| Celestial / Sun | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -16
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Calls forth a ray of light from the Sun, doing 232.0 Light damage to the target.
At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for 2 turns.
The damage dealt will increase with your Spellpower. Sun Ray
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -20
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A path of sunlight appears in front of you for 5 turns. All foes standing inside take 67.7 Light damage per turn.
While standing in the path, your movement takes no time and can not trigger traps.
The damage done will increase with your Spellpower. Path of the Sun
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 12%.
Each time you crit with a physical attack or a spell you have 80% chance to gain Sun's Vengeance for 2 turns.
While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage.
If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
This effect can only happen once per turn. Sun's Vengeance
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -15
Range: 10
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
While the cloak is active, your spell casting speed is increased by 5%, your spell cooldowns are reduced by 13%, and you cannot take more than 99% of your maximum life from a single blow.
The effects will increase with your Spellpower. Suncloak
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Channel hot steam around your saws, burning foes you strike in melee for 336.62 fire damage over 3 turns (which can stack)!
Hot, steamy maiming! Overheat Saws
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Continuously swing your steamsaws around you, dealing 30% weapon damage to adjacent foes each time you attack.
Your chaotic motions make it difficult for anything to hit you, granting 30% chance to completely negate all damage.
Damage avoidance chance increases with Steampower.
Make the metal talk! Tempest of Metal
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by 20% for 1 turns.
The pain shall never stop! Overcharge Saws
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Increases Physical Power by 65, and increases weapon damage by 57% when using swords, axes, maces, knives, or bows.
You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery. Strength of Purpose
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Is: a spell
Description: Attack the target with either your ranged or melee weapons for 120% weapon damage. For the next 10 turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target.
Attacks against this target gain -20% critical chance and critical strike power while you take -20% less damage from all enemies whose rank is lower then that of your focus target. Warden's Focus
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Merges your halves back into you, cleansing your body of 5 detrimental magical, mental or physical effects.
Each half also heals you for 55 and releases a shockwave dealing 57.31 Nature damage in a radius 3. Mergeback
| 0/5 |
| Psionic / Discharge | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain feedback cost: 0
Range: 7
Cooldown: 12
Travel Speed: 1000% of base
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Unleash your subconscious on the world around you. While active, you fire up to 1 bolts each turn (one per hostile target) that deal 96.35 mind damage. Each bolt consumes 5 Feedback.
Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 18 excess Feedback per target), but no more then 1 extra bolts per turn.
This effect is a psionic channel, and will break if you move.
The damage will scale with your Mindpower. Mind Storm
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Activate to invert your Feedback decay for 4 turns. This effect can be a critical hit, increasing the duration even further.
You must have some Feedback in order to start the loop.
The maximum Feedback gain will scale with your Mindpower. Feedback Loop
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your subconscious now retaliates when you take damage. If the attacker is within range (7), you'll inflict mind damage equal to the Feedback gained from the attack or 147.94, whichever is lower.
This effect can only happen once per creature per turn.
The damage will scale with your Mindpower. Backlash
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 25
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 0 turns. While this effect is active, all Discharge talents gain 8% critical power.
If the target is killed, the effect will end early.
The damage bonus will scale with your Mindpower. Focused Wrath
| 0/5 |
| Cunning / Called Shots | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Archery (56% of a turn)
Description: Strike your opponent in the knee (or other critical point in an ambulatory appendage) for 170% weapon damage, knocking them down (1 turn pin) and slowing their movement by 55% for 3 turns afterwards.
This shot will bypass other enemies between you and your target.
The slow effect becomes more powerful with your Cunning. Kneecapper
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 35
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Archery (56% of a turn)
Description: Employ a specialized sniping shot at a target.
This shot is focused on precision at long range and deals base 91% ranged damage with a bonus that increases with distance.
The ranged bonus is -50% (penalty) at point blank range, while at your maximum range of 1 it is -50%.
This shot will bypass other enemies between you and your target. Kill Shot
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You slash wildly at your target for 174% (at 0 Hate) to 346% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 22% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Assault nearby foes with 4 fast attacks for 64% (at 0 Hate) to 129% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 34 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 4
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked away from your path. You can attack a maximum of 2 times, and can hit targets along your path more than once. Reckless Charge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: While active, every swing of your weapon has a 42% (if one-handed) or 48% (if two-handed) chance of striking a second nearby target for 92% (at 0 Hate) to 96% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength. Cleave
| 5/5 |
| Wild-gift / Slime | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 5
Travel Speed: 600% of base
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Spit slime at your target doing 247.1 nature damage and slowing it down by 30% for 3 turns.
The slime can bounce from foe to foe, hitting up to a total of 1 target(s).
Additional targets must be within 6 tiles of each other and the slime loses 49.1% damage per bounce.
The damage will increase with your Mindpower Slime Spit
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Releases poisonous spores at an area of radius 1, infecting the foes inside with a random poison doing 392.3 Nature damage over 10 turns.
This attack can crit and deals 37% additional critical damage.
The damage and critical bonus increase with your Mindpower. Poisonous Spores
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 3
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Your skin drips with acid, damaging all that hit you for 110.6 Acid damage.
The damage increases with your Mindpower. Acidic Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 90% weapon damage.
If your mainhand weapon hits, you will also stun the target for 0 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 60% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 22% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
Your critical strike chance also increase by 14%.
The daze chance increase with your Physical Power. Mortal Terror
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 12%, your life regeneration by 5.84 per turn, and your stamina regeneration by 1.17 per turn for 11 turns.
The life and stamina regeneration will stack up to five times, for a maximum of 29.18 and 5.84 each turn, respectively. Bloodbath
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 120
Range: melee/personal
Fixed Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: You enter a battle frenzy for 1 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain -2% of your health per foe slain during the frenzy.
While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death. Unstoppable
| 0/5 |
| Wild-gift / Ooze | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Your body is more like that of an ooze.
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.
This ooze has as much health as twice the damage you took (up to a maximum of 1004, based on your Mindpower and maximum life).
The chance to split equals the percent of your health lost times 2.47.
You may have up to 3 Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active.
Bloated Oozes last for 11 turns, are very resilient (34% all damage resistance to damage not coming through your shared link), and regenerate life quickly.
The chance to split increases with your Cunning. Mitosis
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 0 turns.
This process releases a burst of antimagic, dealing 32.8 Manaburn damage in radius 3.
This talent allows you to restore 0.4 Equilibrium per turn while Mitosis is active.
The damage, duration and Equilibrium restoration increase with your Mindpower. Reabsorb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Instantly call all of your bloated oozes to your aid.
If you have less than the maximum number of oozes allowed by the Mitosis talent, up to 1 will be created with 326 life (33% of the maximum life allowed by Mitosis).
Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.
This will then allow you to channel a melee attack through your ooze to its target, doing 70% weapon damage (as Acid). Call of the Ooze
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body's internal organs are indistinct, disguising your vital areas.
All direct critical hits (physical, mental, spells) against you have a 0% lower Critical multiplier (but always do at least normal damage).
In addition you gain -37% resistance to disease, poison, wounds and blindness. Indiscernible Anatomy
| 0/5 |
| Technique / Buckler Training | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Allows shields to be equipped, using Cunning instead of strength as a requirement.
When you are attacked in melee, you have a 36% chance to deflect the attack with your shield, completely evading it.
The chance to deflect increases with your Cunning. Buckler Expertise
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing 151% damage and knocking them back 2 squares. You may then follow with a deadly short-range sling attack, dealing 226% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage. Bash and Smash
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you are hit by a projectile, physical or otherwise, you have a 44% chance to deflect it up to 4 squares away. At talent level 5, your Bash and Smash shield hit is a guaranteed critical. Buckler Mastery
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 15
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You stand between the darkness and the light, allowing you to convert 15 positive energy into 214 negative energy.
Learning this talent will change the default level of positive and negative energies to 22% of their maximum. Each turn, the energies will slowly fall/rise to this value, instead of 0.
The negative energy gain will increase with your Cunning. Twilight
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain negative energy cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within 18 tiles of it.
Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations.
At talent level 4, you learn to create and sustain a second jumpgate. Jumpgate
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Let out a mental cry that shatters the will of your targets within radius 3, confusing (-30% to act randomly) them for 15 turns.
The duration will improve with your Cunning. Mind Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 5
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Creates a shadowy copy of a hostile target of up to medium size. The copy will attack its progenitor immediately and lasts for 26 turns.
The duplicate has 0% of the target's life, 0% all damage resistance, +50% darkness resistance and -50% light resistance.
The duration, life and all damage resistance scale with your Cunning and this ability will not work on bosses. Shadow Simulacrum
| 0/5 |
| Psionic / Voracity | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You draw kinetic energy from your surroundings to replenish your Psi.
This will slow all targets within radius 1 by 16% (max 17%) for four turns, draining 21.4 (max 64.0) stamina from each.
You replenish 6 (max 17) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Kinetic Leech
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You draw thermal energy from your surroundings to replenish your Psi.
This will freeze all targets within radius 1 for 2 (max 2) turns, and deal 68.2 (max 203.3) Cold damage.
You replenish 6 (max 17) Psi from the first target, with each additional target restoring 20% less than the one before it.
The damage and the strength of these effects increases as your Psi depletes and with your Mindpower. Thermal Leech
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You draw electical potential energy from your surroundings to replenish your Psi.
This deals 62.0 (max 184.8) Lightning damage to all targets around you within radius 1, and has a 22% (max 33%) chance to daze them for 3 turns.
You replenish 6 (max 17) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Charge Leech
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Concentrate on your blows; each strike has a 72% chance to deal another, similar, blow for 5 turns.
This works for all blows, even ones from other talents and from shield bashes.
The chance increases with your Dexterity. Greater Weapon Focus
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: After killing a foe, you have a 100% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Lashes at the target, doing 136% weapon damage.
If the attack hits, the target will bleed for 261% weapon damage over 7 turns, and all healing will be reduced by 21%. Bleeding Edge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Take a defensive stance to resist the onslaught of your foes.
