Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 775% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 18 on the 26th Regrowth 123rd year of Ascendancy at 04:47 0 / 9Killed by Grand Corruptor at level 21 on the 53rd Regrowth 123rd year of Ascendancy at 15:41 Killed by Khulmanar, General of Urh'Rok at level 36 on the 46th Dusk 123rd year of Ascendancy at 15:25 Killed by delayed explosion trap at level 40 on the 25th Haze 123rd year of Ascendancy at 17:16 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 07:07 Killed by Ivulaith the orc berserker at level 50 on the 27th Dusk 124th year of Ascendancy at 05:55 Killed by Elandar at level 50 on the 34th Dusk 124th year of Ascendancy at 20:35 Killed by Elandar at level 50 on the 35th Dusk 124th year of Ascendancy at 01:52 Killed by Elandar at level 50 on the 35th Dusk 124th year of Ascendancy at 02:07 |
Primary Stats
| Strength | 86 (base 36) |
| Dexterity | 89 (base 57) |
| Constitution | 72 (base 60) |
| Magic | 79 (base 60) |
| Willpower | 41 (base 13) |
| Cunning | 38 (base 10) |
Resources
| Life | -129/1697 |
| Paradox | 207 |
| Healing Factor | 1 |
| Regeneration | 9.55 |
Speed
| Mental | -1.3955503419538E-11% |
| Attack | -1.3955503419538E-11% |
| Movement | +105.21478357188% |
| Spell | -1.3955503419538E-11% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 0 |
| Infravision | 19 |
| See Stealth | 26.58501015326 |
| See Invisible | 41.58501015326 |
Offense: Mainhand
| Damage | 257 |
| Accuracy | 86 |
| Crit Chance | 81% |
| APR | 48 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 55.333333333333 |
| Crit Chance | 31% |
| Speed | 1.0000000000001 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 43.633333333333 |
| Crit Chance | 55% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +11% |
Defense: Base
| Armour (hardiness) | 62.19 (93.452380952381%) |
| Defense | 63.013110525687 |
| Ranged Defense | 68.013110525687 |
| Fatigue | 0 |
| Physical Save | 65.875 |
| Spell Save | 65.3 |
| Mental Save | 55.616666666667 |
Defense: Resistances
| All | -5%( 70%) |
Defense: Immunities
| Teleport Resistance | 15% |
| Silence Resistance | 34% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 88% |
| Knockback Resistance | 15% |
| Stun Resistance | 25% |
| Poison Resistance | 5% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
| beneficial effect | The target is moving is 105% faster. 3 Celerity |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target's defense and saves have been increased by 9. 1 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 405. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of spellbinding (0 def, 4 armour) undeterred pair of dwarven-steel boots of spellbinding (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Mag Spell save: +3 (+1 eff.) Silence immunity: +34% Confusion immunity: +28% Stun/Freeze immunity: +25% Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | sentry's quiver of dragonbone arrows of annihilation (53/53, 178% power, 33 apr) sentry's quiver of dragonbone arrows of annihilation (53/53, 178% power, 33 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 179% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +33 Physical crit. chance: +6.0% Capacity: 53 Turns elapse between self-loadings: 3 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | WIN3? WIN3?Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +9 Cun Changes resistances penetration: +11% all Changes damage: +12% arcane Spell save: +29 (+7 eff.) Teleport immunity: +15% Life regen: +0.40 Mana each turn: +0.16 Maximum life: +80.00 Light radius: +1 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. The set is complete. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | WIN2? (dig speed 6 turns) WIN2? (dig speed 6 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +30.0% Damage when hit (Melee): 20 fire Changes stats: +21 Str / +18 Wil Changes resistances: +16% fire / +9% darkness / +6% temporal Changes resistances penetration: +10% temporal / +15% fire Changes damage: +9% fire Lowers spell cool-downs by: 10% Mental crit. chance: +27% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 33 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | swiftstrike dragonbone longbow of true flight swiftstrike dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +11.0% Longbows are used to shoot arrows at your foes. |
| On hands | voratun gauntlets 'Tempestbright' (0 def, 3 armour) voratun gauntlets 'Tempestbright' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +3 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 lightning Changes resistances penetration: +10% lightning Critical mult.: +13.00% Life regen: +5.10 Stamina each turn: +2.90 Maximum stamina: +69.00 Spell crit. chance: +14% Mental crit. chance: +11% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Scale Mail of Kroltar (20 def, 18 armour) Scale Mail of Kroltar (20 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. The set is complete. When wielded/worn: Armour: +18 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +240.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 54.65 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Deluhir the Jetnoon (3 def, 10 armour) Deluhir the Jetnoon (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 darkness Changes resistances: +9% acid / +9% fire / +31% cold / +9% lightning Changes damage: +3% darkness / +9% arcane Physical save: +11 (+3 eff.) Spell save: +25 (+6 eff.) Mental save: +12 (+4 eff.) Only die when reaching: -50.00 life Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | WIN? WIN?Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +20 (+5 eff.) Fatigue: -10% Changes stats: +10 Str / +9 Dex / +10 Wil / +20 Lck Changes resistances: +6% acid / +9% nature / +9% darkness Spell save: +10 (+2 eff.) Mental save: +20 (+6 eff.) Blindness immunity: +40% Poison immunity: +5% Knockback immunity: +15% Life regen: +3.80 Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion (19 nature damage, 30% healing reduction)insidious poison infusion (19 nature damage, 30% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 19.43 nature damage per turn for 7 turns, and reducing the target's healing received by 30%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 5; power 35; dur 7)phase door rune (range 5; power 35; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 21/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eksatin's Ultimatum (175% power, 25 apr) Eksatin's Ultimatum (175% power, 25 apr)Requires: - Magic 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stat: 180% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of projection (146% power, 9 apr)elemental voratun dagger of projection (146% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +16 mind When wielded/worn: Changes resistances penetration: +11% acid / +14% fire / +7% cold / +12% lightning It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatmaul of crippling (178% power, 4 apr)plaguebringer's voratun greatmaul of crippling (178% power, 4 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * cripple the target Damage (Melee): +28 blight When wielded/worn: Physical crit. chance: +19.0% Disease immunity: +45% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. acidic voratun greatsword (175% power, 4 apr)acidic voratun greatsword (175% power, 4 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +28 acid Massive two-handed swords. |
Lelyrak LelyrakRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 (+2 eff.) Changes stats: +3 Str / +2 Dex / +2 Mag Changes resistances penetration: +6% temporal / +6% physical Changes damage: +16% physical / +11% arcane / +9% temporal Talent cooldown: Arrow Stitching (-1 turn) Spellpower: +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Power: 66% Range: 1.2x Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of erosion (168% power, 16 apr)orichalcum trident of erosion (168% power, 16 apr) Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 168% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +23 nature / +16 temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Manamagund ManamagundPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes stats: +6 Str / +6 Dex / +4 Cun / +6 Con / +10 Lck Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +3% arcane / +6% temporal Trap disarming bonus: +13 Stealth bonus: +15 Physical save: +14 (+4 eff.) Mental save: +15 (+5 eff.) Spellpower: +11 (+4 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of regeneration (0 def, 8 armour)heroic drakeskin leather gloves of regeneration (0 def, 8 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +10 (+3 eff.) Life regen: +4.60 Stamina each turn: +1.20 Psi each turn: +0.28 Maximum life: +76.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of war-making (0 def, 3 armour)voratun gauntlets of war-making (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Armour: +3 Critical mult.: +12.00% Spell crit. chance: +15% Mental crit. chance: +19% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of thunder (9 def, 16 armour)radiant voratun plate armour of thunder (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+5 eff.) Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 10 light Changes stats: +3 Str / +8 Mag / +12 Wil Changes resistances: +17% lightning / +25% darkness / +22% blight Spellpower: +23 (+7 eff.) Spell crit. chance: +7% Mindpower: +23 (+8 eff.) Mental crit. chance: +9% Light radius: +2 A suit of armour made of metal plates. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. brutal voratun pickaxe (dig speed 11 turns)brutal voratun pickaxe (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +9 (+2 eff.) Changes stats: +3 Str Critical mult.: +14.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +9% light Changes damage: +6% darkness Damage affinity(heal): +5% darkness Spellpower: +7 (+2 eff.) Light radius: +5 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 158.26 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. webbed dragonbone totem of healing [power 237] (20 cooldown)webbed dragonbone totem of healing [power 237] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +3 Lay Web It can be used to heal a target within range 7 (based on Willpower) for 237, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lioen the Cornac Temporal Warden level 32
2nd Mirth 123rd year of Ascendancy at 11:34 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lioen the Cornac Temporal Warden level 41
33rd Haze 123rd year of Ascendancy at 23:49 see stats
Against all odds
Killed Ukruk in the ambush.By Lioen the Cornac Temporal Warden level 32
57th Pyre 123rd year of Ascendancy at 01:44 see stats
Arachnophobia
Destroyed the spydric menace.By Lioen the Cornac Temporal Warden level 36
19th Dusk 123rd year of Ascendancy at 03:51 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lioen the Cornac Temporal Warden level 41
28th Haze 123rd year of Ascendancy at 07:05 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Lioen the Cornac Temporal Warden level 50
11st Dusk 124th year of Ascendancy at 00:38 see stats
Brave new world
