











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Half-Cost Category Mastery 1.3.1 More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 38 / 42% |
| Size | huge |
| Lifes / Deaths | Killed by Bethotira the thief at level 9 on the 37th Profit 122nd year of Ascendancy at 01:34 12 / 4Killed by Xaniyama the grey mold at level 10 on the 10th Wealth 122nd year of Ascendancy at 15:36 Killed by Yvekira the thief at level 12 on the 15th Wealth 122nd year of Ascendancy at 02:48 Killed by skeleton mage at level 19 on the 36th Dearth 122nd year of Ascendancy at 18:54 |
Primary Stats
| Strength | 162 (base 60) |
| Dexterity | 82 (base 47) |
| Constitution | 53 (base 24) |
| Magic | 89 (base 60) |
| Willpower | 77 (base 60) |
| Cunning | 49 (base 12) |
Resources
| Mana | 297/297 |
| Equilibrium | 35 |
| Vim | 193/193 |
| Life | 1891/1891 |
| Stamina | 304/304 |
| Healing Factor | 1.5152376681615 |
| Regeneration | 53.981805423488 |
Speed
| Mental | +15.515873015876% |
| Attack | 0% |
| Movement | +59.87589761356% |
| Spell | 0% |
| Global | +152.14285714286% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 42.685329737169 |
| See Invisible | 42.685329737169 |
Offense: Mainhand
| Damage | 290 |
| Accuracy | 93 |
| Crit Chance | 69% |
| APR | 43 |
| Speed | 0.87 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Physical | +12% |
| Mind | +6% |
| All | 0% |
| Lightning | +33% |
| Light | +24% |
| Temporal | +6% |
| Darkness | +15% |
| Fire | +23% |
| Nature | +9% |
Offense: Damage Penetration
| Lightning | +56% |
| Darkness | +35% |
| Arcane | +15% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 199.77376751149 (100%) |
| Defense | 57 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 122 |
| Spell Save | 119 |
| Mental Save | 121 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 54%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 56%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 42%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 38%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.3 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 116 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.3 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Shadow magic | 2.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.80 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 10.40 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Spell / Temporal | 4.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 2.90 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 3.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Earthen vines | 10.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Eldritch stone | 3.80 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.80 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 2.90 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 10.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Gladiator | 1.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Feedback | 6.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 2.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 5.22 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 4.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Shattered Mind |
| talent | Tale of Destruction |
| talent | Thunderstorm |
| talent | Stone Vines |
| talent | Tempest |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Battle Frenzy |
| talent | Hurricane |
| talent | Daunting Presence |
| talent | Insidious Poison |
| talent | Elemental Harmony |
| talent | Essence of Speed |
| talent | Shield Wall |
| talent | Numbing Poison |
| talent | Apply Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed hummerhorn wing. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Elolaith' (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 58% * 20 arcane resource burn Changes resistances: +6% cold Hate when firing a critical mind attack: +1.00 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 3.6 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+1 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 123, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 272.55 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Bogfurnace the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +14 Dex / +11 Mag Changes resistances: +11% fire / +11% cold Changes resistances penetration: +25% nature Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shadeidol of the Blightspawn (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Damage (Melee): 15 light Effects when hit in melee: * 24% chance to reduce strength, dexterity, and constitution by 25 * 44% chance to reduce damage dealt by 25% Damage when hit (Melee): 8 nature Changes stats: +4 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun Changes resistances: +14% light Changes damage: +9% light / +9% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +12 (+2 eff.) Maximum mana: +60.00 Spell crit. chance: +18% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Velileta the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +1 Cun Changes resistances: +9% acid / +12% physical / +6% light / +6% darkness Changes damage: +12% physical Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| On fingers | DuathelguileCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Cun Changes resistances: +12% acid / +15% temporal Changes resistances penetration: +25% darkness Changes damage: +6% temporal Rings can have magical properties. |
