









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 50 / 2802% |
| Size | medium |
| Lifes / Deaths | Killed by Kroltar the Scourge at level 22 on the 30th Haze 122nd year of Ascendancy at 22:22 5 / 2Killed by Nerayabeth the Guardian at level 23 on the 55th Haze 122nd year of Ascendancy at 11:17 |
Primary Stats
| Strength | 149 (base 64) |
| Dexterity | 119 (base 65) |
| Constitution | 91 (base 18) |
| Magic | 33 (base 13) |
| Willpower | 107 (base 32) |
| Cunning | 118 (base 59) |
Resources
| Life | 2087/2087 |
| Mana | 879/879 |
| Stamina | 450/450 |
| Positive | 177/177 |
| Healing Factor | 1.9655172413794 |
| Regeneration | 7.3706896551726 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 22.54964786986 |
| Infravision | 17 |
| See Stealth | 84.479406422407 |
| See Invisible | 122.47940642241 |
Offense: Barehand
| Damage | 219 |
| Accuracy | 92 |
| Crit Chance | 115% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 64% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 98% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +40% |
| Darkness | +33% |
| Light | +28% |
| Mind | +10% |
| Blight | +23% |
| Arcane | +16% |
| Fire | +19% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +53% |
| Light | +45% |
| Fire | +50% |
| Nature | +65% |
| Physical | +70% |
| Mind | +65% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 70 (69.687909656376%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 81 |
| Spell Save | 45 |
| Mental Save | 64 |
Defense: Resistances
| Blight | + 43%( 77%) |
| Physical | + 60%( 77%) |
| Cold | + 72%( 77%) |
| All | + 37%( 77%) |
| Darkness | + 70%( 77%) |
| Light | + 77%( 77%) |
| Temporal | + 46%( 77%) |
| Lightning | + 46%( 77%) |
| Mind | + 41%( 77%) |
| Fire | + 72%( 77%) |
| Nature | + 46%( 77%) |
Defense: Immunities
| Silence Resistance | 50% |
| Disarm Resistance | 77% |
| Knockback Resistance | 50% |
| Confusion Resistance | 50% |
| Stun Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -1205 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1205 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 919 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Grappling | 1.60 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Trained Reactions |
| talent | Chant of Fortitude |
| beneficial effect | Countering melee attacks: Has a 46% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2542. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erigas the Umbrafame (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 10% chance to slow global speed by 68% Changes stats: +13 Dex / +4 Mag / +7 Wil / +7 Cun / +2 Con / +15 Lck Changes resistances penetration: +5% darkness Stealth bonus: +11 Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +46% Light radius: +1 Infravision radius: +1 See invisible: +9 It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 15 turns. A pair of boots made of leather. |
| On hands | voratun gauntlets 'Bilestoker' (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +22.0% Armour: +7 Fatigue: +5% Effects on melee hit: * 24% chance to reduce armor by 25% Damage (Melee): 14 blight Changes stats: +5 Mag / +6 Cun / +7 Con Changes resistances: +10% blight / +10% light / +10% darkness Changes resistances penetration: +5% nature Changes damage: +10% blight / +12% physical Critical mult.: +15.00% Physical save: +30 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +45% Spell crit. chance: +20% Mental crit. chance: +20% Infravision radius: +2 When used to modify unarmed attacks: Base power: 41.0 - 57.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Soul Rot (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +19 physical Damage (radius 2) on crit: +15 blight / +50 light / +42 darkness It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 55.36 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Relgihor the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +1 Physical power: +17 (+3 eff.) Armour: +5 Fatigue: +5% Changes stats: +12 Str / +8 Wil / +5 Con Changes resistances: +14% lightning / +15% temporal / +15% nature / +16% physical Changes damage: +12% physical Physical save: +21 (+4 eff.) Spell save: +8 (+2 eff.) Maximum life: +110.00 Spell crit. chance: +2% Healing mod.: +20% Damage Shield penetration: +30% A cap made of leather. |
| Tool | Savilah (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +14.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 39 Damage when hit (Melee): 2 darkness Changes stats: +18 Str / +10 Wil Changes resistances: +6% darkness / +6% light / +3% mind Changes damage: +12% light / +3% darkness Lowers spell cool-downs by: 10% Mental crit. chance: +15% Light radius: +3 Infravision radius: +3 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 3.2 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +76 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | KindlepunishInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +10 Str / +8 Wil / +8 Cun / +10 Con Changes resistances: +12% light / +19% physical Changes resistances penetration: +10% light / +20% mind Changes damage: +19% physical / +9% light / +6% darkness Disarm immunity: +32% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Mindpower: +8 (+2 eff.) Light radius: +4 Rings can have magical properties. |