Went to the Far East and took part in the war.By Lioen the Cornac Temporal Warden level 35
11st Dusk 123rd year of Ascendancy at 08:44 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lioen the Cornac Temporal Warden level 48
54th Pyre 124th year of Ascendancy at 06:30 see stats
Clone War
Destroyed your own Shade.By Lioen the Cornac Temporal Warden level 42
1st Wintertide 124th year of Ascendancy at 04:18 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lioen the Cornac Temporal Warden level 21
58th Regrowth 123rd year of Ascendancy at 09:06 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lioen the Cornac Temporal Warden level 33
1st Summertide 123rd year of Ascendancy at 13:11 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lioen the Cornac Temporal Warden level 43
11st Regrowth 124th year of Ascendancy at 05:59 see stats
Exterminator
Killed 1000 creatures.By Lioen the Cornac Temporal Warden level 17
19th Regrowth 123rd year of Ascendancy at 17:47 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lioen the Cornac Temporal Warden level 18
26th Regrowth 123rd year of Ascendancy at 06:56 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lioen the Cornac Temporal Warden level 44
69th Regrowth 124th year of Ascendancy at 04:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lioen the Cornac Temporal Warden level 24
76th Regrowth 123rd year of Ascendancy at 08:42 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lioen the Cornac Temporal Warden level 47
7th Pyre 124th year of Ascendancy at 21:23 see stats
Level 10
Got a character to level 10.By Lioen the Cornac Temporal Warden level 10
78th Dusk 122nd year of Ascendancy at 09:24 see stats
Level 20
Got a character to level 20.By Lioen the Cornac Temporal Warden level 20
35th Regrowth 123rd year of Ascendancy at 15:21 see stats
Level 30
Got a character to level 30.By Lioen the Cornac Temporal Warden level 30
51st Pyre 123rd year of Ascendancy at 09:24 see stats
Level 40
Got a character to level 40.By Lioen the Cornac Temporal Warden level 40
14th Haze 123rd year of Ascendancy at 20:12 see stats
Level 50
Got a character to level 50.By Lioen the Cornac Temporal Warden level 50
7th Dusk 124th year of Ascendancy at 03:04 see stats
Orcrist
Killed the leaders of the Orc Pride.By Lioen the Cornac Temporal Warden level 43
5th Regrowth 124th year of Ascendancy at 09:40 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lioen the Cornac Temporal Warden level 40
15th Haze 123rd year of Ascendancy at 19:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lioen the Cornac Temporal Warden level 15
19th Haze 122nd year of Ascendancy at 09:44 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lioen the Cornac Temporal Warden level 27
12nd Pyre 123rd year of Ascendancy at 06:04 see stats
Self-killer
Killed your future self.By Lioen the Cornac Temporal Warden level 20
35th Regrowth 123rd year of Ascendancy at 23:59 see stats
Size matters
Did over 600 damage in one attack.By Lioen the Cornac Temporal Warden level 50
30th Dusk 124th year of Ascendancy at 17:10 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lioen the Cornac Temporal Warden level 34
7th Flare 123rd year of Ascendancy at 08:22 see stats
That was close
Killed your target while having only 1 life left.By Lioen the Cornac Temporal Warden level 41
28th Haze 123rd year of Ascendancy at 07:07 see stats
The Arena
Unlocked Arena mode.By Lioen the Cornac Temporal Warden level 9
76th Dusk 122nd year of Ascendancy at 10:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lioen the Cornac Temporal Warden level 37
49th Dusk 123rd year of Ascendancy at 18:51 see stats
The secret city
Discovered the truth about mages.By Lioen the Cornac Temporal Warden level 10
1st Time of Equilibrium 122nd year of Ascendancy at 14:06 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lioen the Cornac Temporal Warden level 48
37th Pyre 124th year of Ascendancy at 17:40 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lioen the Cornac Temporal Warden level 30
52nd Pyre 123rd year of Ascendancy at 06:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lioen the Cornac Temporal Warden level 19
27th Regrowth 123rd year of Ascendancy at 04:48 see stats
Unstoppable
Returned from the dead.By Lioen the Cornac Temporal Warden level 50
35th Dusk 124th year of Ascendancy at 01:52 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lioen the Cornac Temporal Warden level 31
56th Pyre 123rd year of Ascendancy at 15:51 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Lioen the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:16 see stats
Log
Forge-giant's cleansing fire area effect hits Elandar for 58 fire damage.
Elandar casts Strike.
Elandar's spell attains critical power!
Something hurls a huge boulder at Lioen!
Lioen resists the knockback!
Something hits Lioen for 301 physical damage.
There is no portal to activate here.
Lioen spins fate.
Lioen resists!
Something hits Lioen for 629 cold damage.
Talent Dimensional Step is ready to use.
Talent Weapon Folding is ready to use.
Talent Arrow Echoes is ready to use.
Lioen stops spinning fate.
Forge-giant's cleansing fire area effect hits Lioen for 54 fire damage.
Lioen shrugs off the effect 'Burning Shock'!
Lioen shrugs off the effect 'Stunned'!
Something hits Lioen for 243 darkness damage.
Talent Webs of Fate is ready to use.
Lioen spins fate.
Ran for 2 turns (stop reason: taken damage).
Lioen stops spinning fate.
Forge-giant's cleansing fire area effect hits Lioen for 57 fire damage.
Lioen resists the blinding light!
Lioen spins fate.
Ran for 2 turns (stop reason: taken damage).
Saving game...
