







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 50 / 2556% |
| Size | medium |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 22 on the 4th Regrowth 123rd year of Ascendancy at 10:36 5 / 2Killed by Doomed Shade of Dughawhe at level 50 on the 79th Haze 123rd year of Ascendancy at 07:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 54 (base 29) |
| Constitution | 49 (base 25) |
| Magic | 19 (base 8) |
| Willpower | 78.999999999999 (base 61) |
| Cunning | 93.999999999999 (base 62) |
Resources
| Life | 1048/1048 |
| Steam | 100/100 |
| Equilibrium | 58 |
| Psi | 169/169 |
| Healing Factor | 1.5332873839943 |
| Regeneration | 26.876358492838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 9 |
| See Stealth | 53.788166841648 |
| See Invisible | 58.788166841648 |
Offense: Barehand
| Damage | 32 |
| Accuracy | 43 |
| Crit Chance | 50% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Light | +40% |
| Nature | +53% |
| Blight | +38% |
| Physical | +16% |
| Fire | +32% |
| All | +7% |
Offense: Damage Penetration
| Physical | +11% |
| Nature | +5% |
| Blight | +10% |
| Arcane | +20% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 66 |
| Mental Save | 50 |
Defense: Resistances
| Blight | + 51%( 70%) |
| Arcane | + 57%( 70%) |
| Cold | + 32%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 69%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 95% |
| Blind Resistance | 100% |
| Disarm Resistance | 42% |
| Bleed Resistance | 65% |
| Teleport Resistance | 100% |
| Pinning Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 745 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1035% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 183% efficiency and cooldown mod of 58%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 87%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -817 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 817 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.64 |
| 3/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.34 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1293. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On fingers | RR1Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +1.0% Effects on melee hit: * 23% chance to slow global speed by 67% Damage when hit (Melee): 2 mind Changes stats: +8 Wil / +8 Cun / +6 Con Changes resistances: +13% blight / +3% fire / +14% nature / +3% darkness Changes damage: +9% physical Critical mult.: +10.00% Spell save: +20 (+5 eff.) Poison immunity: +30% Disease immunity: +30% Disarm immunity: +42% Pinning immunity: +38% Knockback immunity: +50% Maximum life: +37.00 Maximum stamina: +33.00 Mindpower: +15 (+3 eff.) Rings make your fingers look great! |
| On fingers | savage's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +11 (+3 eff.) Stun/Freeze immunity: +34% Life regen: +2.00 Maximum stamina: +19.00 Rings make your fingers look great! |
| Around neck | RA1Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 light Changes resistances: +15% blight / +6% cold / +30% light / +36% darkness Changes resistances penetration: +5% nature Changes damage: +3% light Talent masteries: +0.34 Steamtech / Physics +0.34 Wild-gift / Eyal's fury Blindness immunity: +90% Life regen: +5.00 Light radius: +1 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
| On feet | pair of drakeskin leather boots 'Frostserpent' (0 def, 5 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +5 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 11 Changes stats: +5 Cun / +5 Wil Changes resistances: +9% blight / +6% cold Changes resistances penetration: +10% blight / +11% physical / +15% cold Changes damage: +6% blight Physical save: +25 (+8 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Life regen: +3.00 Healing mod.: +16% A pair of boots made of leather. |
| Light source | Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +30% light Light radius: +10 See stealth: +10 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | cashmere cloak 'Moldmoon' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Str / +1 Dex / +8 Con Changes resistances: +30% lightning Changes resistances penetration: +20% arcane Changes damage: +21% nature Talent mastery: +0.40 Technique / Combat training Physical save: +6 (+2 eff.) Spell save: +8 (+2 eff.) Stun/Freeze immunity: +50% Stamina each turn: +0.50 Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | balancing drakeskin leather belt of recklessness |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+23 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 170 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 422.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 31] amazing fiery salve [power 31]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 145% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (31% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 22 turns. Medical salve. |