While wounded, you gain all damage resistance equal to 50% of your missing health.
(So if you have lost 70% of your life, you gain 35% all resistance.)
In addition, your all damage resistance cap increases 56.7% closer to 100%.
This consumes stamina rapidly (-5 stamina/turn).
The effects are refreshed at the start of each turn. True Grit
| 5/5 |
| Corruption / Brutality | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target twice, doing 96% weapon damage each hit. You gain life equal to 13% of the damage dealt, and you gain 9 vim for each attack that hits. Draining Assault
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15
Vim cost: 30
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Send out a claw of fire, striking in a line doing 38.14 damage leading to a target. The target is caught in the claw's grasp, taking 103% weapon damage as fire damage and becoming unable to move for 3 turns, while also taking 38.14 damage per turn.
Starting from talent level 4, it will also silence.
The beam damage and damage over time will increase with your Spellpower. Fiery Grasp
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 44
Vim cost: 18
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target doing 202% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. Reckless Strike
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You revel in the heat of battle. Whenever an enemy damages you within melee range, you have a 47% chance to counter with an attack for 80% weapon damage.
You get once chance to deal this damage to a particular target each turn. Share the Pain
| 5/5 |
| Wild-gift / Earthen power | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: The first time you take damage each turn, you regenerate 18% of the damage dealt as mana (up to a maximum of 11.01) and 21% as equilibrium (up to 9.65).
Increases Physical Power by 65, increases damage done with shields by 57%, and allows you to dual-wield shields.
Also, all of your melee attacks will perform a shield bash in addition to their normal effects. Stoneshield
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Sharp shards of stone grow from your shields.
When you are hit in melee, you will get a free attack against the attacker with the shards doing 108% shield damage (as Nature).
This effect can only happen once per turn. Shards
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 154 damage.
Your equilibrium will increase by twice the damage absorbed.
When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy.
The storm inflicts Arcane damage equal to the converted equilibrium (maximum 0) against everyone around you in a radius 0.
Also while resting you will passively regenerate 0.00 mana each turn.
The shield strength will increase with Willpower Eldritch Stone
| 0/5 |
| Cursed / Gloom | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: 3
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 18% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +25). Gloom
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 18% chance to be crippled by fear for 3 turns, reducing damage they inflict by -29%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +25). Weakness
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 8.9% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +25). Dismay
| 5/5 |
| 5/5 |
| Celestial / Crusader | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: -7
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You strike your foe with your two handed weapon, dealing 171% weapon damage.
If the attack hits, all foes in radius 2 will have their light resistance reduced by 6% and their damage reduced by 2% for 5 turns. Absorption Strike
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 20
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for 19% of the damage done. Mark of Light
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: While wielding a two handed weapon, your critical strike chance is increased by 12%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 18%, stacking up to 3 times.
In addition, your melee critical strikes leave a lasting lightburn on the target, dealing 261.10 light damage over 5 turns and reducing opponents armour by 36.
The damage increases with your Spellpower. Righteous Strength
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 48
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Upon activation summon a Temporal Hound. Every 14 turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in 14 turns.
Your hounds inherit your increased damage percent, have 28% physical resistance and 100% temporal resistance, and are immune to teleportation effects.
Hounds will get, 306 Strength, 306 Dexterity, 306 Constitution, 306 Magic, 306 Willpower, and 306 Cunning, based on your Magic stat. Temporal Hounds
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target.
When you learn this talent, your hounds gain 34 defense and 34% resist all after any teleport.
At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned.
The teleportation bonuses scale with your Spellpower. Command Hounds: Blink
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your hounds can now survive for up to 3 turns after their hit points are reduced below 1. While in this state they deal 50% less damage but are immune to additional damage.
Command Blink will now regenerate your hounds for 88 life per turn and increase their global speed by 55% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled.
When you learn this talent, your hounds gain 57% stun, blind, confusion, and pin resistance.
The regeneration scales with your Spellpower. Temporal Vigour
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Command your Temporal Hounds to breathe time, dealing 29.39 temporal damage and reducing the three highest stats of all targets in a radius 2 cone.
Affected targets will have their stats reduced by 4 for 3 turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds.
When you learn this talent, your hounds gain -3% temporal damage affinity. Command Hounds: Breathe
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Project a corrupted blast of power that deals 17.03 blight damage and removes up to 1 magical or physical effect(s) from any creatures caught in the radius 3 ball.
For each effect, the creature has a chance to resist based on its spell save.
The damage will increase with your Spellpower. Corrupted Negation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 0% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 8 acid damage in a 4 radius ball. This damage will increase by 6% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower. Corrosive Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 28
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 2 turns. Each creature hit by the storm takes 4.77 blight damage and is poisoned for 19.09 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, reducing healing factor by 14%.
At talent level 4 you have a chance to inflict Numbing Blight, reducing damage dealt by 9%.
At talent level 6 you have a chance to inflict Crippling Blight, giving a 7% chance for talent failure.
The chance is evenly split between possible effects.
The damage and secondary effects will increase with your Spellpower. Poison Storm
| 0/5 |
| Steamtech / Dread | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power and a mind power
Description: Fire a powerful shot at a foe doing 150% weapon damage.
If the creature, or any creatures in radius 3, was affected by a fear or nightmare effect it violently wakes up, shaking it off only to find itself disoriented, unable to discern friends from foes for 0 turns. Lucid Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Steam cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power and a mind power
Description: Fire a psionic-enhanced shot at a foe doing 50% mind weapon damage and infecting it with a psy worm for 8 turns.
Each turn the worm will do 7.08 mind damage and restore 1 psi to you, double if stunned or feared.
Also each turn the worm has 25% chances to spread to a nearby foe in radius 3.
When a creature infected by Psy Worm dies it spreads to all enemies in a radius of 3. Psy Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 50
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: Entering the mind of your foe you manipulate it to make it loose hope of defeating you, reducing all its damage by 40% for 0 turns. No Hope
| 0/5 |
| Chronomancy / Matter | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fires a beam that turns matter into dust, inflicting 101.23 temporal damage and 142.73 physical (warp) damage.
Alternatively you may target yourself, creating a field of radius 1 around you that will inflict the damage over three turns.
The damage will scale with your Spellpower. Dust to Dust
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain 110 armour, 57% resistance to stunning, and 57% resistance to cuts.
The bonus to armour will scale with your Magic. Matter Weaving
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 15
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.
If any part of this wall is dug out it will explode, causing targets in a radius of 1 to bleed for 246.84 physical damage over six turns. Materialize Barrier
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.00 |
Effective talent level: 5.0
Use mode: Passive
Description: Learn how to coat your melee weapons, sling and bow ammo with poison. Each level, you will learn a new kind of poison:
Level 1: Deadly Poison
Level 2: Numbing Poison
Level 3: Insidious Poison
Level 4: Crippling Poison
Level 5: Stoning Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 100%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once.
Every time you hit a creature with one of your weapons, you have a 45% chance to randomly apply one of your active poisons.
The chance to apply a poison lowers if the target is already poisoned. Vile Poisons
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 7
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: You hit your target, doing nature damage depending on the number of poisons on the target:
- 0 poisons: 50%
- 1 poisons: 110%
- 2 poisons: 170%
- 3 poisons: 230%
If you wield a bow or sling you shoot instead.
Venomous Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Reduces the duration of all poisons on the target by 50%, but increases their damage by 151%.
The effect increases with your Cunning. Empower Poisons
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 6
Description: The power of the Fearscape infuses your weapon: Your melee attacks will deal 103.87 fire damage, spread over 3 turns.
Additionally, every time you attack, there is a 25% chance of releasing a burst of powerful fire that will deal 410.68 fire damage to all enemies in radius 2 over 3 turns.
If this talent is not on cooldown, the burst of fire will instead be radius 5, and stun all targets in addition to burning them.
For the purposes of applying the stun, you have 25 bonus spellpower.
The damage will increase with your Spellpower. Incinerating Blows
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Vim cost: 14
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target doing 70% weapon damage. If the attack hits, you pull the target in and strike them again, dealing another 100% weapon damage. Abduction
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Vim cost: 20
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 80% weapon damage. If the attack hits, the target is afflicted with Fiery Torment for 5 turns, reducing their fire resistance by 0%.
When Fiery Torment ends the victim will take 11 fire damage. This damage will increase by 4% of all damage taken while under torment.
The damage dealt by the effect will increase with spellpower.
Demons under fiery torment will be burned by the flames of the Fearscape. Fiery Torment
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your strikes are imbued with a vile power that extends your victim's suffering. When hitting in melee, you have a (0%) chance to extend the length of all negative effects and reduce the length of all positive effects on the target by 0 turn(s).
This can only trigger on any particular target once every 6 turns. Eternal Suffering
| 0/5 |
| Technique / Combat veteran | 40.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Shades | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them 71% evasion for 5 turns.
The evasion chance will increase with your Spellpower. Shadow Tunnel
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Reaches through the shadows into quieter places, summoning 2 harmless creatures.
Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them.
If the summoned creatures are killed by hostile foes, you have 70% chance to gain a soul. Curse of the Meek
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 70
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Through the shadows, you forge a temporary copy of yourself, existing for 4 turns.
The copy possesses your exact talents and stats, has 61% life and deals 82% damage. Forgery of Haze
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with Frostdusk, increasing all your darkness and cold damage by 10%, and ignoring 50% of the darkness resistance of your targets.
In addition, all darkness damage you take heals you for 57% of the damage. Frostdusk
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: While Furnace is on your armour is so hot from the furnace it dissipates parts of all energy based attacks against you.
All non physical, non mind damage is reduced by 56 (current 56).
Each turn this happens you gain a molten point (up to 10), decreasing the efficiency of the reduction by 25%.
Molten points are removed upon running or resting.
Hot liquid metal, the fun!
