Corruption / Heart of Fire | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 4
Description: Whenever you kill a burning enemy, you will instantly deal a melee attack against a random adjacant enemy at 126% power.
Additionally, Incinerating Blows will always trigger on this attack (or your next attack), dealing 211% of its normal damage to all enemies hit and stunning, ignoring the cooldown.
This can only trigger once every 5 turns. Burning Sacrifice
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Draw in the raging fires and envelop yourself in them. Remove all burns from enemies in a radius of 5 around you, and create a shield lasting 4 turns with a power of 161, increased by 15% for each burn removed.
When the shield ends, it releases a burst of fire in a radius of 3 around you, burning all enemies for 3 turns, doing damage equal to the initial power of the shield. Fiery Aegis
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your connection to fire nourishes you. Whenever you strike an enemy in melee, you inflict a burning curse upon them. As long as they continue to burn, you gain 5.48 health and 3.22 vim per turn.
Each turn they remain within 10 spaces of you, all enemies with cursed flames will spread it to other burning enemies in radius 1, causing you to heal for the same amount for each enemy, as well as dealing 125 fire damage on spreading. Devouring Flames
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Restore yourself to full health, but take damage equal to the damage healed over 1 turns. This damage is split evenly among you and all burning enemies in radius 0. Damage you take is irresistable. Damage to enemies is fire damage. Blazing Rebirth
| 0/5 |
Celestial / Sun | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -16
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Calls forth a ray of light from the Sun, doing 137.5 Light damage to the target.
At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for 2 turns.
The damage dealt will increase with your Spellpower. Sun Ray
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -20
Range: 5
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A path of sunlight appears in front of you for 5 turns. All foes standing inside take 39.0 Light damage per turn.
While standing in the path, your movement takes no time and can not trigger traps.
The damage done will increase with your Spellpower. Path of the Sun
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 12%.
Each time you crit with a physical attack or a spell you have 80% chance to gain Sun's Vengeance for 2 turns.
While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage.
If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
This effect can only happen once per turn. Sun's Vengeance
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -15
Range: 10
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
While the cloak is active, your spell casting speed is increased by 3%, your spell cooldowns are reduced by 8%, and you cannot take more than 99% of your maximum life from a single blow.
The effects will increase with your Spellpower. Suncloak
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Channel hot steam around your saws, burning foes you strike in melee for 142.80 fire damage over 3 turns (which can stack)!
Hot, steamy maiming! Overheat Saws
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Continuously swing your steamsaws around you, dealing 30% weapon damage to adjacent foes each time you attack.
Your chaotic motions make it difficult for anything to hit you, granting 20% chance to completely negate all damage.
Damage avoidance chance increases with Steampower.
Make the metal talk! Tempest of Metal
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by 20% for 1 turns.
The pain shall never stop! Overcharge Saws
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Increases Physical Power by 65, and increases weapon damage by 57% when using swords, axes, maces, knives, or bows.
You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery. Strength of Purpose
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (86% of a turn)
Is: a spell
Description: Attack the target with either your ranged or melee weapons for 120% weapon damage. For the next 10 turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target.
Attacks against this target gain -20% critical chance and critical strike power while you take -20% less damage from all enemies whose rank is lower then that of your focus target. Warden's Focus
| 0/5 |
Corruption / Bone | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 13
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a spear of bones, doing 148.21 physical damage to all targets in line, and inflicting bleeding for another 74.10 damage over 5 turns.
The damage will increase with your Spellpower. Bone Spear
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 28
Range: 5
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 4 turns.
The bone will also deal 101.04 physical damage, inflicting bleeding for another 50.52 damage over 5 turns.
The damage will increase with your Spellpower. Bone Grab
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 1 for 131.58 physical damage, and inflicting bleeding for another 65.79 damage over 5 turns.
The damage will increase with your Spellpower. Bone Nova
| 1/5 |
| 5/5 |
Corruption / Fearfire | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 32
Range: 4
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 206.79 demonfire damage to everyone within 2 spaces and leaving flames which will deal an additional 206.79 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level. Fearscape Shift
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Removes all detrimental effects but causes you to burn for 14% of your max health per effect, over 7 turns.
This ignores all resists, defenses, and affinities.
This does not take a turn. Cauterize Spirit
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Exhale a wave of dark fire with radius 6, lasting 4 turns. Any non-demon caught in the area will take 253.53 fire damage, and flames will be left dealing a further 59.08 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat, but critically hit as a spell. Infernal Breath
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Drains vim: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your body becomes a nexus for the Fearscape, causing you to drag enemies towards you in a cone with a radius of 10, dealing 277.14 fire damage every turn.
The damage will increase with your Spellpower. Maw of Urh'rok
| 5/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Merges your halves back into you, cleansing your body of 5 detrimental magical, mental or physical effects.
Each half also heals you for 25 and releases a shockwave dealing 25.53 Nature damage in a radius 3. Mergeback
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 12
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 78.34 temporal damage to your strikes.
Additionally you have a 32% chance to gain 10% of a turn when your weapons hit.
The damage will scale with your Spellpower. Weapon Folding
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Fixed Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: For the next 4 turns, you recover 29.2 life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual.
The life regeneration will scale with your Spellpower. Invigorate
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 6
Description: You now have a 32% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
Fold Fate: Deals 78.34 temporal damage to enemies in a radius of 2. Affected targets may lose 30% physical and temporal resistance for 2 turns.
Fold Warp: Deals 46.61 physical and 39.17 temporal damage to enemies in a radius of 2. Affected targets may be stunned, blinded, confused, or pinned for 2 turns.
Fold Gravity: Deals 93.23 physical damage to enemies in a radius of 2. Affected targets will be slowed (30%) for 2 turns.
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn. Weapon Manifold
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (86% of a turn)
Is: a spell
Description: Attack the target with either your ranged or melee weapons for 100% damage.
If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50% for 1 turns.
Breach chance scales with your Spellpower. Breach
| 0/5 |
Psionic / Focus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: 4
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 136 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
The damage will scale with your Mindpower. Mindlash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Telekinetically energize the matter of all foes within 4 squares at the molecular level, setting them ablaze. This does 326.4 fire damage over six turns. Pyrokinesis
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 15
Range: 3
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 206.7 Lightning damage within radius 2.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You slash wildly at your target for 133% (at 0 Hate) to 211% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 22% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Assault nearby foes with 4 fast attacks for 32% (at 0 Hate) to 64% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 19 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 4
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked away from your path. You can attack a maximum of 2 times, and can hit targets along your path more than once. Reckless Charge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Will Deactivate: Surge
Description: While active, every swing of your weapon has a 30% (if one-handed) or 38% (if two-handed) chance of striking a second nearby target for 79% (at 0 Hate) to 88% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength. Cleave
| 5/5 |
Spell / Meta | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Removes up to 1 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is 100%.
