Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 19 / 49% |
Size | big |
Lifes / Deaths | Killed by Yvaressra the luminous horror at level 19 on the 40th Haze 122nd year of Ascendancy at 14:11 / 1 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 58 (base 42) |
Constitution | 18 (base 10) |
Magic | 19 (base 13) |
Willpower | 16 (base 10) |
Cunning | 50 (base 41) |
Resources
Life | -87/484 |
Mana | 190/238 |
Stamina | 9/129 |
Healing Factor | 1.273829787234 |
Regeneration | 0.3184574468085 |
Speed
Mental | -6.983463690429% |
Attack | 0% |
Movement | +10% |
Spell | +3.01653630957% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 35.032874162149 |
See Invisible | 35.032874162149 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 66 |
Accuracy | 65 |
Crit Chance | 35% |
APR | 18 |
Speed | 1.08 |
Offense: Offhand
Damage | 49 |
Accuracy | 65 |
Crit Chance | 35% |
APR | 18 |
Speed | 1.08 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 15% |
Speed | 0.97071794085073 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +12% |
Acid | +9% |
Nature | +6% |
Offense: Damage Penetration
Blight | +10% |
Defense: Base
Armour (hardiness) | 8 (37.587548638132%) |
Defense | 22 |
Ranged Defense | 31 |
Fatigue | 2.104134762634 |
Physical Save | 42 |
Spell Save | 25 |
Mental Save | 47 |
Defense: Resistances
Acid | + 15%( 70%) |
Physical | + 1%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 6%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 6%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 52% |
Confusion Resistance | 39% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 5% |
Disarm Resistance | 70% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 41% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Effects
talent | Precise Strikes |
talent | Shadow Feed |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
beneficial effect | Parrying melee and ranged attacks: Has a 56% chance to deflect up to 19 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Cyryvea' (9 def, 1 armour) pair of rough leather boots 'Cyryvea' (9 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Defense: +9 (+0 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Physical save: +6 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Maximum life: +10.00 Healing mod.: +10% A pair of boots made of leather. |
Light source | brass lantern 'Naturewild' brass lantern 'Naturewild'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% acid / +3% temporal / +3% lightning Physical save: +9 (+3 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +5% Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Vorissra' (10 def, 0 armour) linen wizard hat 'Vorissra' (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +10 (+0 eff.) Ranged Defense: +9 (+5 eff.) Damage when hit (Melee): 4 acid Changes stats: +1 Dex / +1 Con Changes resistances: +6% lightning / +6% temporal / +12% acid Changes damage: +3% acid Critical mult.: +3.00% A pointy cloth hat, very wizardly... |
On hands | Hurerim the Glow's kiss (0 def, 1 armour) Hurerim the Glow's kiss (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +1 Damage when hit (Melee): 16 lightning Changes stats: +3 Dex Changes resistances: +6% lightning Light radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Cuthorak (dig speed 11 turns) Cuthorak (dig speed 11 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +2 Changes stats: +2 Str / +3 Dex Changes resistances: +11% nature / +1% physical Changes damage: +6% nature Stamina each turn: +0.60 Maximum life: +25.00 Maximum stamina: +30.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | marksman's copper ring of clarity marksman's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Mental save: +5 (+1 eff.) Confusion immunity: +24% Rings can have magical properties. |
On fingers | Xanille XanilleCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% mind Grants telepathy: Dragon Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +23.00 Mindpower: +4 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. |
Around neck | Lisaletha LisalethaInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+0 eff.) Changes stats: +8 Lck / +3 Con Changes resistances: +14% temporal / +6% darkness / +6% light Pinning immunity: +30% Knockback immunity: +20% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
In main hand | Pusbreacher (20-26 power, 6 apr) Pusbreacher (20-26 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Damage when hit (Melee): 16 nature Changes stats: +2 Cun / +1 Con Grants telepathy: Demon/Minor Demon/Major Light radius: +3 Sharp, short and deadly. |
Around waist | Gufast the rough leather belt Gufast the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +3 Con Physical save: +37 (+12 eff.) Spell save: +6 (+3 eff.) Mental save: +30 (+10 eff.) Cut immunity: +5% Disarm immunity: +30% Confusion immunity: +15% Size category: +1 A belt that goes around your waist. |
In off hand | Emyyara the Phoenixedge (19-24.7 power, 6 apr) Emyyara the Phoenixedge (19-24.7 power, 6 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 45% Cun, 45% Dex Damage type: Fire Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +4 (+0 eff.) Changes stats: +2 Mag Changes resistances penetration: +10% blight Disarm immunity: +18% Spellpower on spell critical (stacks up to 3 times): +2 Sharp, short and deadly. |
Cloak | linen cloak of backstabbing (1 def, 0 armour) linen cloak of backstabbing (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +1 (+0 eff.) Critical mult.: +11.00% Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ulagolach the cured leather armour (2 def, 4 armour) Ulagolach the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes stats: +4 Mag / +6 Wil / +4 Cun Changes damage: +6% acid / +12% arcane Spell save: +6 (+3 eff.) Mental save: +13 (+4 eff.) Mana when firing critical spell: +2.00 Spellpower: +6 (+3 eff.) A suit of armour made of leather. |
Inventory