amazing frost salve [power 31] amazing frost salve [power 31]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 145% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (31% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 22 turns. Medical salve. |
amazing healing salve [power 448] amazing healing salve [power 448]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 145% efficiency and 87% cooldown modifier. It can be used to heal 448 Activation puts Talent Medical Injector on cooldown for 13 turns. Medical salve. |
amazing pain suppressor salve [power 392] amazing pain suppressor salve [power 392]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 145% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -392 life and reduces all damage by 25% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 9 turns. Medical salve. |
amazing water salve [power 31] amazing water salve [power 31]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 145% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (31% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 22 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Dughawhe the Cornac Oozemancer level 33
11st Pyre 123rd year of Ascendancy at 14:41 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dughawhe the Cornac Oozemancer level 35
3rd Mirth 123rd year of Ascendancy at 08:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dughawhe the Cornac Oozemancer level 45
12nd Dusk 123rd year of Ascendancy at 23:58 see stats
Against all odds
Killed Ukruk in the ambush.By Dughawhe the Cornac Oozemancer level 33
12nd Pyre 123rd year of Ascendancy at 16:31 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Dughawhe the Cornac Oozemancer level 21
78th Haze 122nd year of Ascendancy at 21:01 see stats
Arachnophobia
Destroyed the spydric menace.By Dughawhe the Cornac Oozemancer level 38
3rd Flare 123rd year of Ascendancy at 01:42 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dughawhe the Cornac Oozemancer level 41
9th Dusk 123rd year of Ascendancy at 20:02 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dughawhe the Cornac Oozemancer level 49
30th Haze 123rd year of Ascendancy at 08:18 see stats
Brave new world
Went to the Far East and took part in the war.By Dughawhe the Cornac Oozemancer level 38
3rd Summertide 123rd year of Ascendancy at 19:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By Dughawhe the Cornac Oozemancer level 23
5th Regrowth 123rd year of Ascendancy at 20:33 see stats
Clone War
Destroyed your own Shade.By Dughawhe the Cornac Oozemancer level 50
79th Haze 123rd year of Ascendancy at 08:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dughawhe the Cornac Oozemancer level 20
71st Haze 122nd year of Ascendancy at 10:57 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Dughawhe the Cornac Oozemancer level 50
51st Haze 123rd year of Ascendancy at 22:11 see stats
Destroyer of the creation
Killed Slasul.By Dughawhe the Cornac Oozemancer level 39
10th Flare 123rd year of Ascendancy at 18:33 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dughawhe the Cornac Oozemancer level 37
10th Mirth 123rd year of Ascendancy at 22:26 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dughawhe the Cornac Oozemancer level 43
11st Dusk 123rd year of Ascendancy at 02:17 see stats
Earth Master
Killed Harkor'Zun.By Dughawhe the Cornac Oozemancer level 21
3rd Regrowth 123rd year of Ascendancy at 05:03 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Dughawhe the Cornac Oozemancer level 50
17th Regrowth 124th year of Ascendancy at 00:48 see stats
Exterminator
Killed 1000 creatures.By Dughawhe the Cornac Oozemancer level 17
47th Haze 122nd year of Ascendancy at 21:35 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dughawhe the Cornac Oozemancer level 26
30th Regrowth 123rd year of Ascendancy at 12:42 see stats
Fear me not!
Survived the Fearscape!By Dughawhe the Cornac Oozemancer level 29
1st Pyre 123rd year of Ascendancy at 09:18 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Dughawhe the Cornac Oozemancer level 50
3rd Regrowth 124th year of Ascendancy at 21:45 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Dughawhe the Cornac Oozemancer level 39
10th Flare 123rd year of Ascendancy at 11:49 see stats
Guiding Hand
Saved all escorted adventurers.By Dughawhe the Cornac Oozemancer level 36
9th Mirth 123rd year of Ascendancy at 10:18 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dughawhe the Cornac Oozemancer level 20
52nd Haze 122nd year of Ascendancy at 22:57 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dughawhe the Cornac Oozemancer level 42