In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with 104 more Spellpower than normal. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 168% weapon damage as Ice damage in a cone of 1. Ice damage gives a chance of freezing the target.
Every level in Ice Claw additionally raises your Physical, Mental and Spell Saves by 4.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by 13% and your Armour by 22.
You also deal 51.71 cold damage to any enemies that physically strike you.
Each point in cold drake talents also increases your cold resistance by 1%.
The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower. Icy Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 90
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Summons an icy wall of 3 length for 0 turns. Ice walls are transparent, but block projectiles and enemies.
Ice walls also emit freezing cold, dealing 1.45 damage for each ice wall within radius 0 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Wall
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 67.47 cold damage, will be slowed 20% for three turns, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 0/5 |
Psionic / Psionic fog | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 18
Drains steam: 1
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 9 charges.
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.
The explosion will do 186.90 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.
The damage will increase with your Steampower. Vaporous Step
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 43 steam and 284 life.
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.
The healing done will increase with your Mindpower. Inhale Vapours
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 30
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Using the steam of your generators you shape it into a psionic fog that lasts 3 turns. Any foes caught inside will take 34.06 damage per turn and be seared, reducing their fire resistance by 12% and and mind save by 12.
The damage will increase with your Mindpower. Psionic Fog
| 1/5 |
| 5/5 |
Celestial / Guardian | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infuse your shield with light, healing you for 25.66 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing 90% light damage.
The healing done will increase with your Spellpower. Shield of Light
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 25
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 202% damage, and with a shield strike doing 151% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 124.54 light damage on all targets except yourself within radius 2 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 536.74 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 7 and deactivating the talent.
The amount absorbed will increase with your Spellpower.
Retribution
| 5/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 73, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 4. Stealth
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +85.92% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 1.10 times your stealth power (currently 81) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
You estimate your current chance to hide as 100.0%. Hide in Plain Sight
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden.
Success is more likely against fewer opponents and is determined by comparing 2.27 times your stealth power (currently 166) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it.
You estimate your current chance to maintain stealth as 100.0%. Unseen Actions
| 5/5 |
Cursed / Darkness | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Creeping dark slowly spreads from 2 spots in a radius of 3 around the targeted location. The dark deals 25.86 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +20% damage to anything that has entered your creeping dark. Creeping Darkness
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Sends a torrent of searing darkness through your foes, doing 22 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
The damage will increase with your Mindpower. You do +20% damage to anything that has entered your creeping dark. Dark Torrent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 0 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 6 damage per turn.
The damage will increase with your Mindpower. You do +20% damage to anything that has entered your creeping dark. Dark Tendrils
| 0/5 |
Psionic / Action at a distance | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Condensate hot steam around your foes in radius 1, burning them for 217.36 fire damage and applying the wet effect for 4 turns, halving their stun resistances.
The damage will increase with your Mindpower. Condensate
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.
Any creatures caught inside take 242.99 physical damage.
Any places with no creatures will be filled with solid air, blocking the way for 3 turns.
The damage will increase with your Mindpower. Solidify Air
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Call a streak of lightning on your target, dealing 97.72 to 293.17 lightning damage.
If it is wet the lightning propagates to all foes in radius 1, doing the same damage to each.
All affected foes are seared for 4 turns, reducing their fire resistance by 18% and and mind save by 18.
The damage will increase with your Mindpower. Superconduction
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 50
Drains steam: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 5 times for 5 turns.
Each stack reduces their physical save by 8, defense and armour by 7.
This effect may only occur once per turn. Negative Biofeedback
| 5/5 |
Cursed / Strife | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 4
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 3 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Will Deactivate: Surge
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 14% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 0/5 |
Corruption / Shadowflame | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 12
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 5 turns.
Also increases your defense and armour by 7 and 6, respectively.
If you are still in a wall when the effect ends you will randomly teleport.
Wraithform
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 15
Range: 6
Cooldown: 6
Travel Speed: 400% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 99.24 fire damage and 69.12 darkness damage in a radius of 2.
The damage will increase with your Spellpower. Darkfire
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 36% fire resistance, 42% darkness resistance, and your global speed is increased by 19%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 5
Drains vim: 5
Range: 5
Cooldown: 42
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 254.01 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
This powerful spell drains 5 vim per turn, ending when it reaches 0, the amount drained increases by one each turn.
The damage will increase with your Spellpower. Fearscape
| 5/5 |
Cursed / Endless hunt | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +24 Accuracy, +14% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +35 Accuracy, +27% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +43 Accuracy, +41% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 7 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 27% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 14 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 4 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 63% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 1/5 |
Effective talent level: 3.9
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Let hate fuel your movements. While active, you gain 94% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 26 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with the Willpower stat. Surge
| 3/5 |
Spell / Undead drake | 1.00 |
Effective talent level: 5.0
Use mode: Sustained
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You revel in death, devouring the souls of your victims. Whenever you inflict damage to a target, you deal an additional 20.63 darkness damage.
Additionally, you gain 2 souls whenever you score a kill.
The damage will scale with the highest of your spell or mind power and can only occur up to 15 times per turn. Raze
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Souls cost: 1
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Release a cloud of deadly miasma over a targeted area, dealing 3.91 darkness damage to all units inside it with a 20% chance of inflicting a disease that will do blight damage and weaken either Constitution, Strength or Dexterity for 2 turns.
The damage will scale with the highest of your spell or mind power. Infectious Miasma
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Souls cost: 2
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You breathe a wave of deathly miasma in a cone of radius 1. Any target caught in the area will take 39.98 darkness damage over 4 turns and receive either a bane of confusion or a bane of blindness for 4 turns.
The damage will increase with your Magic, and the critical chance is based on your Spell crit rate. Necrotic Breath
| 0/5 |
Spell / Air | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up mana into a powerful beam of lightning, doing 106.67 to 320.01 damage
The damage will increase with your Spellpower. Lightning
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Invokes a forking beam of lightning doing 74.60 to 223.80 damage and forking to another target.
It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 137 and increasing defense against projectiles by 35.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 31% movement speed and removes 16 fatigue. Feather Wind
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 6 of your foes for 1 to 142.27 damage in a radius of 1.
This powerful spell will drain 7.50 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You "gently" slam your saws into the wounds of a creature, dealing 71% weapon damage and deepening the wounds.
All bleeding wounds durations are increased by 1 turns and the damage by 116% (this may be done only once per bleeding effect).
When this happens a gush of blood is projected in a narrow cone of radius 4, dealing 126.99 physical damage to all creatures.
