Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Prowler Class 1.4.8Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Verdant Class Pack 1.4.8Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Witherer Class 1.3.1The Witherer is a Corruptor that focusses on slowly killing their enemies. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! magebow class v18 1.3.1Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Gladiator 1.4.8Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Deep |
| Class | Stone Warden |
| Level / Exp | 50 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:41 / 151Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 19:19 Killed by The Shade at level 9 on the 24th Profit 122nd year of Ascendancy at 00:18 Killed by Polata the minotaur at level 10 on the 15th Wealth 122nd year of Ascendancy at 10:08 Killed by enthralled slave at level 12 on the 16th Dearth 122nd year of Ascendancy at 23:31 Killed by Gima the water imp at level 16 on the 6th Shortage 122nd year of Ascendancy at 05:33 Killed by Gima the water imp at level 16 on the 6th Shortage 122nd year of Ascendancy at 08:48 Killed by luminous horror at level 16 on the 7th Shortage 122nd year of Ascendancy at 01:48 Killed by Emobreth the temporal stalker at level 18 on the 6th Iron 123rd year of Ascendancy at 13:18 Killed by Emobreth the temporal stalker at level 18 on the 6th Iron 123rd year of Ascendancy at 14:56 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 01:18 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 03:01 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 04:19 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 09:03 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 10:40 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 12:06 Killed by Emelariassra the Guardian at level 20 on the 17th Iron 123rd year of Ascendancy at 13:26 Killed by Belylle the bloated horror at level 20 on the 22nd Iron 123rd year of Ascendancy at 06:15 Killed by Belylle the bloated horror at level 20 on the 22nd Iron 123rd year of Ascendancy at 08:11 Killed by Belylle the bloated horror at level 20 on the 22nd Iron 123rd year of Ascendancy at 09:49 Killed by Belylle the bloated horror at level 20 on the 22nd Iron 123rd year of Ascendancy at 13:04 Killed by gigantic bone rat at level 21 on the 30th Steel 123rd year of Ascendancy at 14:55 Killed by skeleton mage at level 23 on the 29th Gold 123rd year of Ascendancy at 01:21 Killed by skeleton warrior at level 24 on the 2nd Stralite 123rd year of Ascendancy at 14:20 Killed by Poruba the ghoulking at level 24 on the 4th Stralite 123rd year of Ascendancy at 10:09 Killed by Gayanor the skeleton magus at level 24 on the 4th Stralite 123rd year of Ascendancy at 15:33 Killed by Gayanor the skeleton magus at level 24 on the 4th Stralite 123rd year of Ascendancy at 16:08 Killed by The Master at level 24 on the 4th Stralite 123rd year of Ascendancy at 16:51 Killed by The Master at level 24 on the 4th Stralite 123rd year of Ascendancy at 17:50 Killed by The Master at level 24 on the 4th Stralite 123rd year of Ascendancy at 19:39 Killed by The Master at level 24 on the 4th Stralite 123rd year of Ascendancy at 21:05 Killed by ghast at level 24 on the 4th Stralite 123rd year of Ascendancy at 22:09 Killed by armoured skeleton warrior at level 24 on the 5th Stralite 123rd year of Ascendancy at 01:29 Killed by skeleton mage at level 24 on the 5th Stralite 123rd year of Ascendancy at 02:47 Killed by Eilinyda the skeleton warrior at level 25 on the 8th Stralite 123rd year of Ascendancy at 12:08 Killed by Celia at level 25 on the 8th Stralite 123rd year of Ascendancy at 13:42 Killed by Elirana the ghoul at level 25 on the 8th Stralite 123rd year of Ascendancy at 15:10 Killed by Eilinyda the skeleton warrior at level 26 on the 8th Stralite 123rd year of Ascendancy at 16:22 Killed by elven cultist at level 26 on the 12nd Stralite 123rd year of Ascendancy at 11:16 Killed by elven cultist at level 26 on the 15th Stralite 123rd year of Ascendancy at 20:37 Killed by elven cultist at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:13 Killed by Glanor the giant spider at level 30 on the 18th Profit 123rd year of Ascendancy at 19:11 Killed by Lisuldamira the spitting spider at level 30 on the 18th Profit 123rd year of Ascendancy at 20:06 Killed by Emuna the orc grand master assassin at level 31 on the 13rd Wealth 123rd year of Ascendancy at 18:56 Killed by naga myrmidon at level 31 on the 20th Wealth 123rd year of Ascendancy at 04:16 Killed by naga tide huntress at level 31 on the 20th Wealth 123rd year of Ascendancy at 15:23 Killed by Slasul at level 31 on the 20th Wealth 123rd year of Ascendancy at 21:57 Killed by naga myrmidon at level 32 on the 22nd Wealth 123rd year of Ascendancy at 04:59 Killed by naga myrmidon at level 32 on the 22nd Wealth 123rd year of Ascendancy at 14:10 Killed by skeleton mage at level 32 on the 11st Dearth 123rd year of Ascendancy at 16:36 Killed by orc pyromancer at level 32 on the 12nd Dearth 123rd year of Ascendancy at 01:44 Killed by orc blood mage at level 32 on the 12nd Dearth 123rd year of Ascendancy at 13:46 Killed by Doomed Shade of