th Mirth 123rd year of Ascendancy at 19:56 Killed by Neritta the orc pyromancer at level 42 on the 10th Mirth 123rd year of Ascendancy at 21:54 Killed by orc pyromancer at level 42 on the 1st Summertide 123rd year of Ascendancy at 02:17 Killed by orc pyromancer at level 43 on the 1st Summertide 123rd year of Ascendancy at 21:57 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 1st Summertide 123rd year of Ascendancy at 23:25 Killed by Isirin the orc assassin at level 43 on the 2nd Summertide 123rd year of Ascendancy at 07:34 Killed by orc cryomancer at level 43 on the 2nd Summertide 123rd year of Ascendancy at 09:51 Killed by greater multi-hued wyrm at level 43 on the 5th Dusk 123rd year of Ascendancy at 16:37 Killed by Poluvea the giant yellow ant at level 44 on the 6th Dusk 123rd year of Ascendancy at 00:32 Killed by minotaur at level 44 on the 6th Dusk 123rd year of Ascendancy at 16:01 Killed by orc blood mage at level 44 on the 14th Dusk 123rd year of Ascendancy at 15:56 Killed by orc blood mage at level 44 on the 14th Dusk 123rd year of Ascendancy at 18:39 Killed by Xaneta the orc corruptor at level 45 on the 15th Dusk 123rd year of Ascendancy at 02:52 Killed by Xaneta the orc corruptor at level 45 on the 15th Dusk 123rd year of Ascendancy at 04:18 Killed by Heavy Sentinel at level 45 on the 16th Dusk 123rd year of Ascendancy at 00:18 Killed by skeleton warrior at level 45 on the 16th Dusk 123rd year of Ascendancy at 02:51 Killed by Isathra the orc summoner at level 45 on the 20th Dusk 123rd year of Ascendancy at 22:33 Killed by greater multi-hued wyrm at level 45 on the 21st Dusk 123rd year of Ascendancy at 08:24 Killed by Layomima the orc mage-hunter at level 45 on the 21st Dusk 123rd year of Ascendancy at 13:00 Killed by giant spider at level 45 on the 21st Dusk 123rd year of Ascendancy at 15:05 Killed by Xanewyn the orc mage-hunter at level 46 on the 22nd Dusk 123rd year of Ascendancy at 12:42 Killed by Xanewyn the orc mage-hunter at level 46 on the 22nd Dusk 123rd year of Ascendancy at 14:02 Killed by Porubreba the orc mage-hunter at level 46 on the 22nd Dusk 123rd year of Ascendancy at 15:07 Killed by multi-hued drake hatchling at level 46 on the 22nd Dusk 123rd year of Ascendancy at 18:35 Killed by uruivellas at level 46 on the 22nd Dusk 123rd year of Ascendancy at 22:06 Killed by Uesza the quasit at level 46 on the 23rd Dusk 123rd year of Ascendancy at 00:27 Killed by Ianorot the forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 01:43 Killed by Ianorot the forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 02:56 Killed by forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 04:02 Killed by forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 05:10 Killed by Ianorot the forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 06:20 Killed by forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 07:35 Killed by forge-giant at level 46 on the 23rd Dusk 123rd year of Ascendancy at 08:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 23rd Dusk 123rd year of Ascendancy at 16:28 Killed by ritch flamespitter at level 46 on the 23rd Dusk 123rd year of Ascendancy at 17:49 Killed by ritch flamespitter at level 46 on the 23rd Dusk 123rd year of Ascendancy at 18:57 Killed by ritch flamespitter at level 46 on the 23rd Dusk 123rd year of Ascendancy at 19:13 Killed by orc corruptor at level 47 on the 24th Dusk 123rd year of Ascendancy at 22:32 Killed by Glorudawyn the orc fighter at level 47 on the 45th Dusk 123rd year of Ascendancy at 07:27 Killed by Silulrata the orc elite berserker at level 47 on the 45th Dusk 123rd year of Ascendancy at 08:58 Killed by orc archer at level 48 on the 46th Dusk 123rd year of Ascendancy at 01:44 Killed by orc elite fighter at level 48 on the 46th Dusk 123rd year of Ascendancy at 08:14 Killed by Velylle the orc berserker at level 48 on the 46th Dusk 123rd year of Ascendancy at 09:32 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 46th Dusk 123rd year of Ascendancy at 13:47 Killed by orc archer at level 48 on the 46th Dusk 123rd year of Ascendancy at 15:04 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 46th Dusk 123rd year of Ascendancy at 16:24 Killed by Pincharo the Crusher at level 48 on the 47th Dusk 123rd year of Ascendancy at 08:53 Killed by Pincharo the Crusher at level 48 on the 47th Dusk 123rd year of Ascendancy at 10:29 Killed by skeleton mage at level 48 on the 47th Dusk 123rd year of Ascendancy at 17:08 Killed by Cyrelrarin