sd the level 16 Drem Archmage by kiwis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp16 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution21 (base 10)
Magic50 (base 43)
Willpower53 (base 33)
Cunning14.6 (base 11)

Resources

Life293/293
Mana430/430
Healing Factor1.1863874345549
Regeneration0.53387434554971

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth22.660940755863
See Invisible23.660940755863

Offense: Mainhand

Damage30
Accuracy7
Crit Chance2%
APR6
Speed1.00

Offense: Spell

Spellpower41
Crit Chance6%
Speed1

Offense: Mind

Mindpower34
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+15%
Lightning+10%
Light+23%
Physical+3%
Blight+18%
Arcane+18%
Cold+15%
All0%

Defense: Base

Armour (hardiness)17 (45%)
Defense9
Ranged Defense23
Fatigue1
Physical Save31
Spell Save28
Mental Save23

Defense: Resistances

Blight+ 16%( 70%)
Arcane+ 9%( 70%)
Cold+ 37%( 70%)
All 0%( 70%)
Lightning+ 16%( 70%)
Light+ 42%( 70%)
Temporal+ 5%( 70%)
Physical+ 5%( 70%)
Fire+ 6%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Pinning Resistance73%
Bleed Resistance15%
Silence Resistance5%
Stun Resistance36%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (4/4)

Infusions
Runes
Infusions
Runes

Class Talents

Spell / Meta1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
3/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
4/5
Spell / Fire1.30
1/5
1/5
1/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Stone1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
1/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
2/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
active
done
done
done
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By sd the Drem Archmage level 11
40th Profit 122nd year of Ascendancy at 21:28
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By sd the Drem Archmage level 10
9th Profit 122nd year of Ascendancy at 13:55
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By sd the Drem Archmage level 16
3rd Loss 122nd year of Ascendancy at 02:52
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By sd the Drem Archmage level 5
23rd Voratun 122nd year of Ascendancy at 04:30
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By sd the Drem Archmage level 8
2nd Profit 122nd year of Ascendancy at 03:42
see stats

Log

Black Blood Bleeding from Sd hits Nerida the gigantic gravity worm for (6 resist armour), 0 darkness (0 total damage).
Nerida the gigantic gravity worm hits sd for 75 physical damage.
sd the level 16 drem archmage was minced to death by Nerida the gigantic gravity worm on level 4 of Sandworm lair.
You have 1 life(s) left.
Sd deactivates Chant of Fortress.

Sd is not stunned anymore.

Sd deactivates Feather Wind.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Nerida the gigantic gravity worm killed sd!
Talent Teleport: Kroshkkur is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Blastwave is ready to use.
Talent Manathrust is ready to use.
Talent Time Shield is ready to use.
Talent Phase Door is ready to use.
Talent Rune: Shielding is ready to use.
Talent Fireflash is ready to use.

Your summoned multi-hued crystal disappears.
Your summoned white crystal disappears.

Saving done.

Talent Feather Wind is ready to use.
Talent Chant of Fortress is ready to use.
Sd activates Chant of Fortress.

Sd activates Feather Wind.


Saving game...