










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 15 / 94% |
| Size | big |
| Lifes / Deaths | Killed by giant brown mouse at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:14 / 76Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:04 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:40 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:00 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:30 Killed by Half-Finished Bone Giant at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:17 Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 18:01 Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 20:29 Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 20:46 Killed by armoured skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:31 Killed by armoured skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:18 Killed by gladiator at level 5 on the 2nd Flare 122nd year of Ascendancy at 00:39 Killed by gladiator at level 5 on the 2nd Flare 122nd year of Ascendancy at 01:19 Killed by Polilrarin the bandit at level 7 on the 31st Dusk 122nd year of Ascendancy at 23:07 Killed by thief at level 7 on the 32nd Dusk 122nd year of Ascendancy at 06:52 Killed by bandit at level 7 on the 32nd Dusk 122nd year of Ascendancy at 07:20 Killed by cutpurse at level 7 on the 32nd Dusk 122nd year of Ascendancy at 17:38 Killed by Assassin Lord at level 7 on the 32nd Dusk 122nd year of Ascendancy at 18:22 Killed by bandit at level 8 on the 32nd Dusk 122nd year of Ascendancy at 18:53 Killed by storm drake hatchling at level 8 on the 40th Dusk 122nd year of Ascendancy at 07:55 Killed by storm drake hatchling at level 8 on the 40th Dusk 122nd year of Ascendancy at 08:27 Killed by Forest Troll Hedge-Wizard at level 8 on the 40th Dusk 122nd year of Ascendancy at 08:59 Killed by Zuberitira the forest troll at level 9 on the 42nd Dusk 122nd year of Ascendancy at 05:32 Killed by mecharachnid warrior at level 10 on the 51st Dusk 122nd year of Ascendancy at 01:21 Killed by mecharachnid warrior at level 10 on the 51st Dusk 122nd year of Ascendancy at 01:53 Killed by mecharachnid warrior at level 10 on the 51st Dusk 122nd year of Ascendancy at 02:21 Killed by mecharachnid destroyer at level 10 on the 51st Dusk 122nd year of Ascendancy at 09:36 Killed by Adydhelaith the cutpurse at level 10 on the 4th Haze 122nd year of Ascendancy at 12:05 Killed by Betoma the minotaur at level 10 on the 5th Haze 122nd year of Ascendancy at 06:21 Killed by Isayamira the large brown snake at level 10 on the 6th Haze 122nd year of Ascendancy at 11:00 Killed by Isayamira the large brown snake at level 10 on the 6th Haze 122nd year of Ascendancy at 11:34 Killed by Islelaith the rattlesnake at level 11 on the 7th Haze 122nd year of Ascendancy at 17:27 Killed by Islelaith the rattlesnake at level 11 on the 7th Haze 122nd year of Ascendancy at 18:38 Killed by Glerelaith the golem at level 13 on the 28th Haze 122nd year of Ascendancy at 16:53 Killed by golem at level 13 on the 28th Haze 122nd year of Ascendancy at 17:45 Killed by corrupted golem at level 13 on the 29th Haze 122nd year of Ascendancy at 13:02 Killed by corrupted golem at level 13 on the 29th Haze 122nd year of Ascendancy at 13:45 Killed by corrupted golem at level 13 on the 29th Haze 122nd year of Ascendancy at 13:59 Killed by corrupted golem at level 13 on the 29th Haze 122nd year of Ascendancy at 14:46 Killed by corrupted golem at level 13 on the 29th Haze 122nd year of Ascendancy at 15:21 Killed by Xanidhekira the golem at level 13 on the 30th Haze 122nd year of Ascendancy at 19:19 Killed by Xanidhekira the golem at level 13 on the 30th Haze 122nd year of Ascendancy at 19:49 Killed by Abonran the thalore at level 13 on the 50th Haze 122nd year of Ascendancy at 15:44 Killed by Caran the human at level 13 on the 50th Haze 122nd year of Ascendancy at 16:28 Killed by Caran the human at level 13 on the 50th Haze 122nd year of Ascendancy at 17:14 Killed by shadow claw at level 13 on the 52nd Haze 122nd year of Ascendancy at 09:17 Killed by shadow claw at level 13 on the 52nd Haze 122nd year of Ascendancy at 11:12 Killed by Xanissra the shadow claw at level 13 on the 52nd Haze 122nd year of Ascendancy at 20:02 Killed by Glawyn the corrupted war dog at level 14 on the 53rd Haze 122nd year of Ascendancy at 21:20 Killed by Lisebeth the shadow claw at level 14 on the 53rd Haze 122nd year of Ascendancy at 21:49 Killed by Lisebeth the shadow claw at level 14 on the 53rd Haze 122nd year of Ascendancy at 22:09 Killed by Lisebeth the shadow claw at level 14 on the 53rd Haze 122nd year of Ascendancy at 22:38 Killed by Lisebeth the shadow claw at level 14 on the 53rd Haze 122nd year of Ascendancy at 23:15 Killed by shadow claw at level 14 on the 53rd Haze 122nd year of Ascendancy at 23:36 Killed by Lisebeth the shadow claw at level 14 on the 53rd