| Around neck | SplendourravenInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Changes stats: +10 Dex Changes resistances: +30% fire / +12% light / +27% cold Changes resistances cap: +7% all Changes resistances penetration: +10% physical Changes damage: +6% blight Critical mult.: +10.00% Physical save: +26 (+5 eff.) Blindness immunity: +40% Stamina each turn: +3.00 Only die when reaching: -40.00 life Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
| Main armor | Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
| Light source | Light of HopeInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 fire Changes stats: +6 Wil Changes resistances: +3% mind Changes resistances penetration: +25% nature / +15% fire / +10% mind / +15% all Changes damage: +3% mind / +12% fire Critical mult.: +20.00% Mental save: +10 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Firewind (13 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +11 Defense: +13 (+2 eff.) Damage when hit (Melee): 6 arcane / 4 fire Changes stats: +4 Cun / +4 Dex Changes resistances: +28% cold / +25% fire / +19% light / +23% darkness Changes resistances penetration: +13% darkness / +15% physical Changes damage: +17% darkness / +9% arcane Stealth bonus: +39 Physical save: +12 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | drakeskin leather belt 'Hettudir'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +15 Defense: +14 (+3 eff.) Changes stats: +6 Wil Changes resistances: +2% physical / +12% light / +13% darkness Changes resistances penetration: +10% physical Critical mult.: +5.00% Physical save: +25 (+5 eff.) Mental save: +15 (+4 eff.) Life regen: +3.50 Maximum life: +110.00 Infravision radius: +1 See invisible: +15 Healing mod.: +30% A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+21 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
monstrous drakeskin leather belt of unlifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +10% blight Physical save: +7 (+1 eff.) Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Beruhek'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Defense: +30 (+6 eff.) Damage when hit (Melee): 4 acid Changes resistances: +6% acid / +6% fire / +5% lightning / +6% cold Changes resistances penetration: +5% mind / +10% acid Changes damage: +6% mind A belt that goes around your waist. |
Bregybers the woollen robe (0 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% acid / +12% physical / +12% blight / +11% fire / +30% cold Changes damage: +6% acid / +7% physical / +12% blight / +7% fire / +19% cold Talent cooldown: Refit Golem (-3 turns) Mana when firing critical spell: +2.00 Spell crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+3 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 4.0 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.61 cold damage and 19.12 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 359/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Hulk the Cornac Brawler level 37
60th Pyre 123rd year of Ascendancy at 15:55 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hulk the Cornac Brawler level 31
75th Regrowth 123rd year of Ascendancy at 11:26 see stats
Against all odds
Killed Ukruk in the ambush.By Hulk the Cornac Brawler level 37
58th Pyre 123rd year of Ascendancy at 10:58 see stats
Arachnophobia
Destroyed the spydric menace.By Hulk the Cornac Brawler level 40
6th Flare 123rd year of Ascendancy at 19:05 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hulk the Cornac Brawler level 49
13rd Haze 123rd year of Ascendancy at 10:00 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Hulk the Cornac Brawler level 50
11st Pyre 124th year of Ascendancy at 20:53 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Hulk the Cornac Brawler level 50
39th Regrowth 124th year of Ascendancy at 00:31 see stats
Brave new world
Went to the Far East and took part in the war.By Hulk the Cornac Brawler level 40
3rd Flare 123rd year of Ascendancy at 11:52 see stats
Bringer of Doom
Killed a Bringer of Doom.By Hulk the Cornac Brawler level 24
2nd Decay 122nd year of Ascendancy at 14:52 see stats
Clone War
Destroyed your own Shade.By Hulk the Cornac Brawler level 41
18th Dusk 123rd year of Ascendancy at 06:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hulk the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 09:50 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Hulk the Cornac Brawler level 46
4th Haze 123rd year of Ascendancy at 03:34 see stats
Destroyer of the creation
Killed Slasul.By Hulk the Cornac Brawler level 45
1st Haze 123rd year of Ascendancy at 05:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Hulk the Cornac Brawler level 39
73rd Pyre 123rd year of Ascendancy at 19:52 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Hulk the Cornac Brawler level 40
6th Flare 123rd year of Ascendancy at 18:10 see stats
Earth Master
Killed Harkor'Zun.By Hulk the Cornac Brawler level 27
