SeWhy the level 18 Cornac Archmage by SeWhy93

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp18 / 24%
Sizebig
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity31 (base 28)
Constitution45 (base 44)
Magic55 (base 44)
Willpower51 (base 44)
Cunning46 (base 44)

Resources

Life352/873
Mana393/393
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+14.999999999998%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision2

Offense: Mainhand

Damage22
Accuracy26
Crit Chance13%
APR2
Speed1.00

Offense: Spell

Spellpower48.666666666667
Crit Chance25%
Speed1

Offense: Mind

Mindpower40.033333333333
Crit Chance12%
Speed1

Offense: Damage Bonus

All+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense25.675
Ranged Defense25.675
Fatigue2
Physical Save28.975
Spell Save35.55
Mental Save39.475

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
4/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
5/5
0/5
Spell / Air1.30
5/5
3/5
5/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
4/5
5/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
3/5
1/5
0/5

Effects

talent

Quests

done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) (Uniques) Got a character to level 10.
By SeWhy the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:20
see stats
Orbituary (Nightmare (Adventure) difficulty) (Uniques) Stabilized the Abashed Expanse to maintain it in orbit.
By SeWhy the Cornac Archmage level 11
74th Pyre 122nd year of Ascendancy at 21:38
see stats

Log

Talent Infusion: Wild is ready to use.
Burning from Nerima the king cobra hits
SeWhy for 27 fire damage.

SeWhy stops burning.

Talent Lightning is ready to use.

SeWhy uses Infusion: Regeneration.

SeWhy starts regenerating health quickly.


SeWhy activates Arcane Shield.


SeWhy casts Rune: Manasurge.

SeWhy starts to surge mana.


SeWhy casts Rune: Shielding.

A shield forms around SeWhy.

SeWhy stops regenerating health quickly.

The shield around SeWhy crumbles.

SeWhy is no longer surging arcane power.

Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
SeWhy picks up (5.):
Radianceborn (3 def, 7 armour).
SeWhy picks up ( .):
ametrine.
SeWhy picks up (0.):
rough leather armour of fire resistance (1 def, 2 armour).
SeWhy picks up (m.):
thought-forged iron greatsword of erosion (17-27.2 power, 1 apr).
SeWhy stops surging mana.


Talent Rune: Shielding is ready to use.

SeWhy deactivates Arcane Shield.