
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Items Vault 1.3.0Donators/Buyers bonus! Adjustable Talent/Stat/Generic/Category Point Multiplier 1.2.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Adventurer Testing Cheat 1.3.1For testing purposes of adventurer synergies Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 46 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:43 / 65Killed by skeleton archer at level 9 on the 78th Pyre 122nd year of Ascendancy at 16:16 Killed by gwelgoroth at level 15 on the 3rd Mirth 122nd year of Ascendancy at 00:30 Killed by greater gwelgoroth at level 15 on the 3rd Mirth 122nd year of Ascendancy at 01:32 Killed by greater gwelgoroth at level 15 on the 3rd Mirth 122nd year of Ascendancy at 02:39 Killed by storm drake hatchling at level 16 on the 8th Mirth 122nd year of Ascendancy at 00:19 Killed by storm drake hatchling at level 16 on the 8th Mirth 122nd year of Ascendancy at 02:42 Killed by storm drake hatchling at level 16 on the 8th Mirth 122nd year of Ascendancy at 04:25 Killed by fire drake hatchling at level 16 on the 8th Mirth 122nd year of Ascendancy at 08:31 Killed by fire drake hatchling at level 16 on the 8th Mirth 122nd year of Ascendancy at 10:15 Killed by orc berserker at level 16 on the 9th Mirth 122nd year of Ascendancy at 08:11 Killed by orc berserker at level 16 on the 9th Mirth 122nd year of Ascendancy at 10:04 Killed by orc berserker at level 16 on the 9th Mirth 122nd year of Ascendancy at 11:34 Killed by greater gwelgoroth at level 17 on the 9th Mirth 122nd year of Ascendancy at 16:16 Killed by fire drake hatchling at level 17 on the 10th Mirth 122nd year of Ascendancy at 08:50 Killed by storm drake hatchling at level 17 on the 10th Mirth 122nd year of Ascendancy at 13:09 Killed by storm drake at level 17 on the 10th Mirth 122nd year of Ascendancy at 21:45 Killed by storm drake at level 18 on the 1st Summertide 122nd year of Ascendancy at 04:19 Killed by storm drake hatchling at level 18 on the 1st Summertide 122nd year of Ascendancy at 09:39 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 05:29 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 07:32 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 08:18 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 09:10 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 10:00 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 12:05 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 13:34 Killed by 3-headed hydra at level 18 on the 2nd Summertide 122nd year of Ascendancy at 15:58 Killed by Urkis, the High Tempest at level 18 on the 2nd Summertide 122nd year of Ascendancy at 16:42 Killed by Bemeris the thalore at level 18 on the 9th Flare 122nd year of Ascendancy at 10:54 Killed by cutpurse at level 18 on the 33rd Dusk 122nd year of Ascendancy at 13:20 Killed by assassin at level 18 on the 33rd Dusk 122nd year of Ascendancy at 18:14 Killed by enthralled slave at level 19 on the 39th Dusk 122nd year of Ascendancy at 11:21 Killed by enthralled slave at level 19 on the 39th Dusk 122nd year of Ascendancy at 12:55 Killed by slaver at level 19 on the 39th Dusk 122nd year of Ascendancy at 15:47 Killed by enthralled slave at level 19 on the 39th Dusk 122nd year of Ascendancy at 18:15 Killed by enthralled slave at level 20 on the 41st Dusk 122nd year of Ascendancy at 02:51 Killed by enthralled slave at level 20 on the 41st Dusk 122nd year of Ascendancy at 10:58 Killed by slaver at level 21 on the 41st Dusk 122nd year of Ascendancy at 20:09 Killed by broken golem at level 21 on the 11st Haze 122nd year of Ascendancy at 16:13 Killed by golem at level 21 on the 11st Haze 122nd year of Ascendancy at 19:35 Killed by Urkis, the High Tempest at level 22 on the 60th Haze 122nd year of Ascendancy at 00:24 Killed by Urkis, the High Tempest at level 22 on the 60th Haze 122nd year of Ascendancy at 01:21 Killed by Urkis, the High Tempest at level 22 on the 60th Haze 122nd year of Ascendancy at 02:46 Killed by Urkis, the High Tempest at level 22 on the 60th Haze 122nd year of Ascendancy at 04:44 Killed by Urkis, the High Tempest at level 22 on the 60th Haze 122nd year of Ascendancy at 06:31 Killed by Archmage Tarelion at level 26 on the 62nd Haze 122nd year of Ascendancy at 17:21 Killed by Archmage Tarelion at level 26 on the 62nd Haze 122nd year of Ascendancy at 20:31 Killed by Archmage Tarelion at level 26 on the 62nd Haze 122nd year of Ascendancy at 23:34 Killed by Archmage Tarelion at level 26 on the 63rd Haze 122nd year of Ascendancy at 02:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 63rd Haze 122nd year of Ascendancy at 11:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 63rd Haze 122nd year of Ascendancy at 11:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 63rd Haze 122nd year of Ascendancy at 11:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 63rd Haze 122nd year of Ascendancy at 13:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 63rd Haze 122nd year of Ascendancy at 14:20 Killed by quasit at level 29 on the 63rd Haze 122nd year of Ascendancy at 18:32 Killed by Shadow at level 33 on the 65th Haze 122nd year of Ascendancy at 23:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 33 on the 66th Haze 122nd year of Ascendancy at 08:42 Killed by elven corruptor at level 36 on the 66th Haze 122nd year of Ascendancy at 17:15 Killed by elven tempest at level 37 on the 67th Haze 122nd year of Ascendancy at 08:23 Killed by elven tempest at level 37 on the 67th Haze 122nd year of Ascendancy at 10:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 37 on the 67th Haze 122nd year of Ascendancy at 14:56 Killed by Shadow at level 39 on the 17th Regrowth 123rd year of Ascendancy at 01:55 Killed by Shadow at level 39 on the 19th Regrowth 123rd year of Ascendancy at 14:49 Killed by Polothra the Guardian at level 45 on the 71st Regrowth 123rd year of Ascendancy at 17:02 Killed by Shadow at level 46 on the 32nd Pyre 123rd year of Ascendancy at 09:43 |
