







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 6 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 64th Dusk 122nd year of Ascendancy at 11:03 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 16 (base 15) |
| Constitution | 12 (base 10) |
| Magic | 30 (base 28) |
| Willpower | 19 (base 12) |
| Cunning | 11 (base 10) |
Resources
| Life | -8/196 |
| Paradox | 328 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 10.317352267267 |
Speed
| Mental | -6.6613381477509E-14% |
| Attack | -6.6613381477509E-14% |
| Movement | -2.2204460492503E-14% |
| Spell | -6.6613381477509E-14% |
| Global | +120.40561652621% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 30 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +9% |
| Temporal | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (38.536585365854%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0.66944655041698 |
| Physical Save | 7 |
| Spell Save | 17 |
| Mental Save | 10 |
Defense: Resistances
| Nature | + 3%( 70%) |
| Fire | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| beneficial effect | Increases global action speed by 20%. Speed |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is regaining 10 life per turn and refreshing talents at twice the normal rate. Invigorate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Tool | [vs. Shard of Crystalized Time (Tool)]Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4(-) Wil +2(-) Con dps ---------- Dmg.mod +7%(-) temporal ----- def ----- Defense +5 (+2 eff.) (-) Anom.red +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| Main armor | [vs. rough leather armour of resilience (3 def, 2 armour) (Main armor)]rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +22.00 (-) A suit of armour made of leather. |
| In main hand | [vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)]Crooked Club (25-35 power, 4 apr) 3.0 T2 mace 1H weapon Reqs Mag 20 [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +10.0% (-) Atk.spd 100% (-) Melee+ +14(-)% confusion +30(-) physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+6 eff.) (-) An oddly twisted club with a hefty weight on the end. There's something very strange about it. Tap to cycle through comparison choices |
| In off hand | [vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 3)]iron dagger of massacre (16-20.8 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 16.0 - 20.8(-9.0 - -14.2) Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 (+1) Crit +4.0% (-6.0%) Atk.spd 100% (-) Melee+ +0(-14)% confusion +0(-30) physical On Hit: - Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +0 (+0 eff.) (-12 (-6 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
| On head | [vs. rough leather cap 'Porenor' (0 def, 1 armour) (On head)]rough leather cap 'Porenor' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) arcane ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) nature +6%(-) fire +5%(-) arcane +5%(-) cold A cap made of leather. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion of the wizard (heal 166; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 166 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)]elm starstaff of illumination (10-12 power, 2 apr, physical element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Nature Power 10.0 - 12.0(-15.0 - -23.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-2) Crit +2.5% (-7.5%) Atk.spd 100% (-) Melee+ +0(-14)% confusion +0(-30) physical On Hit: - Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical Acc +0 (+0 eff.) (-12 (-6 eff.)) ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.34 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)]potent elm starstaff of power (13-15.6 power, 2 apr, physical element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6(-12.0 - -19.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-2) Crit +2.5% (-7.5%) Atk.spd 100% (-) Melee+ +0(-14)% confusion +0(-30) physical On Hit: - Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Spell.crit +1% Spell.pwr +9 (+4 eff.) Dmg.mod +13% physical Acc +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)]iron longsword (12-16.8 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Mag 11 [Normal] Power 12.0 - 16.8(-13.0 - -18.2) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 (-2) Crit +2.5% (-7.5%) Atk.spd 100% (-) Melee+ +0(-14)% confusion +0(-30) physical On Hit: - Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +0 (+0 eff.) (-12 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)]iron waraxe of daylight (11.5-16.1 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Mag 11 [Ego] Arcane Power 11.5 - 16.1(-13.5 - -18.9) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +2 (-2) Crit +3.5% (-6.5%) Atk.spd 100% (-) Melee+ +0(-30) physical +5 light +0(-14)% confusion Against +6% Undead On Hit: - Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +0 (+0 eff.) (-12 (-6 eff.)) One-handed war axes. Tap to cycle through comparison choices |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 3)]iron dagger (11-14.3 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 11.0 - 14.3(-14.0 - -20.7) Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 (+1) Crit +4.0% (-6.0%) Atk.spd 100% (-) Melee+ +0(-14)% confusion +0(-30) physical On Hit: - Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +0 (+0 eff.) (-12 (-6 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. rough leather armour of resilience (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +0.00 (-22.00) A suit of armour made of leather. |
[vs. rough leather armour of resilience (3 def, 2 armour) (Main armor)]Gorozilarim the Blazesear (7 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +4 (+2) Defense +7 (+3 eff.) (+4 (+2 eff.)) Fatigue +12% (+6%) Resists +6% mind +6% light Mind.save +11 (+10 eff.) Max.HP +0.00 (-22.00) A suit of armour made of mail. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Shard of Crystalized Time (Tool)]elm wand of shielding [power 116] (20 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-4) Wil +0(-2) Con dps ---------- Dmg.mod +0%(-7%) temporal ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Anom.red +0 (-10) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Lisneilila the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 07:38 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Lisneilila the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 14:44 see stats
Log
Lisneilila casts Invigorate.
Lisneilila is invigorated.
Lisneilila shares damage with her guardian!
Forest Troll Hedge-Wizard's Manathrust hits Lisneilila for (17 shared), 38 arcane (38 total damage).
Forest Troll Hedge-Wizard reflects damage back to Lisneilila!
Forest Troll Hedge-Wizard hits Lisneilila's temporal clone for (12 shared), (7 shared), (3 shared), (4 shared), (3 shared) (27 total damage).
Forest Troll Hedge-Wizard hits Lisneilila for 51 reflected, 28 reflected, 11 reflected, 15 reflected, 11 reflected (116 total damage).
Lisneilila hits Forest Troll Hedge-Wizard for (51 absorbed), 0 physical, (28 absorbed), 0 physical, (11 absorbed), 0 temporal, (15 absorbed), 0 physical, (11 absorbed), 0 temporal (0 total damage).
Forest Troll Hedge-Wizard misses Lisneilila.
Lisneilila's temporal clone casts Rune: Shielding.
A shield forms around Lisneilila's temporal clone.
Talent Arrow Stitching is ready to use.
Your summoned Lisneilila's temporal clone disappears.
Lisneilila casts Rune: Shielding.
A shield forms around Lisneilila.
Lisneilila casts Grace of the Eternals.
Lisneilila speeds up.
Your shield crumbles under the damage!
The shield around Lisneilila crumbles.
Forest Troll Hedge-Wizard reflects damage back to Lisneilila!
Forest Troll Hedge-Wizard hits Lisneilila for (56 absorbed), 56 reflected, (28 absorbed), 28 reflected, (11 absorbed), 11 reflected, (5 absorbed), 15 reflected, 11 reflected (121 total damage).
Lisneilila hits Forest Troll Hedge-Wizard for (56 absorbed), 0 physical, (28 absorbed), 0 physical, (11 absorbed), 0 temporal, (15 absorbed), 0 physical, (11 absorbed), 0 temporal (0 total damage).
Forest Troll Hedge-Wizard misses Lisneilila.
Talent Warp Blade is ready to use.
Lisneilila slows down.
Lisneilila deactivates Weapon Folding.
Lisneilila is no longer invigorated.


































