Dwemir Thorstenson at level 32 on the 28th Dearth 123rd year of Ascendancy at 03:14 Killed by bloated ooze at level 33 on the 35th Dearth 123rd year of Ascendancy at 18:06 Killed by Warmaster Gnarg at level 33 on the 36th Dearth 123rd year of Ascendancy at 23:27 Killed by orc high cryomancer at level 33 on the 37th Dearth 123rd year of Ascendancy at 01:18 Killed by Warmaster Gnarg at level 33 on the 37th Dearth 123rd year of Ascendancy at 03:08 Killed by Islamina the orc soldier at level 33 on the 43rd Dearth 123rd year of Ascendancy at 22:56 Killed by orc pyromancer at level 33 on the 18th Loss 123rd year of Ascendancy at 06:28 Killed by orc corruptor at level 33 on the 23rd Loss 123rd year of Ascendancy at 14:09 Killed by pitcher plant at level 33 on the 27th Loss 123rd year of Ascendancy at 18:30 Killed by orc blood mage at level 33 on the 28th Loss 123rd year of Ascendancy at 04:56 Killed by orc corruptor at level 33 on the 28th Loss 123rd year of Ascendancy at 06:45 Killed by orc blood mage at level 33 on the 29th Loss 123rd year of Ascendancy at 07:04 Killed by Poliba the orc corruptor at level 33 on the 29th Loss 123rd year of Ascendancy at 16:30 Killed by skeleton archer at level 34 on the 2nd Shortage 123rd year of Ascendancy at 02:31 Killed by skeleton warrior at level 34 on the 2nd Shortage 123rd year of Ascendancy at 03:50 Killed by Fyrk, Faeros High Guard at level 35 on the 12nd Shortage 123rd year of Ascendancy at 12:21 Killed by uruivellas at level 37 on the 30th Iron 124th year of Ascendancy at 23:40 Killed by Emerrna the thalore at level 38 on the 20th Steel 124th year of Ascendancy at 08:52 Killed by skeleton warrior at level 38 on the 28th Profit 124th year of Ascendancy at 06:25 Killed by The Shade of Telos at level 38 on the 28th Profit 124th year of Ascendancy at 07:23 Killed by orc high pyromancer at level 40 on the 11st Wealth 124th year of Ascendancy at 18:42 Killed by Xanethra the giant black ant at level 40 on the 12nd Wealth 124th year of Ascendancy at 04:49 Killed by orc high pyromancer at level 40 on the 12nd Wealth 124th year of Ascendancy at 07:46 Killed by orc high pyromancer at level 40 on the 12nd Wealth 124th year of Ascendancy at 12:00 Killed by orc high pyromancer at level 40 on the 12nd Wealth 124th year of Ascendancy at 16:14 Killed by orc high cryomancer at level 40 on the 12nd Wealth 124th year of Ascendancy at 17:50 Killed by orc corruptor at level 40 on the 20th Wealth 124th year of Ascendancy at 21:08 Killed by Elavea the orc mage-hunter at level 40 on the 9th Loss 124th year of Ascendancy at 17:50 Killed by Elavea the orc mage-hunter at level 40 on the 9th Loss 124th year of Ascendancy at 18:29 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 11st Loss 124th year of Ascendancy at 20:18 Killed by Glorowen the orc berserker at level 42 on the 25th Loss 124th year of Ascendancy at 06:30 Killed by Betelle the Neverdead at level 43 on the 13rd Shortage 124th year of Ascendancy at 13:07 Killed by Betelle the Neverdead at level 43 on the 13rd Shortage 124th year of Ascendancy at 14:31 Killed by Auritr the Crusher at level 43 on the 15th Shortage 124th year of Ascendancy at 02:03 Killed by Belarin the naga tide huntress at level 44 on the 23rd Shortage 124th year of Ascendancy at 02:33 Killed by Glorygatha the eternal bone giant at level 44 on the 27th Shortage 124th year of Ascendancy at 15:44 Killed by Glorygatha the eternal bone giant at level 44 on the 27th Shortage 124th year of Ascendancy at 17:29 Killed by Glorygatha the eternal bone giant at level 44 on the 27th Shortage 124th year of Ascendancy at 19:12 Killed by Glorygatha the eternal bone giant at level 44 on the 27th Shortage 124th year of Ascendancy at 20:59 Killed by multi-hued drake at level 45 on the 29th Shortage 124th year of Ascendancy at 04:52 Killed by Elandar at level 45 on the 30th Shortage 124th year of Ascendancy at 23:53 Killed by Elandar at level 45 on the 1st Iron 125th year of Ascendancy at 01:04 Killed by skeleton magus at level 45 on the 1st Iron 125th year of Ascendancy at 02:40 Killed by Elandar at level 45 on the 1st Iron 125th year of Ascendancy at 04:15 Killed by Elandar at level 45 on the 1st Iron 125th year of Ascendancy at 05:36 Killed by Elandar at level 45 on the 1st Iron 125th year of Ascendancy at 07:07 Killed by Elandar at level 45 on the 1st Iron 125th year of Ascendancy at 08:37 Killed by Elandar at level 45 on the 1st Iron 125th year of Ascendancy at 10:17 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 12:01 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 14:05 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 15:48 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 16:43 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 17:50 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 18:27 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 19:21 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 21:20 Killed by Elandar at level 49 on the 1st Iron 125th year of Ascendancy at 22:53 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 00:05 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 01:07 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 