| Antimagic | Follower |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 64 (base 60) |
| Constitution | 88 (base 60) |
| Magic | 66 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 77 (base 60) |
Resources
| Mana | 3080/3080 |
| Equilibrium | 60 |
| Vim | 1900/1900 |
| Life | 9013/9013 |
| Stamina | 1450/1450 |
| Healing Factor | 1 |
| Regeneration | 17.019621598313 |
Speed
| Mental | +9.9920072216264E-12% |
| Attack | 0% |
| Movement | +11.67242149359% |
| Spell | +9.9920072216264E-12% |
| Global | +123% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 64 |
| Crit Chance | 42% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22.169901895859 |
| Crit Chance | 21% |
| Speed | 0.9999999999999 |
Offense: Mind
| Mindpower | 68.125 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 87.864182042371 (100%) |
| Defense | 27.67652297063 |
| Ranged Defense | 27.67652297063 |
| Fatigue | 0 |
| Physical Save | 52.483333333333 |
| Spell Save | 61.55 |
| Mental Save | 43.35 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thunderstrike | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced-golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Field control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Acrobatics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Total Thuggery |
| talent | Trained Reactions |
| talent | Lacerating Strikes |
| talent | Elemental Harmony |
| talent | Slow Motion |
| talent | Icy Skin |
| talent | Antimagic Shield |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. * You've found the needed black mamba head. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +10.00 Spellpower: +4 (+0 eff.) A pair of boots made of leather. Press to compare |
| On hands | umbral iron gauntlets of strength (+2) (0 def, 1 armour) umbral iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 5 darkness Changes stats: +2 Str Changes resistances: +5% darkness Changes damage: +4% darkness When used to modify unarmed attacks: Base power: 13.5 - 18.9 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% On weapon hit: * 5% chance to inflict damage reduction Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| On head | cleansing linen wizard hat (1 def, 0 armour) cleansing linen wizard hat (1 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% nature / +5% blight A pointy cloth hat, very wizardly... Press to compare |
| On fingers | Manogund ManogundPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +4 Dex / +3 Mag / +6 Wil / +11 Cun Reduces incoming crit damage: 15.00% Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. Press to compare |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare |
| Around neck | insulating copper amulet of constitution (+3) insulating copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% fire / +12% cold Amulets can have magical properties. Press to compare |
| In main hand | hateful pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) hateful pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +4% fire Changes resistances penetration: +8% fire / +9% mind / +9% darkness Changes damage: +11% fire / +20% mind / +17% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Main armor | steel mail armour 'Stokeborn' (2 def, 6 armour) steel mail armour 'Stokeborn' (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage (Melee): 10 acid / 8 fire Damage when hit (Melee): 9 acid / 17 fire Changes stats: +3 Cun Changes resistances: +10% acid / +26% fire / +12% light / +10% darkness A suit of armour made of mail. Press to compare |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +1 Str / +2 Con Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Light source | bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+2 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Inventory
manasurge rune of the warrior (1076% regen over 10 turns; 54 instant mana) manasurge rune of the warrior (1076% regen over 10 turns; 54 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1076% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings can have magical properties. Press to compare |
Demonbender the ash starstaff (15-18 power, 3 apr, darkness element) Demonbender the ash starstaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 nature When wielded/worn: Armour: +4 Armour Hardiness: +3% Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +8% darkness Changes resistances penetration: +5% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+0 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