15th Regrowth 123rd year of Ascendancy at 10:33 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Hulk the Cornac Brawler level 50
3rd Pyre 124th year of Ascendancy at 01:13 see stats
Exterminator
Killed 1000 creatures.By Hulk the Cornac Brawler level 18
47th Dusk 122nd year of Ascendancy at 08:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hulk the Cornac Brawler level 34
19th Pyre 123rd year of Ascendancy at 23:51 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Hulk the Cornac Brawler level 50
76th Regrowth 124th year of Ascendancy at 10:59 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Hulk the Cornac Brawler level 45
1st Haze 123rd year of Ascendancy at 06:46 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Hulk the Cornac Brawler level 50
77th Haze 123rd year of Ascendancy at 02:42 see stats
Guiding Hand
Saved all escorted adventurers.By Hulk the Cornac Brawler level 50
21st Regrowth 124th year of Ascendancy at 00:38 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hulk the Cornac Brawler level 20
52nd Dusk 122nd year of Ascendancy at 23:44 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hulk the Cornac Brawler level 50
13rd Haze 123rd year of Ascendancy at 13:22 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Hulk the Cornac Brawler level 41
47th Dusk 123rd year of Ascendancy at 09:44 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Hulk the Cornac Brawler level 31
40th Regrowth 123rd year of Ascendancy at 10:52 see stats
Level 10
Got a character to level 10.By Hulk the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 09:49 see stats
Level 20
Got a character to level 20.By Hulk the Cornac Brawler level 20
49th Dusk 122nd year of Ascendancy at 00:00 see stats
Level 30
Got a character to level 30.By Hulk the Cornac Brawler level 30
27th Regrowth 123rd year of Ascendancy at 12:20 see stats
Level 40
Got a character to level 40.By Hulk the Cornac Brawler level 40
73rd Pyre 123rd year of Ascendancy at 21:17 see stats
Level 50
Got a character to level 50.By Hulk the Cornac Brawler level 50
13rd Haze 123rd year of Ascendancy at 12:23 see stats
Orcrist
Killed the leaders of the Orc Pride.By Hulk the Cornac Brawler level 50
58th Regrowth 124th year of Ascendancy at 06:57 see stats
Pest Control
Killed 1000 reproducing vermin.By Hulk the Cornac Brawler level 32
10th Pyre 123rd year of Ascendancy at 03:23 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hulk the Cornac Brawler level 50
3rd Decay 123rd year of Ascendancy at 18:32 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hulk the Cornac Brawler level 21
67th Dusk 122nd year of Ascendancy at 04:28 see stats
Size is everything
Did over 1500 damage in one attack.By Hulk the Cornac Brawler level 47
6th Haze 123rd year of Ascendancy at 21:45 see stats
Size matters
Did over 600 damage in one attack.By Hulk the Cornac Brawler level 25
6th Regrowth 123rd year of Ascendancy at 19:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Hulk the Cornac Brawler level 39
73rd Pyre 123rd year of Ascendancy at 21:12 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Hulk the Cornac Brawler level 50
3rd Pyre 124th year of Ascendancy at 01:12 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Hulk the Cornac Brawler level 31
75th Regrowth 123rd year of Ascendancy at 11:26 see stats
The Arena
Unlocked Arena mode.By Hulk the Cornac Brawler level 9
3rd Mirth 122nd year of Ascendancy at 06:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Hulk the Cornac Brawler level 31
75th Regrowth 123rd year of Ascendancy at 11:26 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Hulk the Cornac Brawler level 45
1st Haze 123rd year of Ascendancy at 06:51 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hulk the Cornac Brawler level 20
66th Dusk 122nd year of Ascendancy at 06:30 see stats
The Sun Still Shines
Aeryn survived the last battle.By Hulk the Cornac Brawler level 50
3rd Pyre 124th year of Ascendancy at 01:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By Hulk the Cornac Brawler level 50
43rd Regrowth 124th year of Ascendancy at 00:53 see stats
The secret city
Discovered the truth about mages.By Hulk the Cornac Brawler level 24
6th Decay 122nd year of Ascendancy at 10:22 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Hulk the Cornac Brawler level 50
78th Haze 123rd year of Ascendancy at 09:44 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Hulk the Cornac Brawler level 50
9th Decay 123rd year of Ascendancy at 06:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Hulk the Cornac Brawler level 20
65th Dusk 122nd year of Ascendancy at 07:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Hulk the Cornac Brawler level 30
30th Regrowth 123rd year of Ascendancy at 15:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hulk the Cornac Brawler level 20
49th Dusk 122nd year of Ascendancy at 07:37 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Hulk the Cornac Brawler level 36
57th Pyre 123rd year of Ascendancy at 06:41 see stats




































































