02:21 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 04:19 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 05:56 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 07:56 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 08:34 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 09:30 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 10:09 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 11:17 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 13:31 Killed by multi-hued drake at level 49 on the 2nd Iron 125th year of Ascendancy at 14:29 Killed by multi-hued drake at level 49 on the 2nd Iron 125th year of Ascendancy at 15:23 Killed by multi-hued drake at level 49 on the 2nd Iron 125th year of Ascendancy at 18:35 Killed by multi-hued drake at level 49 on the 2nd Iron 125th year of Ascendancy at 19:17 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 21:18 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 22:03 Killed by Elandar at level 49 on the 2nd Iron 125th year of Ascendancy at 22:57 Killed by forge-giant at level 49 on the 2nd Iron 125th year of Ascendancy at 23:52 Killed by Elandar at level 49 on the 3rd Iron 125th year of Ascendancy at 00:54 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 04:16 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 08:43 Killed by lesser vampire at level 50 on the 3rd Iron 125th year of Ascendancy at 09:16 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 10:47 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 11:25 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 12:41 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 13:34 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 14:59 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 17:46 Killed by Elandar at level 50 on the 3rd Iron 125th year of Ascendancy at 23:27 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 00:51 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 02:02 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 04:22 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 06:20 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 07:45 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 11:35 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 13:15 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 18:41 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 22:09 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 23:05 Killed by Elandar at level 50 on the 4th Iron 125th year of Ascendancy at 23:42 Killed by Dwemir Thorstenson at level 50 on the 5th Iron 125th year of Ascendancy at 00:04 |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 44 (base 20) |
| Constitution | 80 (base 28) |
| Magic | 78 (base 60) |
| Willpower | 92 (base 57) |
| Cunning | 44 (base 11) |
Resources
| Life | 1640/1640 |
| Mana | 764/764 |
| Equilibrium | 0 |
| Healing Factor | 1.9 |
| Regeneration | 21.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 57 |
| Crit Chance | 28% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 77 |
| Accuracy | 57 |
| Crit Chance | 25% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 111 (100%) |
| Defense | 47 |
| Ranged Defense | 55 |
| Fatigue | 45 |
| Physical Save | 76 |
| Spell Save | 65 |
| Mental Save | 56 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 652% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Minerals | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Deeprock | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Deepdwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by orc soldier. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by gigantic gravity worm. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by midge swarm. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 867. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erodin the Wildsage (0 def, 5 armour) Erodin the Wildsage (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex / +2 Mag / +1 Wil / +1 Cun / +2 Con / +13 Lck Changes damage: +6% nature Stealth bonus: +15 Light radius: +2 Infravision radius: +3 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (144 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap of the depths (0 def, 1 armour) rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold Allows you to breathe in: water A cap made of leather. |
| On hands | Singeshear (0 def, 13 armour) Singeshear (0 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +13 Damage (Melee): 14 physical Damage when hit (Melee): 12 blight Changes stats: +4 Con / +1 Wil Changes resistances: +9% fire Changes damage: +9% physical Physical save: +30 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +50% Life regen: +4.00 Stamina each turn: +2.00 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +32.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Con Changes resistances penetration: +10% physical Changes damage: +10% physical Talent mastery: +0.20 Race / Dwarf Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | steel ring 'Bokegasus' steel ring 'Bokegasus'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Damage when hit (Melee): 16 physical Changes stats: +5 Dex / +4 Wil / +8 Cun Changes resistances: +22% darkness Changes resistances penetration: +5% blight Changes damage: +11% darkness Mindpower: +5 (+1 eff.) Rings can have magical properties. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | stralite amulet 'Brightvengeance' stralite amulet 'Brightvengeance'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% acid / +26% fire / +6% light / +24% cold Changes damage: +12% light Light radius: +2 Amulets can have magical properties. |
