The Lost God of Magic the level 4 Thalore Necromancer by crazyshaun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassNecromancer
Level / Exp4 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity15 (base 10)
Constitution14 (base 11)
Magic28 (base 26)
Willpower21 (base 13)
Cunning17 (base 11)

Resources

Life109/115
Mana176/176
Soul10/12
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage14
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance14%
Speed1

Offense: Damage Bonus

Darkness+21%
Light+4%
Temporal+4%
Physical+3%
Arcane+4%
Fire+10%
Nature+10%

Offense: Damage Penetration

Darkness+6%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save20
Spell Save17
Mental Save30

Defense: Resistances

Darkness+ 16%( 70%)
Nature+ 21%( 70%)
Arcane+ 10%( 70%)
Fire+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/5)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active
active
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Armoured skeleton warrior is no longer out of phase.

Talent Invoke Darkness is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


The Lost God of Magic picks up (c.):
steady elm longbow of cold.
The Lost God of Magic picks up (e.):
cleansing iron mail armour of lightning resistance (2 def, 4 armour).
The Lost God of Magic picks up (d.):
reinforced iron shield of fire resistance (+15%) (0 def, 4 armour, 46.5 block).
The Lost God of Magic picks up (b.):
balanced iron longsword of erosion (11-15 power, 2 apr).
The Lost God of Magic picks up (f.):
dispeller's linen robe (0 def, 0 armour).
The Lost God of Magic picks up (a.):
titan's copper ring of fire (+20%).
The Lost God of Magic picks up (c.):
acidic iron greatsword of massacre (23-37 power, 1 apr).
The Lost God of Magic picks up (d.):
hateful iron greatsword of massacre (24-38 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


The Lost God of Magic casts
Call of the Crypt.

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Call of the Crypt is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


The Lost God of Magic wears:
titan's copper ring of fire (+20%).

The Lost God of Magic can not wear (on feet):
blood-soaked pair of iron boots of evasion (3 def, 3 armour) (missing Heavy armour training).