| Around neck | stralite amulet 'Murkvault'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances: +17% fire / +12% darkness / +14% cold Changes resistances penetration: +10% arcane Talent masteries: +0.32 Cunning / Ambush +0.32 Technique / Combat training Physical save: +22 (+3 eff.) Spell save: +22 (+3 eff.) Mental save: +21 (+3 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Amulets can have magical properties. |
| In main hand | Porerin (166% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 166% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +19 light Damage (radius 1) on hit: +16 arcane Damage against: +27% Undead When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +5% arcane Changes damage: +15% blight Mana each turn: +0.08 Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.27 Damage Shield penetration: +20% One-handed war axes. |
| Around waist | rough leather belt 'Glarewalker'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +9% light / +3% cold Maximum encumbrance: +22 Light radius: +2 A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 100% power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Cloak | Gimiba (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +2 Defense: +1 (+0 eff.) Changes stats: +3 Str / +3 Dex / +1 Con Critical mult.: +10.00% Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Morbusnull (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Str / +9 Wil / +9 Cun / +7 Con Changes resistances: +12% fire / +12% mind / +3% temporal Changes resistances penetration: +5% nature Changes damage: +6% mind Spell save: +9 (+2 eff.) Mental save: +25 (+3 eff.) Life regen: +11.00 Maximum life: +148.00 Healing mod.: +19% A suit of armour made of metal plates. |
Inventory
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+4 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 819 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
166 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns) =digger=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By Bahar the Dwarf Adventurer level 36
20th Shortage 122nd year of Ascendancy at 22:26 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bahar the Dwarf Adventurer level 9
26th Voratun 122nd year of Ascendancy at 19:55 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Bahar the Dwarf Adventurer level 33
19th Shortage 122nd year of Ascendancy at 04:18 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Bahar the Dwarf Adventurer level 24
11st Shortage 122nd year of Ascendancy at 09:28 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bahar the Dwarf Adventurer level 38
28th Shortage 122nd year of Ascendancy at 07:25 see stats
Is that how it feels to be an escort quest?! (Madness (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bahar the Dwarf Adventurer level 37
23rd Shortage 122nd year of Ascendancy at 17:50 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Bahar the Dwarf Adventurer level 10
9th Wealth 122nd year of Ascendancy at 17:28 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Bahar the Dwarf Adventurer level 20
37th Dearth 122nd year of Ascendancy at 05:47 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Bahar the Dwarf Adventurer level 30
15th Shortage 122nd year of Ascendancy at 12:01 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bahar the Dwarf Adventurer level 17
26th Dearth 122nd year of Ascendancy at 21:43 see stats
Savior of the damsels in distress (Madness (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bahar the Dwarf Adventurer level 30
16th Shortage 122nd year of Ascendancy at 03:14 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Bahar the Dwarf Adventurer level 31
17th Shortage 122nd year of Ascendancy at 21:21 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Bahar the Dwarf Adventurer level 25
12nd Shortage 122nd year of Ascendancy at 13:32 see stats
Squadmate (Madness (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bahar the Dwarf Adventurer level 5
18th Voratun 122nd year of Ascendancy at 21:57 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Bahar the Dwarf Adventurer level 9
35th Profit 122nd year of Ascendancy at 10:51 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Bahar the Dwarf Adventurer level 21
41st Dearth 122nd year of Ascendancy at 03:40 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Bahar the Dwarf Adventurer level 22
4th Loss 122nd year of Ascendancy at 14:48 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Bahar the Dwarf Adventurer level 14
20th Wealth 122nd year of Ascendancy at 15:01 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bahar the Dwarf Adventurer level 35
20th Shortage 122nd year of Ascendancy at 15:23 see stats
Log
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 29th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 30th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 1st Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 2nd Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Bahar deactivates Fiery Hands.
Bahar deactivates Elemental Harmony.
Bahar deactivates Shock Hands.
Bahar deactivates Tale of Destruction.
Bahar deactivates Feather Wind.
Bahar deactivates Daunting Presence.
Bahar deactivates Shield Wall.
Bahar deactivates Numbing Poison.
Bahar deactivates Hurricane.
Bahar deactivates Shattered Mind.
Bahar deactivates Battle Frenzy.
Bahar deactivates Insidious Poison.
Bahar deactivates Apply Poison.
Bahar deactivates Stone Vines.
Bahar deactivates Tempest.
Bahar deactivates Thunderstorm.
The furious lightning storm around Bahar calms down and disappears.
Bahar deactivates Essence of Speed.





























































































































