Glorilaith the level 12 Skeleton Sun Paladin by bpandy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp12 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 32)
Dexterity20 (base 10)
Constitution15 (base 10)
Magic35 (base 33)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life427/427
Positive43/43
Stamina145/145
Healing Factor1.3460311219418
Regeneration11.10475675602

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage64
Accuracy29
Crit Chance10%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)20.118138619369 (56.297102139833%)
Defense17
Ranged Defense17
Fatigue13
Physical Save25
Spell Save32
Mental Save7

Defense: Resistances

Lightning+ 7%( 70%)
Darkness+ 10%( 70%)
Cold+ 23%( 70%)
Blight+ 10%( 70%)
Acid+ 17%( 70%)
Fire+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance21%
Poison Resistance100%
Knockback Resistance61%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
1/5
1/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Celestial / Sun1.30
2/5
1/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
1/5
1/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
5/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Glorilaith the Skeleton Sun Paladin level 10
1st Haze 122nd year of Ascendancy at 11:10
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Glorilaith the Skeleton Sun Paladin level 6
10th Flare 122nd year of Ascendancy at 18:33
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Glorilaith the Skeleton Sun Paladin level 9
78th Dusk 122nd year of Ascendancy at 21:25
see stats

Log

You gain 1.17 gold from the transmogrification of prismatic iron plate armour of temporal resistance (0 def, 7 armour).
You gain 6.59 gold from the transmogrification of
iron plate armour 'Chargewrither' (0 def, 7 armour).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.63 gold from the transmogrification of
prismatic iron mail armour of stability (2 def, 4 armour).
You gain 0.87 gold from the transmogrification of
flaming iron shield of lightning resistance (+16%) (0 def, 2 armour, 98% power, 23.5 block).
You gain 1.14 gold from the transmogrification of
flaming pouch of iron shots of accuracy (18/18, 108% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron mace (108% power, 2 apr).
You gain 10.17 gold from the transmogrification of
elm magestaff 'Glaremarrow' (100% power, 2 apr, lightning element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (100% power, 0 apr, darkness element).
You gain 2.40 gold from the transmogrification of
rogue's copper ring of power.
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 60; cd 14).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 9th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.