Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Nyles Level Mod 1.3.1 Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Items Vault 1.3.0Donators/Buyers bonus! More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 30 / 78% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nidara the sick poison ivy at level 13 on the 70th Dusk 122nd year of Ascendancy at 03:05 4 / 2Killed by Ce'Nidara the sick poison ivy at level 13 on the 70th Dusk 122nd year of Ascendancy at 13:04 |
Primary Stats
| Strength | 106 (base 17) |
| Dexterity | 97 (base 57) |
| Constitution | 88 (base 60) |
| Magic | 73 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 77 (base 60) |
Resources
| Mana | 294/313 |
| Psi | 13/121 |
| Life | 1746/1766 |
| Positive | 7/27 |
| Stamina | 390/390 |
| Equilibrium | 81 |
| Healing Factor | 1 |
| Regeneration | 12.521170968132 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.3076830798903% |
| Spell | 0% |
| Global | +176.16921969587% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, animal/canine, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 77 |
| Crit Chance | 37% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 77 |
| Crit Chance | 42% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49.333333333333 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.6 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 84.85 (100%) |
| Defense | 42.083333333333 |
| Ranged Defense | 46.083333333333 |
| Fatigue | 0 |
| Physical Save | 70.878085711216 |
| Spell Save | 64.253085711215 |
| Mental Save | 61.2875 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 33% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
| Knockback Resistance | 0% |
| Stun Resistance | 62% |
| Poison Resistance | 19% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 176 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 195.96 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 76. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 567 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 354.86 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 72. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 296.92 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Retribution |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Charged Shield |
| talent | Stone Vines |
| talent | Weapon of Light |
| talent | Elemental Harmony |
| talent | Shielding |
| talent | Beyond the Flesh |
| talent | Shield of Light |
| talent | Kinetic Shield |
| talent | Weapon of Wrath |
| talent | Augmentation |
| talent | Skate |
| talent | Second Life |
| talent | Essence of Speed |
| talent | Righteous Strength |
| beneficial effect | The thrill of combat improves the target's maximum life by 3%, life regeneration by 10.37, and stamina regeneration by 2.07. Bloodbath |
| beneficial effect | The target's spellpower has been increased by 20. Spellsurge |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Increase light and physical damage by 53%. Righteous Strength |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 150. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed wretchling eyeball. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | hateful voratun greatsword of massacre (192% power, 4 apr) hateful voratun greatsword of massacre (192% power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 193% Range: 1.6x Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +7% Living Massive two-handed swords. Press to compare |
| On hands | Kindlehash (0 def, 2 armour) Kindlehash (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +1 Dex Changes damage: +9% light Grants telepathy: Humanoid/Orc Life regen: +1.90 Stamina each turn: +0.80 Maximum stamina: +21.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Light source | Bethitta BethittaCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +10% acid Changes damage: +6% acid Physical save: +20 (+5 eff.) Maximum stamina: +5.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. Press to compare |
| On feet | Deepssmasher the pair of voratun boots (0 def, 5 armour) Deepssmasher the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Wil / +4 Cun / +4 Con Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +5% mind Physical save: +21 (+5 eff.) Mental save: +23 (+6 eff.) Silence immunity: +33% Confusion immunity: +40% Stun/Freeze immunity: +32% Hate when firing a critical mind attack: +1.00 Spellpower: +6 (+2 eff.) Mental crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Tool | Bimnir (dig speed 16 turns) Bimnir (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +1 Cun / +2 Str Changes resistances: +3% nature / +8% physical Grants telepathy: Demon/Minor Demon/Major Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Unrigund the stralite ring Unrigund the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Fatigue: -5% Changes stats: +7 Str / +7 Con Changes resistances: +7% nature / +9% blight Changes damage: +9% arcane Maximum encumbrance: +28 Spell save: +25 (+6 eff.) Poison immunity: +19% Disease immunity: +21% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Damage Shield penetration: +30% Rings can have magical properties. Press to compare |
| On fingers | Aloneg the gold ring Aloneg the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +2 Str / +5 Dex / +5 Con Changes resistances: +26% light Changes damage: +13% light Spell save: +13 (+3 eff.) Only die when reaching: -40.00 life Maximum stamina: +24.00 Rings can have magical properties. Press to compare |
| Around neck | gold amulet 'Duathelgrinder' gold amulet 'Duathelgrinder'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Cun / +7 Mag Changes damage: +3% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.12 Amulets can have magical properties. Press to compare |