Molten Metal
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 15
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Open the vents on your furnace, creating a conic blast dealing up to 581.74 fire damage at 10 molten points (currently 0.00).
All molten points are consumed.
The damage will increase with your Steampower.
By fire be purged!
Furnace Vent
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to 6 detrimental physical effects on you.
A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect.
When this happens all molten points are consumed and trigger a Furnace Vent at the creature that triggered the last molten point.
This effect drains 15 steam when triggered, and will not trigger if steam is too low.
It's only a flesh burn!
Melting Point
| 5/5 |
| Corruption / Vim | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 10
Range: 10
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Projects a bolt of pure blight, doing 220.80 blight damage.
This spell has an improved critical strike chance of +8.67%.
The damage will increase with your Spellpower. Soul Rot
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Feel the very existence of creatures around you for 4 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 38%, but also make them aware of you.
The resistance reduction will improve with your Spellpower. Vimsense
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.
All creatures (except you) traversing the portal will catch a random disease, doing 11.52 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 3.
The damage will increase with your Spellpower. Dark Portal
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 161% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds.
Additionally, you will cause a burst that deals 223.00 of that damage to enemies in radius 1, regardless of if you hit with the blow.
Levels in Prismatic Slash increase your Physical and Mental attack speeds by 3%. Prismatic Slash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You breathe crippling poison in a frontal cone of radius 5. Any target caught in the area will take 124.36 nature damage each turn for 6 turns.
The poison also gives enemies a 11% chance to fail actions more complicated than basic attacks and movement, while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4%. Venomous Breath
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have the mental prowess of a Wyrm.
Your Cunning is increased by 10, and your breath attack cooldowns are reduced by 6.
You gain 56% knockback resistance, and your blindness and stun resistances are increased by 30%. Wyrmic Guile
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 10%, and your resistance penetration in those elements by 20%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 5/5 |
| Corruption / Scourge | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hit the target with both weapons, doing 121% damage with each hit. For each hit, the target will bleed for 33.91 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 68.67 blight damage (which also heals you for 27.47 each hit).
The damage will increase with your Spellpower. Ruin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 21.86 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.
You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 5 turns.
Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.
If the demon dies it will not be available for summoning anymore.
As you learn to bind more easily you can also use more seeds:
At level 2 it lets you bind a seed to your first ring.
At level 3 it lets you bind a seed to your shield.
At level 4 it lets you bind a seed to your second ring.
At level 5 it lets you bind a seed to your main body armour.
Bind Demon
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 15
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Teleports you randomly within a small range of up to 15 grids with 6 precision.
In the spot you left you will summon a random demon from your seeds for 3 turns.
If the target area is not in line of sight, there is a chance the spell will fizzle.
This spell requires an unsummoned, alive, demon seed to work.
The range will increase with your Spellpower. Twisted Portal
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You drain the life of your foes to replinish yours and those of your demon seeds.
Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 12% life.
If the creature is an elite or more you also have 100% chance to resurrect a dead demon seed.
At level 5 you also start to leech energies to heal yourself, all damage you do heals you for 9%. Suffuse Life
| 5/5 |
| Chronomancy / Threaded Combat | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Is: a spell
Description: Attack with your bow or dual-weapons for 125% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.
Additionally you now go Out of Phase for five turns after any teleport, gaining 31 defense and 20% resist all.
The Out of Phase bonuses will scale with your Magic stat. Thread Walk
| 1/5 |
| 5/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you hit with a melee or arrow attack, there is a 53% chance that a warden will appear from another timeline to attack a random enemy.
The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.
These wardens are out of phase with your reality and deal 17% less damage, and their arrows will pass through friendly targets.
A warden can only be summoned this way once per turn and they return to their own timeline after attacking. Warden's Call
| 5/5 |
| Psionic / Kinetic mastery | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: For 5 turns your telekinesis transcends your normal limits, increasing your Physical damage by 28% and you Physical resistance penetration by 17%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of 6.
Upon landing, launched enemy takes 242.5 Physical damage and is stunned for 3 turns.
All other creatures within radius 2 of the landing point take 121.3 Physical damage and are knocked away from you.
This talent ignores 27% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 242.5 Physical damage to each.
You can break through 3 walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower. Kinetic Surge
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 25
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 46% chance to instead target another spot within radius 2 and move 46% slower.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 8 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 1 turns and dealing 26.8 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 0/5 |
| Psionic / Projection | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do 108.5 Physical damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 108.5 Physical damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 1085 physical damage and sending them flying.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Kinetic Aura
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do 117.6 Fire damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 117.6 Fire damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 1176 fire damage over several turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Thermal Aura
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 98.3 Lightning damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 98.3 Lightning damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of electrical energy jumps between up to 6 nearby targets, doing up to 983.2 Lightning damage to each with a 50% chance of dazing them.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself.
You can only have two of these auras active at once. Charged Aura
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Overcharge your psionic focus with energy for 0 turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 1 enemies per turn, also increases the radius by 1.
A mindstar will attempt to pull in all enemies within its normal range.
A gem will fire an energy bolt at a random enemy in range 6, each turn for 33.0 damage. The type is determined by the colour of the gem. Damage scales with Mindpower. Frenzied Focus
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter a calm, focused stance, increasing your Physical Power (+107), Accuracy (+107), Armour penetration (+106), and critical chance (+110%), but reducing your firing speed by 29%.
The effects will increase with your Dexterity. Aim
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You switch to a fluid and fast battle stance, increasing your firing speed by 62% at the cost of your Accuracy (-23), Physical Power (-23), and critical chance (-22%). Rapid Shot
| 5/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Sends out a blast wave of gravity in a radius 4 cone, dealing 259.69 base physical (gravity) damage and knocking back targets caught in the area.
Targets knocked into walls or other targets take 25% additional damage and deal 25% damage to targets they're knocked into.
Closer targets will be knocked back further and the damage will scale with your Spellpower. Repulsion Blast
| 1/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Create a gravity field around you that converts 46% all damage you deal into physical damage, slows incoming projectiles by 55%, and protects you from all gravity damage and effects.
Additionally, damage dealt by Repulsion Blast has a 80% chance to reduce the target's knockback resistance by half for two turns. Gravity Locus
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Increases local gravity in a radius of 4 for 1 turns, dealing 12.10 physical (gravity) damage as well as decreasing the global speed of all affected targets by -3%.
The damage done will scale with your Spellpower. Gravity Well
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you use a non-instant chronomancy spell you gain 18% attack, spell, and mind speed for 2 turns. This effect stacks up to three times but can only occur once per turn.
Time Dilation
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 73%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 118% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 6 Spellpower per turn, 37 Spellpower overall), and extending any current frenzy for an additional turn.
The frenzy lasts up to 7 turns, and the bonus decreases by 14.3% of its current value each turn you don't deal damage. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 59.35 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 60.
At level 3, it will also reduce Armour by 69 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
| Corruption / Rot | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your body has become a mass of living corruption, increasing your blight and acid resistance by 32%, blight affinity by 26% and allowing you to heal from your carrion worm blight pools. On taking damage greater than 14% of your maximum health, the damage will be reduced by 26% and a carrion worm mass will burst forth onto an adjacent tile, attacking your foes for 10 turns.
Also increases the damage dealt by your carrion worms by 32% and grants them the Infectious Bite spell at level 5. Carrion worms fully inherit your Spellpower. Infestation
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 69
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Gain the ability to merge and seperate carrion worm masses.
If used on a worm mass, you merge with it, moving to it's location, healing you for 2% of your maximum health, restoring 0 vim, and destroying the mass.
If used on another target, you sacrifice 31% of your current health to create a worm mass at their location.
Also increases the damage and healing of your carrion worm's blight pool by 0%. Worm Walk
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 6
Description: You have a 9% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 0 turns. This effect has a cooldown.
At talent level 4, this affects targets in a radius 1 ball.
Your worms also have a 0% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
The chance to apply this effect will increase with your Spellpower. Pestilent Blight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 6
Cooldown: 8
Travel Speed: 600% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 4.47 acid and 3.92 blight damage.
If not cleared after five turns it will inflict 25.36 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
The damage dealt will increase with your Spellpower. Worm Rot
| 0/5 |
| Spell / Fire | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 65.49 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower. Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a cone of flame with radius 0. Any targets caught in the area will suffer Burning Shock, stunning them and dealing 57.82 fire damage over 0 turns.
The damage will increase with your Spellpower. Flameshock
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 62.81 fire damage in a radius of 0.
The damage will increase with your Spellpower. Fireflash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Raging flames burn foes and allies alike, doing 17.49 fire damage in a radius of 5 each turn for 2 turns.
The damage will increase with your Spellpower. Inferno
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 90.
The Defense bonus scales with your Dexterity.At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 23% chance to deflect up to 0 damage (15% of your offhand weapon damage) from approximately 5.3 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to hit the right spot, increasing your armor penetration by 66 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: When dual wielding, increases attack speed by 49%, but drains stamina quickly (-6 stamina/turn). Momentum
| 5/5 |
| Corruption / Doom shield | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 20
Sustain vim cost: 5
Drains vim: 3
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 42% of your shield block value (currently 0).
At level 3 if a damage dealt is at least twice as high you have 76% chance to also remove a physical detrimental effect. This effect can only happen once per turn.
This spell disabled automatically on rest or run.
Activating the shield takes no time but de-activating it does.
The damage increases with spellpower. Osmosis Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 18
Sustain vim cost: 18
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Taking example from Mal'Rok, the demon's homeworld you harden yourself.
Increases total armour by 73% + 10 and spellpower by 46% of your Strength. Hardened Core
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Vim cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You spin around madly with your shield, bashing all those around you for 120% shield damage as darkness, confusing your foes for -1 turns.
At level 4 you also automatically block at the end. Demonic Madness
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Condensate hot steam around your foes in radius 1, burning them for 443.72 fire damage and applying the wet effect for 4 turns, halving their stun resistances.
The damage will increase with your Mindpower. Condensate
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.
