Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Yeek |
Class | Alchemist |
Level / Exp | 48 / 77% |
Size | small |
Lifes / Deaths | Killed by Dorntibo the halfling at level 22 on the 1st Haze 122nd year of Ascendancy at 08:15 0 / 9Killed by golem (servant of Dekireba) at level 31 on the 57th Haze 122nd year of Ascendancy at 17:40 Killed by corrupted protoplasmic controller at level 32 on the 63rd Haze 122nd year of Ascendancy at 00:30 Killed by Zubytira the corrupted protoplasmic controller at level 32 on the 63rd Haze 122nd year of Ascendancy at 08:06 Killed by golem (servant of Dekireba) at level 36 on the 51st Regrowth 123rd year of Ascendancy at 23:07 Killed by Grand Corruptor at level 37 on the 69th Regrowth 123rd year of Ascendancy at 09:19 Killed by golem (servant of Dekireba) at level 37 on the 4th Pyre 123rd year of Ascendancy at 17:50 Killed by Xetira the skeleton magus at level 48 on the 66th Dusk 123rd year of Ascendancy at 14:30 Killed by Xetira the skeleton magus at level 48 on the 66th Dusk 123rd year of Ascendancy at 14:43 |
Primary Stats
Strength | 67 (base 41) |
Dexterity | 43 (base 34) |
Constitution | 16 (base 11) |
Magic | 80 (base 63) |
Willpower | 19 (base 10) |
Cunning | 73 (base 61) |
Resources
Life | -159/720 |
Mana | 375/494 |
Positive | 191/191 |
Healing Factor | 1.1483870967742 |
Regeneration | 0.28709677419355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 73 |
Accuracy | 28 |
Crit Chance | 37% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 28 |
Crit Chance | 34% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 65% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Nature | +42% |
Lightning | +40% |
Light | +43% |
Darkness | +33% |
Blight | +36% |
Acid | +91% |
Cold | +57% |
All | +30% |
Offense: Damage Penetration
Mind | +20% |
Defense: Base
Armour (hardiness) | 69 (87.462686567164%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 29 |
Physical Save | 31 |
Spell Save | 55 |
Mental Save | 55 |
Defense: Resistances
Acid | + 70%( 70%) |
Physical | + 23%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Lightning | + 65%( 75%) |
Light | + 46%( 70%) |
Temporal | + 21%( 70%) |
Mind | + 25%( 70%) |
Fire | + 49%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 20% |
Disarm Resistance | 29% |
Bleed Resistance | 15% |
Pinning Resistance | 100% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 647% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -561 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 684 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Acid alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Frost Infusion |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 41.23 blight damage per turn. Rotting Disease |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have decided to report the information to Aeryn so she can deal with it. Aeryn said she would send troops to deal with it. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you learnt talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Silissra the master vampire. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Oozemaim (0 def, 4 armour) Oozemaim (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Spell.crit +5% Dmg.mod +12% nature Phasing +30% ----- def ----- Armour +4 Fatigue +3% Resists +8% cold +10% fire ---------- misc Mana/turn +0.16 Mana/s.crit +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 366 alchemist ruby 366 alchemist ruby0.0 T4 red alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Aribar the dwarven-steel helm (0 def, 12 armour) =dex item= Aribar the dwarven-steel helm (0 def, 12 armour) =dex item=3.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all ----- def ----- Armour +12 Fatigue +4% Resists +6% acid +15% cold +9% lightning Mind.save +30 (+8 eff.) Poison- +20% Pinning- +15% Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 71.84 to 215.53 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | stralite torque of psychoportation [power 51] (21/30 cooldown) stralite torque of psychoportation [power 51] (21/30 cooldown)2.0 T4 torque charm [Ego] Psionic Teleport randomly (rad 51) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Nekira the Balancetide Ce'Nekira the Balancetide0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% acid ----- def ----- Resists +32% acid +15% cold +6% nature +12% mind Spell.save +30 (+9 eff.) Die.at -80.00 life Cut- +15% Confus- +10% Rings can have magical properties. |
On fingers | Eclipsecrypt Eclipsecrypt0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +13 Str +2 Dex +1 Cun +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +14 Fatigue -4% Spell.save +12 (+4 eff.) ---------- misc Max.stam +20.00 Infravis +3 Rings can have magical properties. |
Around neck | Khelilarab the stralite amulet Khelilarab the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +2 Mag dps ---------- Spell.crit +3% Spell.pwr +12 (+3 eff.) Phasing +40% Melee Ret 12 arcane ----- def ----- Spell.save +30 (+9 eff.) ---------- misc Mana/turn +0.08 Amulets can have magical properties. |
In main hand | short elven-wood bonestaff of might (25-30 power, 5 apr, acid element) short elven-wood bonestaff of might (25-30 power, 5 apr, acid element)5.0 T4 staff 1H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Ce'Nilaith the hardened leather belt Ce'Nilaith the hardened leather belt 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Crit.mult +10.00% Spell.pwr +4 (+1 eff.) S.pwr/crit +2 Dmg.mod +10% all ----- def ----- Resists +7% lightning +7% temporal +5% cold +8% fire Max.HP +54.00 ---------- misc Vim/s.crit +1.00 Max.vim +10.00 A belt that goes around your waist. |