the Silent Death at level 49 on the 47th Dusk 123rd year of Ascendancy at 22:37 Killed by Nerutha the orc summoner at level 49 on the 48th Dusk 123rd year of Ascendancy at 05:42 Killed by minotaur at level 49 on the 48th Dusk 123rd year of Ascendancy at 06:44 Killed by runed bone giant at level 49 on the 48th Dusk 123rd year of Ascendancy at 15:27 Killed by daelach at level 49 on the 48th Dusk 123rd year of Ascendancy at 18:25 Killed by skeleton master archer at level 49 on the 48th Dusk 123rd year of Ascendancy at 19:49 Killed by skeleton master archer at level 49 on the 48th Dusk 123rd year of Ascendancy at 20:58 Killed by ghoul at level 49 on the 48th Dusk 123rd year of Ascendancy at 22:26 Killed by armoured skeleton warrior at level 49 on the 48th Dusk 123rd year of Ascendancy at 23:54 Killed by Polena the naga psyren at level 49 on the 49th Dusk 123rd year of Ascendancy at 02:55 Killed by Polena the naga psyren at level 49 on the 49th Dusk 123rd year of Ascendancy at 04:03 Killed by Polena the naga psyren at level 49 on the 49th Dusk 123rd year of Ascendancy at 05:32 Killed by skeleton archer at level 49 on the 49th Dusk 123rd year of Ascendancy at 09:37 Killed by Betuminor the orc berserker at level 49 on the 49th Dusk 123rd year of Ascendancy at 13:59 Killed by Dea at level 49 on the 49th Dusk 123rd year of Ascendancy at 15:22 Killed by minotaur at level 49 on the 49th Dusk 123rd year of Ascendancy at 22:09 Killed by ritch flamespitter at level 49 on the 49th Dusk 123rd year of Ascendancy at 23:49 Killed by Dea at level 49 on the 50th Dusk 123rd year of Ascendancy at 01:21 Killed by giant spider at level 49 on the 50th Dusk 123rd year of Ascendancy at 02:32 Killed by Voreba the orc summoner at level 49 on the 50th Dusk 123rd year of Ascendancy at 03:53 Killed by Voreba the orc summoner at level 49 on the 50th Dusk 123rd year of Ascendancy at 05:37 Killed by ritch flamespitter at level 49 on the 50th Dusk 123rd year of Ascendancy at 07:16 Killed by Voreba the orc summoner at level 49 on the 50th Dusk 123rd year of Ascendancy at 10:40 Killed by ritch flamespitter at level 49 on the 50th Dusk 123rd year of Ascendancy at 11:48 Killed by ritch flamespitter at level 49 on the 50th Dusk 123rd year of Ascendancy at 13:49 Killed by ritch flamespitter at level 49 on the 50th Dusk 123rd year of Ascendancy at 15:56 Killed by giant spider at level 49 on the 50th Dusk 123rd year of Ascendancy at 18:09 Killed by Voreba the orc summoner at level 49 on the 50th Dusk 123rd year of Ascendancy at 19:55 Killed by minotaur at level 49 on the 50th Dusk 123rd year of Ascendancy at 21:24 Killed by ritch flamespitter at level 49 on the 50th Dusk 123rd year of Ascendancy at 23:14 Killed by orc berserker at level 49 on the 51st Dusk 123rd year of Ascendancy at 02:15 Killed by Ivalratta the orc fighter at level 50 on the 51st Dusk 123rd year of Ascendancy at 05:36 Killed by cold drake at level 50 on the 51st Dusk 123rd year of Ascendancy at 08:01 Killed by stone golem at level 50 on the 51st Dusk 123rd year of Ascendancy at 09:21 Killed by Dea at level 50 on the 51st Dusk 123rd year of Ascendancy at 10:36 Killed by Eilinikira the luminous horror at level 50 on the 51st Dusk 123rd year of Ascendancy at 13:51 Killed by Eilinikira the luminous horror at level 50 on the 51st Dusk 123rd year of Ascendancy at 16:05 Killed by Eilinikira the luminous horror at level 50 on the 51st Dusk 123rd year of Ascendancy at 19:45 Killed by Eilinikira the luminous horror at level 50 on the 51st Dusk 123rd year of Ascendancy at 21:05 Killed by Eilinikira the luminous horror at level 50 on the 51st Dusk 123rd year of Ascendancy at 22:45 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 02:27 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 02:53 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 08:36 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 10:41 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 13:02 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 20:15 Killed by Eilinikira the luminous horror at level 50 on the 52nd Dusk 123rd year of Ascendancy at 21:41 Killed by Dea at level 50 on the 52nd Dusk 123rd year of Ascendancy at 22:57 Killed by Eilinikira the luminous horror at level 50 on the 53rd Dusk 123rd year of Ascendancy at 01:19 Killed by Eilinikira the luminous horror at level 50 on the 53rd Dusk 123rd year of Ascendancy at 05:56 Killed by forge-giant at level 50 on the 53rd Dusk 123rd year of Ascendancy at 09:38 