Any creatures caught inside take 552.34 physical damage.
Any places with no creatures will be filled with solid air, blocking the way for 3 turns.
The damage will increase with your Mindpower. Solidify Air
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Call a streak of lightning on your target, dealing 166.85 to 500.54 lightning damage.
If it is wet the lightning propagates to all foes in radius 1, doing the same damage to each.
All affected foes are seared for 4 turns, reducing their fire resistance by 18% and and mind save by 18.
The damage will increase with your Mindpower. Superconduction
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 50
Drains steam: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 5 times for 5 turns.
Each stack reduces their physical save by 8, defense and armour by 7.
This effect may only occur once per turn. Negative Biofeedback
| 5/5 |
| Cunning / Lethality | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 9.11% greater chance to be critical hits, and your critical hits do 30.4% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You hit your target, doing 80% damage. If your attack hits, you gain 13 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: For 3 turns, you put all your will into your blows, adding 215 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Souls cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Crush and consume one of your captured souls, healing you for 523 life and restoring 174 mana.
The life and mana healed will increase with your Spellpower. Consume Soul
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a 97% chance to gain one additional soul.
In addition you are able to store 9 more souls. Animus Hoarder
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Souls cost: 4
Range: 6
Cooldown: 15
Travel Speed: 2000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Try to crush the soul of your foe, doing 49.67 darkness damage (that can never kill the target).
If the target is left with less than 3% life you try to take control of its body.
Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
Bosses, other undeads and summoned creatures can not be turned into husks.
The damage and chance will increase with your Spellpower. Animus Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Souls cost: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
Affected spells are:
- Undeath Link: in addition to the heal a shield is created for half the heal power
- Create Minions: allows you to summon 2 more minions
- Assemble: allows you to summon a second bone golem
- Invoke Darkness: becomes a cone of darkness
- Shadow Tunnel: teleported minions will also be healed for 30% of their max life
- Cold Flames: freeze chance increased to 100%
- Ice Shards: each shard becomes a beam
- Consume Soul: effect increased by 50% Essence of the Dead
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 5
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Firmly plant your steamsaws in the ground, using them to propel yourself very quickly (+680% movement speed).
Any foes on either side of your movement get wrecked by the saws, knocking them 3 tiles away from you.
Attacking or using any talent will break this effect.
When this effect is broken or cancelled the sudden change in motion deals 214% weapon damage to all foes around you. To do full damage you need to have moved at least 5 times, otherwise damage is lower (or null for no movement).
The wheels of death! Amazing! Saw Wheels
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Spin your saws wildly around you to create a wall of steamy sawteeth.
All melee damage against you is reduced by 28%, you have 28% chance to evade projectiles and you can never take a blow that deals more than 66% of your max life.
Split their bones on the saws of death! Grinding Shield
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Slam your saws into your target, dealing 100% weapon damage + 12% per physical, magical, or mental effect on them (up to 7 effects).
Sustains are not effects.
The Metal Punisher! Punishment
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You have lived through many battles, and your experience makes you a gritty veteran.
Saw Wheels end of effect attack increased by 35%.
Grinding Shield lets you live below your normal limits, up to -298 life.
Punishment has a 98% chance to have its cooldown reduced by 1 for each effect.
Domination for all! Battlefield Veteran
| 5/5 |
| Spell / Undead drake | 1.00 |
Effective talent level: 5.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You revel in death, devouring the souls of your victims. Whenever you inflict damage to a target, you deal an additional 34.07 darkness damage.
Additionally, you gain 2 souls whenever you score a kill.
The damage will scale with the highest of your spell or mind power and can only occur up to 15 times per turn. Raze
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Souls cost: 1
Range: 6
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Release a cloud of deadly miasma over a targeted area, dealing 6.34 darkness damage to all units inside it with a 20% chance of inflicting a disease that will do blight damage and weaken either Constitution, Strength or Dexterity for 2 turns.
The damage will scale with the highest of your spell or mind power. Infectious Miasma
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Souls cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You breathe a wave of deathly miasma in a cone of radius 1. Any target caught in the area will take 100.96 darkness damage over 4 turns and receive either a bane of confusion or a bane of blindness for 4 turns.
The damage will increase with your Magic, and the critical chance is based on your Spell crit rate. Necrotic Breath
| 0/5 |
| Corruption / Bone | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 13
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a spear of bones, doing 246.84 physical damage to all targets in line, and inflicting bleeding for another 123.42 damage over 5 turns.
The damage will increase with your Spellpower. Bone Spear
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 28
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 4 turns.
The bone will also deal 175.93 physical damage, inflicting bleeding for another 87.97 damage over 5 turns.
The damage will increase with your Spellpower. Bone Grab
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 1 for 226.87 physical damage, and inflicting bleeding for another 113.44 damage over 5 turns.
The damage will increase with your Spellpower. Bone Nova
| 1/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 99, its two secondary stats by 49, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 99%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You now gain 28% mind speed while Thought-Form: Bowman is active, 57 Mindpower while Thought-Form: Warrior is active, and 19% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 12
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 112.05 temporal damage to your strikes.
Additionally you have a 32% chance to gain 10% of a turn when your weapons hit.
The damage will scale with your Spellpower. Weapon Folding
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Fixed Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: For the next 2 turns, you recover 7.1 life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual.
The life regeneration will scale with your Spellpower. Invigorate
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 8
Description: You now have a -20% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
Fold Fate: Deals 7.00 temporal damage to enemies in a radius of 1. Affected targets may lose 30% physical and temporal resistance for 2 turns.
Fold Warp: Deals 4.94 physical and 3.50 temporal damage to enemies in a radius of 1. Affected targets may be stunned, blinded, confused, or pinned for 2 turns.
Fold Gravity: Deals 9.87 physical damage to enemies in a radius of 1. Affected targets will be slowed (30%) for 2 turns.
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn. Weapon Manifold
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Is: a spell
Description: Attack the target with either your ranged or melee weapons for 100% damage.
If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50% for 1 turns.
Breach chance scales with your Spellpower. Breach
| 0/5 |
| Psionic / Focus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: 4
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 338 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
The damage will scale with your Mindpower. Mindlash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Telekinetically energize the matter of all foes within 4 squares at the molecular level, setting them ablaze. This does 684.7 fire damage over six turns. Pyrokinesis
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 15
Range: 3
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 362.6 Lightning damage within radius 2.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 1/5 |
| 5/5 |
| Cursed / Fears | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 8
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 45% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 37%.
Fear effects improve with your Mindpower. Instill Fear
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Heighten the fears of everyone around you. Any foe you inflict at least one fear upon and who remains in a radius of 8 and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each added fear reduces the chances of another by 10%.
You gain 2 new fears: The Terrified effect causes talents and attacks to fail 50% of the time. The Distressed effect reduces all saves by 56.
Fear effects improve with your Mindpower. Heighten Fear
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Impose your tyranny on the minds of those who fear you. Your mindpower is increased by 17 against foes who attempt to resist your fears.
You gain 2 new fears: The Haunted effect causes each existing or new fear effect that the target suffers from to inflict 109 mind damage. The Tormented effect causes 7 apparitions to manifest and attack the target, inflicting 109 mind damage each before disappearing.
Fear effects improve with your Mindpower. Tyrant
| 5/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 75% chance to get a free, automatic attack against the attacker for 96% damage, up to 3.9 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Combat (56% of a turn)
Description: Increases Defense by 19 for 0 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 13% and reducing their saving throws by 13.
The effects will scale with your Cunning. Set Up
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (56% of a turn)
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of -5%.
Exploit Weakness
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 168% weapon damage as Ice damage in a cone of 1. Ice damage gives a chance of freezing the target.
Every level in Ice Claw additionally raises your Physical, Mental and Spell Saves by 4.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by 13% and your Armour by 48.
You also deal 73.75 cold damage to any enemies that physically strike you.
Each point in cold drake talents also increases your cold resistance by 1%.
The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower. Icy Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 90
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Summons an icy wall of 3 length for 0 turns. Ice walls are transparent, but block projectiles and enemies.
Ice walls also emit freezing cold, dealing 2.53 damage for each ice wall within radius 0 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Wall
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 136.51 cold damage, will be slowed 20% for three turns, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 0/5 |
| Celestial / Guardian | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infuse your shield with light, healing you for 37.71 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing 90% light damage.
The healing done will increase with your Spellpower. Shield of Light
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 25
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 202% damage, and with a shield strike doing 151% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 210.08 light damage on all targets except yourself within radius 2 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 721.06 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 7 and deactivating the talent.
The amount absorbed will increase with your Spellpower.
Retribution
| 5/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 147, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 4. Stealth
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +85.92% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 1.10 times your stealth power (currently 162) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
You estimate your current chance to hide as 100.0%. Hide in Plain Sight
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden.
Success is more likely against fewer opponents and is determined by comparing 2.27 times your stealth power (currently 333) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it.
You estimate your current chance to maintain stealth as 100.0%. Unseen Actions
| 5/5 |
| Cursed / Darkness | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Creeping dark slowly spreads from 2 spots in a radius of 3 around the targeted location. The dark deals 60.21 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +20% damage to anything that has entered your creeping dark. Creeping Darkness
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Sends a torrent of searing darkness through your foes, doing 50 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
The damage will increase with your Mindpower. You do +20% damage to anything that has entered your creeping dark. Dark Torrent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 0 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn.
The damage will increase with your Mindpower. You do +20% damage to anything that has entered your creeping dark. Dark Tendrils
| 0/5 |
| Spell / Frost alchemy | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 30%. Frost Infusion
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: While Frost Infusion is active, your bombs deposit a layer of ice on your golem for 16 turns when they hit it.
This ice provides your golem with 43 additional armour, melee attacks against it deal 0.0 Cold damage to the attacker, and 50% of its damage is converted to Cold.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Ice Armour
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Invoke a blast of cold all around you with a radius of 2, doing 247.9 Cold damage and freezing creatures to the ground for 8 turns.
