Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archer |
Level / Exp | 89 / 39% |
Size | huge |
Lifes / Deaths | Killed by Xonn the giant yellow ant at level 10 on the 2nd Dusk 122nd year of Ascendancy at 03:26 / 195Killed by Isluvena the degenerated skeleton warrior at level 12 on the 3rd Dusk 122nd year of Ascendancy at 00:04 Killed by Isluvena the degenerated skeleton warrior at level 12 on the 3rd Dusk 122nd year of Ascendancy at 02:01 Killed by Mayonn the copperhead snake at level 12 on the 3rd Dusk 122nd year of Ascendancy at 07:22 Killed by Mayonn the copperhead snake at level 12 on the 3rd Dusk 122nd year of Ascendancy at 07:46 Killed by skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 13:15 Killed by Xenne the sandworm at level 13 on the 3rd Dusk 122nd year of Ascendancy at 13:56 Killed by Betatira the copperhead snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 22:17 Killed by Glinn the white worm mass at level 13 on the 3rd Dusk 122nd year of Ascendancy at 22:40 Killed by Glinn the white worm mass at level 14 on the 3rd Dusk 122nd year of Ascendancy at 23:06 Killed by Emobeth the skeleton warrior at level 14 on the 4th Dusk 122nd year of Ascendancy at 05:50 Killed by Eilinekira the wolf at level 14 on the 4th Dusk 122nd year of Ascendancy at 06:21 Killed by Eilinekira the wolf at level 14 on the 4th Dusk 122nd year of Ascendancy at 06:51 Killed by Emobeth the skeleton warrior at level 14 on the 4th Dusk 122nd year of Ascendancy at 07:22 Killed by Emobeth the skeleton warrior at level 14 on the 4th Dusk 122nd year of Ascendancy at 07:53 Killed by Vorabreda the skeleton warrior at level 14 on the 4th Dusk 122nd year of Ascendancy at 08:16 Killed by giant spider at level 15 on the 4th Dusk 122nd year of Ascendancy at 09:26 Killed by Polethra the skeleton warrior at level 15 on the 4th Dusk 122nd year of Ascendancy at 13:56 Killed by Polethra the skeleton warrior at level 15 on the 4th Dusk 122nd year of Ascendancy at 14:26 Killed by Polethra the skeleton warrior at level 15 on the 4th Dusk 122nd year of Ascendancy at 14:59 Killed by Polethra the skeleton warrior at level 15 on the 4th Dusk 122nd year of Ascendancy at 15:38 Killed by Polethra the skeleton warrior at level 15 on the 4th Dusk 122nd year of Ascendancy at 15:56 Killed by Clem at level 16 on the 10th Dusk 122nd year of Ascendancy at 09:07 Killed by Lisegamina the giant venus flytrap at level 17 on the 10th Dusk 122nd year of Ascendancy at 13:53 Killed by Xanabrenne the large brown snake at level 18 on the 11st Dusk 122nd year of Ascendancy at 13:15 Killed by Yvuna the gloomy great wolf at level 18 on the 13rd Dusk 122nd year of Ascendancy at 10:30 Killed by Clem at level 18 on the 14th Dusk 122nd year of Ascendancy at 02:17 Killed by Silatha the gloomy great wolf at level 18 on the 14th Dusk 122nd year of Ascendancy at 03:23 Killed by Areraba the gloomy dire wolf at level 18 on the 14th Dusk 122nd year of Ascendancy at 03:57 Killed by Areraba the gloomy dire wolf at level 18 on the 14th Dusk 122nd year of Ascendancy at 04:41 Killed by Javri the dwarf at level 19 on the 16th Dusk 122nd year of Ascendancy at 08:11 Killed by Betenor the rattlesnake at level 20 on the 66th Dusk 122nd year of Ascendancy at 21:50 Killed by Beluyaratha the rogue at level 20 on the 32nd Haze 122nd year of Ascendancy at 16:09 Killed by rogue at level 22 on the 32nd Haze 122nd year of Ascendancy at 17:07 Killed by Clem at level 24 on the 32nd Haze 122nd year of Ascendancy at 18:13 Killed by Elanne the assassin at level 24 on the 32nd Haze 122nd year of Ascendancy at 20:35 Killed by Elanne the assassin at level 24 on the 32nd Haze 122nd year of Ascendancy at 21:22 Killed by Elanne the assassin at level 24 on the 32nd Haze 122nd year of Ascendancy at 22:01 Killed by Emoma the thalore at level 24 on the 35th Haze 122nd year of Ascendancy at 02:28 Killed by Keel the dwarf at level 24 on the 36th Haze 122nd year of Ascendancy at 12:38 Killed by Aryritta the shadowblade at level 27 on the 41st Haze 122nd year of Ascendancy at 20:41 Killed by Aryritta the shadowblade at level 27 on the 41st Haze 122nd year of Ascendancy at 22:11 Killed by Yvema the thief at level 27 on the 41st Haze 122nd year of Ascendancy at 23:01 Killed by Yvema the thief at level 27 on the 41st Haze 122nd year of Ascendancy at 23:44 Killed by Aereyawen the brittle clear ooze at level 28 on the 42nd Haze 122nd year of Ascendancy at 00:57 Killed by Cyraselle the giant lightning ant at level 29 on the 42nd Haze 122nd year of Ascendancy at 05:50 Killed by Clem at level 31 on the 42nd Haze 122nd year of Ascendancy at 10:10 Killed by Ce'Nurida the great wolf at level 31 on the 42nd Haze 122nd year of Ascendancy at 11:03 Killed by skeleton master archer at level 32 on the 42nd Haze 122nd year of Ascendancy at 18:40 Killed by Xerimita the lesser vampire at level 37 on the 43rd Haze 122nd year of Ascendancy at 09:24 Killed by ritch flamespitter at level 38 on the 43rd Haze 122nd year of Ascendancy at 21:03 Killed by Eilinywe the shadowblade at level 38 on the 43rd Haze 122nd year of Ascendancy at 23:08 Killed by Eilinywe the shadowblade at level 38 on the 44th Haze 122nd year of Ascendancy at 00:19 Killed by Vorarin the minotaur at level 41 on the 44th Haze 122nd year of Ascendancy at 18:29 Killed by Emelalle the maulotaur at level 42 on the 44th Haze 122nd year of Ascendancy at 20:05 Killed by Emelalle the maulotaur at level 42 on the 44th Haze 122nd year of Ascendancy at 21:11 Killed by Salomirin the brittle clear ooze at level 42 on the 44th Haze 122nd year of Ascendancy at 22:45 Killed by giant spider at level 43 on the 45th Haze 122nd year of Ascendancy at 00:41 Killed by Eilinadhekira the giant green ant at level 43 on the 45th Haze 122nd year of Ascendancy at 02:08 Killed by Xerirassra the bandit at level 43 on the 45th Haze 122nd year of Ascendancy at 03:55 Killed by skeleton warrior at level 43 on the 45th Haze 122nd