Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 50 / 85% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 110 (base 60) |
| Dexterity | 76 (base 34) |
| Constitution | 74 (base 20) |
| Magic | 103 (base 60) |
| Willpower | 52 (base 10) |
| Cunning | 120 (base 60) |
Resources
| Life | 1924/1924 |
| Stamina | 364/364 |
| Vim | 112/155 |
| Healing Factor | 1.5834426229508 |
| Regeneration | 20.347237704918 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 14 |
| Lite | 15 |
| Infravision | 21 |
| See Stealth | 71.972855452493 |
| See Invisible | 117.97285545249 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 354 |
| Accuracy | 74 |
| Crit Chance | 97% |
| APR | 37 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 101.92597166838 (98.681318681319%) |
| Defense | 56 |
| Ranged Defense | 59 |
| Fatigue | 7 |
| Physical Save | 77 |
| Spell Save | 54 |
| Mental Save | 74 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 61% |
| Confusion Resistance | 50% |
| Disarm Resistance | 66% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 615 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 9 turns. While Heroism is active, you will only die when reaching -629 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.64 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Eternal Suffering |
| talent | Abyssal Shield |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Precise Strikes |
| talent | Elemental Discord |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
Quests
You successfully escorted the lost anorithil to the recall portal on level 15 of Infinite Dungeon. Escort: lost anorithil (level 15 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 22 of Infinite Dungeon. Escort: lost anorithil (level 22 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 27 of Infinite Dungeon. Escort: lost anorithil (level 27 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 28 of Infinite Dungeon. Escort: lost anorithil (level 28 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
Escort the lost sun paladin to the recall portal on level 38 of Infinite Dungeon. Escort: lost sun paladin (level 38 of Infinite Dungeon) | active |
You successfully escorted the repented thief to the recall portal on level 7 of Infinite Dungeon. Escort: repented thief (level 7 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 26 of Infinite Dungeon. Escort: temporal explorer (level 26 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 35 of Infinite Dungeon. Escort: temporal explorer (level 35 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 16 of Infinite Dungeon. Escort: worried loremaster (level 16 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 69% of the way to your next Rank. You have killed: 140 Uniques 40 Bosses 31 Elite Bosses 6 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11)You completed the challenge and received: Random Artifact: Cuthiregorach | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19)You completed the challenge and received: Random Artifact: Kilnspiker (107% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: Random Artifact: Ivivea (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31)You completed the challenge and received: Random Artifact: Venomgrinder (129% power, 4 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 34)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 37)0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 14)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 30)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 29) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33) | failed |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 9)Turns left: -1 | failed |
Leave the level in less than 222 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (222) (Level 13)Turns left: -1 | failed |
Leave the level in less than 24 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (24) (Level 8)Turns left: -1 | failed |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 12)Turns left: 47 You completed the challenge and received: Random Artifact: Ivolenor (4 def, 9 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Gloritira the Skyswift (0 def, 8 armour) Gloritira the Skyswift (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +8 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Str / +3 Dex / +7 Cun / +9 Con Changes resistances: +11% acid / +10% fire / +15% lightning / +10% cold Changes resistances penetration: +5% lightning Changes damage: +6% lightning / +7% physical Grants telepathy: Dragon Physical save: +19 (+4 eff.) Mental save: +19 (+5 eff.) Light radius: +1 See invisible: +18 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | Porathra the dwarven lantern Porathra the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Defense: +38 (+11 eff.) Damage when hit (Melee): 8 acid / 12 blight Changes stats: +9 Wil / +5 Con Changes resistances: +13% blight Changes resistances penetration: +15% temporal Critical mult.: +18.00% Physical save: +56 (+12 eff.) Spell save: +59 (+16 eff.) Mental save: +56 (+13 eff.) Blindness immunity: +50% Confusion immunity: +22% Life regen: +5.30 Mana each turn: +0.16 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +7 See stealth: +22 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 62 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Dawnbait' (9 def, 22 armour) dwarven-steel helm 'Dawnbait' (9 def, 22 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +22 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 4 light Changes stats: +12 Str / +13 Dex / +4 Wil / +4 Cun Changes resistances: +13% light / +13% darkness Changes damage: +6% light / +9% lightning Mental save: +10 (+3 eff.) Stamina each turn: +0.40 Light radius: +2 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Aduwe the iron pickaxe (dig speed 5 turns) Aduwe the iron pickaxe (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +3 Wil Changes resistances: +12% fire / +12% darkness / +12% mind Changes damage: +7% mind / +7% fire Mental save: +26 (+7 eff.) Equilibrium when hit: +0.04 Mindpower: +10 (+4 eff.) Mental crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Bleaksting' steel ring 'Bleaksting'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 darkness Changes resistances: +28% fire Changes resistances penetration: +25% physical Changes damage: +6% temporal / +3% physical / +14% fire Critical mult.: +6.00% Mental save: +8 (+2 eff.) Confusion immunity: +28% Stun/Freeze immunity: +27% Life regen: +1.40 Rings can have magical properties. |
| On fingers | Glowsmash the stralite ring Glowsmash the stralite ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Fatigue: -4% Effects on melee hit: * 32% chance to blind Changes stats: +3 Str / +9 Dex / +22 Mag / +8 Wil / +23 Cun Changes resistances penetration: +10% nature / +26% light Changes damage: +3% nature Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +44% Life regen: +4.60 Maximum life: +88.00 Spellpower: +35 (+8 eff.) Light radius: +2 Healing mod.: +19% Rings can have magical properties. |
| Around waist | hardened leather belt 'Glowstoker' hardened leather belt 'Glowstoker'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light / 4 temporal Changes stats: +5 Mag / +5 Wil Changes resistances: +3% acid Changes resistances penetration: +15% light Changes damage: +12% light / +3% acid Stealth bonus: +10 Physical save: +10 (+2 eff.) Maximum life: +77.00 Maximum mana: +53.00 Maximum stamina: +42.00 Maximum hate: +15.00 Maximum psi: +31.00 Maximum vim: +21.00 Maximum pos.energy: +20.00 Maximum neg.energy: +25.00 Spell crit. chance: +5% Mindpower: +7 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
| In main hand | Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 60% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | hardened leather gloves 'Glaretrencher' (0 def, 2 armour) hardened leather gloves 'Glaretrencher' (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Effects on melee hit: * 30% chance to blind Damage (Melee): 9 nature Changes stats: +8 Str / +4 Dex / +8 Wil / +10 Con Changes resistances: +7% nature Changes resistances penetration: +10% light Changes damage: +6% nature / +12% fire Talent mastery: +0.40 Technique / Grappling Critical mult.: +8.00% Disarm immunity: +66% Spell crit. chance: +10% Mental crit. chance: +11% Light radius: +2 When used to modify unarmed attacks: Power: 123% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disarm (20% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Burst (radius 2) on crit: +10 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dazzlebreak the stralite plate armour (7 def, 22 armour) Dazzlebreak the stralite plate armour (7 def, 22 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+3 eff.) Fatigue: +18% Effects on melee hit: * 20% chance to disease Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 11 acid / 15 fire / 24 light Changes stats: +5 Wil Changes resistances: +25% acid / +9% physical / +22% darkness / +28% blight / +46% cold / +3% light / +22% fire Changes resistances penetration: +10% darkness Changes damage: +12% light / +6% blight Physical save: +30 (+6 eff.) Light radius: +1 A suit of armour made of metal plates. |
| Cloak | Mucusmonster (2 def, 0 armour) Mucusmonster (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +8 Str / +4 Dex / +4 Mag / +4 Cun / +8 Con Changes damage: +9% nature Talent mastery: +0.30 Technique / Combat training Physical save: +10 (+2 eff.) Spell save: -9 (-3 eff.) Stamina each turn: +0.70 Mana each turn: -0.40 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +61.00 Maximum mana: +40.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nerudalaith the Dimsweep Nerudalaith the DimsweepInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +9 Dex / +14 Cun / +17 Con Changes resistances: +15% darkness Changes resistances penetration: +10% acid Changes damage: +9% acid / +12% darkness Talent mastery: +0.34 Corruption / Demonic strength Blindness immunity: +59% Life regen: +1.30 Stamina each turn: +1.20 Infravision radius: +18 Sight radius: +4 See invisible: +25 Movement speed: +10% Amulets can have magical properties. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Roguelike) (Uniques)