Haze 122nd year of Ascendancy at 23:52 Killed by Lisebeth the shadow claw at level 14 on the 54th Haze 122nd year of Ascendancy at 00:25 Killed by shadow claw at level 14 on the 54th Haze 122nd year of Ascendancy at 00:58 Killed by shadow claw at level 14 on the 54th Haze 122nd year of Ascendancy at 01:31 Killed by shadow claw at level 14 on the 54th Haze 122nd year of Ascendancy at 01:54 Killed by shadow claw at level 14 on the 54th Haze 122nd year of Ascendancy at 02:39 Killed by shadow claw at level 14 on the 57th Haze 122nd year of Ascendancy at 21:41 Killed by shadow claw at level 14 on the 57th Haze 122nd year of Ascendancy at 22:36 Killed by Kyless at level 14 on the 58th Haze 122nd year of Ascendancy at 21:14 Killed by Kyless at level 14 on the 58th Haze 122nd year of Ascendancy at 21:58 Killed by Kyless at level 14 on the 58th Haze 122nd year of Ascendancy at 22:28 Killed by Kyless at level 14 on the 58th Haze 122nd year of Ascendancy at 23:13 Killed by Kyless at level 14 on the 58th Haze 122nd year of Ascendancy at 23:43 Killed by Kyless at level 14 on the 59th Haze 122nd year of Ascendancy at 00:15 Killed by Kyless at level 14 on the 59th Haze 122nd year of Ascendancy at 00:55 Killed by Kyless at level 14 on the 59th Haze 122nd year of Ascendancy at 01:25 Killed by Kyless at level 14 on the 59th Haze 122nd year of Ascendancy at 01:53 Killed by Kyless at level 14 on the 59th Haze 122nd year of Ascendancy at 02:35 Killed by Berethh at level 15 on the 59th Haze 122nd year of Ascendancy at 14:45 Killed by Berethh at level 15 on the 59th Haze 122nd year of Ascendancy at 16:46 Killed by Companion Warrior at level 15 on the 59th Haze 122nd year of Ascendancy at 20:17 Killed by Companion Warrior at level 15 on the 59th Haze 122nd year of Ascendancy at 20:50 |
Primary Stats
| Strength | 66 (base 33) |
| Dexterity | 28 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 46 (base 41) |
| Cunning | 19 (base 10) |
Resources
| Life | 567/567 |
| Hate | 44/100 |
| Steam | 100/100 |
| Healing Factor | 0.51655239004134 |
| Regeneration | 0.12913809751034 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 32 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +10% |
| Fire | +9% |
| Physical | +10% |
| Mind | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 7 |
| Physical Save | 34 |
| Spell Save | 33 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Light | + 33%( 70%) |
| Fire | + 21%( 70%) |
| Cold | + 14%( 70%) |
| Physical | + 8%( 70%) |
| Mind | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 30% |
| Disarm Resistance | 53% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 46.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 26 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 111% efficiency and cooldown mod of 99%. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazebloom the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun ----- def ----- Armour +3 Fatigue -2% Resists +3% light Phys.save +5 (+2 eff.) Heal/summ +20 ---------- misc Max.enc +22 Max.psi +20.00 Light +1 Telepathy Demon/Minor Demon/Major Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Splendourscar the pouch of steel shots (21/21, 20-24 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 20.0 - 24.0 Mind Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 21 Ranged+ +20 mind +5 bleed On Hit.r1 +4 mind +4 light On Crit.r2 +4 mind On Crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (103 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Duroran the Coalmire (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% darkness +9% fire ----- def ----- Fatigue -6% Resists +15% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elenunaridig the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +3 Cun +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +12% mind ----- def ----- Defense +6 (+3 eff.) Spell.save +11 (+6 eff.) ---------- misc Equi/ret +0.08 Max.stam +15.00 Rings can have magical properties. |
| On fingers | steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +25% Pinning- +21% Knockbk- +22% Rings can have magical properties. |
| Around waist | Poryna the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Str +3 Wil +4 Cun dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 4 acid ----- def ----- Spell.save +5 (+3 eff.) ---------- misc See.Invis +6 Size +1 A belt that goes around your waist. |
| In main hand | balanced dwarven-steel greatsword of massacre (Misfortune) (48-76.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +28% Curse of Misfortune Massive two-handed swords. |
| On hands | heroic iron gauntlets (0 def, 4 armour)1.5 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Max.HP +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 Blind- +30% Confus- +30% ---------- misc Infravis +3 Masteries +0.00(-) Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | insulating gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% fire +14% cold Amulets can have magical properties. |