infernal elven-wood starstaff of blasting (25-30 power, 5 apr, light element) infernal elven-wood starstaff of blasting (25-30 power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +26 (+2 eff.) Spell crit. chance: +11% See invisible: +9 It can be used to unleash an elemental blastwave, dealing 98.11 - 117.73 light damage in a radius 5 around the user, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 100.99 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: None It can be used to precipitate ice from your winter storm to create walls (lasting 10 turns) in each space it occupies, costing 17 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. Press to compare |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+7 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. Press to compare |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+7 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 50.13 to 62.67 physical damage (based on Willpower and Cunning) with knockback, costing 6 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. Press to compare |
Newly picked up Rogue Plight (6 def, 7 armour)Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+4 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. Press to compare |
fortifying stralite plate armour of implacability (7 def, 20 armour) fortifying stralite plate armour of implacability (7 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 (+4 eff.) Fatigue: +20% Changes stats: +5 Str / +5 Con Physical save: +10 (+3 eff.) Maximum life: +52.00 A suit of armour made of metal plates. Press to compare |
Branuldil the Rainrazor Branuldil the RainrazorInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +5% nature Reduces incoming crit damage: 10.00% Maximum life: +33.00 Infravision radius: +2 A belt that goes around your waist. |
cashmere cloak 'Gikira' (2 def, 0 armour) cashmere cloak 'Gikira' (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +1 Dex / +2 Mag / +6 Wil / +3 Cun Changes resistances: +6% nature / +6% temporal Spell save: +8 (+2 eff.) Mental save: +9 (+3 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
murderer's cashmere cloak of mindcraft (2 def, 0 armour) murderer's cashmere cloak of mindcraft (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +3 Dex / +3 Wil / +7 Cun Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
miner's pair of iron boots of uncanny dodging (3 def, 8 armour) miner's pair of iron boots of uncanny dodging (3 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
warlord's hardened leather cap of might (0 def, 3 armour) warlord's hardened leather cap of might (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +8 Str / +3 Wil / +4 Con Changes resistances: +11% physical Physical save: +10 (+3 eff.) A cap made of leather. Press to compare |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Shadow the Cornac Adventurer level 38
4th Allure 123rd year of Ascendancy at 06:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shadow the Cornac Adventurer level 39
58th Regrowth 123rd year of Ascendancy at 21:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shadow the Cornac Adventurer level 45
74th Regrowth 123rd year of Ascendancy at 04:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shadow the Cornac Adventurer level 22
60th Haze 122nd year of Ascendancy at 07:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shadow the Cornac Adventurer level 10
79th Pyre 122nd year of Ascendancy at 16:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shadow the Cornac Adventurer level 20
40th Dusk 122nd year of Ascendancy at 18:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shadow the Cornac Adventurer level 30
64th Haze 122nd year of Ascendancy at 08:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Shadow the Cornac Adventurer level 40
67th Regrowth 123rd year of Ascendancy at 21:45 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Shadow the Cornac Adventurer level 19
34th Dusk 122nd year of Ascendancy at 08:15 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Shadow the Cornac Adventurer level 33
65th Haze 122nd year of Ascendancy at 23:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shadow the Cornac Adventurer level 33
65th Haze 122nd year of Ascendancy at 23:37 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Shadow the Cornac Adventurer level 8
76th Pyre 122nd year of Ascendancy at 15:26 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Shadow the Cornac Adventurer level 45
32nd Pyre 123rd year of Ascendancy at 09:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shadow the Cornac Adventurer level 16
5th Mirth 122nd year of Ascendancy at 12:39 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Shadow the Cornac Adventurer level 39
48th Regrowth 123rd year of Ascendancy at 14:20 see stats
Log
Ran for 4 turns (stop reason: dialog is displayed).
You don't see how to get there...
You don't see how to get there...
There is an item here: glacial dwarven-steel longsword of purging (24.5-34.3 power, 4 apr)
Ran for 4 turns (stop reason: object seen).
You don't see how to get there...
There is an item here: throat-seeking yew longbow of power
Ran for 17 turns (stop reason: object seen).
There is an item here: Unrisus the cashmere wizard hat (2 def, 0 armour)
Ran for 2 turns (stop reason: object seen).
You don't see how to get there...
There is an item here: Gutira the thorny mindstar (8.5-9.35 power, 24 apr, nature damage)
Ran for 23 turns (stop reason: object seen).
You don't see how to get there...
Shadow deactivates Antimagic Shield.
Shadow deactivates Lacerating Strikes.
Shadow deactivates Slow Motion.
Shadow deactivates Daunting Presence.
Shadow deactivates Icy Skin.
Shadow deactivates Trained Reactions.
Shadow deactivates Elemental Harmony.
Shadow deactivates Total Thuggery.