| In main hand | Gorin the voratun shield (12 def, 15 armour, 69-82.8 power, 271.5 block) Gorin the voratun shield (12 def, 15 armour, 69-82.8 power, 271.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +10.0% Block value: +272 Damage (Melee): +20 cold Burst (radius 1) on hit: +4 physical Damage against: +15% Giant When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 19 ice Changes stats: +9 Con / +6 Wil Changes resistances: +50% cold Talent granted: +5 Block Physical save: +15 (+3 eff.) Spell save: +27 (+7 eff.) Only die when reaching: -40.00 life Handheld deflection devices. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block) Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+3 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 54 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+3 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 12 turns, die at -677)heroism infusion (+7 for 12 turns, die at -677) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. While Heroism is active, you will only die when reaching -677 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (300% speed; 4 turns) movement infusion (300% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 359 over 5 turns) regeneration infusion of the wizard (heal 359 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 408 over 5 turns) regeneration infusion of the wizard (heal 408 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (518.00 temporal damage, removed from time 4 turns) Rune of the Rift (518.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 564.62 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (202 acid damage; dur 5; apply 21)acid wave rune (202 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 201.65 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 285 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
insulating steel amulet of constitution (+3) insulating steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% cold / +14% fire Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful voratun amulet of manastreamingrestful voratun amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +3 Mag Life regen: +4.10 Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +33.00 Amulets can have magical properties. |
savior's stralite amulet of strength (+9) savior's stralite amulet of strength (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str Physical save: +14 (+3 eff.) Spell save: +17 (+4 eff.) Mental save: +16 (+5 eff.) Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 31 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.99 cold and 26.18 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Zubewen ZubewenInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +22% lightning Changes damage: +11% lightning / +6% acid See invisible: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of daylight (58.5-87.75 power, 4 apr)elemental voratun battleaxe of daylight (58.5-87.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +17 light Damage against: +42% Undead When wielded/worn: Changes resistances penetration: +20% acid / +23% fire / +20% cold / +24% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of ruin (37.5-48.75 power, 9 apr)hateful voratun dagger of ruin (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +12% Living When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Critical mult.: +14.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatmaul of erosion (67-100.5 power, 4 apr)balanced voratun greatmaul of erosion (67-100.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +27 nature / +17 temporal When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +17 (+5 eff.) Disarm immunity: +66% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul (65.5-98.25 power, 4 apr)voratun greatmaul (65.5-98.25 power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Borosk's Hate (60-96 power, 22 apr)Borosk's Hate (60-96 power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of lightningmighty dragonbone longbow of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +25 lightning When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +5 Str Changes damage: +13% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of recursionswiftstrike dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword of crippling (43-60.2 power, 6 apr)quick voratun longsword of crippling (43-60.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +11.0% Changes stats: +5 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of evisceration (44-61.6 power, 6 apr)elemental voratun mace of evisceration (44-61.