Inventory
Kor's Fall (Nightmares) (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+6 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Curse of Nightmares Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 59.65 physical damage to all targets in line, and inflicting bleeding for another 29.83 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
dwarven-steel waraxe of erosion (Shrouds) (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 nature +11 temporal Curse of Shrouds One-handed war axes. |
Charged Focus (Nightmares) (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Curse of Nightmares Electrical energies are focussed in the core of this mindstar. |
acidic dwarven-steel steamsaw of massacre (Corpses) (31.5-47.25 power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 31.5 - 47.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +51 Uses 1.0 Steam While equipped: dps ---------- Melee+ 7 acid Melee Ret 18 acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced dwarven-steel steamsaw (Corpses) (17.5-26.25 power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego] Master/Steamtech Power 17.5 - 26.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 Uses 1.0 Steam While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Armour +4 Defense +12 (+6 eff.) Fatigue +8% Disarm- +25% ---------- misc Talents +2 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Malechik the Daybrawn (Corpses)4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 143% Range +8 Proj.spd +200% Ranged+ +15 cold While equipped: Stats +5 Str dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +9% light +18% cold ----- def ----- Resists +15% fire ---------- misc Light +2 Curse of Corpses Longbows are used to shoot arrows at your foes. |
thunderous rough leather sling of nature (Shrouds)4.0 T1 sling 1H weapon Reqs Shoot [Ego++] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Ranged+ +5 nature On Hit: * 5% chance to daze at end of turn While equipped: Stats +1 Str +1 Dex +1 Mag +2 Wil +1 Cun +1 Con dps ---------- Res.pen +6% lightning +6% nature ----- def ----- Resists +3% all Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+10 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 14 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 54 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
cashmere cloak 'Dayraven' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% light ----- def ----- Defense +2 (+1 eff.) Resists +9% blight +9% fire +5% arcane Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good focus lens0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Tinkers can be attached to normal items to improve them with steam power! |
powerful pain suppressor salve [power 179] powerful pain suppressor salve [power 179]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 111% efficiency and 99% cooldown modifier. Let you fight up to -179 life and reduces all damage by 16% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Beefang' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun +5 Wil dps ---------- Crit.mult +6.00% Acc +4 (+2 eff.) ---------- misc Stam/turn +0.20 Psi/ret +0.12 Max.stam +5.00 Max.psi +10.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Usdemil the Skeleton Cursed level 7
1st Dusk 122nd year of Ascendancy at 18:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Usdemil the Skeleton Cursed level 10
43rd Dusk 122nd year of Ascendancy at 15:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Usdemil the Skeleton Cursed level 8
32nd Dusk 122nd year of Ascendancy at 21:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Usdemil the Skeleton Cursed level 14
54th Haze 122nd year of Ascendancy at 02:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Usdemil the Skeleton Cursed level 5
2nd Flare 122nd year of Ascendancy at 02:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Usdemil the Skeleton Cursed level 10
46th Dusk 122nd year of Ascendancy at 06:34 see stats
Log
Usdemil hits Companion Archer for 228 physical damage.
Usdemil killed Companion Archer!
Usdemil receives 22 healing from Unnatural Body.
Usdemil receives 18 healing from Unnatural Body.
Resting starts...
Talent Dominate is ready to use.
The shield around Usdemil crumbles.
Talent Rune: Shielding is ready to use.
Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 279 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a secret path to the cave here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
There is a tranquil meadow here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Usdemil deactivates Stalk.
Usdemil deactivates Gloom.



















































