Killed by forge-giant at level 50 on the 53rd Dusk 123rd year of Ascendancy at 10:46 Killed by orc elite fighter at level 50 on the 53rd Dusk 123rd year of Ascendancy at 15:57 Killed by Eilinikira the luminous horror at level 50 on the 53rd Dusk 123rd year of Ascendancy at 23:28 Killed by Eilinikira the luminous horror at level 50 on the 54th Dusk 123rd year of Ascendancy at 01:41 Killed by Eilinikira the luminous horror at level 50 on the 54th Dusk 123rd year of Ascendancy at 04:06 Killed by Eilinikira the luminous horror at level 50 on the 54th Dusk 123rd year of Ascendancy at 05:41 Killed by Dea at level 50 on the 54th Dusk 123rd year of Ascendancy at 05:58 Killed by Eilinikira the luminous horror at level 50 on the 54th Dusk 123rd year of Ascendancy at 07:56 Killed by Eilinikira the luminous horror at level 50 on the 54th Dusk 123rd year of Ascendancy at 10:08 |
Primary Stats
| Strength | 116 (base 60) |
| Dexterity | 67 (base 46) |
| Constitution | 68 (base 60) |
| Magic | 77 (base 60) |
| Willpower | 54 (base 44) |
| Cunning | 59 (base 11) |
Resources
| Life | 1643/1643 |
| Stamina | 397/397 |
| Vim | 336/336 |
| Healing Factor | 1.24 |
| Regeneration | 15.92922905286 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -4 |
| Infravision | 18 |
| See Stealth | 25 |
| See Invisible | 23 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 289 |
| Accuracy | 65 |
| Crit Chance | 36% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.8 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (50%) |
| Defense | 45.05 |
| Ranged Defense | 57.05 |
| Fatigue | 0 |
| Physical Save | 62.45 |
| Spell Save | 61.6875 |
| Mental Save | 48.983333333333 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 36% |
| Teleport Resistance | 5% |
| Confusion Resistance | 80% |
| Disarm Resistance | 21% |
| Knockback Resistance | 72% |
| Instadeath Resistance | 100% |
| Blind Resistance | 49% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc master assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by orc grand master assassin. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost anorithil from death by Gatha the skeleton warrior. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Adolaith the midge swarm. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 364. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Xatta' (13 def, 3 armour) pair of hardened leather boots 'Xatta' (13 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 (+4 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes stats: +2 Cun / +3 Dex Critical mult.: +5.00% Maximum psi: +20.00 Mental crit. chance: +4% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare |
| Light source | dwarven lantern 'Blastbait' dwarven lantern 'Blastbait'Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +21 Cun Changes resistances: +6% acid / +3% cold / +9% light Spell save: +16 (+4 eff.) Blindness immunity: +49% Disease immunity: +15% Confusion immunity: +30% Light radius: -10 Infravision radius: +17 See stealth: +25 See invisible: +23 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 1.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. Press to compare |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +5 Cun Changes resistances: +6% nature / +9% lightning Changes damage: +6% nature / +6% lightning Disarm immunity: +21% Pinning immunity: +25% Knockback immunity: +25% Maximum life: +24.00 Spellpower: +8 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Press to compare |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 4.4 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 35 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. Press to compare |
| In main hand | Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. Press to compare |
| On hands | radiant rough leather gloves of the starseeker (0 def, 1 armour) radiant rough leather gloves of the starseeker (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 light Changes stats: +1 Cun / +2 Mag Changes resistances: +12% light / +5% darkness Changes damage: +4% light Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 69.16 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Elenufang the Dawnkin (5 def, 8 armour) Elenufang the Dawnkin (5 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +1 Mag Changes resistances: +9% mind Mental save: +25 (+8 eff.) Life regen: +3.70 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +152.00 Light radius: +3 Healing mod.: +24% A suit of armour made of leather. Press to compare |