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +12 (+3 eff.) Changes resistances penetration: +14% acid / +11% fire / +14% cold / +14% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of evisceration (46.5-65.1 power, 6 apr)quick voratun mace of evisceration (46.5-65.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +12.0% Physical power: +7 (+2 eff.) Changes stats: +7 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 28.04 mind damage, 28.04 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.34 mind and 2.34 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of recursiondrakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of fate (30-36 power, 6 apr, blight element)dragonbone vilestaff of fate (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Physical save: +10 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +15 (+4 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of crippling (38.5-53.9 power, 6 apr)elemental voratun waraxe of crippling (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +17% acid / +12% fire / +14% cold / +14% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe (39.5-55.3 power, 6 apr)thunderous voratun waraxe (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 22% chance to daze When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +14% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe of massacre (48.5-67.9 power, 6 apr)warbringer's voratun waraxe of massacre (48.5-67.9 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +13% physical Disarm immunity: +19% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe of massacre (51-71.4 power, 6 apr)warbringer's voratun waraxe of massacre (51-71.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 51.0 - 71.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +12% physical Disarm immunity: +28% One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 25 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level. ravager's drakeskin leather belt of the vagrantravager's drakeskin leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +16% physical Changes damage: +22% physical Mental save: +14 (+4 eff.) Mindpower: +10 (+3 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Ureslak's Molted Scales (0 def, 0 armour)Ureslak's Molted Scales (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / -30% arcane / +20% fire / +20% nature / +20% cold Changes resistances cap: +5% lightning / +5% darkness / -30% arcane / +5% fire / +5% nature / +5% cold This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
linen cloak 'Silidalaith' (7 def, 0 armour) linen cloak 'Silidalaith' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Wil Physical save: +6 (+1 eff.) Psi when hit: +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scabwilter (0 def, 4 armour) Scabwilter (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 temporal Changes resistances penetration: +10% temporal Changes damage: +9% nature Physical save: +8 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of void walking (0 def, 5 armour)pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +29% darkness / +27% temporal Changes resistances penetration: +18% darkness / +20% temporal Defense after a teleport: +29 Resist all after a teleport: +18% New effects duration reduction after a teleport: +29% A pair of boots made of leather. |
restorative pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) restorative pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Life regen: +1.50 Healing mod.: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 215.74 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level. spellstreaming voratun gauntlets of war-making (0 def, 3 armour)spellstreaming voratun gauntlets of war-making (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Critical mult.: +12.00% Mana each turn: +0.29 Spellpower: +12 (+4 eff.) Spell crit. chance: +24% Mental crit. chance: +16% Metal gloves protecting the hands up to the middle of the lower arm. |
Beurek (0 def, 4 armour) Beurek (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 acid Changes stats: +3 Con Changes resistances: +8% acid / +8% fire / +10% cold / +8% lightning Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eremelathafang the Gloomjam (0 def, 5 armour) Eremelathafang the Gloomjam (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 darkness Changes stats: +13 Str / +3 Dex / +7 Cun Grants telepathy: Dragon Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
