





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 21 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 45 (base 29) |
| Dexterity | 24 (base 17) |
| Constitution | 26 (base 18) |
| Magic | 24 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 20 (base 16) |
Resources
| Life | 455/455 |
| Hate | 100/100 |
| Vim | 140/140 |
| Healing Factor | 0.62244897959184 |
| Regeneration | 1.2448979591837 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 54 |
| Crit Chance | 8% |
| APR | 13 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 54 |
| Crit Chance | 10% |
| APR | 13 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 4% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | -54% |
| Physical | -36% |
| Arcane | -49% |
| Fire | -57% |
| All | -60% |
Offense: Damage Penetration
| Fire | +12% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 8 |
| Physical Save | 33 |
| Spell Save | 22 |
| Mental Save | 14 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 15%(100%) |
| Cold | + 11%(100%) |
| All | + 4%(100%) |
| Darkness | + 10%(100%) |
| Lightning | + 32%(100%) |
| Mind | + 16%(100%) |
| Fire | + 22%(100%) |
| Nature | + 9%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 24% |
| Poison Resistance | 11% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Tool | focusing ash totem of healing [power 188] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's copper ring of aether (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +11% arcane Changes damage: +11% arcane Rings can have magical properties. |
| On fingers | titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
| On fingers | treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +7 (+3 eff.) Changes resistances: +5% nature / +5% blight Poison immunity: +11% Disease immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | AshnightCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +27% fire / +7% cold Changes resistances penetration: +10% mind Changes damage: +6% temporal / +3% fire A belt that goes around your waist. |
| Main armor | Eclipseward the reinforced leather armour (23 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +7 Defense: +23 (+9 eff.) Fatigue: +8% Damage (Melee): 25 acid / 25 fire Damage when hit (Melee): 22 acid / 25 fire Changes stats: +9 Str / +7 Dex Changes resistances: +28% acid / +42% fire / +6% darkness Physical save: +10 (+5 eff.) Only die when reaching: -80.00 life A suit of armour made of leather. |
| In off hand | Glawe the stralite longsword (34.5-48.3 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +58 fire When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +12% fire Changes damage: +24% physical Only die when reaching: -60.00 life Global speed: +5% Sharp, long, and deadly. |
| In main hand | Bethodhebeth (36-50.4 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+4 eff.) Changes resistances: +6% acid / +12% mind / +6% lightning Changes resistances penetration: +5% mind Spell save: +9 (+5 eff.) Disarm immunity: +24% Blunt and deadly. |
Inventory
Newly picked uprune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 |
gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 |
Newly picked upgold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 |
elven-wood magestaffRequires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Weapon Damage: PHYSICAL |
stralite maceRequires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
slimy mindstarRequires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Weapon Damage: NATURE SLOW |
Newly picked upreinforced leather sling Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, fire |
quiver of elven-wood arrowsRequires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Accuracy bonus: +0.3% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Newly picked updwarven-steel gauntlets Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
elm totem of healing [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You gain 1.71 gold from the transmogrification of resilient cashmere cloak of Eldoral (2 def, 0 armour).
You gain 3.43 gold from the transmogrification of radiant reinforced leather armour (12 def, 7 armour).
You gain 12.50 gold from the transmogrification of Robe of Force (12 def, 8 armour).
You gain 5.00 gold from the transmogrification of Quiver of Domination (20/20, 24-33.6 power, 8 apr).
You gain 4.00 gold from the transmogrification of penetrating elven-wood longbow.
You gain 19.54 gold from the transmogrification of steel greatmaul 'Layoyakira' (26.5-39.75 power, 2 apr).
You gain 7.53 gold from the transmogrification of magewarrior's short elven-wood vilestaff (25-30 power, 5 apr, fire element).
You gain 15.00 gold from the transmogrification of Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element).
You gain 1.91 gold from the transmogrification of blink rune (range 4; phase 18; cd 14).
There is a next level here (press '' or right click to use).
Character control switched to Henry Baxter.
Character control switched to worm that walks (servant of Henry Baxter).
Saving game...
Saving done.
There is a previous level here (press '' or right click to use).
Character control switched to Henry Baxter.
Character control switched to worm that walks (servant of Henry Baxter).
Saving game...
Saving done.
There is a next level here (press '' or right click to use).
Character control switched to Henry Baxter.
Character control switched to worm that walks (servant of Henry Baxter).
Saving game...
Saving done.
There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Worm that walks (servant of Henry Baxter) deactivates Worm that Walks Link.
Worm that walks (servant of Henry Baxter) deactivates Ruin.













