| Cloak | Harovor the linen cloak (11 def, 0 armour) Harovor the linen cloak (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +11 (+4 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +3 Cun Changes resistances: +3% light Grants telepathy: Demon/Minor Demon/Major Physical save: +7 (+2 eff.) Mental save: +9 (+3 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Branarak BranarakInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Changes resistances: +3% fire / +18% temporal Pinning immunity: +31% Knockback immunity: +47% Teleport immunity: +5% Amulets can have magical properties. Press to compare |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 13 turns, die at -522)heroism infusion (+7 for 13 turns, die at -522) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 13 turns. While Heroism is active, you will only die when reaching -522 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (366.00 temporal damage, removed from time 4 turns) Rune of the Rift (366.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 439.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 18 power out of 60/60) : Effective talent level: 3.0 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. Press to compare |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare |
Branublek BranublekPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +2 Mag Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +25 (+6 eff.) Mindpower: +13 (+4 eff.) See invisible: +3 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Rings can have magical properties. Press to compare |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen yew vilestaff of wizardry (20-24 power, 4 apr, blight element)earthen yew vilestaff of wizardry (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +8% Changes stats: +4 Mag / +4 Wil Changes damage: +20% blight Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Maximum mana: +56.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of might (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff of might (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +17% Healing mod.: +25% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of greater warding (41-49.2 power, 6 apr, darkness element)potent dragonbone starstaff of greater warding (41-49.2 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Maximum wards: +3 darkness Changes damage: +41% darkness Talents granted: +5 Ward +1 Command Staff Spellpower: +18 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Sparkonslaught (57-85.5 power, 4 apr)Sparkonslaught (57-85.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +12 lightning When wielded/worn: Armour penetration: +16 Physical crit. chance: +20.0% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 lightning Changes resistances: +9% blight / +3% temporal / +6% mind / +5% arcane Critical mult.: +28.00% Spell save: +3 (+1 eff.) Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of massacre (73.5-110.25 power, 4 apr)voratun battleaxe of massacre (73.5-110.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 73.5 - 110.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
Lisildarin the voratun greatmaul (72-108 power, 4 apr) Lisildarin the voratun greatmaul (72-108 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Accuracy: +34 (+8 eff.) Armour penetration: +21 Defense: +38 (+13 eff.) Fatigue: -8% Changes stats: +3 Str Changes resistances penetration: +16% physical Changes damage: +21% physical Reduces incoming crit damage: 10.00% Disarm immunity: +119% Life regen: +0.60 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Flashgrinder' (63.5-95.25 power, 4 apr)voratun greatmaul 'Flashgrinder' (63.5-95.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 53% chance to cause random gloom * 25% chance to put talents on cooldown Damage (Melee): +8 fire Burst (radius 1) on hit: +26 fire When wielded/worn: Accuracy: +21 (+5 eff.) Changes stats: +1 Str / +10 Dex / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +5% fire Reduces incoming crit damage: 5.00% Massive two-handed mauls. Press to compare |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. Press to compare |
