Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.0 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 13 / 28% |
Size | small |
Lifes / Deaths | Killed by Ryal at level 13 on the 75th Pyre 122nd year of Ascendancy at 13:17 4 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 28 (base 25) |
Constitution | 20 (base 19) |
Magic | 12 (base 10) |
Willpower | 20 (base 20) |
Cunning | 24 (base 21) |
Resources
Life | -13/325 |
Stamina | 11/151 |
Healing Factor | 1 |
Regeneration | 5.1585056401825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 41 |
Accuracy | 38 |
Crit Chance | 20% |
APR | 3 |
Speed | 0.80 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 15 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21.8 |
Crit Chance | 7% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 0 |
Ranged Defense | 4 |
Fatigue | 12 |
Physical Save | 11.375 |
Spell Save | 16.075 |
Mental Save | 23.6375 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 23% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Called Shots | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Trained Reactions |
beneficial effect | The target has relocated to a favorable position, giving them +9% physical critical chance. Tactical Position |
beneficial effect | Absorbs 42 damage from the next blockable attack. Blocking |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target has 50% chance to evade melee attacks. Evasion |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Quiver | deadly pouch of dwarven-steel shots of vileness (20/22, 36-43.2 power, 3 apr) deadly pouch of dwarven-steel shots of vileness (20/22, 36-43.2 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.0 - 43.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 22 On weapon hit: * 8% chance to disease Damage (Ranged): +8 blight Shots are used with slings to pummel your foes to death. |
On fingers | wizard's copper ring of clarity wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Mental save: +6 Confusion immunity: +23% Rings can have magical properties. |
Around waist | blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +5 Mental save: +5 Spellpower: +3 A belt that goes around your waist. |
In main hand | steady rough leather sling of acid steady rough leather sling of acidRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 acid When wielded/worn: Accuracy: +6 Changes damage: +9% acid Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Main armor | spiked rough leather armour of temporal resistance (1 def, 2 armour) spiked rough leather armour of temporal resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% temporal A suit of armour made of leather. |
Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating linen wizard hat of lightning (+15%) (1 def, 0 armour) insulating linen wizard hat of lightning (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% lightning / +5% fire / +6% cold Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
In off hand | reinforced iron shield (4 def, 7 armour, 7 dam, 41.5 block) reinforced iron shield (4 def, 7 armour, 7 dam, 41.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Inventory
56 alchemist agate 56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Teemo the Halfling Skirmisher level 10
75th Pyre 122nd year of Ascendancy at 02:01 see stats
Log
Ryal uses Throw Bones.
Ryal hits Teemo for 21 physical damage.
Talent Kneecapper is ready to use.
Bleeding from Ryal hits Teemo for 35 physical damage.
Bleeding from Ryal hits Teemo for 35 physical damage.
Teemo uses Kneecapper.
Ryal is pinned to the ground.
Teemo's Kneecapper hits Ryal for 61 physical, 6 acid, 6 blight (73 total damage).
Bleeding from Ryal hits Teemo for 35 physical damage.
Teemo uses Swift Shot.
Teemo performs a ranged critical strike against Ryal!
Ryal is afflicted by a crippling illness!
Teemo's Swift Shot hits Ryal for 86 physical, 6 acid, 6 blight (98 total damage).
Talent Infusion: Regeneration is ready to use.
Teemo stops bleeding.
Teemo uses Tumble.
Teemo is poised to strike!
Teemo uses Block.
Ryal is no longer pinned.
Ryal uses Knockback.
Teemo tries to evade attacks.
Ryal hits Teemo for (42 blocked), 58 physical (58 total damage).
Teemo hits Ryal for 8 physical damage.
Teemo the level 13 halfling skirmisher was hacked apart to death by Ryal on level 15 of The Arena.
Ryal killed Teemo!