OvErMiNd the level 8 Higher Adventurer by OvErMiNd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHigher
ClassAdventurer
Level / Exp8 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity16 (base 15)
Constitution16 (base 16)
Magic16 (base 15)
Willpower17 (base 16)
Cunning15 (base 15)

Resources

Life382/382
Stamina138/138
Healing Factor1
Regeneration2.33

Speed

Mental+5.35%
Attack+5.35%
Movement+33%
Spell+5.35%
Global+101.95%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy20
Crit Chance15%
APR2
Speed0.95

Offense: Offhand

Damage8
Accuracy20
Crit Chance16%
APR5
Speed0.95

Offense: Spell

Spellpower43.333333333333
Crit Chance13%
Speed0.94921689606075

Offense: Mind

Mindpower43.966666666667
Crit Chance13%
Speed0.94921689606075

Defense: Base

Armour (hardiness)18.1 (30%)
Defense18.2
Ranged Defense18.2
Fatigue6
Physical Save11.55
Spell Save11.55
Mental Save11.2

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
2/5
0/5
0/5
0/5
Technique / Dual techniques1.00
2/5
0/5
0/5
0/5
Technique / Dual weapons1.00
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
2/5
0/5
0/5
0/5
Technique / Thuggery1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log


You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (21/21, 111% power, 1 apr).
You gain 0.10 gold from the melting of
quiver of elm arrows (17/17, 114% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (4 def, 2 armour, 18 block).
You gain 0.25 gold from the melting of
rough leather gloves (0 def, 1 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (98% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
elm starstaff (100% power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (102% power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (114% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (100% power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (600% regen over 10 turns; 30 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.