quick stralite greatsword of ruin (47.5-76 power, 3 apr) quick stralite greatsword of ruin (47.5-76 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Changes stats: +5 Dex Critical mult.: +24.00% Massive two-handed swords. Press to compare |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of purging (63-100.8 power, 4 apr)voratun greatsword of purging (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +27 nature Massive two-handed swords. Press to compare |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 110% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Cold Flames (costing 13 power out of 22/22) : Effective talent level: 3.0 Power cost: 13 out of 22/22. Range: 5 Travel Speed: instantaneous Is: a spell Description: Cold Flames slowly spread from 8 spots in a radius of 3 around the targeted location. The flames deal 53.20 cold damage, and have a chance of freezing. Damage improves with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic voratun mace of the mystic (43.5-60.9 power, 6 apr)acidic voratun mace of the mystic (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid When wielded/worn: Changes stats: +7 Mag / +6 Wil Spellpower: +15 (+4 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Branagrim' (37.5-48.75 power, 9 apr)voratun dagger 'Branagrim' (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +21 insidious poison When wielded/worn: Changes stats: +3 Dex / +7 Wil / +2 Con Changes resistances: +6% cold Blindness immunity: +10% Stun/Freeze immunity: +10% Infravision radius: +2 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar of balance (18-19.8 power, 40 apr, nature damage)epiphanous living mindstar of balance (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +25% mind Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Equilibrium when hit: +1.80 Mindpower: +15 (+5 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of coldsteady drakeskin leather sling of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +20 cold When wielded/worn: Accuracy: +15 (+4 eff.) Changes damage: +22% cold Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. Press to compare |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of annihilation (20/20, 66.5-93.1 power, 30 apr)quiver of dragonbone arrows of annihilation (20/20, 66.5-93.1 power, 30 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 66.5 - 93.1 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +15.0% Capacity: 20 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots (22/22, 52-62.4 power, 6 apr)plaguebringer's pouch of voratun shots (22/22, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease Damage (Ranged): +20 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of mind resistance (+20%) (12 def, 3 armour, 185.5 block)flaming voratun shield of mind resistance (+20%) (12 def, 3 armour, 185.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 20 fire Changes resistances: +20% mind Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stargazer's linen robe (0 def, 0 armour)stargazer's linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes damage: +8% light / +8% darkness Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. Press to compare |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Press to compare |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 33, based on Cunning and Magic) for 10 turns, costing 29 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. Press to compare |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. Press to compare |
Stained Honor (15 def, 32 armour) Stained Honor (15 def, 32 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Defense: +15 (+5 eff.) Fatigue: +30% Changes stats: +6 Mag Changes resistances: +30% acid / +30% fire / +30% darkness / +30% blight Damage affinity(heal): +15% blight Talent masteries: +0.20 Technique / Conditioning +0.20 Corruption / Bone Talent granted: +1 Blood Retaliation Talent on hit(spell): Bone Nova (10% chance level 4). It can be used to activate talent Bloodcasting (costing 24 power out of 60/60) : Effective talent level: 4.0 Power cost: 24 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 6 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this tainted suit of voratun, and dark magics churn almost visibly within it. Bloody ruin comes to those who stand against its wearer. Press to compare |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 9 power out of 15/15) : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour (9 def, 16 armour)spiked voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 19 physical A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. monstrous drakeskin leather belt of transcendencemonstrous drakeskin leather belt of transcendence Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +6 Str / +6 Con Physical save: +29 (+7 eff.) Mindpower: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