The power and damage improves with your Steampower.
The marvels of technology, now at the service of true butchery! Bloodstream
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You try to sever the spine of your foe, reducing its global speed by 27% for 4 turns and dealing 106% weapon damage.
The power of the blow also removes up to 1 physical effects.
If your talent level is at least 3 1 physical or magical sustains are also removed.
Break them, grind them, mow them down! Spinal Break
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 10
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: When you kill a foe you place small explosives with shrapnels inside its body, making it explode in radius 5.
Any foes hit will bleed for 24.88 damage per turn for 6 turns. The shrapnels also damage the vocal cords (or related organ), silencing them for 4 turns.
Use the finest of wartech now: shrapnels. For blood and mayhem! Goresplosion
| 5/5 |
Corruption / Wrath | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 24
Vim cost: 24
Range: 3
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 106% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 12.
This attack can not miss. Obliterating Smash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 24
Vim cost: 18
Range: 5
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Launch yourself toward a target. If the target is reached you get a free attack doing 121% weapon damage.
If the attack hits you release a massive burst of fire in radius 2, knocking away all enemies except your target and dealing 119 damage.
You must charge from at least 2 tiles away. Detonating Charge
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 7
Description: Your blade drinks in death. Whenever you score a kill with this talent off cooldown, your next 4 melee attacks within 6 turns will always critically strike, and you gain 35% critical multiplier for the duration.
Additionally, you gain an extra 5 vim per kill. Voracious Blade
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 38
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your body overflows with the power of the Fearscape, turning you into a powerful demon for 1 turns. This increases your stamina regen and physical power by 8, and your disarm and stun immunity by 20%.
The physical power, stamina regen, and status resistances increase with your spellpower.
Your other talents also gain a variety of bonuses:
-Draining Assault: Reduces cooldown by 1.
-Reckless Strike: Gain 10% resistance penetration for all elements for 4 turns.
-Obliterating Smash: Increases range by 1.
-Abduction: If it hits, get an additional 1 attacks at 35% weapon damage.
-Incinerating Blows: Increases chance of bonus damage to 35%.
-Fearfeast: Gain 0.4 vim per stack.
-Maw of Urh'rok: Increases cone width by 10 degrees. Destroyer
| 0/5 |
Corruption / Torture | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 5
Description: The power of the Fearscape infuses your weapon: Your melee attacks will deal 69.45 fire damage, spread over 3 turns.
Additionally, every time you attack, there is a 25% chance of releasing a burst of powerful fire that will deal 274.56 fire damage to all enemies in radius 2 over 3 turns.
If this talent is not on cooldown, the burst of fire will instead be radius 5, and stun all targets in addition to burning them.
For the purposes of applying the stun, you have 25 bonus spellpower.
The damage will increase with your Spellpower. Incinerating Blows
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 25
Vim cost: 14
Range: 5
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target doing 88% weapon damage. If the attack hits, you pull the target in and strike them again, dealing another 118% weapon damage. Abduction
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 12
Vim cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 98% weapon damage. If the attack hits, the target is afflicted with Fiery Torment for 5 turns, reducing their fire resistance by 14%.
When Fiery Torment ends the victim will take 48 fire damage. This damage will increase by 17% of all damage taken while under torment.
The damage dealt by the effect will increase with spellpower.
Demons under fiery torment will be burned by the flames of the Fearscape. Fiery Torment
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your strikes are imbued with a vile power that extends your victim's suffering. When hitting in melee, you have a (59%) chance to extend the length of all negative effects and reduce the length of all positive effects on the target by 4 turn(s).
This can only trigger on any particular target once every 6 turns. Eternal Suffering
| 5/5 |
Cursed / One with shadows | 1.30 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You are linked to your shadows for 3 turns, diverting 22% of all damage you take to a random shadow.
Effect increases with Mindpower. Shadow Empathy
| 1/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain hate cost: 40
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Your shadows guard you with their lifes.
When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.
For the next 4 turns you only die if you reach -296 life. However, when below 0 you cannot see how much life you have left.
Effect increases with Mindpower. Shadow Decoy
| 5/5 |
Corruption / Spellblaze | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 8
Drains vim: 4
Range: 4
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You unleash the fury of the Spellblaze, constantly draining your vim.
While this spell is active at most two meteors will fall near your per turn, dealing 161.70 physical and 195.09 fire damage in radius 2.
This spell disabled automatically on rest or run.
The effects increase with spellpower. Rain of Fire
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 25
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: When you block an attack the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.
While affected the creature will suffer 27% chances to fail using talents and 85 reduced physical, mental and spell saves. Shattered Mind
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 30
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You chant the destruction of Mal'Rok, the demon's homeworld.
Each time you kill a creature you send out a magical ripple in radius 5 that applies a bane of blindness or confusion for 6 turns.
Baned creatures also suffer 48.19 darkness damage per turn.
Damage increases with your spellpower. Tale of Destruction
| 5/5 |
Cunning / Tactical | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 57% chance to get a free, automatic attack against the attacker for 96% damage, up to 2.3 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Combat (51% of a turn)
Description: Increases Defense by 27 for 3 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 16% and reducing their saving throws by 16.
The effects will scale with your Cunning. Set Up
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (51% of a turn)
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 40%.
Exploit Weakness
| 5/5 |
Spell / Earth | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 27 bonus to Armour.
The bonus to Armour will increase with your Spellpower. Stone Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 1.
The beam also affect any creatures in its path, dealing 38.18 physical damage to all.
The damage will increase with your Spellpower. Pulverizing Auger
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures a mudslide, dealing 31.14 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 31.38 physical damage.
Duration and damage will improve with your Spellpower. Stone Wall
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus thermal energy and strike an enemy for 126% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 136.0 Cold damage and also freeze them for 2 turns.
If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus charged energy and strike an enemy for 126% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 140.45 lightning damage and halving their stun/daze/freeze/pin resistance for 2 turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by 210.68.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower. Charged Strike
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 11 and allowing you to siphon excess energy from each weapon hit you land, gaining 3.5 psi per hit. Psi Tap
| 5/5 |
Chronomancy / Timeline Threading | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Rethread the timeline, dealing 144.03 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Rethread
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: For the next 3 turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.
Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage.
Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero. Temporal Fugue
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: 10
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Over the next 1 turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by 0%.
If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The resistance penalty will scale with your Spellpower. Cease to Exist
| 0/5 |
Corruption / Doom shield | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Sustain vim cost: 5
Drains vim: 3
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 42% of your shield block value (currently 89).
At level 3 if a damage dealt is at least twice as high you have 76% chance to also remove a physical detrimental effect. This effect can only happen once per turn.
This spell disabled automatically on rest or run.