champion's drakeskin leather cap (0 def, 5 armour) champion's drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Wil Mental save: +9 (+3 eff.) Light radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. champion's voratun helm of strength (+4) (0 def, 5 armour)champion's voratun helm of strength (+4) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Str / +4 Wil Mental save: +11 (+3 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch elven-silk wizard hat of light (+22%) (3 def, 0 armour)eldritch elven-silk wizard hat of light (+22%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +22% light Changes damage: +15% light Mana each turn: +1.70 Mana when hit: +1.80 Maximum mana: +83.00 Spellpower: +8 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of constitution (+8) (0 def, 5 armour)grounding voratun helm of constitution (+8) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Changes resistances: +10% lightning / +11% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of trickery (0 def, 5 armour)thaloren drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +9 Wil / +4 Cun Changes resistances: +12% blight Mental save: +12 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of dexterity (+9) (0 def, 5 armour)thaloren voratun helm of dexterity (+9) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex / +9 Wil Changes resistances: +12% blight Mental save: +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+3 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour (9 def, 16 armour)cleansing voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +19% nature / +12% blight A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of the dragon (9 def, 16 armour)enlightening voratun plate armour of the dragon (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +4 Str / +9 Wil / +6 Cun / +5 Con Changes resistances: +12% acid / +12% physical / +13% fire / +12% cold / +12% lightning Talent cooldown: Rush (-5 turns) Mental save: +17 (+5 eff.) Disarm immunity: +29% Stun/Freeze immunity: +36% Knockback immunity: +29% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of delving (9 def, 16 armour)fearforged voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +41% Changes stats: +5 Str / +8 Con Changes resistances: +31% darkness / +13% fire / -17% light / +13% physical Physical save: +8 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of stability (9 def, 16 armour)spiked voratun plate armour of stability (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 16 physical Changes resistances: +9% physical Physical save: +23 (+5 eff.) A suit of armour made of metal plates. |
Sparkjeer (12 def, 13 armour, 66.5-79.8 power, 312 block) Sparkjeer (12 def, 13 armour, 66.5-79.8 power, 312 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +312 Damage (Melee): +12 lightning Burst (radius 1) on hit: +12 lightning When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +15% fire Changes damage: +3% lightning Talent granted: +5 Block Physical save: +13 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of radiance (12 def, 3 armour, 65-78 power, 189.5 block)corrosive voratun shield of radiance (12 def, 3 armour, 65-78 power, 189.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +190 Damage (Melee): +18 acid / +18 light When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 33% chance to blind * 19% chance to corrode armour Changes stats: +11 Con / +4 Mag Changes resistances: +16% acid / +18% light Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of radiance (12 def, 3 armour, 70.5-84.6 power, 206 block)voratun shield of radiance (12 def, 3 armour, 70.5-84.6 power, 206 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +206 Damage (Melee): +20 light When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 32% chance to blind Changes stats: +6 Con / +4 Mag Changes resistances: +13% light Talent granted: +5 Block Handheld deflection devices. |
173 alchemist agate 173 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 26.00 cold damage and 32.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 332 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
bright dwarven lantern of the sun bright dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% darkness Changes damage: +9% light Damage affinity(heal): +5% light Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 47.98 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
yew totem of healing 'Blindream' [power 140] (20 cooldown) yew totem of healing 'Blindream' [power 140] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light Changes damage: +9% fire Talent granted: +2 Rushing Claws Light radius: +3 It can be used to heal a target within range 9 (based on Willpower) for 140, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of conjuration [power 763] (15 cooldown)overpowered dragonbone wand of conjuration [power 763] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 382 to 763, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dwemir Thorstenson the Deep Stone Warden level 25
7th Stralite 123rd year of Ascendancy at 11:00 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dwemir Thorstenson the Deep Stone Warden level 40
12nd Wealth 124th year of Ascendancy at 14:00 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dwemir Thorstenson the Deep Stone Warden level 25
5th Stralite 123rd year of Ascendancy at 11:37 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Dwemir Thorstenson the Deep Stone Warden level 26
13rd Stralite 123rd year of Ascendancy at 10:03 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dwemir Thorstenson the Deep Stone Warden level 30
21st Profit 123rd year of Ascendancy at 20:38 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Dwemir Thorstenson the Deep Stone Warden level 39
31st Profit 124th year of Ascendancy at 19:49 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dwemir Thorstenson the Deep Stone Warden level 29