restful copper amulet of magic (+3) restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +1.00 Amulets can have magical properties. |
Layanne the Skypiety Layanne the SkypietyInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 physical Changes stats: +1 Dex / +3 Con Changes damage: +12% lightning / +3% physical Physical save: +3 (+1 eff.) Life regen: +0.20 Amulets can have magical properties. |
ash starstaff 'Manaraleg' (15-18 power, 3 apr, temporal element) ash starstaff 'Manaraleg' (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes stats: +1 Str / +2 Dex / +3 Mag Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +9.00% Physical save: +7 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+2 eff.) Mana each turn: +0.11 Spellpower: +20 (+10 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
steel greatmaul 'Polenne' (28-42 power, 2 apr) steel greatmaul 'Polenne' (28-42 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +7% Living When wielded/worn: Changes stats: +5 Dex / +1 Mag / +3 Cun / +4 Con Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Hettosin the Scumpride (24/24, 20-28 power, 7 apr)Hettosin the Scumpride (24/24, 20-28 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 24 On weapon hit: * Slows global speed by 40% Damage (Ranged): +21 cold / +4 nature Burst (radius 2) on crit: +28 nature / +11 cold Arrows are used with bows to pierce your foes to death. |
Lightwolf the woollen robe (0 def, 0 armour) Lightwolf the woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Dex / +5 Mag / +2 Cun Changes resistances: +12% mind Changes damage: +12% mind Reduces incoming crit damage: 10.00% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Wil / +2 Mag A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
rough leather gloves 'Delobers' (0 def, 7 armour) rough leather gloves 'Delobers' (0 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 5 acid Changes stats: +2 Con Changes resistances: +6% acid Changes damage: +3% acid Physical save: +6 (+2 eff.) Only die when reaching: -20.00 life Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Elossra' (2 def, 0 armour) cashmere wizard hat 'Elossra' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Mag Changes resistances: +18% darkness / +30% fire Changes damage: +10% fire Disease immunity: +10% Disarm immunity: +10% A pointy cloth hat, very wizardly... |
Arinor the rough leather cap (0 def, 1 armour) Arinor the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 mind Changes stats: +2 Str / +4 Wil / +5 Con Changes resistances: +12% light / +11% darkness Changes damage: +9% mind A cap made of leather. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
331 alchemist agate 331 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mayessra the brass lantern Mayessra the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +4 (+1 eff.) Changes stats: +2 Dex / +3 Wil / +3 Con Changes damage: +6% mind Critical mult.: +3.00% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aerethra the Hellwinter (dig speed 28 turns) Aerethra the Hellwinter (dig speed 28 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +1 Str / +2 Mag Changes resistances: +12% fire Changes damage: +3% fire Grants telepathy: Dragon Lowers spell cool-downs by: 10% Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Durisalach the ash wand of clairvoyance [power 10] (6 cooldown) Durisalach the ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Wil / +5 Mag It can be used to reveal the area around you, dispelling darkness (radius 10, power 44 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 4 mana. 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Spookums the Skeleton Shadowblade level 17
2nd Haze 122nd year of Ascendancy at 20:44 see stats
By Spookums the Skeleton Shadowblade level 18
38th Haze 122nd year of Ascendancy at 04:38 see stats
By Spookums the Skeleton Shadowblade level 10
1st Dusk 122nd year of Ascendancy at 13:49 see stats
By Spookums the Skeleton Shadowblade level 16
44th Dusk 122nd year of Ascendancy at 12:55 see stats
By Spookums the Skeleton Shadowblade level 6
8th Mirth 122nd year of Ascendancy at 18:22 see stats
By Spookums the Skeleton Shadowblade level 12
7th Dusk 122nd year of Ascendancy at 05:36 see stats
Log
Spookums hits Eilinema the devourer for 18 physical, 13 nature, 21 arcane, 8 fire, 21 arcane (81 total damage).
Talent Expose Weakness is ready to use.
Eilinema the devourer uses Continuous Butchery.
Eilinema the devourer misses Spookums.
Spookums hits Eilinema the devourer for 4 acid, 17 nature, 16 lightning (37 total damage).
Eilinema the devourer hits Spookums for 56 physical damage.
Spookums resists the mind attack!
Spookums resists the mind attack!
Spookums performs a melee critical strike against Devourer!
Eilinema the devourer hits Spookums for 1 mind, 3 arcane, 1 mind, 3 arcane (9 total damage).
Spookums hits Devourer for 35 mind, 13 nature, 0 arcane, 15 mind, 0 arcane (63 total damage).
Spookums hits Eilinema the devourer for 17 physical, 13 nature, 21 arcane, 11 fire, 21 arcane (82 total damage).
The shield around luminous horror crumbles.
Luminous horror casts Firebeam.
Luminous horror hits Eilinema the devourer for 101 fire damage.
Luminous horror hits Spookums for 124 fire damage.
Eilinema the devourer uses Block.
Spookums resists the mind attack!
Spookums resists the mind attack!
Luminous horror resists the mind attack!
Luminous horror slows down.
Spookums performs a melee critical strike against Luminous horror!
Luminous horror resists the mind attack!
Eilinema the devourer hits Spookums for 2 mind, 4 arcane, 2 mind, 4 arcane (11 total damage).
Spookums hits Luminous horror for 6 mind, 8 nature, 15 arcane, 9 mind, 15 arcane (52 total damage).
Spookums hits Eilinema the devourer for (17 blocked), 0 physical, 13 nature, 21 arcane, (12 blocked), 0 fire, 21 arcane (55 total damage).
Yvaressra the luminous horror casts Firebeam.
Saving game...