Activating the shield takes no time but de-activating it does.
The damage increases with spellpower. Osmosis Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 18
Sustain vim cost: 18
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Taking example from Mal'Rok, the demon's homeworld you harden yourself.
Increases total armour by 73% + 10 and spellpower by 46% of your Strength. Hardened Core
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15
Vim cost: 12
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You spin around madly with your shield, bashing all those around you for 171% shield damage as darkness, confusing your foes for 3 turns.
At level 4 you also automatically block at the end. Demonic Madness
| 1/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target twice, doing 96% weapon damage each hit. You gain life equal to 13% of the damage dealt, and you gain 9 vim for each attack that hits. Draining Assault
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15
Vim cost: 30
Range: 4
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Send out a claw of fire, striking in a line doing 24.63 damage leading to a target. The target is caught in the claw's grasp, taking 103% weapon damage as fire damage and becoming unable to move for 3 turns, while also taking 24.63 damage per turn.
Starting from talent level 4, it will also silence.
The beam damage and damage over time will increase with your Spellpower. Fiery Grasp
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 44
Vim cost: 18
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target doing 202% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. Reckless Strike
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 35
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You revel in the heat of battle. Whenever an enemy damages you within melee range, you have a 47% chance to counter with an attack for 80% weapon damage.
You get once chance to deal this damage to a particular target each turn. Share the Pain
| 5/5 |
Spell / Arcane | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 25 and arcane resistance by 34%. Arcane Power
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 174.27 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 43.61 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 0.20 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 120152 total damage.
While the arcane storm rages, you also get 116% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 5/5 |
Celestial / Radiance | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You are so infused with sunlight that your body glows permanently in radius 8, even in dark places.
Your vision adapts to this glow, giving you 80% blindness resistance.
The light radius overrides your normal light if it is bigger (it does not stack).
Radiance
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: The light of your Radiance allows you to see that which would normally be unseen.
All enemies in your Radiance aura have their invisibility and stealth power reduced by 138.
In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by 46 and all evasion bonuses from being unseen are negated.
The effects increase with your Spellpower. Illumination
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 8
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your Radiance is so powerful it burns all foes caught in it, doing up to 41.4 light damage (reduced with distance) to all foes caught inside.
At level 4 the light is so bright it has 22% chance to daze them for 3 turns.
The damage increases with your Spellpower. Searing Sight
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Range: 8
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing 4 light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing 16 light damage and healing you for 50% of the damage dealt. This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns. Judgement
| 0/5 |
Wild-gift / Earthen power | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: The first time you take damage each turn, you regenerate 18% of the damage dealt as mana (up to a maximum of 11.01) and 21% as equilibrium (up to 9.65).
Increases Physical Power by 65, increases damage done with shields by 57%, and allows you to dual-wield shields.
Also, all of your melee attacks will perform a shield bash in addition to their normal effects. Stoneshield
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Sharp shards of stone grow from your shields.
When you are hit in melee, you will get a free attack against the attacker with the shards doing 108% shield damage (as Nature).
This effect can only happen once per turn. Shards
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 99 damage.
Your equilibrium will increase by twice the damage absorbed.
When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy.
The storm inflicts Arcane damage equal to the converted equilibrium (maximum 0) against everyone around you in a radius 0.
Also while resting you will passively regenerate 0.00 mana each turn.
The shield strength will increase with Willpower Eldritch Stone
| 0/5 |
Spell / Eldritch shield | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for 179% arcane damage.
If either attack hits, the target will be stunned for 2 turns.
The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
Damage increases with Spellpower. Eldritch Blow
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Imbues your shields with arcane power, dealing 58.31 arcane damage with each melee strike and 40.82 arcane damage when hit.
The damage will increase with Spellpower. Eldritch Infusion
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Equilibrium cost: 20
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60% Nature damage.
If any of the attacks hit, the target will be dazed for 0 turns.
The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. Eldritch Fury
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Puts the target into a deep sleep for 3 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by -13%, and reduces the sleep immunity of your Insomnia effects by -60%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 7
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Enter a sleeping target's dreams for 1 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage than the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 8%.
The damage bonus will improve with your Mindpower. Dreamscape
| 0/5 |
Corruption / Blood | 1.50 |
Effective talent level: 1.5
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 4 for 173.02 blight damage.
Each creature hit has a 40% chance of being infected by a random disease, doing 201.52 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 1/5 |
Effective talent level: 1.5
Use mode: Activated
Vim cost: 20
Range: 10
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Project a bolt of corrupted blood, doing 268.59 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 1/5 |
Effective talent level: 1.5
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Make the blood of all creatures around you in radius 3 boil, doing 175.28 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 1/5 |
Effective talent level: 7.5
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 17%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 38%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 5/5 |
Celestial / Crusader | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -7
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You strike your foe with your two handed weapon, dealing 171% weapon damage.
If the attack hits, all foes in radius 2 will have their light resistance reduced by 6% and their damage reduced by 2% for 5 turns. Absorption Strike
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 20
Range: 5
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for 19% of the damage done. Mark of Light
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: While wielding a two handed weapon, your critical strike chance is increased by 12%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 18%, stacking up to 3 times.
In addition, your melee critical strikes leave a lasting lightburn on the target, dealing 150.46 light damage over 5 turns and reducing opponents armour by 36.
The damage increases with your Spellpower. Righteous Strength
| 5/5 |
| 0/5 |
Wild-gift / Oozing blades | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Channel slime through your psiblades, extending their reach to create a beam doing 149.7 Slime damage.
The damage increases with your Mindpower. Oozebeam
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You gain 37% Nature resistance.
When you deal Acid damage to a creature, you gain a 8.1% bonus to Nature damage for 5 turns.
This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of 18.2%.
The resistance and damage increase improve with your Mindpower. Natural Acid
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 12
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You use your psiblades to fire a small worm at a foe.
When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents.
Each time a talent is used there is 77% chance that 2 talent(s) are placed on a 4 turn(s) cooldown.
The chance will increase with your Mindpower. Mind Parasite
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Surround yourself with natural forces, ignoring 57% nature resistance of your targets.
In addition, any time you deal damage with a wild gift there is a 76% chance that one of your mucus oozes will spit at the target as a free action. Unstoppable Nature
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Project a corrupted blast of power that deals 17.16 blight damage and removes up to 1 magical or physical effect(s) from any creatures caught in the radius 3 ball.
For each effect, the creature has a chance to resist based on its spell save.
The damage will increase with your Spellpower. Corrupted Negation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 10
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 0% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 6 acid damage in a 4 radius ball. This damage will increase by 4% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower. Corrosive Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 28
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 2 turns. Each creature hit by the storm takes 4.61 blight damage and is poisoned for 18.44 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, reducing healing factor by 10%.