Zeryrek (7 def, 0 armour) Zeryrek (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Fatigue: -4% Changes stats: +1 Con Changes resistances: +1% physical Changes damage: +3% physical Physical save: +6 (+2 eff.) Life regen: +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots (0 def, 5 armour)pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A pair of boots made of leather. Press to compare |
Bokevor (0 def, 3 armour) Bokevor (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +3 Damage (Melee): 10 acid / 7 fire / 9 cold / 8 lightning Changes stats: +5 Mag / +4 Wil Changes resistances: +12% mind Changes resistances penetration: +10% mind Physical save: +16 (+4 eff.) Mental save: +19 (+6 eff.) Disarm immunity: +100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Mayumivea (0 def, 8 armour) Mayumivea (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Effects on melee hit: * Slows global speed by 42% Changes stats: +4 Str / +4 Wil / +5 Con Changes resistances: +6% acid / +6% cold Changes resistances penetration: +5% acid Changes damage: +6% acid Talent mastery: +0.20 Technique / Grappling Mental save: +15 (+5 eff.) Disarm immunity: +42% Life regen: +2.70 Stamina each turn: +2.00 Maximum life: +77.00 Maximum stamina: +40.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. Press to compare |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. Press to compare |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
67 alchemist agate 67 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 6 power out of 15/15) : Effective talent level: 3.0 Power cost: 6 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 179.64 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. Press to compare |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 538.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 82 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
Eilinoriwyn [power 29] (3/12 cooldown) Eilinoriwyn [power 29] (3/12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Dex / +1 Wil / +1 Con Talent granted: +3 Lay Web Maximum life: +10.00 It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a shining orb, costing 21 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. Press to compare |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dea the Cornac Doombringer level 35
67th Pyre 123rd year of Ascendancy at 06:37 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dea the Cornac Doombringer level 43
2nd Summertide 123rd year of Ascendancy at 01:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dea the Cornac Doombringer level 29
16th Haze 122nd year of Ascendancy at 22:56 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dea the Cornac Doombringer level 39
2nd Mirth 123rd year of Ascendancy at 03:23 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dea the Cornac Doombringer level 39
8th Mirth 123rd year of Ascendancy at 12:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dea the Cornac Doombringer level 38
78th Pyre 123rd year of Ascendancy at 20:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dea the Cornac Doombringer level 19
55th Dusk 122nd year of Ascendancy at 00:23 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Dea the Cornac Doombringer level 46
22nd Dusk 123rd year of Ascendancy at 23:42 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dea the Cornac Doombringer level 37
73rd Pyre 123rd year of Ascendancy at 21:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dea the Cornac Doombringer level 22
71st Dusk 122nd year of Ascendancy at 22:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dea the Cornac Doombringer level 20
68th Dusk 122nd year of Ascendancy at 14:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Dea the Cornac Doombringer level 31
58th Haze 122nd year of Ascendancy at 09:11 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Dea the Cornac Doombringer level 49
47th Dusk 123rd year of Ascendancy at 22:37 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Dea the Cornac Doombringer level 6
78th Pyre 122nd year of Ascendancy at 18:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dea the Cornac Doombringer level 33
2nd Pyre 123rd year of Ascendancy at 15:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dea the Cornac Doombringer level 41