Killed a Bringer of Doom.By Yay the Cornac Doombringer level 36
31st Dusk 122nd year of Ascendancy at 11:01 see stats
Dragon's Greed (Roguelike) (Uniques)
Amassed 8000 gold pieces.By Yay the Cornac Doombringer level 35
28th Dusk 122nd year of Ascendancy at 10:16 see stats
Exterminator (Roguelike) (Uniques)
Killed 1000 creatures.By Yay the Cornac Doombringer level 30
7th Dusk 122nd year of Ascendancy at 20:05 see stats
Fear me not! (Roguelike) (Uniques)
Survived the Fearscape!By Yay the Cornac Doombringer level 23
3rd Flare 122nd year of Ascendancy at 23:33 see stats
Infinite x10 (Roguelike) (Uniques)
Got to level 10 of the infinite dungeon.By Yay the Cornac Doombringer level 23
3rd Summertide 122nd year of Ascendancy at 19:58 see stats
Infinite x20 (Roguelike) (Uniques)
Got to level 20 of the infinite dungeon.By Yay the Cornac Doombringer level 31
13rd Dusk 122nd year of Ascendancy at 13:58 see stats
Infinite x30 (Roguelike) (Uniques)
Got to level 30 of the infinite dungeon.By Yay the Cornac Doombringer level 38
36th Dusk 122nd year of Ascendancy at 23:57 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Yay the Cornac Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 15:56 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Yay the Cornac Doombringer level 20
3rd Summertide 122nd year of Ascendancy at 04:16 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By Yay the Cornac Doombringer level 30
7th Dusk 122nd year of Ascendancy at 09:27 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By Yay the Cornac Doombringer level 40
39th Dusk 122nd year of Ascendancy at 18:29 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By Yay the Cornac Doombringer level 50
50th Dusk 122nd year of Ascendancy at 02:57 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By Yay the Cornac Doombringer level 31
9th Dusk 122nd year of Ascendancy at 16:16 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By Yay the Cornac Doombringer level 23
4th Flare 122nd year of Ascendancy at 03:32 see stats
The Restless Dead (Roguelike) (Uniques)
Disturbed an old battlefield and survived the consequences.By Yay the Cornac Doombringer level 29
5th Dusk 122nd year of Ascendancy at 19:34 see stats
The bigger the better! (Roguelike) (Uniques)
Did over 3000 damage in one attack.By Yay the Cornac Doombringer level 38
35th Dusk 122nd year of Ascendancy at 13:14 see stats
Treasure Hoarder (Roguelike) (Uniques)
Amassed 3000 gold pieces.By Yay the Cornac Doombringer level 29
5th Dusk 122nd year of Ascendancy at 20:55 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By Yay the Cornac Doombringer level 23
6th Flare 122nd year of Ascendancy at 11:33 see stats
Log
You gain 12.14 gold from the transmogrification of heroic drakeskin leather gloves of regeneration (0 def, 7 armour).
You gain 6.54 gold from the transmogrification of shadow elven-silk cloak of protection (3 def, 0 armour).
You gain 7.72 gold from the transmogrification of elven-silk robe of Angolwen (5 def, 0 armour).
You gain 3.75 gold from the transmogrification of drakeskin leather sling of recursion.
You gain 2.50 gold from the transmogrification of voratun waraxe of projection (150% power, 6 apr).
You gain 4.40 gold from the transmogrification of slime-covered voratun waraxe of erosion (150% power, 6 apr).
You gain 5.05 gold from the transmogrification of blazebringer's voratun waraxe (150% power, 6 apr).
You gain 7.66 gold from the transmogrification of truestriking orite trident of daylight (146% power, 13 apr).
You gain 4.64 gold from the transmogrification of insidious orite trident of purging (148% power, 13 apr).
You gain 5.64 gold from the transmogrification of voratun greatmaul of ruin (179% power, 4 apr).
You gain 2.34 gold from the transmogrification of acidic stralite greatmaul (167% power, 3 apr).
You gain 6.69 gold from the transmogrification of surging dragonbone magestaff of fate (136% power, 6 apr, arcane element).
You gain 3.97 gold from the transmogrification of mindweaver's voratun amulet of willpower (+6).
You gain 2.20 gold from the transmogrification of lightning rune (300 lightning damage).
You gain 1.08 gold from the transmogrification of teleportation rune of the psychic (range 110).
You gain 2.20 gold from the transmogrification of phase door rune (range 9; power 25; dur 5).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ce'Negana, the lost sun paladin says: 'The portal is still far away, to the south.'
Yay deactivates Abyssal Shield.
Yay deactivates Eternal Suffering.
Yay deactivates Flame of Urh'Rok.
Yay's Flame of Urh'Rok has been deactivated!
Yay deactivates Horrifying Blows.
Yay's Horrifying Blows has been deactivated!
Yay deactivates Share the Pain.
Yay deactivates Elemental Discord.
Yay deactivates Precise Strikes.
Yay's Precise Strikes has been deactivated!