At talent level 4 you have a chance to inflict Numbing Blight, reducing damage dealt by 6%.
At talent level 6 you have a chance to inflict Crippling Blight, giving a 5% chance for talent failure.
The chance is evenly split between possible effects.
The damage and secondary effects will increase with your Spellpower. Poison Storm
| 0/5 |
Psionic / Psi-fighting | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 121% weapon damage.
If your mainhand weapon hits, you will also stun the target for 2 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 35% of your Willpower and Cunning, respectively.
Strength increased by 36
Dexterity increased by 37 Augmentation
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 30% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any physical/acid/nature/temporal attack, up to a maximum of 99 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 49.5 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any fire/cold/light/arcane attack, up to a maximum of 99 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 49.5 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any lightning/blight/darkness/mind attack, up to a maximum of 99 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 49.5 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 0/5 |
Chronomancy / Matter | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fires a beam that turns matter into dust, inflicting 72.01 temporal damage and 85.70 physical (warp) damage.
Alternatively you may target yourself, creating a field of radius 1 around you that will inflict the damage over three turns.
The damage will scale with your Spellpower. Dust to Dust
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain 41 armour, 57% resistance to stunning, and 57% resistance to cuts.
The bonus to armour will scale with your Magic. Matter Weaving
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 15
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.
If any part of this wall is dug out it will explode, causing targets in a radius of 1 to bleed for 148.21 physical damage over six turns. Materialize Barrier
| 1/5 |
| 5/5 |
Cunning / Poisons | 1.00 |
Effective talent level: 5.0
Use mode: Passive
Description: Learn how to coat your melee weapons, sling and bow ammo with poison. Each level, you will learn a new kind of poison:
Level 1: Deadly Poison
Level 2: Numbing Poison
Level 3: Insidious Poison
Level 4: Crippling Poison
Level 5: Stoning Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 100%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once.
Every time you hit a creature with one of your weapons, you have a 45% chance to randomly apply one of your active poisons.
The chance to apply a poison lowers if the target is already poisoned. Vile Poisons
| 5/5 |
Effective talent level: 1.0
Use mode: Activated
Stamina cost: 7
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (86% of a turn)
Description: You hit your target, doing nature damage depending on the number of poisons on the target:
- 0 poisons: 68%
- 1 poisons: 146%
- 2 poisons: 224%
- 3 poisons: 302%
If you wield a bow or sling you shoot instead.
Venomous Strike
| 1/5 |
Effective talent level: 1.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Reduces the duration of all poisons on the target by 50%, but increases their damage by 185%.
The effect increases with your Cunning. Empower Poisons
| 1/5 |
| 5/5 |
Chronomancy / Stasis | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (99) is absorbed, or the time runs out (5 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage.
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 40%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Inflicts 23.09 temporal damage, and attempts to stun all targets in a radius 0 ball for 1 turns.
The damage will scale with your Spellpower. Stop
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you use a non-instant chronomancy spell you gain 18% attack, spell, and mind speed for 2 turns. This effect stacks up to three times but can only occur once per turn.
Time Dilation
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures 2 missile-shaped rocks that you target individually at any target or targets in range. Each missile deals 66.35 physical damage, and an additional 11.06 bleeding damage every turn for 5 turns.
At talent level 5, you can conjure one additional missile.
The damage will increase with your Spellpower. Earthen Missiles
| 1/5 |
Effective talent level: 5.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect.
Your stone form and your affinity with the earth while the spell is active has the following effects:
* Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by 36%.
* Grants 87% Fire Resistance, 53% Lightning Resistance, 21% Acid Resistance, and 50% Stun Resistance.
Resistances scale with your Spellpower. Body of Stone
| 5/5 |
Effective talent level: 1.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Causes a violent earthquake that deals 50.98 physical damage in a radius of 2 each turn for 4 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower. Earthquake
| 1/5 |
Effective talent level: 5.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by 10% and ignoring 50% physical resistance of your targets.
Also raises your physical and magical saves by 25. Crystalline Focus
| 5/5 |
Chronomancy / Gravity | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Sends out a blast wave of gravity in a radius 4 cone, dealing 155.92 base physical (gravity) damage and knocking back targets caught in the area.
Targets knocked into walls or other targets take 25% additional damage and deal 25% damage to targets they're knocked into.
Closer targets will be knocked back further and the damage will scale with your Spellpower. Repulsion Blast
| 1/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Create a gravity field around you that converts 46% all damage you deal into physical damage, slows incoming projectiles by 55%, and protects you from all gravity damage and effects.
Additionally, damage dealt by Repulsion Blast has a 80% chance to reduce the target's knockback resistance by half for two turns. Gravity Locus
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Increases local gravity in a radius of 4 for 1 turns, dealing 7.06 physical (gravity) damage as well as decreasing the global speed of all affected targets by -3%.
The damage done will scale with your Spellpower. Gravity Well
| 0/5 |
Corruption / Vim | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 10
Range: 10
Cooldown: 3
Travel Speed: 1000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Projects a bolt of pure blight, doing 218.14 blight damage.
This spell has an improved critical strike chance of +8.67%.
The damage will increase with your Spellpower. Soul Rot
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Feel the very existence of creatures around you for 4 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 26%, but also make them aware of you.
The resistance reduction will improve with your Spellpower. Vimsense
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 7
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.
All creatures (except you) traversing the portal will catch a random disease, doing 11.13 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 2.
The damage will increase with your Spellpower. Dark Portal
| 0/5 |
Celestial / Combat | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infuse your weapon with the power of the Sun, adding 78.3 light damage on each melee hit.
Additionally, if you have a temporary damage shield active, melee attacks will increase its power by 39.
If the same shield is refreshed 20 times it will become unstable and explode, removing it.
The damage dealt and shield bonus will increase with your Spellpower. Weapon of Light
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 15
Range: 12
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: In a pure display of power, you project a ranged melee attack, doing 146% weapon damage.
If the target is outside of melee range, you have a chance to project a second attack against it for 63% weapon damage.
The second strike chance (which increases with distance) is 10.0% at range 2 and 42.7% at the maximum range of 12.
The range will increase with your Strength. Wave of Power
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your weapon attacks burn with righteous fury, dealing 85% of your lost HP as additional Fire damage (up to 526, Current: 0).
Targets struck are also afflicted with a Martyrdom effect that causes them to take 29% of all damage they deal for 4 turns. Weapon of Wrath
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for 2790. Second Life
| 5/5 |
Chronomancy / Flux | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Create an anomaly, reducing your Paradox by 48. This spell will never produce a major anomaly.
Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies.