9th Dusk 123rd year of Ascendancy at 23:19 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Dughawhe the Cornac Oozemancer level 45
54th Dusk 123rd year of Ascendancy at 13:22 see stats
Level 10
Got a character to level 10.By Dughawhe the Cornac Oozemancer level 10
1st Time of Equilibrium 122nd year of Ascendancy at 14:38 see stats
Level 20
Got a character to level 20.By Dughawhe the Cornac Oozemancer level 20
52nd Haze 122nd year of Ascendancy at 22:15 see stats
Level 30
Got a character to level 30.By Dughawhe the Cornac Oozemancer level 30
3rd Pyre 123rd year of Ascendancy at 14:59 see stats
Level 40
Got a character to level 40.By Dughawhe the Cornac Oozemancer level 40
10th Flare 123rd year of Ascendancy at 18:33 see stats
Level 50
Got a character to level 50.By Dughawhe the Cornac Oozemancer level 50
30th Haze 123rd year of Ascendancy at 12:14 see stats
Orcrist
Killed the leaders of the Orc Pride.By Dughawhe the Cornac Oozemancer level 50
3rd Regrowth 124th year of Ascendancy at 13:02 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dughawhe the Cornac Oozemancer level 46
56th Dusk 123rd year of Ascendancy at 01:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dughawhe the Cornac Oozemancer level 26
24th Regrowth 123rd year of Ascendancy at 09:14 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dughawhe the Cornac Oozemancer level 26
13rd Regrowth 123rd year of Ascendancy at 05:34 see stats
Size is everything
Did over 1500 damage in one attack.By Dughawhe the Cornac Oozemancer level 36
10th Mirth 123rd year of Ascendancy at 03:34 see stats
Size matters
Did over 600 damage in one attack.By Dughawhe the Cornac Oozemancer level 24
8th Regrowth 123rd year of Ascendancy at 15:08 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dughawhe the Cornac Oozemancer level 37
10th Mirth 123rd year of Ascendancy at 23:49 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Dughawhe the Cornac Oozemancer level 50
17th Regrowth 124th year of Ascendancy at 00:47 see stats
The Arena
Unlocked Arena mode.By Dughawhe the Cornac Oozemancer level 10
5th Haze 122nd year of Ascendancy at 14:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dughawhe the Cornac Oozemancer level 50
3rd Regrowth 124th year of Ascendancy at 08:39 see stats
The Rat Lich
Killed the terrible Rat Lich.By Dughawhe the Cornac Oozemancer level 50
10th Regrowth 124th year of Ascendancy at 02:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dughawhe the Cornac Oozemancer level 21
3rd Allure 123rd year of Ascendancy at 14:16 see stats
The Sun Still Shines
Aeryn survived the last battle.By Dughawhe the Cornac Oozemancer level 50
17th Regrowth 124th year of Ascendancy at 00:48 see stats
The bigger the better!
Did over 3000 damage in one attack.By Dughawhe the Cornac Oozemancer level 50
55th Haze 123rd year of Ascendancy at 03:42 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dughawhe the Cornac Oozemancer level 46
59th Dusk 123rd year of Ascendancy at 06:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dughawhe the Cornac Oozemancer level 29
1st Pyre 123rd year of Ascendancy at 22:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dughawhe the Cornac Oozemancer level 20
71st Haze 122nd year of Ascendancy at 10:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dughawhe the Cornac Oozemancer level 32
9th Pyre 123rd year of Ascendancy at 21:21 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Dughawhe the Cornac Oozemancer level 33
11st Pyre 123rd year of Ascendancy at 14:42 see stats
Log
Dughawhe picks up (c.): Spelldrinker (27-35 power, 8 apr).
There is an item here: Shoes of Moving Slowly (0 def, 0 armour)
There is an item here: Scorched Boots (4 def, 4 armour)
There is an item here: Steam Powered Boots (8 def, 15 armour)
There is an item here: The Black Boots (2 def, 1 armour)
There is an item here: Cinderfeet (3 def, 5 armour)
There is an item here: Anti-Gravity Boots (8 def, 8 armour)
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: Spellhunt Remnants (6 def, 8 armour)
There is an item here: Snow Giant Wraps (0 def, 2 armour)
There is an item here: Sludgegrip (0 def, 0 armour)
There is an item here: Fist of the Destroyer (8 def, 0 armour)
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Steam Powered Gauntlets (0 def, 12 armour)
There is an item here: Ruthless Grip (0 def, 5 armour)
There is an item here: Gloves of the Firm Hand (0 def, 8 armour)
There is an item here: Frost Lord's Chain
There is an item here: Earthen Beads
There is an item here: Daneth's Neckguard
There is an item here: Thundercrack (16/16, 35-42 power, 8 apr)
There is an item here: Frozen Shards (20/25, 32-38 power, 15 apr)
You transfer Spelldrinker (27-35 power, 8 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.


























































