year of Ascendancy at 05:05 Killed by Xerirassra the bandit at level 43 on the 45th Haze 122nd year of Ascendancy at 06:17 Killed by Xerirassra the bandit at level 43 on the 45th Haze 122nd year of Ascendancy at 07:49 Killed by Emirenn the giant green ant at level 44 on the 47th Haze 122nd year of Ascendancy at 23:44 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 01:33 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 02:32 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 03:32 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 05:10 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 06:10 Killed by Xanema the storm drake hatchling at level 44 on the 48th Haze 122nd year of Ascendancy at 07:06 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 08:16 Killed by Xanema the storm drake hatchling at level 44 on the 48th Haze 122nd year of Ascendancy at 09:24 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 10:20 Killed by Xanema the storm drake hatchling at level 44 on the 48th Haze 122nd year of Ascendancy at 11:23 Killed by Emirenn the giant green ant at level 44 on the 48th Haze 122nd year of Ascendancy at 12:21 Killed by Xanema the storm drake hatchling at level 44 on the 48th Haze 122nd year of Ascendancy at 13:23 Killed by Xanema the storm drake hatchling at level 45 on the 48th Haze 122nd year of Ascendancy at 14:31 Killed by Xanema the storm drake hatchling at level 45 on the 48th Haze 122nd year of Ascendancy at 16:03 Killed by Xanema the storm drake hatchling at level 46 on the 48th Haze 122nd year of Ascendancy at 17:40 Killed by Xanema the storm drake hatchling at level 46 on the 48th Haze 122nd year of Ascendancy at 18:57 Killed by Xanema the storm drake hatchling at level 46 on the 48th Haze 122nd year of Ascendancy at 20:12 Killed by Xanema the storm drake hatchling at level 46 on the 48th Haze 122nd year of Ascendancy at 21:27 Killed by Xanema the storm drake hatchling at level 46 on the 48th Haze 122nd year of Ascendancy at 22:45 Killed by Xanema the storm drake hatchling at level 46 on the 48th Haze 122nd year of Ascendancy at 23:54 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 01:07 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 02:18 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 03:23 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 04:33 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 06:17 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 08:01 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 09:14 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 10:31 Killed by Xanema the storm drake hatchling at level 46 on the 49th Haze 122nd year of Ascendancy at 11:51 Killed by Xeritira the wolf at level 47 on the 49th Haze 122nd year of Ascendancy at 16:36 Killed by Akdo the thalore at level 47 on the 50th Haze 122nd year of Ascendancy at 19:03 Killed by Sidaka the thalore at level 48 on the 50th Haze 122nd year of Ascendancy at 22:36 Killed by Rodetin the dwarf at level 48 on the 56th Haze 122nd year of Ascendancy at 02:38 Killed by Obruf the halfling at level 49 on the 60th Haze 122nd year of Ascendancy at 09:26 Killed by shadow at level 49 on the 60th Haze 122nd year of Ascendancy at 10:44 Killed by Evoon the thalore at level 49 on the 60th Haze 122nd year of Ascendancy at 12:20 Killed by Obruf the halfling at level 49 on the 60th Haze 122nd year of Ascendancy at 14:28 Killed by Obruf the halfling at level 49 on the 60th Haze 122nd year of Ascendancy at 17:33 Killed by Obruf the halfling at level 49 on the 60th Haze 122nd year of Ascendancy at 19:03 Killed by Vlale the uruivellas at level 50 on the 65th Haze 122nd year of Ascendancy at 03:55 Killed by Vlale the uruivellas at level 50 on the 65th Haze 122nd year of Ascendancy at 05:58 Killed by Vlale the uruivellas at level 50 on the 65th Haze 122nd year of Ascendancy at 07:21 Killed by Vlale the uruivellas at level 50 on the 65th Haze 122nd year of Ascendancy at 09:13 Killed by Vlale the uruivellas at level 51 on the 65th Haze 122nd year of Ascendancy at 11:49 Killed by Adossra the rattlesnake at level 51 on the 65th Haze 122nd year of Ascendancy at 12:58 Killed by Adossra the rattlesnake at level 51 on the 65th Haze 122nd year of Ascendancy at 14:02 Killed by Adossra the rattlesnake at level 51 on the 65th Haze 122nd year of Ascendancy at 15:10 Killed by Layusena the giant blue ant at level 51 on the 65th Haze 122nd year of Ascendancy at 17:00 Killed by Layusena the giant blue ant at level 51 on the 65th Haze 122nd year of Ascendancy at 17:59 Killed by Layusena the giant blue ant at level 51 on the 65th Haze 122nd year of Ascendancy at 19:06 Killed by Adossra the rattlesnake at level 51 on the 65th Haze 122nd year of Ascendancy at 20:22 Killed by Adossra the rattlesnake at level 51 on the 65th Haze 122nd year of Ascendancy at 21:36 Killed by Layusena the giant blue ant at level 51 on the 65th Haze 122nd year of Ascendancy at 22:40 Killed by Layusena the giant blue ant at level 51 on the 65th Haze 122nd year of Ascendancy at 23:54 Killed by Adossra the rattlesnake at level 51 on the 66th Haze 122nd year of Ascendancy at 01:08 Killed by Layusena the giant blue ant at level 51 on the 66th Haze 122nd year of Ascendancy at 02:10 Killed by Adossra the rattlesnake at level 51 on the 66th Haze 122nd year of Ascendancy at 03:16 Killed by Layusena the giant blue ant at level 51 on the 66th Haze 122nd year of Ascendancy at 04:24 Killed by Adossra the rattlesnake at level 51 on the 66th Haze 122nd year of Ascendancy at 05:43 Killed by Layusena the giant blue ant at level 51 on the 66th Haze 122nd year of Ascendancy at 06:54 Killed by Layusena the giant blue ant at level 51 on the 66th Haze 122nd year of Ascendancy at 08:13 Killed by Iveda the brown bear at level 52 on the 66th Haze 122nd year of Ascendancy at 12:16 Killed by Iveda the brown bear at level 52 on the 66th Haze 122nd year of Ascendancy at 13:54 Killed by