The Paradox reduction will increase with your Spellpower. Induce Anomaly
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: -15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: If Twist Fate is not on cooldown minor anomalies will be held for 1 turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area.
If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action.
Paradox reductions from held anomalies occur when triggered.
Current Anomaly: None
Twist Fate
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 48
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Upon activation summon a Temporal Hound. Every 10 turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in 10 turns.
Your hounds inherit your increased damage percent, have 28% physical resistance and 100% temporal resistance, and are immune to teleportation effects.
Hounds will get, 122 Strength, 122 Dexterity, 122 Constitution, 122 Magic, 122 Willpower, and 122 Cunning, based on your Magic stat. Temporal Hounds
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 5
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target.
When you learn this talent, your hounds gain 23 defense and 23% resist all after any teleport.
At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned.
The teleportation bonuses scale with your Spellpower. Command Hounds: Blink
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your hounds can now survive for up to 3 turns after their hit points are reduced below 1. While in this state they deal 50% less damage but are immune to additional damage.
Command Blink will now regenerate your hounds for 61 life per turn and increase their global speed by 55% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled.
When you learn this talent, your hounds gain 57% stun, blind, confusion, and pin resistance.
The regeneration scales with your Spellpower. Temporal Vigour
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Command your Temporal Hounds to breathe time, dealing 20.91 temporal damage and reducing the three highest stats of all targets in a radius 2 cone.
Affected targets will have their stats reduced by 4 for 3 turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds.
When you learn this talent, your hounds gain -3% temporal damage affinity. Command Hounds: Breathe
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (86% of a turn)
Is: a spell
Description: Attack with your bow or dual-weapons for 125% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.
Additionally you now go Out of Phase for five turns after any teleport, gaining 11 defense and 7% resist all.
The Out of Phase bonuses will scale with your Magic stat. Thread Walk
| 1/5 |
| 5/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you hit with a melee or arrow attack, there is a 53% chance that a warden will appear from another timeline to attack a random enemy.
The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.
These wardens are out of phase with your reality and deal 17% less damage, and their arrows will pass through friendly targets.
A warden can only be summoned this way once per turn and they return to their own timeline after attacking. Warden's Call
| 5/5 |
Cursed / Gloom | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: 3
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 18% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +25). Gloom
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 18% chance to be crippled by fear for 3 turns, reducing damage they inflict by -29%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +25). Weakness
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 8.9% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +25). Dismay
| 5/5 |
| 5/5 |
Cursed / Fears | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 8
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 18%.
Fear effects improve with your Mindpower. Instill Fear
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Heighten the fears of everyone around you. Any foe you inflict at least one fear upon and who remains in a radius of 8 and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each added fear reduces the chances of another by 10%.
You gain 2 new fears: The Terrified effect causes talents and attacks to fail 43% of the time. The Distressed effect reduces all saves by 28.
Fear effects improve with your Mindpower. Heighten Fear
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Impose your tyranny on the minds of those who fear you. Your mindpower is increased by 17 against foes who attempt to resist your fears.
You gain 2 new fears: The Haunted effect causes each existing or new fear effect that the target suffers from to inflict 61 mind damage. The Tormented effect causes 7 apparitions to manifest and attack the target, inflicting 61 mind damage each before disappearing.
Fear effects improve with your Mindpower. Tyrant
| 5/5 |
| 0/5 |
Corruption / Scourge | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hit the target with both weapons, doing 121% damage with each hit. For each hit, the target will bleed for 23.07 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 66.93 blight damage (which also heals you for 26.77 each hit).
The damage will increase with your Spellpower. Ruin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 22.52 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.
You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 5 turns.
Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.
If the demon dies it will not be available for summoning anymore.
As you learn to bind more easily you can also use more seeds:
At level 2 it lets you bind a seed to your first ring.
At level 3 it lets you bind a seed to your shield.
At level 4 it lets you bind a seed to your second ring.
At level 5 it lets you bind a seed to your main body armour.
Bind Demon
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 15
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Teleports you randomly within a small range of up to 13 grids with 6 precision.
In the spot you left you will summon a random demon from your seeds for 3 turns.
If the target area is not in line of sight, there is a chance the spell will fizzle.
This spell requires an unsummoned, alive, demon seed to work.
The range will increase with your Spellpower. Twisted Portal
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You drain the life of your foes to replinish yours and those of your demon seeds.
Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 12% life.
If the creature is an elite or more you also have 100% chance to resurrect a dead demon seed.
At level 5 you also start to leech energies to heal yourself, all damage you do heals you for 9%. Suffuse Life
| 5/5 |
Cursed / Predator | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 10.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +17% damage, while those against the marked sub-type gain +38% damage. Every kill of a marked sub-type gives you an additional +11 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +8 Accuracy, while those against the marked sub-type gain +19 Accuracy. Melee hits also gain a 7.9% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 20% and reducing their highest statistic by 10. Subject to your effectiveness against the marked prey, there is a 10.1% chance to outmaneuver your marked type and a 25.0% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 26 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the latest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 5/5 |
Spell / Necrosis | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The line between life and death blurs for you; you can only die when you reach -620 life.
However, when below 0 HP, you cannot see how much life you have left. Blurred Mortality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 7
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 73% of its remaining life (or 294.67, whichever is lower) over 10 turns as arcane damage.
The damage will increase with your Spellpower. Impending Doom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Absorb up to 34% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed.
The healing will increase with your Spellpower. Undeath Link
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich!
If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform.
All liches gain the following intrinsics:
- Poison, cut, and fear immunity.
- 50% disease and stun resistance.
- 20% cold and darkness resistance.
- No need to breathe.
- Infusions do not work.
Also:
At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
At level 2: Nothing.
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive).
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration.
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration.
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. Fear my power!
The undead cannot use this talent.
While active, it will drain 4 mana per turn.
Once you die and turn into a Lich you can not invest any more in this talent. Lichform
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict 153.46 physical and 128.96 temporal (warp) damage.
The mines are hidden traps (69 detection and 87 disarm power based on your Magic), last for 11 turns, and each have a ten turn cooldown.
Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower.
Current Spacetime Folding Range: 10 Warp Mines
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Tether the target to the location for 4 turns.
Each turn the target has a 15% chance per tile it's travelled away from the tether to be teleported back, inflicting 12.44 physical and 10.46 temporal (warp) damage to all enemies in a radius of 0 at both the entrance and exit locations.
The damage will scale with your Spellpower. Spatial Tether
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Randomly teleports all enemies within a radius of three. Enemies will be teleported between 0 and 1 tiles from you and may be stunned, blinded, confused, or pinned for 1 turns.