| In main hand | Obliterator (171% power, 10 apr) Obliterator (171% power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. Press to compare |
| Around waist | Shimmerkiss the hardened leather belt Shimmerkiss the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 8 lightning Changes resistances: +3% lightning Changes damage: +3% lightning Physical save: +10 (+2 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. Press to compare |
| In off hand | voratun shield of earthen fury (12 def, 12 armour, 100% power, 215 block) voratun shield of earthen fury (12 def, 12 armour, 100% power, 215 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 191% Range: 1.2x Uses stat: 108% Wil Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +215 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +12 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +15% physical Talent granted: +5 Block Handheld deflection devices. Press to compare |
| Cloak | Lorurefang (12 def, 0 armour) Lorurefang (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +5 Str / +5 Dex / +4 Con Changes resistances penetration: +13% arcane Changes damage: +14% arcane Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.40 Technique / Combat training Critical mult.: +26.00% Physical save: +10 (+2 eff.) Spell save: -19 (-5 eff.) Mental save: +9 (+2 eff.) Stamina each turn: +1.00 Mana each turn: -0.38 Psi when hit: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +74.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +5% Mindpower: +4 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Yvadaletha the voratun mail armour (5 def, 10 armour) Yvadaletha the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 11 light Changes stats: +8 Cun / +11 Wil Changes resistances: +24% lightning / +3% light / +30% blight / +12% cold / +26% darkness Changes damage: +6% acid Spell save: +25 (+6 eff.) Mental save: +20 (+5 eff.) Light radius: +2 A suit of armour made of mail. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 11 turns, die at -310)heroism infusion (+5 for 11 turns, die at -310) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. While Heroism is active, you will only die when reaching -310 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (787% speed; 5 turns) movement infusion of the duelist (787% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (998% regen over 10 turns; 50 instant mana) manasurge rune of the psychic (998% regen over 10 turns; 50 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 998% over 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 527 for 4 turns) shielding rune of the sneak (absorb 527 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
teleportation rune of the psychic (range 137) teleportation rune of the psychic (range 137)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 137 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
Rune of the Rift (434.00 temporal damage, removed from time 4 turns) Rune of the Rift (434.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 434.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. mule's gold ring of light (+26%)mule's gold ring of light (+26%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +26% light Changes damage: +13% light Maximum encumbrance: +23 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Belywen' (144% power, 5 apr, darkness element)elven-wood starstaff 'Belywen' (144% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 145% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 physical When wielded/worn: Armour penetration: +6 Physical crit. chance: +9.0% Armour: +10 Defense: +8 (+3 eff.) Fatigue: -2% Changes resistances: +9% darkness / +8% temporal Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +2 Ward +1 Command Staff Critical mult.: +17.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Defense after a teleport: +19 Resist all after a teleport: +17% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +14 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Lightqueller (142% power, 2 apr)Lightqueller (142% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 142% Range: 1.5x Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 21% chance to disease Damage (Melee): +7 blight When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +3% light Changes resistances penetration: +15% light Changes damage: +3% blight Massive two-handed battleaxes. Press to compare |
Colaryem (171% power, 12 apr) Colaryem (171% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 171% Range: 1.6x Uses stat: 140% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. Press to compare |
This item will automatically be transmogrified when you leave the level. Galeblack (148% power, 4 apr)Galeblack (148% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 148% Range: 1.4x Uses stat: 108% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Armour penetration: +2 Fatigue: -2% Effects on melee hit: * 15% chance to daze Changes stats: +3 Str Maximum life: +20.00 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of massacre (146% power, 7 apr)balanced dwarven-steel dagger of massacre (146% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 147% Range: 1.3x Uses stats: 48% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +24% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of erosion (135% power, 7 apr)dwarven-steel dagger of erosion (135% power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 135% Range: 1.3x Uses stats: 48% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 nature / +7 temporal Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of massacre (147% power, 7 apr)dwarven-steel dagger of massacre (147% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 147% Range: 1.3x Uses stats: 48% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Tulomas the Lustrecutter (2 def, 0 armour)Tulomas the Lustrecutter (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 light Changes resistances: +21% darkness / +3% mind Changes resistances penetration: +15% light Changes damage: +14% darkness / +3% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of spell shielding (2 def, 4 armour)spiked cured leather armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Changes resistances: +7% arcane Spell save: +10 (+2 eff.) A suit of armour made of leather. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