Affected creatures can still act, but cannot move.
The duration will increase with your Spellpower. Flash Freeze
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Turn your body into pure ice, increasing your Cold damage affinity by 23% and your physical resistance by 79%.
All direct critical hits (physical, mental, spells) against you have a 60% lower Critical multiplier (but always do at least normal damage).
The effects increase with your Spellpower. Ice Core
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Channel acid through your psiblades, extending their reach to create a beam doing 323.5 Acid damage (which can disarm them).
The damage increases with your Mindpower. Acidbeam
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You gain 77% Acid resistance.
When you deal Nature damage to a creature, you gain a 8.1% bonus to Acid damage for 5 turns.
This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of 18.2%.
The resistance and damage increase improve with your Mindpower. Corrosive Nature
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: 8
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You focus on a target zone of radius 2 to make up to 2 corrosive seeds appear.
The first seed will appear at the center of the target zone, while others will appear at random spots.
Each seed lasts 5 turns and will explode when a hostile creature walks over it, knocking the creature back and dealing 323.5 Acid damage within radius 1.
The damage will increase with your Mindpower. Corrosive Seeds
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Surround yourself with natural forces, ignoring 57% acid resistance of your targets.
In addition, the acid will nurish your bloated oozes, giving them an additional 147.9 life regeneration per turn. Acidic Soil
| 5/5 |
| Psionic / Solipsism | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 57% of all damage you receive into Psi damage and 57% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 37.9% (29.2% from character level with the remainder further reduced by 12.2% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 50%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You now substitute 75% of your Mental Save for 75% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 50%). Balance
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: For every percent that your Psi pool exceeds 59%, you gain 1% global speed (up to a maximum of +41%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 50%). Clarity
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each time you take damage, you roll 69% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 50%). Dismissal
| 5/5 |
| Technique / Warcries | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Release a powerful shout, doing 36.52 physical damage in a radius 0 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength. Shattering Shout
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Boost your life and stamina by 4.7% for 3 turns by bellowing your battle shout.
When the effect ends, the additional life and stamina will be lost. Battle Shout
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Your battle cry shatters the will of your foes within a radius of 0, lowering their Defense by 0 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power. Battle Cry
| 0/5 |
| Spell / Temporal | 30.90 |
| 1/5 |
Effective talent level: 30.9
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (1768) is absorbed, or the time runs out (15 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 60%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 1/5 |
Effective talent level: 30.9
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Removes the target from the flow of time for 35 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 1/5 |
| 5/5 |
| Steamtech / Mechstar | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Psi cost: 6
Steam cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Quickly aggregate particles of metal around your mindstar and focus psionic energies into it.
The metal explodes like shrapnel, knocking back (5 away) and dazing (11 duration) all foes in radius 9. Metalstar
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 8 turns.
Each turn the victims are drained for 109.95 physical damage, half of which heals you (each additional victim healing is reduced by half).
If the victim move more than twice away from the radius of Metalstar (currently 18) the effect stops.
This damage does not break daze and increases with your Steampower. Bloodstar
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your bloodstar effect also burns part of your victim's flesh, dealing 119.14 fire damage.
The intensity of the fire generates steam which you psionically absorb through gestalt, providing 12 steam each turn (each additional victim steam generation is reduced by 66%).
This damage does not break daze and increases with your Steampower. Steamstar
| 5/5 |
| 5/5 |
| Steamtech / Thoughts of iron | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 4
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Using psionic energies you temporarily alter your blood, turning it into molten iron.
When affected by molten blood all creatures that hit you in melee take 141.54 fire damage, all your resistances are increased by 23% and all new detrimental effects on you have their duration reduced by 28%.
Damage increases with your Steampower.
Molten Iron Blood
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 30
Range: 10
Cooldown: 12
Travel Speed: 200% of base
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Melding psionics with steamtech you create 5 mind drones at your sides that fly towards your target.
If they encounter a creature they will latch on it and bore into its skull for 6 turns, disrupting its thoughts.
Disrupted creatures have 8% chances to fail to use talents and suffer a -115% reduction to fear and sleep immunity. Mind Drones
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 30
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You cleanse your mind of 0 mental debuffs.
Cleansed effects will be randomly sent to closeby foes (range 5, subject to a mental save). Psionic Mirror
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Using small steam motors to enhance your movements, you are able to slip past up to 1 foes in a line.
After passing the targets, you will quickly run 2 tiles away. Slip Away
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: The thrill of the hunt invigorates you. For each foe in radius 12 around you, you gain 20% movement speed (up to 180%).
Current bonus: 0%. Agile Gunner
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: In an awesome feat of agility and technological prowess, you toss both of your steamguns in the air, causing them to spin madly for 3 turns.
Each turn, they will fire twice at random targets in range, dealing 100% weapon damage.
While the guns are airborne, you are disarmed and cannot attack.
The spectacle is so distracting that your foes have a hard time concentrating on you, increasing all of your resistances by -5%. Awesome Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: While your foes are distracted by your Awesome Toss, you use powerful steam motors to jump into the air and kick a target 1 tiles away.
The impact is so great that it ripples outwards, slowing all creatures in radius 3 by -20% for 4 turns while the reaction force propels you 0 tiles backwards. Dazzling Jump
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 35
Range: 34
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You send a saw mounted on an automated steam propulsor to assault a foe, dealing 14.00 physical damage each turn for 4 turns and silencing it.
At the end of the duration, the saw explodes for 76.53 fire damage and flies back, pulling the target up to 34 tiles towards you.
The damage will increase with your Steampower. Explosive Saw
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain steam cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: When you kill a foe with a melee strike you quickly throw some of their remains in your steam engine, instantly regenerating 0 steam.
When you deal a critical melee strike you also have a -8% chance to cut a part of your foe and use it in your steam engine.
When either of those happens this strikes fear in all foes in radius 4 of the victim, brainlocking them for 0 turns.
To the meat grinder! Mow Down
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 20
Range: melee/personal
Fixed Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You override all security measures of your tinkers, allowing you to reset the cooldown of 2 of most of your steamtech talents of tier 0 or less and instantly increases your steam level by 0% of the maximum.
In addition for 6 turns your maximum steam capacity is doubled, but steam regeneration is halved.
Master of Tech, Master of Death! Tech Overload
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Combat (56% of a turn)
Description: Project a noisy lure for 1 turns that attracts all creatures in a radius 0 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: 10
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: Combat (56% of a turn)
Description: Throws a vial of sticky smoke that explodes in radius 0 on your foes, reducing their vision range by 1 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 4
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 3 turns and vulnerable to attacks. They will lose 38 Armour, 54 Defense and your attacks will gain 64% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 1/5 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 4
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 77 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Will Deactivate: Cleave
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 41% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 30
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Throw a small, unstable steam engine on the battlefield that will go critical after 2 turns.
It will then create an explosion of hot vapour in radius 1, burning all foes for 421.53 fire damage.
Any bleeding foe caught in the flames will take 40% more damage.
Damage scales with your Steampower.
Tick Tock Tick BOOM! Explosive Steam Engine
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Explosive Steam Engine vapour now lingers for 5 turns.
Each turn, bleeding foes inside the cloud will take 235.49 fire damage.
Any steamtech-using creature will also regenerate 6 additional steam per turn while inside the cloud.
Damage scales with your Steampower.
Modern technology at the service of burnination! Lingering Cloud
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 30
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Throw a tremor engine on the battlefield that will trigger after 2 turns.
For 5 turns after triggering, it will constantly shake the ground and stun, pin, or disarm any creature in radius 1 for 2 turns.
The ground is mere paper to you! Tremor Engine
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: On its last pulse, your Tremor Engine shakes violently, raising a volcano for 7 turns.
Each turn, the volcano will send out fiery boulders that deal 292.95 fire and 270.37 physical damage.
Damage scales with your Steampower.
All the fury of fire at your disposal! Seismic Activity
| 5/5 |
| Steamtech / Avoidance | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You tessellate your cloak with small pieces of metal, providing 73 damage reduction against all attacks.
The myriad metal scraps also help against incoming projectiles, providing a 83% chance of deflecting them to a nearby spot. Automated Cloak Tessellation
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: With a gesture of your cloak, you drop a small incendiary device in front of you, creating a wall of thick steam of 3 length that burns creatures passing it for 349.29 fire damage and blocks sight for 5 turns.
At level 5 the action is so perfect that your foes even lose track of you entirely.
Damage increases with your steampower. Cloak Gesture
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Drains steam: 2
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Your cloak is lined with an automated health system that activate when no enemies are visible.
When it triggers, you will be healed for 473 life.
At talent level 3, it will also remove one detrimental physical effect.
The system can only trigger once every 5 turns. Embedded Restoration Systems
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 45
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 23 stealth power for 10 turns.
Stealth power increases with your steampower. Cloaking Device
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus thermal energy and strike an enemy for 126% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 212.1 Cold damage and also freeze them for 2 turns.
If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus charged energy and strike an enemy for 126% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 246.40 lightning damage and halving their stun/daze/freeze/pin resistance for 2 turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by 369.60.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower. Charged Strike
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 11 and allowing you to siphon excess energy from each weapon hit you land, gaining 3.5 psi per hit. Psi Tap
| 5/5 |
| Corruption / Heart of Fire | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 5
Description: Whenever you kill a burning enemy, you will instantly deal a melee attack against a random adjacant enemy at 126% power.
Additionally, Incinerating Blows will always trigger on this attack (or your next attack), dealing 211% of its normal damage to all enemies hit and stunning, ignoring the cooldown.
This can only trigger once every 5 turns. Burning Sacrifice
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Draw in the raging fires and envelop yourself in them. Remove all burns from enemies in a radius of 5 around you, and create a shield lasting 4 turns with a power of 205, increased by 15% for each burn removed.