shadow at level 52 on the 66th Haze 122nd year of Ascendancy at 14:59 Killed by Iveda the brown bear at level 52 on the 66th Haze 122nd year of Ascendancy at 16:15 Killed by Iveda the brown bear at level 52 on the 66th Haze 122nd year of Ascendancy at 18:13 Killed by Iveda the brown bear at level 52 on the 66th Haze 122nd year of Ascendancy at 19:18 Killed by Iveda the brown bear at level 52 on the 66th Haze 122nd year of Ascendancy at 20:30 Killed by Iveda the brown bear at level 55 on the 66th Haze 122nd year of Ascendancy at 22:06 Killed by Iveda the brown bear at level 58 on the 67th Haze 122nd year of Ascendancy at 00:05 Killed by Iveda the brown bear at level 58 on the 67th Haze 122nd year of Ascendancy at 01:38 Killed by Iveda the brown bear at level 58 on the 67th Haze 122nd year of Ascendancy at 03:25 Killed by skeleton warrior at level 58 on the 67th Haze 122nd year of Ascendancy at 04:45 Killed by Iveda the brown bear at level 58 on the 67th Haze 122nd year of Ascendancy at 06:17 Killed by Iveda the brown bear at level 58 on the 67th Haze 122nd year of Ascendancy at 08:11 Killed by Elokira the black bear at level 68 on the 68th Haze 122nd year of Ascendancy at 07:39 Killed by mucus ooze at level 69 on the 68th Haze 122nd year of Ascendancy at 11:17 Killed by mucus ooze at level 71 on the 68th Haze 122nd year of Ascendancy at 13:14 Killed by mucus ooze at level 71 on the 68th Haze 122nd year of Ascendancy at 15:00 Killed by mucus ooze at level 71 on the 68th Haze 122nd year of Ascendancy at 16:18 Killed by Bethuwyn the ice wyrm at level 71 on the 68th Haze 122nd year of Ascendancy at 17:34 Killed by Bethuwyn the ice wyrm at level 71 on the 68th Haze 122nd year of Ascendancy at 18:53 Killed by Bethuwyn the ice wyrm at level 71 on the 68th Haze 122nd year of Ascendancy at 20:06 Killed by Bethuwyn the ice wyrm at level 71 on the 68th Haze 122nd year of Ascendancy at 21:26 Killed by mucus ooze at level 71 on the 68th Haze 122nd year of Ascendancy at 22:40 Killed by Isleta the cold drake hatchling at level 74 on the 69th Haze 122nd year of Ascendancy at 01:56 Killed by Salurina the cold drake at level 75 on the 69th Haze 122nd year of Ascendancy at 03:16 Killed by Isleta the cold drake hatchling at level 76 on the 69th Haze 122nd year of Ascendancy at 05:15 Killed by Salurina the cold drake at level 76 on the 69th Haze 122nd year of Ascendancy at 07:24 Killed by Salurina the cold drake at level 76 on the 69th Haze 122nd year of Ascendancy at 08:43 Killed by Salurina the cold drake at level 76 on the 69th Haze 122nd year of Ascendancy at 10:00 Killed by Glalle the cold drake hatchling at level 76 on the 69th Haze 122nd year of Ascendancy at 11:16 Killed by Glalle the cold drake hatchling at level 77 on the 69th Haze 122nd year of Ascendancy at 13:39 Killed by Glalle the cold drake hatchling at level 77 on the 69th Haze 122nd year of Ascendancy at 15:29 Killed by Adowyn the cold drake hatchling at level 77 on the 69th Haze 122nd year of Ascendancy at 20:24 Killed by Zubotira the large white snake at level 77 on the 70th Haze 122nd year of Ascendancy at 00:56 Killed by Xerina the large brown snake at level 78 on the 70th Haze 122nd year of Ascendancy at 21:29 Killed by Vlaolnin the uruivellas at level 78 on the 70th Haze 122nd year of Ascendancy at 23:20 Killed by Vlaolnin the uruivellas at level 78 on the 71st Haze 122nd year of Ascendancy at 01:49 Killed by Vlaolnin the uruivellas at level 78 on the 71st Haze 122nd year of Ascendancy at 03:05 Killed by Ivolrada the giant ice ant at level 78 on the 71st Haze 122nd year of Ascendancy at 07:39 Killed by shadow at level 78 on the 71st Haze 122nd year of Ascendancy at 08:44 Killed by Nerewen the giant acid ant at level 78 on the 71st Haze 122nd year of Ascendancy at 09:18 Killed by Nerewen the giant acid ant at level 79 on the 71st Haze 122nd year of Ascendancy at 14:04 Killed by Clem at level 79 on the 71st Haze 122nd year of Ascendancy at 15:14 Killed by Emelytha the white wolf at level 79 on the 71st Haze 122nd year of Ascendancy at 17:40 Killed by Emelytha the white wolf at level 79 on the 71st Haze 122nd year of Ascendancy at 20:03 Killed by Emelytha the white wolf at level 79 on the 71st Haze 122nd year of Ascendancy at 23:45 Killed by Emelytha the white wolf at level 79 on the 72nd Haze 122nd year of Ascendancy at 04:17 Killed by ritch flamespitter at level 80 on the 72nd Haze 122nd year of Ascendancy at 21:23 Killed by giant spider at level 80 on the 72nd Haze 122nd year of Ascendancy at 23:06 Killed by Silaba the dragon turtle at level 81 on the 73rd Haze 122nd year of Ascendancy at 07:27 Killed by Silaba the dragon turtle at level 81 on the 73rd Haze 122nd year of Ascendancy at 09:14 Killed by Silaba the dragon turtle at level 81 on the 73rd Haze 122nd year of Ascendancy at 11:20 Killed by Silaba the dragon turtle at level 81 on the 73rd Haze 122nd year of Ascendancy at 13:14 Killed by Silaba the dragon turtle at level 81 on the 73rd Haze 122nd year of Ascendancy at 14:34 Killed by Mayariariabeth the dragon turtle at level 83 on the 74th Haze 122nd year of Ascendancy at 01:49 Killed by Mayariariabeth the dragon turtle at level 83 on the 74th Haze 122nd year of Ascendancy at 08:55 Killed by Rikinc the halfling at level 83 on the 78th Haze 122nd year of Ascendancy at 04:35 Killed by Rikinc the halfling at level 83 on the 78th Haze 122nd year of Ascendancy at 05:54 Killed by Rikinc the halfling at level 83 on the 78th Haze 122nd year of Ascendancy at 06:21 Killed by Velorina the gelatinous cube at level 85 on the 2nd Decay 122nd year of Ascendancy at 06:53 Killed by Yvubeth the gigantic gravity worm at level 85 on the 2nd Decay 122nd year of Ascendancy at 08:49 Killed by Yvubeth the gigantic gravity worm at level 86 on the 2nd Decay 122nd year of Ascendancy at 10:11 Killed by Yvubeth the gigantic gravity worm at level 86 on the 2nd Decay 122nd year of Ascendancy at 11:47 Killed by Isubreta the sand-drake at level 88 on the 2nd Decay 122nd year of Ascendancy at 17:38 Killed by Isubreta the sand-drake at level 88 on the 2nd Decay 122nd year of Ascendancy at 18:54 Killed by Belodherath the gigantic sandworm tunneler at level 88 on the 2nd Decay 122nd year of Ascendancy at 21:06 Killed by Yvymiba the gigantic sandworm tunneler at level 89 on the 3rd Decay 122nd year of Ascendancy at 04:32 Killed by Zubariatira the sandworm at level 89 on the 3rd Decay 122nd year of Ascendancy at 05:52 Killed by Ce'Nabreth the gigantic sandworm tunneler at level 89 on the 3rd Decay 122nd year of Ascendancy at 07:21 |