This item will automatically be transmogrified when you leave the level. Gleampall the hardened leather beltGleampall the hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes stats: +5 Mag / +4 Wil Changes damage: +6% light Spell crit. chance: +5% Light radius: +2 A belt that goes around your waist. Press to compare |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." Press to compare |
This item will automatically be transmogrified when you leave the level. Cyramira (0 def, 3 armour)Cyramira (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +3 Fatigue: +1% Changes stats: +4 Cun / +3 Con Changes resistances penetration: +15% temporal Physical save: +16 (+4 eff.) Mental save: +19 (+5 eff.) Only die when reaching: -20.00 life Maximum life: +10.00 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Aletta's Diadem (0 def, 0 armour)Aletta's Diadem (0 def, 0 armour) Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 113.81 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (31% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? Press to compare |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 6/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
338 alchemist agate 338 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Adarawe the alchemist's lamp Adarawe the alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Mag Critical mult.: +5.00% Spellpower: +10 (+3 eff.) Light radius: +5 Heals friendly targets nearby when you use a nature summon: +30 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. yew wand of firewall [power 157] (6 cooldown)yew wand of firewall [power 157] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 157 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Krol'tar the Ogre Adventurer level 10
34th Dusk 122nd year of Ascendancy at 00:03 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Krol'tar the Ogre Adventurer level 20
7th Decay 122nd year of Ascendancy at 13:02 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Krol'tar the Ogre Adventurer level 24
4th Allure 123rd year of Ascendancy at 05:37 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krol'tar the Ogre Adventurer level 22
9th Decay 122nd year of Ascendancy at 12:05 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Krol'tar the Ogre Adventurer level 10
34th Dusk 122nd year of Ascendancy at 00:01 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Krol'tar the Ogre Adventurer level 20
6th Decay 122nd year of Ascendancy at 16:46 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Krol'tar the Ogre Adventurer level 30
14th Regrowth 123rd year of Ascendancy at 05:47 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Krol'tar the Ogre Adventurer level 15
10th Haze 122nd year of Ascendancy at 04:19 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Krol'tar the Ogre Adventurer level 29
1st Regrowth 123rd year of Ascendancy at 20:26 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Krol'tar the Ogre Adventurer level 23
3rd Allure 123rd year of Ascendancy at 07:28 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Krol'tar the Ogre Adventurer level 23
2nd Allure 123rd year of Ascendancy at 18:20 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Krol'tar the Ogre Adventurer level 21
7th Decay 122nd year of Ascendancy at 15:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Krol'tar the Ogre Adventurer level 9
17th Dusk 122nd year of Ascendancy at 14:44 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Krol'tar the Ogre Adventurer level 9
18th Dusk 122nd year of Ascendancy at 18:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Krol'tar the Ogre Adventurer level 26
5th Allure 123rd year of Ascendancy at 11:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Krol'tar the Ogre Adventurer level 17
77th Haze 122nd year of Ascendancy at 18:32 see stats
Log
Krol'tar wears (replacing Obliterator (171% power, 10 apr)): Colaryem (171% power, 12 apr).
Krol'tar deactivates Beyond the Flesh.
Krol'tar slows down.
Krol'tar activates Beyond the Flesh.
Krol'tar wears (replacing Colaryem (171% power, 12 apr)): Obliterator (171% power, 10 apr).
Krol'tar deactivates Beyond the Flesh.
Krol'tar activates Beyond the Flesh.
The dark tendrils dissipate.
Krol'tar deactivates Skate.
Krol'tar deactivates Augmentation.
Krol'tar deactivates Elemental Harmony.
Krol'tar no longer revels in blood quite so much.
Krol'tar deactivates Weapon of Wrath.
Krol'tar deactivates Righteous Strength.
Krol'tar deactivates Second Life.
Krol'tar deactivates Charged Shield.
Krol'tar deactivates Essence of Speed.
Krol'tar deactivates Retribution.
Krol'tar deactivates Shield of Light.
Krol'tar deactivates Chant of Fortitude.
Krol'tar deactivates Shielding.
Krol'tar deactivates Beyond the Flesh.
Krol'tar deactivates Kinetic Shield.
Krol'tar stops shining.
Krol'tar deactivates Stone Vines.
Krol'tar deactivates Weapon of Light.
Krol'tar deactivates Arcane Shield.
Krol'tar is no longer surging arcane power.