In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Cloak | Adirida (2 def, 0 armour) Adirida (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Resists +6% light Phys.save +14 (+7 eff.) Max.HP +66.00 Silence- +40% Stun/Frz- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Noonmaim (16 def, 22 armour) Noonmaim (16 def, 22 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Cun +3 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +6% blight +3% light +10% all On Hit (Melee): * 20% chance to disease * 30% chance to blind ----- def ----- Armour +22 Defense +16 (+8 eff.) Fatigue +26% Resists +21% acid +9% physical +7% fire +10% cold +13% lightning Mind.save +15 (+5 eff.) Disarm- +29% Stun/Frz- +22% Knockbk- +28% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the sneak (heal 253) healing infusion of the sneak (heal 253)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 253 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 230) healing infusion of the wizard (heal 230)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 230 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+13 for 12 turns, die at -755) heroism infusion of the duelist (+13 for 12 turns, die at -755)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 12 turns. While Heroism is active, you will only die when reaching -755 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+16 for 9 turns, die at -653) heroism infusion of the sneak (+16 for 9 turns, die at -653)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -653 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (429% speed; 7 turns) movement infusion of the duelist (429% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 429% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (509% speed; 7 turns) movement infusion of the duelist (509% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 509% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (453% speed; 6 turns) movement infusion of the duelist (453% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 453% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (592% speed; 6 turns) movement infusion of the psychic (592% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (508% speed; 5 turns) movement infusion of the warrior (508% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (819% speed; 6 turns) movement infusion of the wizard (819% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 418 over 5 turns) regeneration infusion of the titan (heal 418 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 566 over 5 turns) regeneration infusion of the wizard (heal 566 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 21%; cure mental, physical) wild infusion of the wizard (resist 21%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Sewerbrace Sewerbrace0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Wil +2 Con +16 Lck dps ---------- Acc +14 (+7 eff.) ----- def ----- Defense +13 (+7 eff.) Fatigue -18% Resists +9% nature Unseen.red 17% ---------- misc Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
clarifying stralite amulet of constitution (+5) =con item= clarifying stralite amulet of constitution (+5) =con item=0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +14% mind Confus- +30% Amulets can have magical properties. |
gold amulet gold amulet0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
gold amulet gold amulet0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
insulating copper amulet of mastery (0.11 Spell / Acid alchemy) insulating copper amulet of mastery (0.11 Spell / Acid alchemy)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% cold +10% fire ---------- misc Masteries +0.11 Spell/Acid alchemy Amulets can have magical properties. |
Dourbrace =dex item= Dourbrace =dex item=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +5 Dex +3 Mag +5 Cun dps ---------- Res.pen +15% darkness Acc +10 (+5 eff.) ---------- misc Light +3 Infravis +2 Rings can have magical properties. |
Glunne the copper ring Glunne the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +6% mind Acc +9 (+4 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Mind.save +29 (+8 eff.) ---------- misc Psi/ret +0.16 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Hanahell the Glimmerwake Hanahell the Glimmerwake0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% light +24% darkness Melee Ret 12 light ----- def ----- Resists +24% lightning +9% light Rings can have magical properties. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-18 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-10 eff.) ---------- misc Talents +1 Pain Enhancement System LIGHTLIGHT_GREENLASTLIGHT_GREENWHITEANTIQUE_WHITE |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
titan's gold ring of tenacity titan's gold ring of tenacity0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +24.00 Disarm- +29% Pinning- +26% Knockbk- +27% Rings can have magical properties. |
treant's gold ring of tenacity treant's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +11% nature +8% blight Max.HP +20.00 Poison- +19% Disease- +19% Disarm- +28% Pinning- +33% Knockbk- +25% Rings can have magical properties. |