Primary Stats
Strength | 86 (base 99) |
Dexterity | 101 (base 99) |
Constitution | 87 (base 60) |
Magic | 55 (base 18) |
Willpower | 76 (base 38) |
Cunning | 95 (base 23) |
Resources
Life | 4099/4099 |
Stamina | 557/557 |
Healing Factor | 1.2 |
Regeneration | 20.234654829486 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.666666666667% |
Spell | 0% |
Global | +103% |
Vision
Sight | 14 |
Lite | 0 |
Infravision | 57 |
See Stealth | 17 |
See Invisible | 53 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 204 |
Accuracy | 104 |
Crit Chance | 77% |
APR | 65 |
Speed | 0.80 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 72% |
Speed | 1 |
Offense: Mind
Mindpower | 70.8 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Offense: Damage Penetration
All | +22% |
Defense: Base
Armour (hardiness) | 99.48 (100%) |
Defense | 51.95 |
Ranged Defense | 51.95 |
Fatigue | 0 |
Physical Save | 84.06 |
Spell Save | 71.15 |
Mental Save | 96.12 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Bleed Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 55% |
Pinning Resistance | 32% |
Poison Resistance | 5% |
Blind Resistance | 69% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 592 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 170.17 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. |
Class Talents
Technique / Archery - bows | 1.50 |
| 8/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 0.90 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Archery excellence | 1.30 |
| 2/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.44 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Technique / Archery training | 1.30 |
| 6/5 |
| 8/5 |
| 8/5 |
| 4/5 |
Generic Talents
Technique / Field control | 1.00 |
| 5/5 |
| 5/5 |
| 8/5 |
| 8/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 8/5 |
| 8/5 |
Technique / Combat training | 1.30 |
| 8/5 |
| 7/5 |
| 8/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Xanabeth the fox. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Vlaolnin the uruivellas. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Arthedutar the pair of hardened leather boots (0 def, 10 armour) Arthedutar the pair of hardened leather boots (0 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -5% Changes stats: +10 Dex / +3 Mag / +8 Wil / +4 Cun / +4 Con Changes resistances: +6% darkness Changes resistances penetration: +7% physical Maximum encumbrance: +35 Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +15 (+3 eff.) Spellpower: +5 (+1 eff.) Mindpower: +6 (+2 eff.) Infravision radius: +2 It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 15 turns. A pair of boots made of leather. |
Quiver | quiver of yew arrows 'Cleansepanic' (15/15, 36-50.4 power, 10 apr) quiver of yew arrows 'Cleansepanic' (15/15, 36-50.4 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +46 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 15 On weapon hit: * 20% chance to corrode armour * Slows global speed by 51% * 40% chance to cause random gloom * 10% chance to crush the target Damage (Ranged): +34 insidious poison / +40 darkness / +23 cold / +12 blight / +19 gravity Burst (radius 1) on hit: +12 acid / +4 blight Burst (radius 2) on crit: +16 blight / +11 cold Damage against: +28% Living Arrows are used with bows to pierce your foes to death. |
Light source | alchemist's lamp 'Dagorach' alchemist's lamp 'Dagorach'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Changes stats: +7 Wil / +7 Cun / +4 Con Changes resistances: +9% lightning / +8% temporal / +10% darkness / +20% blight / +8% cold / +6% mind / +3% nature Changes resistances penetration: +22% all Changes damage: +10% mind Grants telepathy: Humanoid/Orc Spell save: +20 (+5 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +15% Poison immunity: +5% Disease immunity: +10% Knockback immunity: +25% Life regen: +3.80 Maximum life: +60.00 Maximum hate: +6.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: -3 Infravision radius: +12 See stealth: +17 See invisible: +27 Defense after a teleport: +16 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 33 blight damage or heals 45 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Stormblow (0 def, 1 armour) Stormblow (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 20 lightning / 4 fire Changes stats: +8 Str / +10 Dex / +2 Con Changes resistances: +12% darkness / +6% lightning Changes resistances penetration: +10% lightning / +10% fire Changes damage: +3% lightning / +9% fire Physical save: +7 (+1 eff.) Mental save: +6 (+1 eff.) Infravision radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | dwarven-steel pickaxe 'Gloombrawn' (dig speed 2 turns) dwarven-steel pickaxe 'Gloombrawn' (dig speed 2 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +7 Physical power: +8 (+1 eff.) Changes stats: +14 Cun / +2 Str Changes resistances: +13% nature / +15% fire Changes resistances penetration: +10% darkness Changes damage: +8% nature / +22% fire / +9% darkness / +28% mind Critical mult.: +21.00% Physical save: +11 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +31 (+6 eff.) Maximum life: +61.00 Mindpower: +6 (+2 eff.) Infravision radius: +16 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Eilinomirikira' steel ring 'Eilinomirikira'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +27 (+4 eff.) Armour penetration: +11 Physical power: +9 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +11 Dex / +3 Mag / +6 Cun Changes damage: +5% all Critical mult.: +25.00% Disarm immunity: +31% Pinning immunity: +32% Knockback immunity: +30% Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +30.00 Maximum vim: +10.00 Spellpower: +9 (+2 eff.) Mindpower: +10 (+2 eff.) Damage Shield penetration: +10% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Khelantir KhelantirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +6 (+1 eff.) Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 arcane Changes stats: +5 Str / +5 Con Changes resistances: +20% lightning / +9% blight Changes damage: +10% lightning / +6% arcane Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.8 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 50% for 5 turns. Rings can have magical properties. |
Around waist | Branolekan BranolekanPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +24 (+4 eff.) Armour: +15 Defense: +12 (+4 eff.) Damage when hit (Melee): 12 arcane Changes stats: +6 Dex / +6 Mag / +11 Wil / +6 Cun / +6 Con / +10 Lck Changes resistances penetration: +10% mind / +15% blight Changes damage: +6% blight / +3% arcane Grants telepathy: Humanoid/Orc Trap disarming bonus: +29 Stealth bonus: +15 Physical save: +25 (+5 eff.) Spell save: +29 (+7 eff.) Mental save: +31 (+6 eff.) Maximum life: +89.00 Maximum hate: +2.00 Spell crit. chance: +6% Mindpower: +7 (+2 eff.) Mental crit. chance: +1% Infravision radius: +6 Size category: +2 A belt that goes around your waist. |
In main hand | Gadassra GadassraRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +17 fire / +11 cold When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +4 Str / +5 Dex / +2 Mag Changes resistances: +6% mind / +5% arcane / +3% nature Changes resistances penetration: +28% physical / +9% fire Changes damage: +40% physical / +14% cold Talents cooldown: Volley of Arrows (-6 turns) Steady Shot (-3 turns) Pinning Shot (-3 turns) Cut immunity: +5% Disarm immunity: +5% Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Spell crit. chance: +1% Global speed: +3% Damage Shield penetration: +25% Longbows are used to shoot arrows at your foes. |
On hands | Venompython (0 def, 9 armour) Venompython (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +15 Armour: +9 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 13 acid / 20 darkness Damage when hit (Melee): 4 mind Changes stats: +3 Str / +9 Dex / +5 Wil / +9 Cun / +17 Con Changes resistances: +10% acid / +15% darkness / +6% mind Changes damage: +11% acid / +11% darkness Talent mastery: +0.20 Technique / Grappling Physical save: +66 (+13 eff.) Spell save: +19 (+5 eff.) Mental save: +44 (+8 eff.) Disarm immunity: +175% Maximum life: +80.00 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 20/20. Range: 8 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | stralite plate armour 'Brightslice' (7 def, 39 armour) stralite plate armour 'Brightslice' (7 def, 39 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +18.0% Physical power: +40 (+7 eff.) Armour: +39 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 8 mind Changes stats: +27 Str / +18 Mag / +25 Wil / +8 Cun / +12 Con Changes resistances: +47% lightning / +12% physical / +27% fire / +12% cold / +9% mind / +12% acid Changes resistances penetration: +10% acid / +20% fire / +10% mind Changes damage: +3% acid / +3% fire / +15% mind Mental save: +44 (+8 eff.) Life regen: +3.40 Maximum life: +233.00 Spellpower: +44 (+11 eff.) Spell crit. chance: +18% Mindpower: +43 (+10 eff.) Mental crit. chance: +18% Healing mod.: +20% A suit of armour made of metal plates. |
Cloak | Morningquarry the cashmere cloak (9 def, 0 armour) Morningquarry the cashmere cloak (9 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+4 eff.) Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +9 (+3 eff.) Fatigue: -13% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 arcane / 16 light Changes stats: +4 Str / +5 Wil / +4 Con Changes resistances: +16% light / +18% fire Stealth bonus: +11 Physical save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +158.00 Maximum stamina: +28.00 Spellpower: +10 (+2 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Duathelscar' stralite amulet 'Duathelscar'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Fatigue: -18% Effects on melee hit: * 10% chance to disease * 45% chance to inflict damage reduction Changes stats: +5 Str / +17 Dex / +5 Mag / +18 Cun / +17 Con Changes resistances: +13% physical Changes resistances penetration: +10% physical Talent mastery: +0.34 Technique / Combat techniques Reduces incoming crit damage: 5.00% Physical save: +22 (+4 eff.) Spell save: +22 (+6 eff.) Mental save: +19 (+4 eff.) Blindness immunity: +54% Life regen: +2.40 Stamina each turn: +3.40 Mana each turn: +0.42 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +48.00 Infravision radius: +18 Sight radius: +4 See invisible: +26 Movement speed: +20% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 499 over 5 turns) regeneration infusion (heal 499 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+36 for 9 turns) enchantment rune of the duelist (+36 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 36 and adds 41 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 414 for 8 turns) shielding rune (absorb 414 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 414 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Durogagorn the Smearglean Durogagorn the SmeargleanInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +12 (+2 eff.) Damage when hit (Melee): 4 nature Changes resistances: +12% mind / +3% nature Changes resistances penetration: +15% nature Changes damage: +3% nature / +6% physical Physical save: +11 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +22% Stamina each turn: +0.60 Combat speed: +10% Amulets can have magical properties. |
