Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.0.5Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Merchant Rerolls 1.0.4This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 14 / 51% |
Size | big |
Lifes / Deaths | Killed by devourer at level 14 on the 23rd Haze 122nd year of Ascendancy at 09:24 / 1 |
Primary Stats
Strength | 37 (base 30) |
Dexterity | 15 (base 10) |
Constitution | 16 (base 10) |
Magic | 37 (base 35) |
Willpower | 11 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -45/440 |
Mana | 63/63 |
Stamina | 42/142 |
Positive | 6/39 |
Healing Factor | 0.75 |
Regeneration | 0.8625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 47 |
Accuracy | 30 |
Crit Chance | 14% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 32.24 (76.629213483146%) |
Defense | 12.75 |
Ranged Defense | 18.75 |
Fatigue | 4 |
Physical Save | 28.182812898319 |
Spell Save | 29.989595081126 |
Mental Save | 8.05 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 211 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
talent | Premonition |
talent | Shield of Light |
detrimental effect | Slowed by 50% and taking 67 crushing damage per turn. Imploding (slow) |
detrimental effect | Huge cut that bleeds, doing 0.60 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | Immobilized by telekinetic forces. Immobilized |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Huge cut that bleeds, doing 5.50 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] pair of rough leather boots 'Samokalthondur' (0 def, 1 armour)pair of rough leather boots 'Samokalthondur' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Fatigue: -3% Effects on melee hit: * Slows global speed by 40% Changes resistances: +6% lightning / +6% temporal Changes damage: +0%(-8%) blight A pair of boots made of leather. |
Light source | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] scorching brass lanternscorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Changes damage: +0%(-8%) blight Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Betimira (0 def, 3 armour)Betimira (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str Changes resistances: +11% light / +11% darkness Changes damage: +0%(-8%) blight Reduces incoming crit damage: 5.00% Maximum encumbrance: +10 Maximum life: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] iron gauntlets of dexterity (+3) (0 def, 1 armour)iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +3 Dex Changes damage: +0%(-8%) blight Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] steel torque of mindblast [power 133] (6 cooldown)steel torque of mindblast [power 133] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to fire a blast of psionic energies in a range 6 beam (dam 66-133), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] titan's copper ring of perseverancetitan's copper ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +2 Con Changes damage: +0%(-8%) blight Physical save: +4 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
On fingers | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] warrior's copper ring of lightning (+22%)warrior's copper ring of lightning (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% lightning Changes damage: +11% lightning / +0%(-8%) blight Rings can have magical properties. |
Around neck | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Fatigue: -20% Changes damage: +0%(-8%) blight Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Skullcleaver (20-28 power, 4 apr)Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (-) Damage conversion: 25%(-) blight When wielded/worn: Changes damage: +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] rough leather belt of unliferough leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +6% blight Changes damage: +0%(-8%) blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] shocking steel shield of fire resistance (+15%) (6 def, 2 armour, 14.5-17.4 power, 36.5 block)shocking steel shield of fire resistance (+15%) (6 def, 2 armour, 14.5-17.4 power, 36.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +36 On weapon hit: * 12% chance to daze (+12%) When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+4 eff.) Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 10 lightning Changes resistances: +15% fire Changes damage: +0%(-8%) blight Talent granted: +2 Block Handheld deflection devices. |
Cloak | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] linen cloak of Iron Throne (1 def, 0 armour)linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes damage: +0%(-8%) blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Thalore-Wood Cuirass (4 def, 12 armour)Thalore-Wood Cuirass (4 def, 12 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Changes damage: +0%(-8%) blight Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] healing infusion of the wizard (heal 130)healing infusion of the wizard (heal 130) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] wild infusion of the titan (resist 14%; cure physical)wild infusion of the titan (resist 14%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] biting gale rune (25 cold damage; 15 apply power)biting gale rune (25 cold damage; 15 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] heat beam rune of the warrior (142 fire damage)heat beam rune of the warrior (142 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 142.17 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] shielding rune of the wizard (absorb 209 for 4 turns)shielding rune of the wizard (absorb 209 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] teleportation rune of the warrior (range 71)teleportation rune of the warrior (range 71) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] copper amulet of cunning (+2)copper amulet of cunning (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +2 Cun Changes damage: +0%(-8%) blight Amulets can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] grounding copper amuletgrounding copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +10% lightning Changes damage: +0%(-8%) blight Stun/Freeze immunity: +20% Amulets can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] grounding steel amulet of mastery (0.17 Celestial / Sun)grounding steel amulet of mastery (0.17 Celestial / Sun) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +11% lightning Changes damage: +0%(-8%) blight Talent mastery: +0.17 Celestial / Sun Stun/Freeze immunity: +28% Amulets can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] ZegaladinZegaladin Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +1 Con Changes resistances: +3% light / +20% cold Changes damage: +0%(-8%) blight / +10% cold Rings can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] copper ring of corrosion (+22%)copper ring of corrosion (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid / +0%(-8%) blight Rings can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] copper ring of the mind (+12%)copper ring of the mind (+12%) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +12% mind Changes damage: +12% mind / +0%(-8%) blight Rings can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] psionicist's copper ring of tenacitypsionicist's copper ring of tenacity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +2 Wil Changes damage: +0%(-8%) blight Mental save: +4 (+4 eff.) Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +23.00 Rings can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] wizard's copper ringwizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +2 Mag Changes damage: +0%(-8%) blight Spell save: +4 (+2 eff.) Rings can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] savior's steel ringsavior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+6 eff.) Rings can have magical properties. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Bill's Tree Trunk (30-51 power, 7 apr)Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(+10.0 - +23.0) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 (+3) Physical crit. chance: +1.5% (-10.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] iron longsword of massacre (17.5-24.5 power, 2 apr)iron longsword of massacre (17.5-24.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5(-2.5 - -3.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-9.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Sharp, long, and deadly. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] arcing steel mace of massacre (20-28 power, 3 apr)arcing steel mace of massacre (20-28 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +1.0% (-11.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon hit: + 25% chance for lightning to arc to a second target Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +7 lightning Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Blunt and deadly. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] The River's Fury (23-32.2 power, 8 apr)The River's Fury (23-32.2 power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2(+3.0 - +4.2) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 (+4) Physical crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +15 cold Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +0%(-8%) blight / +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 8.03 cold damage and 8.03 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] nightruned rough leather belt of burglarynightruned rough leather belt of burglary Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +4 Dex / +3 Cun / +5 Lck Changes resistances: +5% light / +5% darkness Changes damage: +0%(-8%) blight Trap disarming bonus: +5 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Woerupture the pair of iron boots (0 def, 3 armour)Woerupture the pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 darkness Changes resistances: +6% darkness Changes damage: +0%(-8%) blight Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] miner's pair of iron boots of uncanny dodging (2 def, 8 armour)miner's pair of iron boots of uncanny dodging (2 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Changes damage: +0%(-8%) blight Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Cloud Caller (0 def, 0 armour)Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% lightning / +10% light / +0%(-8%) blight It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 20.58 to 61.75 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] linen wizard hat of light (+15%) (1 def, 0 armour)linen wizard hat of light (+15%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% light Changes damage: +10% light / +0%(-8%) blight A pointy cloth hat, very wizardly... |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] rejuvenating rough leather armour of lightning resistance (1 def, 2 armour)rejuvenating rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +15% lightning Changes damage: +0%(-8%) blight Life regen: +2.00 Stamina each turn: +0.60 A suit of armour made of leather. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-8%) blight When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 5 spinel5 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +2 (+2 eff.) Changes damage: +0%(-8%) blight Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Physical crit. chance: +1.0% Changes damage: +0%(-8%) blight / +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +1 Changes resistances: +1% all Changes damage: +0%(-8%) blight When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 2 aquamarine2 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +2 Changes resistances: +2% all Changes damage: +0%(-8%) blight When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 3 opal3 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes damage: +0%(-8%) blight When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 3 topaz3 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +4 (+4 eff.) Changes damage: +0%(-8%) blight Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] 4 amethyst4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Physical crit. chance: +2.0% Changes damage: +0%(-8%) blight / +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: This orb will automatically identify items you find. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] iron torque of kinetic psionic shield [power 23] (20 cooldown)iron torque of kinetic psionic shield [power 23] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] quick iron torque of thermal psionic shield [power 15] (15 cooldown)quick iron torque of thermal psionic shield [power 15] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-12.0%) Attack speed: inf% (inf%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 15 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Arolaith the Ogre Sun Paladin level 13
21st Haze 122nd year of Ascendancy at 00:24 see stats
By Arolaith the Ogre Sun Paladin level 10
5th Flare 122nd year of Ascendancy at 12:45 see stats
By Arolaith the Ogre Sun Paladin level 13
54th Dusk 122nd year of Ascendancy at 08:24 see stats
By Arolaith the Ogre Sun Paladin level 8
1st Flare 122nd year of Ascendancy at 13:55 see stats
By Arolaith the Ogre Sun Paladin level 10
7th Flare 122nd year of Ascendancy at 10:55 see stats
Log
Kinetic Aura hits Arolaith for 0 physical damage.
Arolaith receives 3 healing from Shield of Light.
Blade horror hits Arolaith for 6 physical damage.
Arolaith hits Blade horror for 9 lightning, 9 fire, 3 light (22 total damage).
Arolaith receives 3 healing from Shield of Light.
Blade horror hits Arolaith for 6 physical damage.
Arolaith hits Blade horror for 9 lightning, 9 fire, 3 light (22 total damage).
Arolaith receives 3 healing from Shield of Light.
Devourer leaps forward in a frenzy!
Blade horror uses Knife Storm.
Arolaith casts Healing Light.
Talent Shield Pummel is ready to use.
Talent Infusion: Movement is ready to use.
Devourer damages himself through Martyrdom!
Imploding (slow) from Blade horror hits Arolaith for 67 physical damage.
Shield of Light hits Arolaith for 3 healing, 3 healing, 3 healing (0 total damage) [9 healing].
Bleeding from Devourer hits Arolaith for 5 physical damage.
Deep Wound from Devourer hits Arolaith for 1 physical damage.
Arolaith hits Devourer for 0 physical, 0 physical (0 total damage).
Arolaith receives 146 healing.
Devourer speeds up.
Kinetic Aura hits Arolaith for 21 physical damage.
Arolaith receives 3 healing from Shield of Light.
Devourer performs a melee critical strike against Arolaith!
Devourer damages himself through Martyrdom!
Arolaith receives 3 healing from Shield of Light.
Devourer hits Arolaith for 88 physical damage.
Arolaith hits Devourer for 7 physical, 11 lightning, 11 fire, 5 light (34 total damage).
Saving game...