warrior's copper ring of corrosion (+22%) warrior's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +6 Resists +22% acid Rings can have magical properties. |
wizard's copper ring of tenacity wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Max.HP +23.00 Disarm- +20% Pinning- +23% Knockbk- +23% Rings can have magical properties. |
Shantiz the Stormblade (15-19.5 power, 20 apr) =dex item= Shantiz the Stormblade (15-19.5 power, 20 apr) =dex item=1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+7 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
acidic voratun waraxe (41.5-58.1 power, 6 apr) acidic voratun waraxe (41.5-58.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 acid On Crit: * splashes the target with acid One-handed war axes. |
Armumamnir the Flameresolve Armumamnir the Flameresolve1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire Res.pen +10% mind Melee Ret 4 mind 16 fire ----- def ----- Resists +6% mind +3% fire D.Red.from +18% Summoned A belt that goes around your waist. |
Beisin Beisin1.0 T3 belt armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +6 Resists +11% cold +6% fire Spell.save +30 (+9 eff.) Max.HP +44.00 HP.reg +1.70 Heal.mod +18% Cut- +20% Disarm- +5% A belt that goes around your waist. |
Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+10 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Bethissra (11 def, 0 armour) =con item= Bethissra (11 def, 0 armour) =con item=2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% physical ----- def ----- Defense +11 (+6 eff.) Rng.Def +9 (+5 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's cashmere robe of life (2 def, 0 armour) =anti-sleeping= dreamer's cashmere robe of life (2 def, 0 armour) =anti-sleeping=2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +7% blight +10% mind +15% darkness Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +21 (+6 eff.) Max.HP +51.00 HP.reg +2.50 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Eilinibeth' (0 def, 7 armour) pair of hardened leather boots 'Eilinibeth' (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +11 Lck +6 Con dps ---------- Apr +3 ----- def ----- Armour +7 Fatigue +3% Resists +4% physical Phys.save +9 (+5 eff.) Stealth +11 ---------- misc See.Invis +6 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats +0 Cun dps ---------- Melee+ 0 darkness Dmg.mod +0% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Confus- +0% Knockbk- +0% ---------- misc Light +0 Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
hardened leather cap of the depths (0 def, 3 armour) =breathe= hardened leather cap of the depths (0 def, 3 armour) =breathe=2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all ----- def ----- Armour +3 Fatigue +3% Resists +11% cold ---------- misc Breathe water A cap made of leather. |
Elenokhad the Ravenlore (11 def, 27 armour) Elenokhad the Ravenlore (11 def, 27 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Dmg.mod +3% darkness Acc +4 (+2 eff.) ----- def ----- Armour +27 Defense +11 (+6 eff.) Rng.Def +6 (+3 eff.) Fatigue +16% Resists +19% fire Phys.save +30 (+13 eff.) Mind.save +17 (+5 eff.) HP.reg +0.20 A suit of armour made of mail. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Sanguine Shield (14 def, 4 armour, 220 block) Sanguine Shield (14 def, 4 armour, 220 block)7.0 T4 shield armor [Unique] Master While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+7 eff.) Rng.Def +14 (+7 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
71 alchemist onyx 71 alchemist onyx0.0 T3 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
191 alchemist lapis lazuli 191 alchemist lapis lazuli0.0 T3 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
12 alchemist opal 12 alchemist opal0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
26 aquamarine 26 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 lapis lazuli 32 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
26 sapphire 26 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Duskwither (dig speed 38 turns) Duskwither (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% mind +9% darkness Melee Ret 20 darkness ----- def ----- Fatigue -5% Resists +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 23/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
33 emerald 33 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
27 jade 27 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
30 turquoise 30 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 garnet 43 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 ruby 18 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Earurain the Squalortickler [power 27] (21/20 cooldown) Earurain the Squalortickler [power 27] (21/20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% nature ----- def ----- Resists +12% fire +3% darkness +6% light Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