Hurindur the copper amulet Hurindur the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +1 Str / +1 Dex / +2 Mag Changes resistances: +11% temporal Reduces incoming crit damage: 10.00% Physical save: +12 (+2 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+3 eff.) Blindness immunity: +13% Pinning immunity: +24% Knockback immunity: +22% Infravision radius: +3 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
Scorchsmash the copper amulet Scorchsmash the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Wil Changes resistances: +6% physical Changes resistances penetration: +10% blight Changes damage: +3% fire Critical mult.: +5.00% Spell save: +6 (+2 eff.) Stamina each turn: +0.40 Vim when firing critical spell: +2.00 Spell crit. chance: +1% Amulets can have magical properties. |
Cleansehunger the copper ring Cleansehunger the copper ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes resistances penetration: +20% blight / +5% nature Changes damage: +3% nature Stun/Freeze immunity: +23% Life regen: +1.80 Maximum life: +47.00 Movement speed: +12% Healing mod.: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 2.9 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
Lisotta LisottaCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Fatigue: -6% Damage when hit (Melee): 16 arcane Changes stats: +6 Cun / +5 Dex Changes resistances: +9% mind Changes resistances penetration: +5% arcane / +10% mind Changes damage: +6% arcane Maximum encumbrance: +27 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Lisyldassra LisyldassraInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Con Changes resistances: +22% acid / +3% mind / +24% lightning Changes damage: +11% acid / +12% lightning Light radius: +2 Rings can have magical properties. |
stralite ring 'Ce'Nuwyn' stralite ring 'Ce'Nuwyn'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 12 temporal Changes stats: +7 Cun / +8 Wil Changes resistances penetration: +5% arcane Changes damage: +3% arcane Mental save: +12 (+2 eff.) Disarm immunity: +40% Confusion immunity: +33% Pinning immunity: +36% Knockback immunity: +28% Maximum life: +27.00 Mindpower: +10 (+2 eff.) Rings can have magical properties. |
Eremekath the Scaldworth Eremekath the ScaldworthRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Arcane Vortex (30% chance level 9). On weapon hit: * 40% chance to daze Damage (Ranged): +9 lightning Burst (radius 1) on hit: +2 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +7.0% Changes stats: +9 Mag Changes resistances: +6% lightning / +3% fire Changes resistances penetration: +10% lightning / +7% temporal / +15% fire / +18% physical Changes damage: +11% lightning / +32% physical / +3% fire / +21% arcane / +20% temporal Talents cooldown: Volley of Arrows (-2 turns) Arrow Stitching (-1 turn) Steady Shot (-2 turns) Pinning Shot (-1 turn) Spellpower: +20 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Starraze StarrazeRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 40% chance to inflict damage reduction * 20% chance to blind Burst (radius 2) on crit: +2 light When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +6.0% Ammo reloads per turn: +2 Changes stats: +2 Mag Changes resistances: +3% light / +9% darkness Changes resistances penetration: +6% temporal / +10% light / +7% physical Changes damage: +6% temporal / +6% light / +17% physical Talent mastery: +0.10 Chronomancy / Bow Threading Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Halinarilen the Airblack (52-72.8 power, 6 apr) Halinarilen the Airblack (52-72.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * Random elemental explosion * 20% chance to torment the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +59% Burst (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +41 (+7 eff.) Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Defense: +13 (+4 eff.) Damage when hit (Melee): 8 arcane Changes stats: +7 Str / +6 Dex / +2 Mag / +7 Con Changes resistances: +12% blight / +3% lightning Changes resistances penetration: +12% acid / +14% physical / +15% darkness / +15% lightning / +17% fire / +12% mind / +17% cold Changes damage: +15% physical Spell save: +20 (+5 eff.) Disarm immunity: +84% Stamina when hit: +2.00 Spellpower: +6 (+2 eff.) One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Scumstone ScumstoneInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +6 Con / +6 Lck Changes resistances: +3% blight / +6% temporal / +3% nature Critical mult.: +13.00% Trap disarming bonus: +9 Stealth bonus: +7 Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Poison immunity: +10% Cut immunity: +15% Confusion immunity: +5% Teleport immunity: +5% Only die when reaching: -80.00 life Mindpower: +5 (+1 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Shimmertreason the elven-silk cloak (43 def, 8 armour) Shimmertreason the elven-silk cloak (43 def, 8 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +10 Armour: +8 Defense: +43 (+13 eff.) Effects on melee hit: * 47% chance to daze Changes stats: +4 Str / +6 Dex / +6 Wil / +9 Cun / +4 Con Changes resistances: +10% acid / +9% lightning / +6% darkness / +35% fire / +20% blight / +16% cold / +17% nature / +25% light Changes resistances penetration: +13% arcane / +5% lightning Changes damage: +15% arcane / +6% lightning Critical mult.: +30.00% Stealth bonus: +15 Physical save: +40 (+8 eff.) Spell save: +23 (+6 eff.) Mental save: +30 (+6 eff.) Pinning immunity: +5% Stun/Freeze immunity: +15% Life regen: +2.80 Maximum mana: +70.