When the shield ends, it releases a burst of fire in a radius of 3 around you, burning all enemies for 3 turns, doing damage equal to the initial power of the shield. Fiery Aegis
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your connection to fire nourishes you. Whenever you strike an enemy in melee, you inflict a burning curse upon them. As long as they continue to burn, you gain 8.16 health and 4.80 vim per turn.
Each turn they remain within 10 spaces of you, all enemies with cursed flames will spread it to other burning enemies in radius 1, causing you to heal for the same amount for each enemy, as well as dealing 184 fire damage on spreading. Devouring Flames
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Restore yourself to full health, but take damage equal to the damage healed over 1 turns. This damage is split evenly among you and all burning enemies in radius 0. Damage you take is irresistable. Damage to enemies is fire damage. Blazing Rebirth
| 0/5 |
| Corruption / Fearfire | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 32
Range: 4
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 309.31 demonfire damage to everyone within 2 spaces and leaving flames which will deal an additional 309.31 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level. Fearscape Shift
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Removes all detrimental effects but causes you to burn for 14% of your max health per effect, over 7 turns.
This ignores all resists, defenses, and affinities.
This does not take a turn. Cauterize Spirit
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Exhale a wave of dark fire with radius 6, lasting 4 turns. Any non-demon caught in the area will take 679.36 fire damage, and flames will be left dealing a further 160.97 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat, but critically hit as a spell. Infernal Breath
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 40
Drains vim: 5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your body becomes a nexus for the Fearscape, causing you to drag enemies towards you in a cone with a radius of 10, dealing 400.21 fire damage every turn.
The damage will increase with your Spellpower. Maw of Urh'rok
| 5/5 |
| Psionic / Nightmare | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Puts targets in a radius 7 cone into a nightmarish sleep for 2 turns, rendering them unable to act. Every 37 points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer 48.26 darkness damage. This damage will not reduce the duration of the effect.
When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect.
The damage threshold and mind damage will scale with your Mindpower. Nightmare
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 4 turns, there's a 26% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. Inner Demons
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Inflicts 49.00 darkness damage each turn for 5 turns, and has a 42% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower. Waking Nightmare
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Increases your damage and resistance penetration on sleeping targets by 60%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 12 turns.
The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. Night Terror
| 5/5 |
| Corruption / Spellblaze | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 8
Drains vim: 4
Range: 4
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You unleash the fury of the Spellblaze, constantly draining your vim.
While this spell is active at most two meteors will fall near your per turn, dealing 281.55 physical and 305.06 fire damage in radius 2.
This spell disabled automatically on rest or run.
The effects increase with spellpower. Rain of Fire
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: When you block an attack the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.
While affected the creature will suffer 27% chances to fail using talents and 85 reduced physical, mental and spell saves. Shattered Mind
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You chant the destruction of Mal'Rok, the demon's homeworld.
Each time you kill a creature you send out a magical ripple in radius 5 that applies a bane of blindness or confusion for 6 turns.
Baned creatures also suffer 70.73 darkness damage per turn.
Damage increases with your spellpower. Tale of Destruction
| 5/5 |
| Cursed / Rampage | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Hate cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +367% movement speed.
Rampage Bonus: +59% attack speed Rampage
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 270 damage each turn during your rampage. If you shrug off more than 1080 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: While rampaging, you slam up to 2 adjacent opponents, stunning them for 2 turns and damaging them for between 29 and 59 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 0/5 |
| Corruption / Wrath | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 24
Vim cost: 24
Range: 3
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 106% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 12.
This attack can not miss. Obliterating Smash
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 24
Vim cost: 18
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Launch yourself toward a target. If the target is reached you get a free attack doing 121% weapon damage.
If the attack hits you release a massive burst of fire in radius 2, knocking away all enemies except your target and dealing 163 damage.
You must charge from at least 2 tiles away. Detonating Charge
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Cooldown: 10
Description: Your blade drinks in death. Whenever you score a kill with this talent off cooldown, your next 4 melee attacks within 6 turns will always critically strike, and you gain 35% critical multiplier for the duration.
Additionally, you gain an extra 5 vim per kill. Voracious Blade
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 38
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your body overflows with the power of the Fearscape, turning you into a powerful demon for 1 turns. This increases your stamina regen and physical power by 10, and your disarm and stun immunity by 25%.
The physical power, stamina regen, and status resistances increase with your spellpower.
Your other talents also gain a variety of bonuses:
-Draining Assault: Reduces cooldown by 1.
-Reckless Strike: Gain 10% resistance penetration for all elements for 4 turns.
-Obliterating Smash: Increases range by 1.
-Abduction: If it hits, get an additional 1 attacks at 35% weapon damage.
-Incinerating Blows: Increases chance of bonus damage to 35%.
-Fearfeast: Gain 0.4 vim per stack.
-Maw of Urh'rok: Increases cone width by 10 degrees. Destroyer
| 0/5 |
| Psionic / Absorption | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any physical/acid/nature/temporal attack, up to a maximum of 194 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 9.6 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any fire/cold/light/arcane attack, up to a maximum of 194 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 9.6 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 61% of any lightning/blight/darkness/mind attack, up to a maximum of 194 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 9.6 points of damage absorbed, up to a maximum 3.2 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by 68%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 5/5 |
| Cursed / Endless hunt | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +69 Accuracy, +24% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +98 Accuracy, +48% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +120 Accuracy, +71% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 7 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 27% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 41 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 4 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 84% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Will Deactivate: Cleave
Description: Let hate fuel your movements. While active, you gain 353% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 93 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with the Willpower stat. Surge
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you avoid a melee blow while unarmed, you have a 75% chance to throw the target to the ground. If the throw lands, the target will take 1037.16 damage and be dazed for 2 turns, or 1526.69 damage and be stunned for 2 turns if the target is grappled. You may attempt up to 4.7 throws per turn.
The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. Defensive Throw
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 246.23 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 0/5 |
| Spell / Grave | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 30
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 269.34 cold damage in a radius of 2.
The damage will increase with your Spellpower. Chill of the Tomb
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a 95% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 624.42 cold damage.
The damage will increase with your Spellpower. Will o' the Wisp
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Cold Flames slowly spread from 6 spots in a radius of 3 around the targeted location. The flames deal 85.69 cold damage, and have a chance of freezing.
Damage improves with your Spellpower. Cold Flames
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 250
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Vampiric energies fill you; each time you deal damage, you have 50% chance to heal for 39% of the damage done.
The absorption percent will increase with your Spellpower. Vampiric Gift
| 5/5 |
| Spell / Eldritch shield | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Equilibrium cost: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for 210% arcane damage.
If either attack hits, the target will be stunned for 2 turns.
The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
Damage increases with Spellpower. Eldritch Blow
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Imbues your shields with arcane power, dealing 68.67 arcane damage with each melee strike and 48.07 arcane damage when hit.
The damage will increase with Spellpower. Eldritch Infusion
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Equilibrium cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60% Nature damage.
If any of the attacks hit, the target will be dazed for 0 turns.
The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. Eldritch Fury
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 8 turns. A grappled opponent will be unable to move, take 282 damage each turn, and 30% of the damage you receive from any source will be redirected to them. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.
You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple. Clinch
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Rushes forward and attempts to take the target to the ground, making a melee attack for 14% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for 706 physical damage and breaking your grapple.
The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power. Take Down
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 409 damage and 2 knockback.
In addition, your ability to channel force with this talent increases all critical damage by 5% (currently: 117%)
Damage increases with your Mindpower. Willful Strike
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 871 damage. The barrier charges at a rate of 1/9 of its maximum charge per turn.
In addition, your ability to channel force with this talent increases all critical damage by 18% (currently: 117%)
The maximum damage deflected increases with your Mindpower. Deflection
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 1 in all directions. The blast causes 74 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 117%)
Damage increases with your Mindpower. Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 18
Range: 4
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 2 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 33 damage and 2 knockback. The number of extra strikes increases at higher talent levels.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 117%)
Damage increases with your Mindpower. Unseen Force
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You are linked to your shadows for 3 turns, diverting 44% of all damage you take to a random shadow.
Effect increases with Mindpower. Shadow Empathy
| 1/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain hate cost: 40
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Your shadows guard you with their lifes.
When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.
For the next 4 turns you only die if you reach -656 life. However, when below 0 you cannot see how much life you have left.
Effect increases with Mindpower. Shadow Decoy
| 5/5 |
| Spell / Arcane | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 25 and arcane resistance by 58%. Arcane Power
| 5/5 |
Effective talent level: 6.5
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 419.28 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 5/5 |
Effective talent level: 2.6
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 68.68 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 2/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 0.50 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 102246 total damage.
While the arcane storm rages, you also get 146% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (115) is absorbed, or the time runs out (5 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage.
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 40%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Inflicts 32.46 temporal damage, and attempts to stun all targets in a radius 0 ball for 1 turns.
The damage will scale with your Spellpower. Stop
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 5
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift, an antimagic ability and a mind power
Description: You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.
This deals 163.5 Nature and 179.2 Acid damage to the target, and is particularly devastating against undead and constructs, dealing 25% more damage to them.
The damage increases with your Mindpower. Reclaim
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.
You gain 99 Spell save, 78.1% Arcane resistance, and 23.3% Nature damage affinity.
You defy arcane forces, so that any time you take damage from a spell, you restore 14.8 Equilibrium each turn for 8 turns.
The effects increase with your Mindpower. Nature's Defiance
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 8
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift, an antimagic ability and a mind power
Description: You call upon the earth to create a blinding, corrosive cloud in an area of radius 4 for 2 turns.
Each turn, this cloud deals 12.7 Acid damage to each foe while (13% chance) burning away one beneficial magical effect.
The damage increases with your Mindpower. Acidfire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift, an antimagic ability and a mind power
Description: You draw deeply from your connection with nature to create a radius 3 storm of natural forces around you for 0 turns.
This storm moves with you and deals 16.8 Nature damage each turn to all foes it hits.
In addtion, it will drain up to 5 Mana, 2 Vim, 1 Positive, and 1 Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10% of the amount drained.