The chance of teleportion will scale with your Spellpower. Banish
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 111.73 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 135.06 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 60
Range: 10
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 5 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 10% and ignoring 50% arcane resistance of your targets.
At level 5 it allows Aegis spells to be used while in Aether Avatar form. Pure Aether
| 5/5 |
Spell / Ice | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: 400% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hurl ice shards at the targets in the selected area. Each shard travels slowly and does 154.78 ice damage, hitting all adjacent targets on impact.
This spell will never hit the caster.
If the target is wet the damage increases by 30% and the ice freeze chance increases to 50%.
The damage will increase with your Spellpower. Ice Shards
| 1/5 |
Effective talent level: 1.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Blast a wave of cold all around you with a radius of 2, doing 218.25 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move.
For each affected creature that is also wet the cooldown of Shatter decreases by 2.
The damage will increase with your Spellpower. Frozen Ground
| 1/5 |
Effective talent level: 1.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Shatter all frozen targets in your line of sight, doing 250.77 cold damage.
Depending on the target's rank, there will also be an additional effect:
* Critters will be instantly killed
* +50% critical chance against Normal rank
* +25% critical chance against Elites or Bosses
All affected foes will get the wet effect.
At most, it will affect 3 foes.
The damage will increase with your Spellpower. Shatter
| 1/5 |
Effective talent level: 5.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with Uttercold, increasing all your cold damage by 10% and ignoring 50% cold resistance of your targets
In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by 100%. Uttercold
| 5/5 |
Psionic / Kinetic mastery | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: For 5 turns your telekinesis transcends your normal limits, increasing your Physical damage by 13% and you Physical resistance penetration by 9%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of 6.
Upon landing, launched enemy takes 103.5 Physical damage and is stunned for 3 turns.
All other creatures within radius 2 of the landing point take 51.8 Physical damage and are knocked away from you.
This talent ignores 27% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 103.5 Physical damage to each.
You can break through 3 walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower. Kinetic Surge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 25
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 46% chance to instead target another spot within radius 2 and move 46% slower.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 8 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 1 turns and dealing 13.1 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 0/5 |
Cursed / Shadows | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While this ability is active, you will continually call up to 3 level 30 shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 5), Blindside their opponents (level 5), and Phase Door from place to place.
Shadows ignore 100% of the damage dealt to them by their master. Call Shadows
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain 47% extra Accuracy and 71% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 5, 18% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (3 turn cooldown). Shadow Warriors
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 18 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 5, 18% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 5, 18% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 0 turns. Hostile targets will be attacked, with a -20% chance the shadows will blindside the target.
If you have less than maximum shadows available, they will automatically be summoned before focusing.
This talent has no cost. Focus Shadows
| 0/5 |
Cursed / Punishments | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You unleash your hateful mind on any who dare approach you, inflicing 147 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 21%.
25% chance of cross tier effects. The damage increases with your Mindpower. Reproach
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 12
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 138 mind damage and feed you 1 hate. For the first 1 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 17% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower. Hateful Whisper
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 14 damage, and slowly increase to 72 on the last turn (215 total).
25% chance of cross tier effects. The damage will increase with your Mindpower. Agony
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Every time you inflict mental damage, there is a 20% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by 38%. Madness
| 5/5 |
Cursed / Rampage | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Hate cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +367% movement speed.
Rampage Bonus: +59% attack speed Rampage
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 103 damage each turn during your rampage. If you shrug off more than 412 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: While rampaging, you slam up to 2 adjacent opponents, stunning them for 2 turns and damaging them for between 7 and 13 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: From the ground around you, you form living stone vines extending from your feet.
Each turn, the vines will attempt to seize a random target within radius 7.
Affected creatures are pinned to the ground and take 47.4 Physical and 48.2 Arcane damage each turn for 10 turns.
A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than 11 grids away from you.
The chance to affect targets and damage increase with talent level and Willpower.
While stone vines are active your movement speed is reduced by 50%. Stone Vines
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 20
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range 20).
Merging with the stone is beneficial for you, healing 144.32 life (increases with Willpower).
This will not break Body of Stone. Rockwalk
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 20
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Merge your target (within range 20) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.
Merging with the stone is detrimental for the target, dealing 104.5 physical damage.
The damage will increases with your Willpower. Rockswallow
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (86% of a turn)
Is: a spell
Description: Attack with your melee weapons for 151% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for 3 turns.
Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner. Warp Blade
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 12
Range: 5
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (86% of a turn)
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 71% damage. Then teleport next to a second random enemy, attacking for 71% damage.
Blink Blade can hit the same target multiple times. Blink Blade
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 68.61 fire damage per melee attack and increasing all fire damage dealt by 16%.
Each hit will also regenerate 2.17 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 35% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 33 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 16%.
Each hit will also regenerate 2.17 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You concentrate on your inner self, increasing all your stats by 11.
The stat increase will improve with your Spellpower. Inner Power
| 5/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Fixed Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Increases your light and darkness resistance penetration by 27% for 5 turns, and reduces the cooldown of all Celestial skills by 2.
The resistance penetration will increase with your Cunning. Totality
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6
Cooldown: 21
Travel Speed: 300% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 6 targets within radius 6, doing 86.24 light damage or 86.24 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: This powerful spell grants you 44 bonus invisibility, but converts 1 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 124.47 damage to everything in a radius of 5.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 5/5 |
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 1.41 mana per turn, and your physical and spell attack speed increases by 13.7%. Shadow Feed
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
Spell / Phantasm | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 112.21 light damage. Illuminate
| 1/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 152 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The caster fades from sight, granting 61 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 5/5 |
Corruption / Reaving combat | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 73%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 118% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 6 Spellpower per turn, 37 Spellpower overall), and extending any current frenzy for an additional turn.
The frenzy lasts up to 7 turns, and the bonus decreases by 14.3% of its current value each turn you don't deal damage. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 60.19 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 42.
At level 3, it will also reduce Armour by 48 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
Corruption / Rot | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your body has become a mass of living corruption, increasing your blight and acid resistance by 32%, blight affinity by 26% and allowing you to heal from your carrion worm blight pools. On taking damage greater than 14% of your maximum health, the damage will be reduced by 26% and a carrion worm mass will burst forth onto an adjacent tile, attacking your foes for 10 turns.
Also increases the damage dealt by your carrion worms by 32% and grants them the Infectious Bite spell at level 5. Carrion worms fully inherit your Spellpower. Infestation
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Range: 4
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Gain the ability to merge and seperate carrion worm masses.
If used on a worm mass, you merge with it, moving to it's location, healing you for 11% of your maximum health, restoring 6 vim, and destroying the mass.
If used on another target, you sacrifice 18% of your current health to create a worm mass at their location.