9th Mirth 123rd year of Ascendancy at 05:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dea the Cornac Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 15:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dea the Cornac Doombringer level 20
67th Dusk 122nd year of Ascendancy at 21:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dea the Cornac Doombringer level 30
19th Haze 122nd year of Ascendancy at 08:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dea the Cornac Doombringer level 40
8th Mirth 123rd year of Ascendancy at 18:30 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Dea the Cornac Doombringer level 50
51st Dusk 123rd year of Ascendancy at 03:53 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Dea the Cornac Doombringer level 24
74th Dusk 122nd year of Ascendancy at 09:52 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Dea the Cornac Doombringer level 48
46th Dusk 123rd year of Ascendancy at 17:32 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Dea the Cornac Doombringer level 35
39th Pyre 123rd year of Ascendancy at 19:15 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dea the Cornac Doombringer level 44
6th Dusk 123rd year of Ascendancy at 22:28 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dea the Cornac Doombringer level 31
59th Haze 122nd year of Ascendancy at 04:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Dea the Cornac Doombringer level 35
39th Pyre 123rd year of Ascendancy at 19:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dea the Cornac Doombringer level 30
49th Haze 122nd year of Ascendancy at 16:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dea the Cornac Doombringer level 37
73rd Pyre 123rd year of Ascendancy at 23:13 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Dea the Cornac Doombringer level 35
40th Pyre 123rd year of Ascendancy at 04:03 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Dea the Cornac Doombringer level 49
47th Dusk 123rd year of Ascendancy at 22:37 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Dea the Cornac Doombringer level 33
2nd Pyre 123rd year of Ascendancy at 16:09 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dea the Cornac Doombringer level 16
30th Dusk 122nd year of Ascendancy at 11:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Dea the Cornac Doombringer level 48
46th Dusk 123rd year of Ascendancy at 23:57 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Dea the Cornac Doombringer level 20
68th Dusk 122nd year of Ascendancy at 00:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dea the Cornac Doombringer level 13
17th Dusk 122nd year of Ascendancy at 23:59 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Dea the Cornac Doombringer level 16
29th Dusk 122nd year of Ascendancy at 09:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dea the Cornac Doombringer level 32
64th Regrowth 123rd year of Ascendancy at 02:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dea the Cornac Doombringer level 22
71st Dusk 122nd year of Ascendancy at 16:33 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dea the Cornac Doombringer level 28
15th Haze 122nd year of Ascendancy at 18:33 see stats
Log
Dea hits Eilinikira the luminous horror for (3 absorbed), 0 lightning, (0 absorbed), 0 light, 2 healing, (7 absorbed), 0 blight, 0 fire, 5 healing, (5 absorbed), 0 physical, (3 absorbed), 0 lightning, (0 absorbed), 0 light, 2 healing, (7 absorbed), 0 blight, 0 fire, 5 healing, (5 absorbed), 0 physical (0 total damage) [14 healing].
Dea the level 50 cornac doombringer was chopped into tiny pieces to death by Eilinikira the luminous horror on level 5 of High Peak.
Dea deactivates Abyssal Shield.
Dea deactivates Precise Strikes.
Dea deactivates Flame of Urh'Rok.
Dea stops burning.
Dea is not stunned anymore.
Dea deactivates Horrifying Blows.
Dea deactivates Elemental Discord.
Dea is no longer influenced by the Spellblaze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinikira the luminous horror killed Dea!
Talent Healing Inversion is ready to use.
Talent Draining Assault is ready to use.
Talent Detonating Charge is ready to use.
Talent Rush is ready to use.
Talent Obliterating Smash is ready to use.
Talent Fearscape Shift is ready to use.
Talent Blazing Rebirth is ready to use.
Talent Dig is ready to use.
Talent Evasion is ready to use.
Talent Darkfire is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infernal Breath is ready to use.
Talent Incinerating Blows is ready to use.
Saving done.