The damage and drain increase with your Mindpower. Eyal's Wrath
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: While activated, your basic Shot talent now fires 3 times, with each attack dealing 10% Ranged damage, at a cost of 25 Stamina per attack. Bombardment
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove.
Gem level usable: 0
Gem changing is done in the golem's inventory. Gem Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You activate a special mode of your golem, boosting its regeneration rate by 18.43 life per turn for 7 turns.
If your golem was dead, it is instantly brought back to life with 14% life.
While supercharged, your golem is enraged and deals 25% more damage. Supercharge Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases your golem's life, mana and stamina regeneration rates by 0.00.
At level 1, 3 and 5, the golem also gains a new rune slot.
Even without this talent, Golems start with three rune slots. Runic Golem
| 0/5 |
| Wild-gift / Oozing blades | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Channel slime through your psiblades, extending their reach to create a beam doing 295.1 Slime damage.
The damage increases with your Mindpower. Oozebeam
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You gain 77% Nature resistance.
When you deal Acid damage to a creature, you gain a 8.1% bonus to Nature damage for 5 turns.
This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of 18.2%.
The resistance and damage increase improve with your Mindpower. Natural Acid
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 12
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You use your psiblades to fire a small worm at a foe.
When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents.
Each time a talent is used there is 88% chance that 2 talent(s) are placed on a 4 turn(s) cooldown.
The chance will increase with your Mindpower. Mind Parasite
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Surround yourself with natural forces, ignoring 57% nature resistance of your targets.
In addition, any time you deal damage with a wild gift there is a 76% chance that one of your mucus oozes will spit at the target as a free action. Unstoppable Nature
| 5/5 |
| Spell / Deeprock | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 60
Equilibrium cost: 15
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You call upon the very core of the world, harnessing its power to transform your body.
For 16 turns you become a Deeprock Elemental, gaining two size categories and 61% bleeding, poison, disease, and stun immunity.
This increases your Physical damage by 27.5% and Physical damage penetration by 7.1%, Nature damage by 51.7% and Nature damage penetration by 15.2%, Arcane damage by 51.7% and Arcane damage penetration by 15.2%, and armour by 8.
In addition, you use your physical resistance versus all damage against you.
The effects increase with spellpower. Deeprock Form
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you turn into a Deeprock elemental your Arcane damage is increased by 51.7%, Arcane damage penetration by 15.2% and you gain the power to invoke volcanos:
Effective talent level: 10.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 20
Travel Speed: 200% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Summons a small raging volcano for 11 turns. Every turn, it will fire a molten boulder towards up to 6 of your foes, dealing 132.52 fire and 122.30 physical damage.
The damage will scale with your Spellpower. Volcanic Rock
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you turn into a Deeprock elemental your Nature damage is increased by 51.7%, Nature damage penetration by 15.2% and you gain the power to throw boulders:
Effective talent level: 10.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Throws a huge boulder at a target, damaging it for 1109.10 and knocking it back 10 tiles.
The damage will increase with your Strength. Boulder Rock
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: While in deeprock form, you become indomitable, granting you 61% resistance to cuts, poisons, diseases and stuns.
At level 5 and higher, while Deeprock Form is active, all incoming damage is applied against physical resistance instead of the normal resistance type. Mountainhewn
| 5/5 |
| Spell / Phantasm | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 185.58 light damage. Illuminate
| 1/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 256 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The caster fades from sight, granting 88 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Grants 100% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by 15%.
At talent level 5 it also protects against all side effects of your bombs. Alchemist Protection
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Crush together two alchemist gems, making them extremely unstable.
You then throw them to a target area, where they explode on impact, dealing 1.41 physical damage and knocking back any creatures in the blast radius.
Each kind of gem will also provide a specific effect.
The damage will improve with better gems and with your Spellpower. Shockwave Bomb
| 0/5 |
| Wild-gift / Mucus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: For 4 turns, you lay down mucus where you walk or stand.
The mucus is placed automatically every turn and lasts 4 turns.
At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.
Your mucus will poison all foes crossing it, dealing 48.7 nature damage every turn for 5 turns (stacking).
In addition, each turn, you will restore 7.1 Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.
The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration. Mucus
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing 242.7 acid damage to all creatures and creating mucus in the area.
Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.
The damage increases with your Mindpower. Acid Splash
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your mucus is brought to near sentience.
Each turn, there is a 41% chance that a random spot of your mucus will spawn a Mucus Ooze.
Mucus Oozes last 11 turns and will attack any of your foes by spitting slime at them.
You may have up to 11 Mucus Oozes active at any time (based on your Cunning).
Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.
The spawn chance increases with your Mindpower. Living Mucus
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a nature gift and a mind power
Description: You temporarily merge with your mucus, cleansing yourself of 2 physical or magical detrimental effects.
You can then reemerge on any tile within sight and range that is also covered by mucus.
This is quick, requiring only 100% of a turn to perform, but you must be in contact with your mucus. Oozewalk
| 0/5 |
| Celestial / Combat | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infuse your weapon with the power of the Sun, adding 134.5 light damage on each melee hit.
Additionally, if you have a temporary damage shield active, melee attacks will increase its power by 56.
If the same shield is refreshed 20 times it will become unstable and explode, removing it.
The damage dealt and shield bonus will increase with your Spellpower. Weapon of Light
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 15
Range: 23
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: In a pure display of power, you project a ranged melee attack, doing 146% weapon damage.
If the target is outside of melee range, you have a chance to project a second attack against it for 63% weapon damage.
The second strike chance (which increases with distance) is 10.0% at range 2 and 57.7% at the maximum range of 23.
The range will increase with your Strength. Wave of Power
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your weapon attacks burn with righteous fury, dealing 85% of your lost HP as additional Fire damage (up to 761, Current: 642).
Targets struck are also afflicted with a Martyrdom effect that causes them to take 29% of all damage they deal for 4 turns. Weapon of Wrath
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for 1916. Second Life
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: In an overpowering display of marksmanship, you fire your steamgun(s) twice in rapid succession.
Each shot (targeted separately) deals 20% damage and stuns its target for 0 turns.
The stun chance increases with your Steampower. Double Shots
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 40
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You fire a special, electrically charged shot with your steamgun(s) at a spot within range.
When each shot reaches its target, it bursts into electrified shrapnel within radius 2, which shocks each target hit and deals 60% weapon damage as lightning.
Shocked targets lose up to 1 non-magical effects (for the first shot that hits).
This talent does not use ammo. Static Shot
| 0/5 |
| Psionic / Slumber | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Puts the target into a deep sleep for 3 turns, rendering it unable to act. Every 152 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 1/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by 57%, and reduces the sleep immunity of your Insomnia effects by 10%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 7
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Enter a sleeping target's dreams for 1 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage than the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 16%.
The damage bonus will improve with your Mindpower. Dreamscape
| 0/5 |
| Technique / Combat techniques | 1.30 |
Effective talent level: 2.6
Use mode: Activated
Stamina cost: 22
Range: 7
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 2/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 72 and critical chance by 66%.
The effects will increase with your Dexterity. Precise Strikes
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
| Spell / Necrosis | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: The line between life and death blurs for you; you can only die when you reach -504 life.
However, when below 0 HP, you cannot see how much life you have left. Blurred Mortality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 81% of its remaining life (or 330.47, whichever is lower) over 10 turns as arcane damage.
The damage will increase with your Spellpower. Impending Doom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Absorb up to 39% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed.
The healing will increase with your Spellpower. Undeath Link
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich!
If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform.
All liches gain the following intrinsics:
- Poison, cut, and fear immunity.
- 50% disease and stun resistance.
- 20% cold and darkness resistance.
- No need to breathe.
- Infusions do not work.
Also:
At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
At level 2: Nothing.
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive).
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration.
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration.
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. Fear my power!
The undead cannot use this talent.
While active, it will drain 4 mana per turn.
Once you die and turn into a Lich you can not invest any more in this talent. Lichform
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict 255.60 physical and 181.28 temporal (warp) damage.
The mines are hidden traps (124 detection and 155 disarm power based on your Magic), last for 11 turns, and each have a ten turn cooldown.
Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower.
Current Spacetime Folding Range: 10 Warp Mines
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Tether the target to the location for 4 turns.
Each turn the target has a 15% chance per tile it's travelled away from the tether to be teleported back, inflicting 20.72 physical and 14.70 temporal (warp) damage to all enemies in a radius of 0 at both the entrance and exit locations.
The damage will scale with your Spellpower. Spatial Tether
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Randomly teleports all enemies within a radius of three. Enemies will be teleported between 0 and 1 tiles from you and may be stunned, blinded, confused, or pinned for 1 turns.
The chance of teleportion will scale with your Spellpower. Banish
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You unleash your hateful mind on any who dare approach you, inflicing 333 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 21%.
25% chance of cross tier effects. The damage increases with your Mindpower. Reproach
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 12
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 312 mind damage and feed you 1 hate. For the first 1 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 17% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower. Hateful Whisper
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 5
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 32 damage, and slowly increase to 162 on the last turn (486 total).
25% chance of cross tier effects. The damage will increase with your Mindpower. Agony
| 1/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Every time you inflict mental damage, there is a 20% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by 38%. Madness
| 5/5 |
| Corruption / Blood | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 4 for 169.44 blight damage.
Each creature hit has a 36% chance of being infected by a random disease, doing 197.35 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 20
Range: 10
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Project a bolt of corrupted blood, doing 263.03 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Make the blood of all creatures around you in radius 3 boil, doing 163.59 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 23%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 51%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 5/5 |
| Psionic / Psionic fog | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 18
Drains steam: 1
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 9 charges.
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.
The explosion will do 425.09 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.
The damage will increase with your Steampower. Vaporous Step
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 43 steam and 574 life.
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.
The healing done will increase with your Mindpower. Inhale Vapours
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Steam cost: 30
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Using the steam of your generators you shape it into a psionic fog that lasts 3 turns. Any foes caught inside will take 71.44 damage per turn and be seared, reducing their fire resistance by 12% and and mind save by 12.