16th Profit 123rd year of Ascendancy at 10:20 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Dwemir Thorstenson the Deep Stone Warden level 32
28th Dearth 123rd year of Ascendancy at 04:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dwemir Thorstenson the Deep Stone Warden level 13
45th Dearth 122nd year of Ascendancy at 13:37 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dwemir Thorstenson the Deep Stone Warden level 28
7th Voratun 123rd year of Ascendancy at 14:18 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Dwemir Thorstenson the Deep Stone Warden level 38
10th Steel 124th year of Ascendancy at 07:23 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Dwemir Thorstenson the Deep Stone Warden level 40
9th Loss 124th year of Ascendancy at 22:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Dwemir Thorstenson the Deep Stone Warden level 30
19th Profit 123rd year of Ascendancy at 20:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dwemir Thorstenson the Deep Stone Warden level 16
5th Shortage 122nd year of Ascendancy at 07:07 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwemir Thorstenson the Deep Stone Warden level 21
29th Steel 123rd year of Ascendancy at 15:48 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Dwemir Thorstenson the Deep Stone Warden level 39
10th Wealth 124th year of Ascendancy at 05:02 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Dwemir Thorstenson the Deep Stone Warden level 43
15th Shortage 124th year of Ascendancy at 03:25 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Dwemir Thorstenson the Deep Stone Warden level 32
23rd Wealth 123rd year of Ascendancy at 20:47 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwemir Thorstenson the Deep Stone Warden level 16
8th Shortage 122nd year of Ascendancy at 05:20 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Dwemir Thorstenson the Deep Stone Warden level 42
25th Loss 124th year of Ascendancy at 04:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dwemir Thorstenson the Deep Stone Warden level 10
24th Profit 122nd year of Ascendancy at 01:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dwemir Thorstenson the Deep Stone Warden level 20
8th Iron 123rd year of Ascendancy at 13:02 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dwemir Thorstenson the Deep Stone Warden level 30
18th Profit 123rd year of Ascendancy at 17:07 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dwemir Thorstenson the Deep Stone Warden level 40
10th Wealth 124th year of Ascendancy at 05:24 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Dwemir Thorstenson the Deep Stone Warden level 50
3rd Iron 125th year of Ascendancy at 01:26 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Dwemir Thorstenson the Deep Stone Warden level 36
22nd Iron 124th year of Ascendancy at 22:07 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Dwemir Thorstenson the Deep Stone Warden level 42
25th Loss 124th year of Ascendancy at 13:57 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Dwemir Thorstenson the Deep Stone Warden level 36
22nd Iron 124th year of Ascendancy at 09:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dwemir Thorstenson the Deep Stone Warden level 10
30th Profit 122nd year of Ascendancy at 01:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dwemir Thorstenson the Deep Stone Warden level 33
37th Dearth 123rd year of Ascendancy at 05:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dwemir Thorstenson the Deep Stone Warden level 29
12nd Profit 123rd year of Ascendancy at 01:13 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Dwemir Thorstenson the Deep Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 01:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Dwemir Thorstenson the Deep Stone Warden level 42
25th Loss 124th year of Ascendancy at 18:36 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Dwemir Thorstenson the Deep Stone Warden level 21
30th Steel 123rd year of Ascendancy at 16:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dwemir Thorstenson the Deep Stone Warden level 16
12nd Shortage 122nd year of Ascendancy at 00:23 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Dwemir Thorstenson the Deep Stone Warden level 34
6th Shortage 123rd year of Ascendancy at 07:02 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Dwemir Thorstenson the Deep Stone Warden level 36
1st Iron 124th year of Ascendancy at 22:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Dwemir Thorstenson the Deep Stone Warden level 20
2nd Steel 123rd year of Ascendancy at 20:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dwemir Thorstenson the Deep Stone Warden level 30
19th Profit 123rd year of Ascendancy at 18:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dwemir Thorstenson the Deep Stone Warden level 19
8th Iron 123rd year of Ascendancy at 07:06 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dwemir Thorstenson the Deep Stone Warden level 24
5th Stralite 123rd year of Ascendancy at 06:46 see stats
Log
Today is the 5th Iron of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 2 turns (stop reason: interesting character).
Saving game...