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +7% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe 'Blackkiss' (7 def, 5 armour) silk robe 'Blackkiss' (7 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil / +11 Cun / +26 Con Changes resistances: +39% lightning / +53% darkness / +13% cold / +52% mind / +27% nature Changes resistances penetration: +10% darkness Changes damage: +34% lightning / +13% physical / +3% darkness / +15% cold / +65% nature Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +18.00% Physical save: +63 (+13 eff.) Spell save: +36 (+9 eff.) Mental save: +72 (+13 eff.) Poison immunity: +130% Disease immunity: +119% Equilibrium when hit: +0.04 Psi when hit: +0.12 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Saladama the pair of rough leather boots (0 def, 1 armour) Saladama the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +2 (+0 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 physical Changes stats: +3 Cun / +5 Dex Changes damage: +3% physical Physical save: +10 (+2 eff.) Movement speed: +20% Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Sunrupture the pair of rough leather boots (0 def, 1 armour) Sunrupture the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to blind Changes stats: +1 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Reduces incoming crit damage: 15.00% Physical save: +12 (+2 eff.) Mental save: +13 (+3 eff.) Spellpower: +4 (+1 eff.) Light radius: +2 Infravision radius: +1 It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 15 turns. A pair of boots made of leather. |
Torudig (50 def, 37 armour) Torudig (50 def, 37 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +37 Defense: +50 (+15 eff.) Fatigue: +4% Damage when hit (Melee): 4 acid Changes stats: +4 Str / +4 Mag / +4 Wil / +4 Con Changes resistances: +29% acid / +4% physical / +3% darkness / +45% fire / +45% cold / +3% mind / +28% lightning Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Disease immunity: +10% Silence immunity: +45% Confusion immunity: +50% Stun/Freeze immunity: +50% Mental crit. chance: +2% Infravision radius: +3 It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turodur (0 def, 7 armour) Turodur (0 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Armour: +7 Fatigue: -11% Changes stats: +5 Str / +10 Mag / +6 Wil / +6 Con Changes resistances: +6% fire / +7% cold Changes resistances penetration: +14% physical Changes damage: +6% physical Maximum encumbrance: +96 Physical save: +19 (+4 eff.) Spell save: +5 (+1 eff.) Maximum life: +50.00 Lowers spell cool-downs by: 20% Mindpower: +10 (+2 eff.) Infravision radius: +2 Size category: +1 It can be used to blink to a nearby random location (rad 23), putting all charms on cooldown for 15 turns. A pair of boots made of leather. |
pair of iron boots 'Gunichik' (2 def, 3 armour) pair of iron boots 'Gunichik' (2 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +2 Mag / +3 Wil / +2 Con Changes resistances: +3% acid / +6% fire / +6% cold Spell save: +2 (+0 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Korykan' (0 def, 8 armour) drakeskin leather gloves 'Korykan' (0 def, 8 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+4 eff.) Physical crit. chance: +3.0% Armour: +8 Damage (Melee): 14 nature / 15 lightning Changes stats: +5 Str / +3 Dex / +11 Cun Changes resistances: +10% lightning / +11% darkness / +10% nature Changes damage: +11% nature / +10% lightning Talent cooldown: Double Strike (-1 turn) Critical mult.: +6.00% Maximum encumbrance: +10 Physical save: +40 (+8 eff.) Mental save: +22 (+4 eff.) Disarm immunity: +50% Life regen: +4.50 Stamina each turn: +1.30 Psi each turn: +0.40 Maximum life: +80.00 Maximum hate: +6.00 Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chamarin the Cobrasteel (15 def, 23 armour) Chamarin the Cobrasteel (15 def, 23 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +7.0% Physical power: +6 (+1 eff.) Armour: +23 Defense: +15 (+5 eff.) Fatigue: +3% Damage when hit (Melee): 8 arcane / 7 physical Changes stats: +11 Str / +9 Dex / +10 Wil / +5 Con / +13 Lck Changes resistances: +40% blight / +53% darkness / +14% all Changes resistances penetration: +10% nature Changes damage: +15% mind / +3% physical Physical save: +29 (+6 eff.) Spell save: +28 (+7 eff.) Mental save: +39 (+7 eff.) Maximum hate: +2.00 Spell crit. chance: +8% Mental crit. chance: +10% Infravision radius: +7 Healing mod.: +5% It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
cashmere wizard hat 'Shimmerkarma' (2 def, 0 armour) cashmere wizard hat 'Shimmerkarma' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 45% chance to corrode armour * 53% chance to daze Damage when hit (Melee): 4 acid Changes stats: +19 Mag / +13 Wil / +20 Cun / +21 Con Changes resistances: +24% light / +3% lightning Changes resistances penetration: +20% lightning / +5% mind Changes damage: +3% acid / +7% temporal / +25% light / +9% lightning / +6% mind / +11% physical / +41% arcane / +9% darkness Mental save: +33 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Psi each turn: +0.22 Equilibrium when hit: +2.10 Psi when hit: +2.00 Hate when hit: +2.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +11% It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 5.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
sandstone wardstone of fire warding sandstone wardstone of fire wardingRequires: - Magic 10 Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% fire Reduce damage by fixed amount: +1 all Maximum wards: +1 fire Changes damage: +11% fire Talent granted: +2 Ward Slows Projectiles: +10% Handheld warding devices |
Eluwyn the Voidbrace (18/18, 52.5-73.5 power, 14 apr) Eluwyn the Voidbrace (18/18, 52.5-73.5 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 52.5 - 73.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 18 On weapon hit: * 40% chance to inflict damage reduction * Random elemental explosion * 10% chance to crush the target Damage (Ranged): +9 gravity Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +20 darkness Arrows are used with bows to pierce your foes to death. |