The damage will increase with your Mindpower. Psionic Fog
| 1/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
In addition all acid damage you do is increased by 30%. Acid Infusion
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: While Acid Infusion is active, your bombs coat your golem in acid for 16 turns when they hit it.
While coated, any melee hit agaist your golem has a 77% chance to trigger a radius 4 cone of acid towards the attacker that does 0.0 Acid damage to all caught inside. (This can only happen once per turn.)
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Caustic Golem
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A radius 3 pool of acid spawns at the target location, doing 9.8 Acid damage each turn for 2 turns.
All creatures caught in the mire will also suffer a -3% slowness effect.
The damage will increase with your Spellpower. Caustic Mire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Acid errupts all around your target, dealing 54.1 acid damage.
The acid attack is extremely distracting, and may remove up to 1 physical or mental temporary effects or mental sustains (depending on the Spell Save of the target).
The damage and chance to remove effects will increase with your Spellpower. Dissolving Acid
| 0/5 |
| Cursed / Shadows | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While this ability is active, you will continually call up to 3 level 32 shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 5), Blindside their opponents (level 5), and Phase Door from place to place.
Shadows ignore 100% of the damage dealt to them by their master. Call Shadows
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain 47% extra Accuracy and 71% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 5, 18% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (3 turn cooldown). Shadow Warriors
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 18 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 5, 18% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 5, 18% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 0 turns. Hostile targets will be attacked, with a -20% chance the shadows will blindside the target.
If you have less than maximum shadows available, they will automatically be summoned before focusing.
This talent has no cost. Focus Shadows
| 0/5 |
| Corruption / Shadowflame | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 12
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 5 turns.
Also increases your defense and armour by 7 and 6, respectively.
If you are still in a wall when the effect ends you will randomly teleport.
Wraithform
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Vim cost: 15
Range: 6
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 145.55 fire damage and 98.13 darkness damage in a radius of 2.
The damage will increase with your Spellpower. Darkfire
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 50% fire resistance, 59% darkness resistance, and your global speed is increased by 19%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 5
Drains vim: 5
Range: 5
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 388.51 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
This powerful spell drains 5 vim per turn, ending when it reaches 0, the amount drained increases by one each turn.
The damage will increase with your Spellpower. Fearscape
| 5/5 |
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 1.41 mana per turn, and your physical and spell attack speed increases by 13.7%. Shadow Feed
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: From the ground around you, you form living stone vines extending from your feet.
Each turn, the vines will attempt to seize a random target within radius 7.
Affected creatures are pinned to the ground and take 161.9 Physical and 114.8 Arcane damage each turn for 10 turns.
A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than 11 grids away from you.
The chance to affect targets and damage increase with talent level and Willpower.
While stone vines are active your movement speed is reduced by 50%. Stone Vines
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 20
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range 20).
Merging with the stone is beneficial for you, healing 206.52 life (increases with Willpower).
This will not break Body of Stone. Rockwalk
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 20
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Merge your target (within range 20) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.
Merging with the stone is detrimental for the target, dealing 139.3 physical damage.
The damage will increases with your Willpower. Rockswallow
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Is: a spell
Description: Attack with your melee weapons for 151% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for 3 turns.
Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner. Warp Blade
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 12
Range: 5
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (56% of a turn)
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 71% damage. Then teleport next to a second random enemy, attacking for 71% damage.
Blink Blade can hit the same target multiple times. Blink Blade
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 107.28 fire damage per melee attack and increasing all fire damage dealt by 24%.
Each hit will also regenerate 2.17 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 51% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 44 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 24%.
Each hit will also regenerate 2.17 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You concentrate on your inner self, increasing all your stats by 16.
The stat increase will improve with your Spellpower. Inner Power
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Fixed Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Increases your light and darkness resistance penetration by 54% for 5 turns, and reduces the cooldown of all Celestial skills by 2.
The resistance penetration will increase with your Cunning. Totality
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 6 targets within radius 6, doing 147.47 light damage or 126.58 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: This powerful spell grants you 78 bonus invisibility, but converts 1 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 216.00 damage to everything in a radius of 5.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 5/5 |
| Cursed / Predator | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 10.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +17% damage, while those against the marked sub-type gain +38% damage. Every kill of a marked sub-type gives you an additional +11 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +8 Accuracy, while those against the marked sub-type gain +19 Accuracy. Melee hits also gain a 7.9% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 20% and reducing their highest statistic by 10. Subject to your effectiveness against the marked prey, there is a 10.1% chance to outmaneuver your marked type and a 25.0% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 26 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the latest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: 5
Cooldown: 9
Travel Speed: 1500% of base
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fires a bolt of blight, doing 173.46 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Spellpower. Drain
| 1/5 |
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain vim cost: 5
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active, vim will decrease by 0.5 per turn and increase by 18.5 for each kill of a non-undead creature (in addition to the usual increase based on Willpower). Absorb Life
| 5/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 30%. Lightning Infusion
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Infuse your body with lightning energy, bolstering your movement speed by +2%.
Each turn, a foe within range 0 will be struck by lightning and be dealt 12.9 Lightning damage.
In addition, damage to your health will energize you.
At the start of each turn in which you have lost at least 792 life (20% of your maximum life) since your last turn, you will gain 58% of a turn.
The effects increase with your Spellpower. Living Lightning
| 0/5 |
| Spell / Aether | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 129.80 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 156.90 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 60
Range: 10
Cooldown: 36
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 5 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 10% and ignoring 50% arcane resistance of your targets.
At level 5 it allows Aegis spells to be used while in Aether Avatar form. Pure Aether
| 5/5 |
| Chronomancy / Flux | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Create an anomaly, reducing your Paradox by 68. This spell will never produce a major anomaly.
Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies.
The Paradox reduction will increase with your Spellpower. Induce Anomaly
| 1/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: -22
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: If Twist Fate is not on cooldown minor anomalies will be held for 1 turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area.
If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action.
Paradox reductions from held anomalies occur when triggered.
Current Anomaly: None
Twist Fate
| 0/5 |
| Celestial / Radiance | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You are so infused with sunlight that your body glows permanently in radius 8, even in dark places.
Your vision adapts to this glow, giving you 80% blindness resistance.
The light radius overrides your normal light if it is bigger (it does not stack).
Radiance
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: The light of your Radiance allows you to see that which would normally be unseen.
All enemies in your Radiance aura have their invisibility and stealth power reduced by 199.
In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by 67 and all evasion bonuses from being unseen are negated.
The effects increase with your Spellpower. Illumination
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 8
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your Radiance is so powerful it burns all foes caught in it, doing up to 74.1 light damage (reduced with distance) to all foes caught inside.
At level 4 the light is so bright it has 22% chance to daze them for 3 turns.
The damage increases with your Spellpower. Searing Sight
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Range: 8
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing 6 light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing 22 light damage and healing you for 50% of the damage dealt. This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns. Judgement
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Rethread the timeline, dealing 202.46 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Rethread
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: For the next 3 turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.
Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage.
Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero. Temporal Fugue
| 1/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Over the next 1 turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by 0%.
If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The resistance penalty will scale with your Spellpower. Cease to Exist
| 0/5 |
| Chronomancy / Spellbinding | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain paradox cost: 24
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Empowers the selected chronomancy spell, increasing spellpower when casting it by 57%.
Each spell can only be spellbound in one way at a time.
Current Empowered Spell: None Empower
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Doom covenant | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: When Dread End creates pools of darkness you can focus your raging thoughts on them to make them erupt into volcanos.
Up to 0 pools in radius 7 will erupt, producing a volcano for 5 turns.
Each turn the volcano will send out fiery boulders that deal 8.74 fire and 8.07 physical damage.
The effects will improve with your Spellpower. Erupting Darkness
| 0/5 |
| Spell / Wildfire | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: A wave of fire emanates from you with a radius of 7, knocking back anything caught inside and setting them ablaze, doing 489.30 fire damage over 3 turns.
The damage will increase with your Spellpower. Blastwave
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for 147.68 fire damage for 4 turns.
The damage will increase with your Spellpower. Burning Wake
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: When your Burning Wake talent is active, your Inferno and Burning Wake effects have a 50% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect.
If the target is friendly, it will remove a detrimental effect (but still burn). Cleansing Flames
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (88% of a turn)
Is: a spell
Description: Surround yourself with Wildfire, increasing all your fire damage by 10%, ignoring 56% fire resistance of your targets and reducing self-inflicted fire damage by 91%. Wildfire
| 5/5 |
| Psionic / Gestalt | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: 103 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by 88 for your next steamtech talent.
Using a steamtech talent will feedback into psionic focus, increasing your psi level by 35.
The effects increase with your Willpower. Gestalt
| 5/5 |
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Steam cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to -1 foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by 7 for 5 turns.
Your own powers will be increased in return by the drained amount (reduced for each additional foe).
In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 68.
The effects improve with your Mindpower. Forced Gestalt
| 0/5 |
| Psionic / Charged mastery | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: For 5 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by 28% and your Lightning resistance penetration by 17%.
In addition:
The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset.
Charged Aura effects will have their radius increased by 1.
Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Brainstorm will also inflict blindness.
Charge Leech will also inflict confusion (18% effect).
Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Electrokinesis
| 1/5 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 32
Range: 8
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Cast a net of static electricity in a radius of 2 for 3 turns.
Enemies standing in the net will take 119.8 Lightning damage and be slowed by 38%.
When you move through the net, a static charge will accumulate on your weapon which will add 59.9 additional Lightning damage to your next attack for each turn you spend within its area.
These effects scale with your Mindpower. Static Net
| 1/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Mind (97% of a turn)
Is: a mind power
Description: Store an electric charge for saving your life at a later time.
If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to 900 negative health for 6 turns.
The negative health limit scales with your Mindpower and maxium life. Heartstart
| 5/5 |