Also increases the damage and healing of your carrion worm's blight pool by 10%. Worm Walk
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 5
Description: You have a 73% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 4 turns. This effect has a cooldown.
At talent level 4, this affects targets in a radius 1 ball.
Your worms also have a 26% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
The chance to apply this effect will increase with your Spellpower. Pestilent Blight
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 6
Cooldown: 6
Travel Speed: 600% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 4.60 acid and 3.76 blight damage.
If not cleared after five turns it will inflict 26.14 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
The damage dealt will increase with your Spellpower. Worm Rot
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 161% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds.
Additionally, you will cause a burst that deals 113.13 of that damage to enemies in radius 1, regardless of if you hit with the blow.
Levels in Prismatic Slash increase your Physical and Mental attack speeds by 3%. Prismatic Slash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You breathe crippling poison in a frontal cone of radius 5. Any target caught in the area will take 54.18 nature damage each turn for 6 turns.
The poison also gives enemies a 11% chance to fail actions more complicated than basic attacks and movement, while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4%. Venomous Breath
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have the mental prowess of a Wyrm.
Your Cunning is increased by 10, and your breath attack cooldowns are reduced by 6.
You gain 56% knockback resistance, and your blindness and stun resistances are increased by 30%. Wyrmic Guile
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 10%, and your resistance penetration in those elements by 20%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 5/5 |
Wild-gift / Mucus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: For 4 turns, you lay down mucus where you walk or stand.
The mucus is placed automatically every turn and lasts 4 turns.
At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.
Your mucus will poison all foes crossing it, dealing 23.2 nature damage every turn for 5 turns (stacking).
In addition, each turn, you will restore 3.2 Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.
The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration. Mucus
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing 183.5 acid damage to all creatures and creating mucus in the area.
Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.
The damage increases with your Mindpower. Acid Splash
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your mucus is brought to near sentience.
Each turn, there is a 35% chance that a random spot of your mucus will spawn a Mucus Ooze.
Mucus Oozes last 11 turns and will attack any of your foes by spitting slime at them.
You may have up to 5 Mucus Oozes active at any time (based on your Cunning).
Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.
The spawn chance increases with your Mindpower. Living Mucus
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You temporarily merge with your mucus, cleansing yourself of 2 physical or magical detrimental effects.
You can then reemerge on any tile within sight and range that is also covered by mucus.
This is quick, requiring only 100% of a turn to perform, but you must be in contact with your mucus. Oozewalk
| 0/5 |
Wild-gift / Ooze | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Your body is more like that of an ooze.
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.
This ooze has as much health as twice the damage you took (up to a maximum of 986, based on your Mindpower and maximum life).
The chance to split equals the percent of your health lost times 1.91.
You may have up to 3 Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active.
Bloated Oozes last for 11 turns, are very resilient (34% all damage resistance to damage not coming through your shared link), and regenerate life quickly.
In addition, you restore 0.7 Equilibrium per turn while this talent is active.
The chance to split increases with your Cunning. Mitosis
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 4 turns.
This process releases a burst of antimagic, dealing 116.4 Manaburn damage in radius 3.
This talent allows you to restore 0.7 Equilibrium per turn while Mitosis is active.
The damage, duration and Equilibrium restoration increase with your Mindpower. Reabsorb
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Instantly call all of your bloated oozes to your aid.
If you have less than the maximum number of oozes allowed by the Mitosis talent, up to 1 will be created with 484 life (49% of the maximum life allowed by Mitosis).
Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.
This will then allow you to channel a melee attack through your ooze to its target, doing 126% weapon damage (as Acid). Call of the Ooze
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your body's internal organs are indistinct, disguising your vital areas.
All direct critical hits (physical, mental, spells) against you have a 61% lower Critical multiplier (but always do at least normal damage).
In addition you gain 76% resistance to disease, poison, wounds and blindness. Indiscernible Anatomy
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (344) is absorbed, or the time runs out (6 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 42%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Removes the target from the flow of time for 9 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 90
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Combines 3 of your minions into a bone giant.
At level 1, it makes a bone giant.
At level 3, it makes a heavy bone giant.
At level 5, it makes an eternal bone giant.
At level 6, it has a 20% chance to produce a runed bone giant.
Only one bone giant can be active at any time. Assemble
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than 26% of your total life.
The effect lasts 5 turns. Sacrifice
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: When Dread End creates pools of darkness you can focus your raging thoughts on them to make them erupt into volcanos.
Up to 0 pools in radius 7 will erupt, producing a volcano for 5 turns.
Each turn the volcano will send out fiery boulders that deal 5.77 fire and 4.78 physical damage.
The effects will improve with your Spellpower. Erupting Darkness
| 0/5 |
Spell / Wildfire | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A wave of fire emanates from you with a radius of 2, knocking back anything caught inside and setting them ablaze, doing 161.10 fire damage over 3 turns.
The damage will increase with your Spellpower. Blastwave
| 1/5 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for 46.34 fire damage for 4 turns.
The damage will increase with your Spellpower. Burning Wake
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When your Burning Wake talent is active, your Inferno and Burning Wake effects have a 50% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect.
If the target is friendly, it will remove a detrimental effect (but still burn). Cleansing Flames
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with Wildfire, increasing all your fire damage by 10%, ignoring 56% fire resistance of your targets and reducing self-inflicted fire damage by 91%. Wildfire
| 5/5 |
Psionic / Gestalt | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: 37 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by 32 for your next steamtech talent.
Using a steamtech talent will feedback into psionic focus, increasing your psi level by 35.
The effects increase with your Willpower. Gestalt
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Steam cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to -1 foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by 3 for 5 turns.
Your own powers will be increased in return by the drained amount (reduced for each additional foe).
In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 68.
The effects improve with your Mindpower. Forced Gestalt
| 0/5 |
Cunning / Lethality | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 9.11% greater chance to be critical hits, and your critical hits do 30.4% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You hit your target, doing 80% damage. If your attack hits, you gain 4 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: For 3 turns, you put all your will into your blows, adding 81 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 153 damage and 2 knockback.
In addition, your ability to channel force with this talent increases all critical damage by 5% (currently: 181%)
Damage increases with your Mindpower. Willful Strike
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 385 damage. The barrier charges at a rate of 1/9 of its maximum charge per turn.
In addition, your ability to channel force with this talent increases all critical damage by 18% (currently: 181%)
The maximum damage deflected increases with your Mindpower. Deflection
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 1 in all directions. The blast causes 28 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 181%)
Damage increases with your Mindpower. Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 18
Range: 4
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 2 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 12 damage and 2 knockback. The number of extra strikes increases at higher talent levels.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 181%)
Damage increases with your Mindpower. Unseen Force
| 0/5 |