Salira the dwarven-steel torque of mindblast [power 209] (21/6 cooldown) Salira the dwarven-steel torque of mindblast [power 209] (21/6 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Apr +5 ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Phys.save +9 (+5 eff.) Die.at -80.00 life ---------- misc Stam/turn +0.40 Fire a blast of psionic energies in a range 6 beam dealing 135.85 to 271.70 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Glitterweeper' [power 157] (21/6 cooldown) steel torque of mindblast 'Glitterweeper' [power 157] (21/6 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +2 (+1 eff.) Dmg.mod +3% mind ----- def ----- Heal/summ +20 ---------- misc Psi/ret +0.24 Light +3 Fire a blast of psionic energies in a range 6 beam dealing 102.05 to 204.10 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
28 amethyst 28 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond 6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
36 quartz 36 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 amber 29 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
26 ametrine 26 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
33 citrine 33 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
37 zircon 37 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dekireba the Yeek Alchemist level 30
39th Haze 122nd year of Ascendancy at 20:42 see stats
By Dekireba the Yeek Alchemist level 30
36th Haze 122nd year of Ascendancy at 22:43 see stats
By Dekireba the Yeek Alchemist level 40
32nd Pyre 123rd year of Ascendancy at 03:56 see stats
By Dekireba the Yeek Alchemist level 27
30th Haze 122nd year of Ascendancy at 06:24 see stats
By Dekireba the Yeek Alchemist level 34
23rd Regrowth 123rd year of Ascendancy at 14:49 see stats
By Dekireba the Yeek Alchemist level 10
7th Flare 122nd year of Ascendancy at 05:48 see stats
By Dekireba the Yeek Alchemist level 38
27th Pyre 123rd year of Ascendancy at 17:20 see stats
By Dekireba the Yeek Alchemist level 19
66th Dusk 122nd year of Ascendancy at 05:30 see stats
By Dekireba the Yeek Alchemist level 34
28th Regrowth 123rd year of Ascendancy at 10:22 see stats
By Dekireba the Yeek Alchemist level 46
29th Dusk 123rd year of Ascendancy at 15:18 see stats
By Dekireba the Yeek Alchemist level 33
67th Haze 122nd year of Ascendancy at 01:54 see stats
By Dekireba the Yeek Alchemist level 10
7th Flare 122nd year of Ascendancy at 05:47 see stats
By Dekireba the Yeek Alchemist level 20
66th Dusk 122nd year of Ascendancy at 21:24 see stats
By Dekireba the Yeek Alchemist level 30
35th Haze 122nd year of Ascendancy at 12:36 see stats
By Dekireba the Yeek Alchemist level 40
29th Pyre 123rd year of Ascendancy at 19:37 see stats
By Dekireba the Yeek Alchemist level 34
3rd Allure 123rd year of Ascendancy at 06:58 see stats
By Dekireba the Yeek Alchemist level 45
26th Dusk 123rd year of Ascendancy at 01:59 see stats
By Dekireba the Yeek Alchemist level 20
69th Dusk 122nd year of Ascendancy at 09:51 see stats
By Dekireba the Yeek Alchemist level 39
27th Pyre 123rd year of Ascendancy at 22:38 see stats
By Dekireba the Yeek Alchemist level 41
72nd Pyre 123rd year of Ascendancy at 13:18 see stats
By Dekireba the Yeek Alchemist level 10
5th Dusk 122nd year of Ascendancy at 10:45 see stats
By Dekireba the Yeek Alchemist level 36
57th Regrowth 123rd year of Ascendancy at 03:58 see stats
By Dekireba the Yeek Alchemist level 12
12nd Dusk 122nd year of Ascendancy at 09:10 see stats
By Dekireba the Yeek Alchemist level 30
44th Haze 122nd year of Ascendancy at 12:11 see stats
By Dekireba the Yeek Alchemist level 43
1st Dusk 123rd year of Ascendancy at 00:45 see stats
By Dekireba the Yeek Alchemist level 38
27th Pyre 123rd year of Ascendancy at 09:48 see stats
By Dekireba the Yeek Alchemist level 26
26th Haze 122nd year of Ascendancy at 06:23 see stats
By Dekireba the Yeek Alchemist level 48
66th Dusk 123rd year of Ascendancy at 14:30 see stats
By Dekireba the Yeek Alchemist level 29
35th Haze 122nd year of Ascendancy at 12:36 see stats
Log
Yeek mindslayer hits Xetira the skeleton magus for 5 physical, 10 physical, 22 lightning (38 total damage).
Your shield crumbles under the damage!
The shield around Dekireba crumbles.
Rotting Disease from Ghoul hits Dekireba for (31 absorbed), 5 blight (5 total damage).
Dekireba activates Frost Infusion.
Spitting spider hits Xetira the skeleton magus for 40 nature damage.
Ghoul's purging blight area effect hits Yeek mindslayer for 49 blight damage.
Xetira the skeleton magus receives 106 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Spitting spider for 49 blight damage.
Ghoul's purging blight area effect hits Yeek mindslayer for 49 blight damage.
Xetira the skeleton magus receives 108 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Ninurlhing for 34 blight damage.
Ghoulking's purging blight area effect hits Spitting spider for 50 blight damage.
Ghoulking's purging blight area effect hits Yeek mindslayer for 50 blight damage.
Xetira the skeleton magus receives 107 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Ninurlhing for 34 blight damage.
Ghoul's purging blight area effect hits Spitting spider for 50 blight damage.
Ghoul's purging blight area effect hits Yeek mindslayer for 50 blight damage.
Dekireba's caustic mire area effect hits Xetira the skeleton magus for 164 acid damage.
Ghoul's purging blight area effect killed Yeek mindslayer!
Ghoul's purging blight area effect killed Yeek mindslayer!
Rotting Disease from Ghoul hits Dekireba for 35 blight damage.
Xetira the skeleton magus strafes with his steamguns!
Spitting spider seems to search the ground...
Ninurlhing uses Web.
Dekireba casts Bathe in Light.
Dekireba's spell attains critical power!
Saving game...