fasdfds the level 1 Krog Wyrmic by terenn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
Harbinger 1.5.6
Zephyr 1.5.8
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceKrog
ClassWyrmic
Level / Exp1 / 6%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength19 (base 15)
Dexterity9 (base 10)
Constitution13 (base 11)
Magic8 (base 10)
Willpower15 (base 13)
Cunning10 (base 10)

Resources

Life122/122
Equilibrium0
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy13
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save15
Spell Save12
Mental Save12

Defense: Resistances

Cold+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: hostile spotted to the south (green jelly)).


Fasdfds picks up (b.):
spiked iron plate armour (3 def, 7 armour).

Fasdfds shrugs off the effect 'Poison'!
Green jelly hits fasdfds for 1 nature damage.

fasdfds misses Green jelly.
Green jelly misses fasdfds.

Fasdfds uses Ice Claw.

fasdfds hits Green jelly for 63 cold damage.
fasdfds killed Green jelly!

You pickup 0.55 gold pieces.


Resting starts...

Talent Ice Claw is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Fasdfds picks up (e.):
ametrine.
You pickup 0.80 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the west (yaech hunter)).