Falymnir (22/22, 28.5-39.9 power, 11 apr) Falymnir (22/22, 28.5-39.9 power, 11 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 28.5 - 39.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +11.0% Capacity: 22 Turns elapse between self-loadings: 6 On weapon hit: * 15% chance to cause random gloom * 10% chance to create an air burst * 20% chance to torment the target * 10% chance to crush the target On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +17 darkness / +24 gravity / +13 fire / +16 mind Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +7 fire Damage against: +8% Living Arrows are used with bows to pierce your foes to death. |
Guneregorig (23/23, 44.5-62.3 power, 14 apr) Guneregorig (23/23, 44.5-62.3 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to corrode armour On weapon crit: * splashes the target with acid Damage (Ranged): +25 acid / +12 arcane / +8 blight Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 acid Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4407 alchemist agate 4407 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dagigondil the Airzephyr (dig speed 7 turns) Dagigondil the Airzephyr (dig speed 7 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 8 lightning Changes stats: +4 Cun / +2 Str Changes resistances: +9% acid / +11% darkness / +18% lightning Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +11% fire / +11% mind Damage affinity(heal): +15% darkness Mental save: +11 (+2 eff.) Lowers spell cool-downs by: 10% Infravision radius: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivitha the brass lantern Ivitha the brass lanternInfused by nature 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +8 Wil Critical mult.: +11.00% Physical save: +7 (+1 eff.) Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +41.00 Maximum vim: +20.00 Spell crit. chance: +2% Light radius: +2 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Khelintir the Magmahunger Khelintir the MagmahungerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Damage when hit (Melee): 44 fire Changes stats: +4 Mag / +24 Cun / +3 Con Changes resistances: +18% darkness / +25% fire Changes damage: +22% light Damage affinity(heal): +10% light Mental save: +9 (+2 eff.) Stamina each turn: +0.80 Maximum stamina: +15.00 Light radius: -23 Infravision radius: +21 See stealth: +16 See invisible: +18 Healing mod.: +10% It can be used to activate talent Sun Flare, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 49.28 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Xodanor the dwarven lantern Xodanor the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Fatigue: -4% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 8 physical Changes stats: +10 Cun / +7 Mag Changes resistances: +10% cold / +7% temporal Maximum encumbrance: +20 Mental save: +12 (+2 eff.) Maximum life: +90.00 Spellpower: +8 (+2 eff.) Light radius: +0 Infravision radius: +6 See stealth: +24 See invisible: +17 Defense after a teleport: +12 Resist all after a teleport: +15% New effects duration reduction after a teleport: +24% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Healoozer' dwarven lantern 'Healoozer'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 25 fire Changes stats: +7 Wil Changes resistances: +9% temporal / +14% light / +6% nature / +9% cold / +3% mind / +9% fire Changes damage: +14% darkness / +11% mind Damage affinity(heal): +5% darkness Grants telepathy: Dragon Demon/Major Humanoid/Orc Demon/Minor Critical mult.: +5.00% Physical save: +18 (+4 eff.) Spell save: +17 (+4 eff.) Mental save: +15 (+3 eff.) Light radius: +4 Infravision radius: +4 Defense after a teleport: +20 Resist all after a teleport: +11% New effects duration reduction after a teleport: +23% It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 211.30 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Clem the Cornac Archer level 44
45th Haze 122nd year of Ascendancy at 14:42 see stats
By Clem the Cornac Archer level 53
66th Haze 122nd year of Ascendancy at 21:58 see stats
By Clem the Cornac Archer level 11
2nd Dusk 122nd year of Ascendancy at 11:39 see stats
By Clem the Cornac Archer level 10
78th Pyre 122nd year of Ascendancy at 08:09 see stats
By Clem the Cornac Archer level 20
62nd Dusk 122nd year of Ascendancy at 17:43 see stats
By Clem the Cornac Archer level 30
42nd Haze 122nd year of Ascendancy at 06:24 see stats
By Clem the Cornac Archer level 40
44th Haze 122nd year of Ascendancy at 07:53 see stats
By Clem the Cornac Archer level 50
65th Haze 122nd year of Ascendancy at 01:23 see stats
By Clem the Cornac Archer level 32
42nd Haze 122nd year of Ascendancy at 19:05 see stats
By Clem the Cornac Archer level 20
66th Dusk 122nd year of Ascendancy at 17:52 see stats
By Clem the Cornac Archer level 24
32nd Haze 122nd year of Ascendancy at 18:13 see stats
By Clem the Cornac Archer level 10
78th Pyre 122nd year of Ascendancy at 08:26 see stats
By Clem the Cornac Archer level 78
70th Haze 122nd year of Ascendancy at 21:29 see stats
By Clem the Cornac Archer level 20
70th Dusk 122nd year of Ascendancy at 14:09 see stats
By Clem the Cornac Archer level 19
14th Dusk 122nd year of Ascendancy at 14:44 see stats
By Clem the Cornac Archer level 16
10th Dusk 122nd year of Ascendancy at 12:34 see stats
Log
Clem is not stunned anymore.
Clem deactivates Slow Motion.
Clem deactivates Intuitive Shots.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ce'Nabreth the gigantic sandworm tunneler killed Clem!
Resting starts...
Talent Piercing Arrow is ready to use.
Talent Track is ready to use.
Talent Crippling Shot is ready to use.
Talent Rush is ready to use.
Talent Disengage is ready to use.
Talent Steady Shot is ready to use.
Talent Volley of Arrows is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Scatter Shot is ready to use.
Talent Vital Shot is ready to use.
Talent Pinning Shot is ready to use.
Talent Aim is ready to use.
Talent Dual Arrows is ready to use.
Talent Intuitive Shots is ready to use.
Talent Infusion: Wild is ready to use.
Talent Strangling Shot is ready to use.
Talent Rune: Shielding is ready to use.
Talent Slow Motion is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
Saving done.